i want to play a sound when i start run the program...... the sound playing is working but he is stopped after seconds(about 7 seconds) what is the prob?
Here is the code that i used it to play sound
public void start(Stage primaryStage) {
MediaPlayer m=new MediaPlayer(new Media(new File("n.mp3").toURI().toString()));
Pane root=new Pane();
//MediaView mv=new MediaView(m);
m.play();
//root.getChildren().add(mv);
primaryStage.setTitle("Audio Player 1");
primaryStage.setWidth(200);
primaryStage.setHeight(200);
primaryStage.show();
}
}
Try using AudioClip class since MediaPlayer is meant for conbinnig with MediaView with use case such as controlls
AudioClip au = new AudioClip(MyClassName.class.getResource("n.mp3").toString());
au.play();
Related
I have read several questions/solutions here that are related to my problems. but nothing seems to work.
so I have a primarystage in fullscreen mode, say if i click a button it changes the scene. but the stage seems to display the taskbar. also I resolved the issue by adding this to all of the scene methods..
stage.setFullScreen(false);
stage.setFullScreen(true);
BUT, the transition in scenes is not that fluid. first it goes to desktop and back to fullscreen.. which is not the ideal solution.
here is my code for the primary stage:
public static Stage stage;
private static AnchorPane mainLayout;
#Override
public void start(Stage primaryStage) throws IOException
{
Main.stage = primaryStage;
Main.stage.setTitle("Raven App");
stage.initStyle(StageStyle.UNDECORATED);
stage.setFullScreen(true);
stage.setFullScreenExitKeyCombination(KeyCombination.NO_MATCH);
Main.showMain();
}
here is my code for changing the scene:
public static void UserLogin() throws IOException
{
FXMLLoader loader=new FXMLLoader();
loader.setLocation(Main.class.getResource("page/UserHomeLogin.fxml"));
mainLayout=loader.load();
Scene scene=new Scene(mainLayout);
stage.setScene(scene);
stage.show();
}
I don't know if this is a bug or something. But i thought if you set your primary stage to full screen. and should be fullscreen all through out regardless of scene.
also, if i have a primary stage in full screen mode.. and a secondary stage NOT in full screen mode. the primary stage seems to disappear if i click a button to show the secondary stage. I wanted to show the secondary page on top of the primary stage, and the primary stage should not be clickable unless the secondary page is closed.
my code for showing the secondary stage:
public static void PasswordVerify() throws IOException
{
Stage stage = new Stage();
Parent root = FXMLLoader.load(Main.class.getResource("page/PassConfirm.fxml"));
stage.setScene(new Scene(root));
stage.setTitle("popup window");
stage.initModality(Modality.APPLICATION_MODAL);
stage.showAndWait();
stage.show();
}
Instead of creating a new scene, just change the root of the existing scene:
public static void UserLogin() throws IOException {
FXMLLoader loader=new FXMLLoader();
loader.setLocation(Main.class.getResource("page/UserHomeLogin.fxml"));
mainLayout=loader.load();
stage.getScene().setRoot(mainLayout);
// or just
// scene.setRoot(mainLayout);
// if you already have a reference to the scene
}
The second thing you are asking is not really possible. In JavaFX, on many platforms "full screen mode" is really implemented as "exclusive screen mode"; so there is a unique window visible. So you would need another solution entirely to this, that didn't involve displaying a new window at all.
I've been working on javafx and i want to remove default windows and create a window with my style
It's quite easy to create a window in javafx. To create your own window you need to modify the style of your stage which can be done using initStyle() method.
public class Test extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
Scene scene = new Scene(createParent(), Color.TRANSPARENT);
primaryStage.initStyle(StageStyle.TRANSPARENT);
// primaryStage.initStyle(StageStyle.UNDECORATED);
// primaryStage.initStyle(StageStyle.DECORATED);
primaryStage.setTitle("My Own Window");
primaryStage.setScene(scene);
primaryStage.show();
}
private Parent createParent() {
Pane rootPane = new Pane();
rootPane.setPrefSize(1000,400);
Button btn = new Button("RandomButton");
btn.setOnAction(e -> Platform.exit());
rootPane.getChildren().add(btn);
return rootPane;
}
}
I have a JavaFx application that loads a transparent stage with some text on it.
I want any click on the application to be completely ignored and the background application (if any) to receive that click.
My code at this stage is as follows:
public void start(final Stage primaryStage) {
primaryStage.setAlwaysOnTop(true);
final StackPane layout = new StackPane();
final Text mainText = new Text();
layout.getChildren().add(mainText);
mainText.setText("|||||||||||||||||||||||||||");
final Scene mainScene = new Scene(layout);
mainScene.setFill(null);
primaryStage.initStyle(StageStyle.TRANSPARENT);
primaryStage.setScene(mainScene);
primaryStage.show();
layout.setMouseTransparent(true);
mainText.setMouseTransparent(true);
}
I was not able to achieve the requirement. setMouseTransparent() just prevented the text from triggering events, it still captured the mouse clicks.
Is it possible to achieve this in JavaFx ? Even if it is a per-OS solution.
A way of doing this action in Windows is through user32.dll and Java Native Access (JNA). We used GetWindowLong to get the current configuration of the window and SetWindowLong to update the bit field that is controlling the ability of the window be transparent to the mouse.
