I am trying to implement onMouseEnter and onMouseExit events on a JavaFX ListView. What I want to do is if the mouse moves over a node of the list view, I want to change the background color of the nodes that are currently visible children in the current view.
This post has a great code sample, but is not quite what I am looking for.
Apply style to TreeView children nodes in javaFX
Using that code as a reference, what I am looking for is a given tree:
Root -> Item: 1 -> Item: 100 -> Item 1000, Item 1001, Item 1002, Item 1003
When I mouse over "Item: 100" I would like it and Item 1000* to have a background color change.
This seems difficult to me because the getNextSibling and getPreviousSibling interface is on the TreeItem and though you can get a TreeItem from a TreeCell on the MouseEvent, you can't (that I know of) update CSS on a TreeItem and have it take effect in a TreeCell -- because the setStyle method is on the TreeCell.
Suggestions on how this can be done?
[Update note: I originally had a solution using a subclass of TreeItem. The solution presented here is much cleaner than the original.]
Create an ObservableSet<TreeItem<?>> containing the TreeItems that should be highlighted. Then in the cell factory, observe that set, and the cell's treeItemProperty(), and set the style class (I used a PseudoClass in the example below) so the cell is highlighted if the tree item belonging to the cell is in the set.
Finally, register mouseEntered and mouseExited handlers with the cell. When the mouse enters the cell, you can get the tree item, use it to navigate to any other tree items you need, and add the appropriate items to the set you defined. In the mouseExited handler, clear the set (or perform other logic as needed).
import java.util.HashSet;
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.beans.binding.BooleanBinding;
import javafx.beans.value.ChangeListener;
import javafx.collections.FXCollections;
import javafx.collections.ObservableSet;
import javafx.css.PseudoClass;
import javafx.scene.Scene;
import javafx.scene.control.TreeCell;
import javafx.scene.control.TreeItem;
import javafx.scene.control.TreeView;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class HighlightingTree extends Application {
private final PseudoClass highlighted = PseudoClass.getPseudoClass("highlighted");
#Override
public void start(Stage primaryStage) {
TreeView<Integer> tree = new TreeView<>();
tree.setRoot(buildTreeRoot());
ObservableSet<TreeItem<Integer>> highlightedItems = FXCollections.observableSet(new HashSet<>());
tree.setCellFactory(tv -> {
// the cell:
TreeCell<Integer> cell = new TreeCell<Integer>() {
// indicates whether the cell should be highlighted:
private BooleanBinding highlightCell = Bindings.createBooleanBinding(() ->
getTreeItem() != null && highlightedItems.contains(getTreeItem()),
treeItemProperty(), highlightedItems);
// listener for the binding above
// note this has to be scoped to persist alongside the cell, as the binding
// will use weak listeners, and we need to avoid the listener getting gc'd:
private ChangeListener<Boolean> listener = (obs, wasHighlighted, isHighlighted) ->
pseudoClassStateChanged(highlighted, isHighlighted);
// anonymous constructor: register listener with binding
{
highlightCell.addListener(listener);
}
};
// display correct text:
cell.itemProperty().addListener((obs, oldItem, newItem) -> {
if (newItem == null) {
cell.setText(null);
} else {
cell.setText(newItem.toString());
}
});
// mouse listeners:
cell.setOnMouseEntered(e -> {
if (cell.getTreeItem() != null) {
highlightedItems.add(cell.getTreeItem());
highlightedItems.addAll(cell.getTreeItem().getChildren());
}
});
cell.setOnMouseExited(e -> highlightedItems.clear());
return cell ;
});
BorderPane uiRoot = new BorderPane(tree);
Scene scene = new Scene(uiRoot, 600, 600);
scene.getStylesheets().add("highlight-tree-children.css");
primaryStage.setScene(scene);
primaryStage.show();
}
private TreeItem<Integer> buildTreeRoot() {
return buildTreeItem(1);
}
private TreeItem<Integer> buildTreeItem(int n) {
TreeItem<Integer> item = new TreeItem<>(n);
if (n < 10_000) {
for (int i = 0; i<10; i++) {
item.getChildren().add(buildTreeItem(n * 10 + i));
}
}
return item ;
}
public static void main(String[] args) {
launch(args);
}
}
highlight-tree-children.css:
.tree-cell:highlighted {
-fx-background: yellow ;
}
Related
I have been trying to create a javafx.scene.control.TableView such that all the selection events are blocked when their origin is user interaction. In other words, it must be possible for me to programmatically alter the selection in a given table view.
