I need help to generate a "specific hardware" .config for my kernel.
Yesterday evening i've installed on an old Asus EEE-Pc 900HD the latest version of Xubuntu 14.10, and I'm trying to optimize this installation. I'd like to know how to do the "make menuconfig" for compiling ONLY the modules and the components that my hardware requires, and not all the rest. I'd also like to add the Grsecurity patch for this version.
Goal of this project could be a very minimal and optimized kernel for this old but gold machine.
Can someone help me, please?
Many thanks
If you really, really care about this... There is something called Ktest that will figure this out for you. But it's through automated trial and error.
See: http://elinux.org/Ktest
Take a look at the make_min_config option.
Related
For example, I'm working on a .CSS file and I handed it over to another person and that person made some changes.
When the file is handed back to me, is there a tool that I can run to help me know which lines in the CSS has been changed?
What you need is a diff tool. For Windows:
WinMerge
Linux and Mac OS X have the tool diff, which can be used via command line.
You could do a command line diff most platforms have this.
There are lots of free, and paid for, comparison tools available, personally I like kdiff3, but the better option would be to use a version control tool such as Mercurial, (hg), as you work and before handing anything over to anybody - then you can carry on working and still merge their changes back in even if you have also made changes.
I checked out 86a52e6 on the master branch from the Meteor repo. Ran ./scripts/generate-dev-bundle.sh per the Slow Start (for developers) instructions. This goes off to work for awhile, generating a ton of output but ending with errors. All of them seem to be unused private fields in third-party libraries.
Has anyone seen anything like this? Any guidance would be most welcome! I've been getting to know my way around Meteor via the pre-compiled binaries, but this was my first attempt to build from scratch.
Running OSX 10.8.5.
Thanks in advance!
You don't need to compile your own dev_bundle. On first time you run meteor from the checkout, it will download compiled binaries (mongod, mongo, node and npm) for your system architecture.
Don't bother yourself compiling, just use ready binaries.
I've got a (what I assume to be) rather simple question regarding the installation of cvxopt on Windows. I'm following this "guide" http://cvxopt.org/install/index.html. But I've got stuck on the part where you're supposed to
Copy libblas.a and liblapack.a to the src directory.
I think it's fair to say to I'm very lousy at these kind of things and that I've got no idea of what I'm doing. So I would be greatly helpful if someone could tell me where I could find these. I guess it has something to do with:
make lapacklib && cp liblapack.a ..
and
make && cp blas_WIN.a ../libblas.a
But I can't really make anything of this...
Thanks in advance!
cvxopt is included in WinPython. Even if you won't use WinPython directly, it's probably the easiest way to get cvxopt on Windows: After installing WinPython, you can copy the cvxoptfolder from the Lib\site-packagesdirectory into the corresponding one of your Python distribution.
Edit:
It's again available under the unofficial windows binaries.
Unfortunately the cvxopt 1.1.7 currently distributed with the unofficial windows binaries has issues with the current winpython 2.7.6.4 (or maybe has issues on its own). In my experience you could encounter many weird problems like code throwing math domain errors or arithmetic errors where things used to work perfectly fine on winpython 2.7.6.2 and the cvxopt 1.1.6 included there. I do not think that it is a problem with cvxopt 1.1.7 since it works fine on linux, rather of the specific binary packaging or maybe incompatibility of such packaging with the latest winpython.
If you are encountering such issues, maybe you can stay with winpython 2.7.6.2 that is the last version shipping a working cvxopt.
Ok, this is indeed a newbish question but I have to take a first step somewhere.
I've just had experience with DevC++ console applications, which means a simple .exe would be produced from the compiling, running from cmd. That was all, you could send the .exe to a gentleman running the same OS and he could run your little program.
What happens with Qt Creator projects, though? I've finally finished my dekstop application, wrote and debugged everything that needed to be done, I sort of have some nice GUI going, everything's working nice but... How do I acually give it to other people that don't have QtC to run it through?
Any guide that covers this?
Deployment
Here are some guides helping you to deploy your application on different platforms:
X11
Windows
Mac OS X
Embedded Linux
Symbian
Installation
I can highly recommend
NSIS
Inno Setup
Distribution
Have a look at this site. Here you can present your application to others and let them download it.
The subject of your question is simple, but I'm sure it will help many people! Your question is a good contribution.
Well, last thing you do is find out dependencies - shared libraries, and squeeze that all into installer. :)
Resources:
Qt has a nice page called Deploying an Application on Windows, as a part of their documentation. So all the dependencies related stuff is covered there.
List of best free installers is available here.
My suggestion is to invest some time in writing a CMake script and then using CPack for the distribution.
Here is a very simple example
http://www.cmake.org/Wiki/BundleUtilitiesExample
with this you are able to deploy a mac application. Then you can also extend it to create Debian or RPM packages!
The CMake mailing list is always a source of useful suggestion.
In windows you probably have to redistribute the Qt DLL with your program, as well as for Mac you have to include Qt libraries in your bundle.
Some of you may have already read my unanswerd question "Node Gallery won't show images with Plupload" AND this query is a follow on, because I think if I solve this issue, I will have found the solution to my previous one, as I missed out a step!
I am trying to patch the Plupload module with the plupload_url.patch, on my laptop running a 64 bit version of Windows 7, but every method I try fails; I think it says the file format isn't supported! So far I have tried GnuWin32 (but I think the clues in the name there), and also the JDiff Plugin for jEdit! So, has anyone been in this situation, or do of a working solution? Any advice would be greatly appreciated!
I do have a VirtualBox installation of Ubuntu if there are no other alternitives, but I'd prefer not to use that because transfering files from the Guest OS is a pain in the ass!
If I understand correctly, the problem is that you can't apply the patch and want to know how to do so.
Here's an explanation of path files which may help: http://drupal.org/node/367392
Also see if http://drupal.org/node/14231#comment-22770 and http://drupal.org/node/100527#comment-176252 helps.