Halt insert till function returns result - meteor

In my visits collection I have a geocodeVisit function which uses the Google geocoding service to gecode an address. The problem is that the meteor script is typically run before the google maps API is loaded, resulting in an Exception while invoking method 'visitInsert' ReferenceError: google is not defined error. So I need to wait with the inser till the geocoding has finished. How can I do this? This is the visits collection:
Meteor.methods({
visitInsert: function(visitAttributes) {
check(Meteor.userId(), String);
check(visitAttributes, {
nr: String,
visit_date: String
});
var properties = {
userId: Meteor.userId(),
position: geocodeVisit(visitAttributes.address)
};
var visit = _.extend(visitAttributes, properties);
var visitId = Visits.insert(visit);
return {
_id: visitId
};
}
});
geocodeVisit = function (address) {
this.unblock;
var geocoder = new google.maps.Geocoder();
geocoder.geocode( { 'address': address}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
return results[0].geometry.location;
}
});
}

Instead of including the maps api using a script tag in the HTML code, you should download the file to your "/lib" directory. Everything in that directory is loaded before any Meteor code is run.
Also, you are going to run into an async problem with you code. You are trying to return the value from the success callback in the geocodeVisit function. The two approaches that I can see working are:
Figure out how to make synchronous requests using the maps api. Maybe this: Synchronous request in Node.js
Go ahead and insert the visit without the location info. Then make the geocode request to the maps api and update the entry once the response comes back. Personally, this is the approach I would take.

Related

Tracker autorun using findone

I have this piece of code in client side:
Tracker.autorun(function () {
if (params && params._id) {
const dept = Department.findOne({ _id: params._id }) || Department.findOne({ name: params._id });
if (dept) {
}
}
});
params will be passed into the url. So, initially we won't have the department data and the findOne method will return null, and then later on, when data arrives, we can find the department object.
But if user enters an invalid id, we need to return them 404. Using tracker autorun, how can I distinguish between 2 cases:
a. Data is not there yet, so findOne returns null
b. There is no such data, even in server's mongodb, so findOne will also returns null.
For case a, tracker autorun will work fine, but for case b, I need to know to return 404
I would suggest you to subscribe to data inside template, like below so you know when subscriptions are ready, then you can check data exists or not
Template.myTemplate.onCreated(function onCreated() {
const self = this;
const id = FlowRouter.getParam('_id');
self.subscribe('department', id);
});
Template.myTemplate.onRendered(function onRendered() {
const self = this;
// this will run after subscribe completes sending records to client
if (self.subscriptionsReady()) {
const id = FlowRouter.getParam('_id');
const dept = Department.findOne({ _id: params._id }) || Department.findOne({ name: params._id });
if (dept) {
// found data in db
} else {
// 404 - no department found in db
}
}
});
If you are using Iron-Router, you may try this hack.
Router.route('/stores', function() {
this.render('stores', {});
}, {
waitOn: function() {
return [
Meteor.subscribe('stores_db')
];
}
});
The sample code above will wait for the subscription "stores_db" to complete, before rendering anyhing. Then you can use your findOne logic no problems, ensuring that all documents are availble. This suits your situation.
This is what I used to do before I completely understand MeteorJS publications and subscriptions. I do not recommend my solution, it is very bad to user experience. Users will see the page loading forever while the documents are being download. #Sasikanth gave the correct implementation.