I tried solutions from the following questions:
Setting the whole table view as mouse transparent (see article). This approach is unacceptable, because, for instance, user cannot change the width of the columns
Setting the selection model to null (see article). This one is unacceptable, because the currently selected row is not highlighted properly- see image below:
Originally, I wanted to decorate the default existing table view selection model with my own. Something like this was created:
private final class TableViewSelectionModelDecorator< S >extends TableViewSelectionModel< S >
{
private final TableViewSelectionModel< S > delegate;
private TableViewSelectionModelDecorator( TableViewSelectionModel< S > aDelegate )
{
super( aDelegate.getTableView() );
delegate = Objects.requireNonNull( aDelegate );
}
// Overriding the methods and delegating the calls to the delegate
}
The problem with my decorator is that the function getSelectedIndex() from the selection model is marked as final, which means I cannot override it and delegate the call to my decorated selection model. As a result, whenever a client asks for currently selected index the result is -1.
Requirements that I must meet:
Selection change events coming from either the mouse click or the keyboard (or any other input source) is blocked.
User must be able to interact with the table as long as the selection is not modified (e.g. changing the width of the columns)
Selected entry is properly highlighted (instead of just some frame around the selected index)
For now there is no multiselection support involved, but preferably I'd appreciate a solution that does support it.
Last note is I use Java 11.
Thanks for any pointers.
Please do consider the comments mentioned about the xy problem and other alternatives mentioned.
If you still want to solve this as the way you mentioned, you can give a try as below.
The idea is to
block all KEY_PRESSED events on tableView level and
set mouse transparent on tableRow level
so that we are not tweaking with any default selection logic. This way you can still interact with columns and scrollbar using mouse.
Below is the quick demo of the implementation:
import javafx.application.Application;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TableViewSelectionBlockingDemo extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
ObservableList<Person> persons = FXCollections.observableArrayList();
for (int i = 1; i < 11; i++) {
persons.add(new Person(i + "", "A" + i));
}
TableView<Person> tableView = new TableView<>();
TableColumn<Person, String> idCol = new TableColumn<>("Id");
idCol.setCellValueFactory(param -> param.getValue().idProperty());
idCol.setPrefWidth(100);
TableColumn<Person, String> nameCol = new TableColumn<>("Name");
nameCol.setCellValueFactory(param -> param.getValue().nameProperty());
nameCol.setPrefWidth(150);
tableView.getColumns().addAll(idCol,nameCol);
tableView.setItems(persons);
// Selection Blocking logic
tableView.addEventFilter(KeyEvent.KEY_PRESSED, e->e.consume());
tableView.setRowFactory(personTableView -> new TableRow<Person>(){
{
setMouseTransparent(true);
}
});
ComboBox<Integer> comboBox = new ComboBox<>();
for (int i = 1; i < 11; i++) {
comboBox.getItems().add(i);
}
comboBox.valueProperty().addListener((obs, old, val) -> {
if (val != null) {
tableView.getSelectionModel().select(val.intValue()-1);
} else {
tableView.getSelectionModel().clearSelection();
}
});
HBox row = new HBox(new Label("Select Row : "), comboBox);
row.setSpacing(10);
VBox vb = new VBox(row, tableView);
vb.setSpacing(10);
vb.setPadding(new Insets(10));
VBox.setVgrow(tableView, Priority.ALWAYS);
Scene scene = new Scene(vb, 500, 300);
primaryStage.setScene(scene);
primaryStage.setTitle("TableView Selection Blocking Demo");
primaryStage.show();
}
class Person {
private StringProperty name = new SimpleStringProperty();
private StringProperty id = new SimpleStringProperty();
public Person(String id1, String name1) {
name.set(name1);
id.set(id1);
}
public StringProperty nameProperty() {
return name;
}
public StringProperty idProperty() {
return id;
}
}
}
Note: This may not be the approach for editable table.
I'm trying to come up with a solution to allow multiple Pane nodes handle mouse events independently when assembled into a StackPane
StackPane
Pane 1
Pane 2
Pane 3
I'd like to be able to handle mouse events in each child, and the first child calling consume() stops the event going to the next child.
I'm also aware of setPickOnBounds(false), but this does not solve all cases as some of the overlays will be pixel based with Canvas, i.e. not involving the scene graph.
I've tried various experiments with Node.fireEvent(). However these always lead to recursion ending in stack overflow. This is because the event is propagated from the root scene and triggers the same handler again.
What I'm looking for is some method to trigger the event handlers on the child panes individually without the event travelling through its normal path.