Following is a working example that demonstrates this functionality:
#Override
public void start(final Stage primaryStage) {
primaryStage.setAlwaysOnTop(true);
final StackPane layout = new StackPane();
final Text mainText = new Text();
layout.getChildren().add(mainText);
mainText.setText("|||||||||||||||||||||||||||");
final Scene mainScene = new Scene(layout);
mainScene.setFill(null);
primaryStage.initStyle(StageStyle.TRANSPARENT);
primaryStage.setScene(mainScene);
primaryStage.setTitle(sTitle);
primaryStage.show();
sUser32.EnumWindows(
(hWnd, data) -> {
final byte[] windowText = new byte[512];
sUser32.GetWindowTextA(hWnd, windowText, 512);
final String wText = Native.toString(windowText);
if (!wText.isEmpty() && wText.equals(sTitle)) {
final int initialStyle = com.sun.jna.platform.win32.User32.INSTANCE.GetWindowLong(hWnd, WinUser.GWL_EXSTYLE);
com.sun.jna.platform.win32.User32.INSTANCE.SetWindowLong(hWnd, WinUser.GWL_EXSTYLE, initialStyle | WinUser.WS_EX_TRANSPARENT );
return false;
}
return true;
}, null);
}
I'm working with JavaFx and Scenebuilder and want create a local app for myself called "Taskplanner" in eclipse.
I created a new Stage and set it with a Scene (see Main.java). But not sure how to set a new Scene in the old stage (see Controller.java). Didnt also not find out if it is possible pass the signInButtonClicked()-Methode the "Stage primaryStage" over Scene Builder
Can anybody help ?
Controller.java:
#FXML
Button btnSignIn;
#FXML
public void signInButtonClicked() throws Exception
{
//Here I want call the new Scene(SignInGUI.fxml) in my old Stage
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("../view/SignInGUI.fxml"));
}
Main.java:
#Override
public void start(Stage primaryStage) throws Exception
{
Parent root = FXMLLoader.load(getClass().getResource("../view/LoginGUI.fxml"));
primaryStage.setTitle("Taskplanner");
primaryStage.setScene(new Scene(root,500,500));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
You can get a reference to the Scene and Window from your button reference. From there, it's up to you to decide how to you want to show the new view.
Here's how you get those references:
Scene scene = btnSignIn.getScene();
Window window = scene.getWindow();
Stage stage = (Stage) window;
You can change the view by changing the root of your Scene:
FXMLLoader loader = ... // create and load() view
btnSignIn.getScene().setRoot(loader.getRoot());
Or you can change the entire Scene:
FXMLLoader loader = ... // create and load() view
Stage stage = (Stage) btnSignIn.getScene().getWindow();
Scene scene = new Scene(loader.getRoot());
stage.setScene(scene);
I can't figure out how to create a modal window in JavaFX. Basically I have file chooser and I want to ask the user a question when they select a file. I need this information in order to parse the file, so the execution needs to wait for the answer.
I've seen this question but I've not been able to find out how to implement this behavior.
In my opinion this is not good solution, because parent window is all time active.
For example if You want open window as modal after click button...
private void clickShow(ActionEvent event) {
Stage stage = new Stage();
Parent root = FXMLLoader.load(
YourClassController.class.getResource("YourClass.fxml"));
stage.setScene(new Scene(root));
stage.setTitle("My modal window");
stage.initModality(Modality.WINDOW_MODAL);
stage.initOwner(
((Node)event.getSource()).getScene().getWindow() );
stage.show();
}
Now Your new window is REALY modal - parent is block.
also You can use
Modality.APPLICATION_MODAL
Here is link to a solution I created earlier for modal dialogs in JavaFX 2.1
The solution creates a modal stage on top of the current stage and takes action on the dialog results via event handlers for the dialog controls.
JavaFX 8+
The prior linked solution uses a dated event handler approach to take action after a dialog was dismissed. That approach was valid for pre-JavaFX 2.2 implementations. For JavaFX 8+ there is no need for event handers, instead, use the new Stage showAndWait() method. For example:
Stage dialog = new Stage();
// populate dialog with controls.
...
dialog.initOwner(parentStage);
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.showAndWait();
// process result of dialog operation.
...
Note that, in order for things to work as expected, it is important to initialize the owner of the Stage and to initialize the modality of the Stage to either WINDOW_MODAL or APPLICATION_MODAL.
There are some high quality standard UI dialogs in JavaFX 8 and ControlsFX, if they fit your requirements, I advise using those rather than developing your own. Those in-built JavaFX Dialog and Alert classes also have initOwner and initModality and showAndWait methods, so that you can set the modality for them as you wish (note that, by default, the in-built dialogs are application modal).
You can create application like my sample. This is only single file JavaFX application.
public class JavaFXApplication1 extends Application {
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
Stage stage;
stage = new Stage();
final SwingNode swingNode = new SwingNode();
createSwingContent(swingNode);
StackPane pane = new StackPane();
pane.getChildren().add(swingNode);
stage.initModality(Modality.APPLICATION_MODAL);
stage.setTitle("Swing in JavaFX");
stage.setScene(new Scene(pane, 250, 150));
stage.show();
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
private void createSwingContent(final SwingNode swingNode) {
SwingUtilities.invokeLater(() -> {
try {
Path currentRelativePath = Paths.get("");
String s = currentRelativePath.toAbsolutePath().toString();
JasperDesign jasperDesign = JRXmlLoader.load(s + "/src/reports/report1.jrxml");
String query = "SELECT * FROM `accounttype`";
JRDesignQuery jrquery = new JRDesignQuery();
jrquery.setText(query);
jasperDesign.setQuery(jrquery);
JasperReport jasperReport = JasperCompileManager.compileReport(jasperDesign);
JasperPrint JasperPrint = JasperFillManager.fillReport(jasperReport, null, c);
//JRViewer viewer = new JRViewer(JasperPrint);
swingNode.setContent(new JRViewer(JasperPrint));
} catch (JRException ex) {
Logger.getLogger(AccountTypeController.class.getName()).log(Level.SEVERE, null, ex);
}
});
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}