Meteor Server Latency

I feel like I'm doing something wrong because my results seem to go against the very nature of Meteor's pitch of simulating client/sever interactions for speed. When I do any sort of database update using Meteor.call() the app has to wait for the round trip to the server, often resulting in a slow response or the user hitting the button twice. I just want to make sure I'm doing this correctly. Here's what I'm doing:
Client:
Template.shot.events({
'change #shot-status-select': function (event, template) {
var new_status = $(event.target).val();
var shot_id = Session.get('current_shot_id');
Meteor.call('setShotStatus', shot_id, new_status, function (error, result) {
if (result) {
feedbackSuccess('Status changed to <b>'+new_status+'</b>');
} else {
feedbackError('Status change failed');
console.log(error);
}
});
},
});
And Server:
...
'setShotStatus': function(shot_id, status) {
var result = Shots.update({'_id': shot_id}, {$set: {'status': status}});
if (result) {
return true;
} else {
return false;
}
},
There are a couple of things going on here that are preventing your method from being latency compensated (it's making the complete round trip to the server).
First, if you execute a Meteor.call on the client with a callback, it will always wait for the result from the server. Unfortunately, you can't just write it synchronously because a call will always return undefined on the client, and you need the returned result.
If you really want the result of the stub, you'd need to rewrite it like this:
var args = [shot_id, new_status];
var result = Meteor.apply('setShotStatus', args, {returnStubValue: true});
if (result)
feedbackSuccess('Status changed to <b>'+new_status+'</b>');
Note you should wrap the call in a try/catch if errors are likely. Also note that the client and server return values will not always match in the general case, so use this technique with that in mind.
Next, your method definition needs to be in a shared location for both the client and the server code (putting it somewhere under lib or in a package are good choices). If the client doesn't have the method code, it can't simulate it.
Recommended reading:
How to return value on Meteor.call() in client?
Introduction to Latency Compensation
The "Latency Compensation" articles at the Discover Meteor Encyclopedia
Thank you, David. Your answer got me on the right track, but I think there are a couple of nuggets in there that seemed too much to discuss in a comment. The main thing I found was this:
The challenge of getting back to the "Meteor zero-latency" promise was as simple as moving all of my "server" methods to the lib directory.
Literally, no code changes. After making the methods accessible to both client and server, Meteor did all of the heavy lifting of executing first on the client, then checking the result with the server result.
David's answer said that using a callback will always wait for a result from the server. I found that to be partly true, in that it will asynchronously wait for a result. Though depending on the accessibility of your methods, it could be a result from the client that you experience, not a round-trip from the server. Not using the callback will always return undefined, thus result will not work in the given example
Lastly, I moved truly private logic to the server only directory for security reasons.
Here's the code result:
client/shot.js
Template.shot.events({
'change #shot-status-select': function (event, template) {
var new_status = $(event.target).val();
var shot_id = Session.get('current_shot_id');
Meteor.call('setShotStatus', shot_id, new_status, function (error, result) {
if (!(result)) {
feedbackError('Status change failed');
console.log(error);
}
});
},
});
lib/methods.js
Meteor.methods({
'setShotStatus': function(shot_id, status) {
var result = Shots.update({'_id': shot_id}, {$set: {'status': status}});
if (result) {
return true;
} else {
return false;
}
},
});

Publishing data from external API in Meteor

For publishing a list of items coming from an external API, I followed the this tutorial: so I've a publication on the server called "items" and a collection with the same name on the client; iron-router is the trait d'union between them. So far so good.
Now I'm stuck in implementing the "item detail" route (e.g. /item/:id). I wrote a server method like this:
Meteor.methods({
'getItem': function(id) {
check(id, Match.Integer);
var self = this;
var asyncCall = Meteor.wrapAsync(requestToThirdParty);
// requestToThirdParty is local function which calls HTTP.get
var response = asyncCall('GET', id);
return response.data;
}
});
I don't know if it's the best way to do, but I'm wondering how to call this method from the following route:
Router.route('/items/:id', {
name: 'itemDetail',
data: function() {
var item = Meteor.call('getItem', this.params.id); // this should be sync
console.log('item: '+item);
return item;
}
});
I'm sure that the method on server works fine (I debugged), but the console log in the client always shows "undefined".
What am I missing?
Are there any other approaches?