My best workaround so far is to capture the event with a filter and manually invoke the handler. I'd need to repeat this for MouseMoved etc
parent.addEventFilter(MouseEvent.MOUSE_CLICKED, event -> {
for (Node each : parent.getChildren()) {
if (!event.isConsumed()) {
each.getOnMouseClicked().handle(event);
}
}
event.consume();
});
However this only triggers listeners added with setOnMouseClicked, not addEventHandler, and only on that node, not child nodes.
Another sort of solution is just to accept JavaFX doesn't work like this, and restructure the panes like this, this will allow normal event propagation to take place.
Pane 1
Pane 2
Pane 3
Example
import javafx.application.Application;
import javafx.event.Event;
import javafx.geometry.Insets;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.CornerRadii;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class EventsInStackPane extends Application {
public static void main(String[] args) {
launch(args);
}
private static class DebugPane extends Pane {
public DebugPane(Color color, String name) {
setBackground(new Background(new BackgroundFill(color, CornerRadii.EMPTY, Insets.EMPTY)));
setOnMouseClicked(event -> {
System.out.println("setOnMouseClicked " + name + " " + event);
});
addEventHandler(MouseEvent.MOUSE_CLICKED, event -> {
System.out.println("addEventHandler " + name + " " + event);
});
addEventFilter(MouseEvent.MOUSE_CLICKED, event -> {
System.out.println("addEventFilter " + name + " " + event);
});
}
}
#Override
public void start(Stage primaryStage) throws Exception {
DebugPane red = new DebugPane(Color.RED, "red");
DebugPane green = new DebugPane(Color.GREEN, "green");
DebugPane blue = new DebugPane(Color.BLUE, "blue");
setBounds(red, 0, 0, 400, 400);
setBounds(green, 25, 25, 350, 350);
setBounds(blue, 50, 50, 300, 300);
StackPane parent = new StackPane(red, green, blue);
eventHandling(parent);
primaryStage.setScene(new Scene(parent));
primaryStage.show();
}
private void eventHandling(StackPane parent) {
parent.addEventHandler(MouseEvent.MOUSE_CLICKED, event -> {
if (!event.isConsumed()) {
for (Node each : parent.getChildren()) {
Event copy = event.copyFor(event.getSource(), each);
parent.fireEvent(copy);
if (copy.isConsumed()) {
break;
}
}
}
event.consume();
});
}
private void setBounds(DebugPane panel, int x, int y, int width, int height) {
panel.setLayoutX(x);
panel.setLayoutY(y);
panel.setPrefWidth(width);
panel.setPrefHeight(height);
}
}
Using the hint from #jewelsea I was able to use a custom chain. I've done this from a "catcher" Pane which is added to the front of the StackPane. This then builds a chain using all the children, in reverse order, excluding itself.
private void eventHandling(StackPane parent) {
Pane catcher = new Pane() {
#Override
public EventDispatchChain buildEventDispatchChain(EventDispatchChain tail) {
EventDispatchChain chain = super.buildEventDispatchChain(tail);
for (int i = parent.getChildren().size() - 1; i >= 0; i--) {
Node child = parent.getChildren().get(i);
if (child != this) {
chain = chain.prepend(child.getEventDispatcher());
}
}
return chain;
}
};
parent.getChildren().add(catcher);
}
I am trying to implement a search function for a TreeView in JavaFX. I want to highlight all the matches when the user hits the enter key. So I added a boolean isHighlighted to my TreeItem and in my TreeCells updateItem, I check whether the item isHighlighted and if so I apply a certain CSS. Everything works fine with the items/cells not visible at the moment of the search -- when I scroll to them, they are properly highlighted. The problem is: How can I "repaint" the TreeCells visible at search so that they reflect whether their item isHighlighted? My Controller does currently not have any reference to the TreeCells the TreeView creates.
This answer is based on this one, but adapted for TreeView instead of TableView, and updated to use JavaFX 8 functionality (greatly reducing the amount of code required).
One strategy for this is to maintain an ObservableSet of TreeItems that match the search (this is sometimes useful for other functionality you may want anyway). Use a CSS PseudoClass and an external CSS file to highlight the required cells. You can create a BooleanBinding in the cell factory that binds to the cell's treeItemProperty and the ObservableSet, evaluating to true if the set contains the cell's current tree item. Then just register a listener with the binding and update the pseudoclass state of the cell when it changes.
Here's a SSCCE. It contains a tree whose items are Integer-valued. It will update the search when you type in the search box, matching those whose value is a multiple of the value entered.