How to emit data only to one client in Meteor streams

I am building a realtime game with Meteor streams. I need to update only one client - send a room ID from server. Users are not logged in so Meteor.userId() is null and therefore I can't use this: http://arunoda.github.io/meteor-streams/communication-patterns.html#streaming_private_page
There is only one URL (homepage) where all things happen. So I don't use any URL parameters for room. Everything is on the server.
I have tried to use Meteor.uuid() instead of Meteor.userId() but uuid is changed after each emit (which is strange).
In socket.io I would do this:
//clients is an array of connected socket ids
var clientIndex = clients.indexOf(socket.id);
io.sockets.socket(clients[clientIndex]).emit('message', 'hi client');
Is there any way to do this in Meteor streams or Meteor itself?
Well, this can be easily done if you decided to use database, but I guess it is not the best option if you have a large number of clients.
So another way to achieve this - without database - is to make a good use of the Meteor's publish/subscribe mechanism. Basically the way it could work is the following:
1. client asks server for a communication token (use Meteor.methods)
2. client subscribes to some (abstract) data set using that token
3. server publishes the required data based on the received token
So you will need to define a method - say getToken - on the server that generates tokens for new users (since you don't want to use accounts). This could be something more or less like this:
var clients = {}
Meteor.methods({
getToken: function () {
var token;
do {
token = Random.id();
} while (clients[token]);
clients[token] = {
dependency: new Deps.Dependency(),
messages: [],
};
return token;
},
});
A new client will need to ask for token and subscribe to the data stream:
Meteor.startup(function () {
Meteor.call('getToken', function (error, myToken) {
// possibly use local storage to save the token for further use
if (!error) {
Meteor.subscribe('messages', myToken);
}
});
});
On the server you will need to define a custom publish method:
Meteor.publish('messages', function (token) {
var self = this;
if (!clients[token]) {
throw new Meteor.Error(403, 'Access deniend.');
}
send(token, 'hello my new client');
var handle = Deps.autorun(function () {
clients[token].dependency.depend();
while (clients[token].messages.length) {
self.added('messages', Random.id(), {
message: clients[token].messages.shift()
});
}
});
self.ready();
self.onStop(function () {
handle.stop();
});
});
and the send function could defined as follows:
var send = function (token, message) {
if (clients[token]) {
clients[token].messages.push(message);
clients[token].dependency.changed();
}
}
That's a method I would use. Please check if it works for you.
I think using Meteor.onConnection() like a login would enable you to do what you want pretty easily in a publish function.
Something like this:
Messages = new Meteor.Collection( 'messages' );
if ( Meteor.isServer ){
var Connections = new Meteor.Collection( 'connections' );
Meteor.onConnection( function( connection ){
var connectionMongoId = Connections.insert( connection );
//example Message
Message.insert( {connectionId: connection.id, msg: "Welcome"});
//remove users when they disconnect
connection.onClose = function(){
Connections.remove( connectionMongoId );
};
});
Meteor.publish( 'messages', function(){
var self = this;
var connectionId = self.connection.id;
return Messages.find( {connectionId: connectionId});
});
}
if ( Meteor.isClient ){
Meteor.subscribe('messages');
Template.myTemplate.messages = function(){
//show all user messages in template
return Messages.find();
};
}
I have used database backed collections here since they are the default but the database is not necessary. Making Messages a collection makes the reactive publishing easy whenever a new message is inserted.
One way that this is different from streams is that all the messages sent to all clients will end up being kept in server memory as it tries to keeps track of all data sent. If that is really undesirable then you could use a Meteor.method so send data instead and just use publish to notify a user a new message is available so call the method and get it.
Anyway this is how I would start.

Accessing this.userId not working when calling from within Meteor.SetTimeout

I've been trying to access the this.userId variable from within a Meteor.methods call, but it doesn't seem to work when I try to call the method via Meteor.setTimeout or Meteor.setInterval.
This is what I've got:
if (Meteor.is_server) {
Meteor.methods({
getAccessToken : function() {
try {
console.log(this.userId);
return Meteor.users.findOne({_id: this.userId}).services.facebook.accessToken;
} catch(e) {
return null;
}
}
});
var fetch_feed = function() {
console.log(Meteor.call("getAccessToken"));
[...] // A bunch of other code
};
Meteor.startup(function() {
Meteor.setInterval(fetch_feed, 60000); // fetch a facebook group feed every minute
Meteor.setTimeout(fetch_feed, 3000); // initially fetch the feed after 3 seconds
});
}
Watching the terminal log, the this.userId always returns a null. But if I try calling the method from the client side, or through the console, it returns the correct ID.
How come this doesn't work from within a Meteor.setInterval? Is it a bug or am I doing something wrong?
Meteor userId's are associated with client connections. The server may interact with many clients and this.userId inside a method will tell you which client has asked for the method to be run.
If the server uses Meteor.call() to run a method then it will not have a userId since it is not running for any client.
The methods allow clients to call for functions to be run on the server. For things the server will trigger itself a javascript function will do.
There is a solution I used - sometimes you do not want to make the method a function but really want it to remain a method. In that case, a hack to make this work:
var uniqueVar_D8kMWHtMMZJRCraiJ = Meteor.userId();
Meteor.setTimeout(function() {
// hack to make Meteor.userId() work on next async
// call to current method
if(! Meteor._userId) Meteor._userId = Meteor.userId;
Meteor.userId = function() {
return Meteor._userId() || uniqueVar_D8kMWHtMMZJRCraiJ
};
Meteor.apply(methodName, args);
}
, 100);
Some brief explanation: we save Meteor.userId in Meteor._userId and overwrite Meteor.userId with a function that returns Meteor._userId() if it is true and otherwise the historic value of Meteor.userId() before any of this happened. That historic value is saved in an impossible to occur twice var name so that no context conflicts can happen.

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