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Random;
import java.util.Set;
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.beans.binding.BooleanBinding;
import javafx.collections.FXCollections;
import javafx.collections.ObservableSet;
import javafx.css.PseudoClass;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.control.TextFormatter;
import javafx.scene.control.TreeCell;
import javafx.scene.control.TreeItem;
import javafx.scene.control.TreeView;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class TreeWithSearchAndHighlight extends Application {
#Override
public void start(Stage primaryStage) {
TreeView<Integer> tree = new TreeView<>(createRandomTree(100));
// keep track of items that match our search:
ObservableSet<TreeItem<Integer>> searchMatches = FXCollections.observableSet(new HashSet<>());
// cell factory returns an instance of TreeCell implementation defined below.
// pass the cell implementation a reference to the set of search matches
tree.setCellFactory(tv -> new SearchHighlightingTreeCell(searchMatches));
// search text field:
TextField textField = new TextField();
// allow only numeric input:
textField.setTextFormatter(new TextFormatter<Integer>(change ->
change.getControlNewText().matches("\\d*")
? change
: null));
// when the text changes, update the search matches:
textField.textProperty().addListener((obs, oldText, newText) -> {
// clear search:
searchMatches.clear();
// if no text, or 0, just exit:
if (newText.isEmpty()) {
return ;
}
int searchValue = Integer.parseInt(newText);
if (searchValue == 0) {
return ;
}
// search for matching nodes and put them in searchMatches:
Set<TreeItem<Integer>> matches = new HashSet<>();
searchMatchingItems(tree.getRoot(), matches, searchValue);
searchMatches.addAll(matches);
});
BorderPane root = new BorderPane(tree, textField, null, null, null);
BorderPane.setMargin(textField, new Insets(5));
BorderPane.setMargin(tree, new Insets(5));
Scene scene = new Scene(root, 600, 600);
// stylesheet sets style for cells matching search by using the selector
// .tree-cell:search-match
// (specified in the initalization of the Pseudoclass at the top of the code)
scene.getStylesheets().add("tree-highlight-search.css");
primaryStage.setScene(scene);
primaryStage.show();
}
// find all tree items whose value is a multiple of the search value:
private void searchMatchingItems(TreeItem<Integer> searchNode, Set<TreeItem<Integer>> matches, int searchValue) {
if (searchNode.getValue() % searchValue == 0) {
matches.add(searchNode);
}
for (TreeItem<Integer> child : searchNode.getChildren()) {
searchMatchingItems(child, matches, searchValue);
}
}
// build a random tree with numNodes nodes (all nodes expanded):
private TreeItem<Integer> createRandomTree(int numNodes) {
List<TreeItem<Integer>> items = new ArrayList<>();
TreeItem<Integer> root = new TreeItem<>(1);
root.setExpanded(true);
items.add(root);
Random rng = new Random();
for (int i = 2 ; i <= numNodes ; i++) {
TreeItem<Integer> item = new TreeItem<>(i);
item.setExpanded(true);
TreeItem<Integer> parent = items.get(rng.nextInt(items.size()));
parent.getChildren().add(item);
items.add(item);
}
return root ;
}
public static class SearchHighlightingTreeCell extends TreeCell<Integer> {
// must keep reference to binding to prevent premature garbage collection:
private BooleanBinding matchesSearch ;
public SearchHighlightingTreeCell(ObservableSet<TreeItem<Integer>> searchMatches) {
// pseudoclass for highlighting state
// css can set style with selector
// .tree-cell:search-match { ... }
PseudoClass searchMatch = PseudoClass.getPseudoClass("search-match");
// initialize binding. Evaluates to true if searchMatches
// contains the current treeItem
// note the binding observes both the treeItemProperty and searchMatches,
// so it updates if either one changes:
matchesSearch = Bindings.createBooleanBinding(() ->
searchMatches.contains(getTreeItem()),
treeItemProperty(), searchMatches);
// update the pseudoclass state if the binding value changes:
matchesSearch.addListener((obs, didMatchSearch, nowMatchesSearch) ->
pseudoClassStateChanged(searchMatch, nowMatchesSearch));
}
// update the text when the item displayed changes:
#Override
protected void updateItem(Integer item, boolean empty) {
super.updateItem(item, empty);
setText(empty ? null : "Item "+item);
}
}
public static void main(String[] args) {
launch(args);
}
}
The CSS file tree-highlight-search.css just has to contain a style for the highlighted cells:
.tree-cell:search-match {
-fx-background: yellow ;
}
Is there a way to determine the first and last visible row of a listview? In other words I'm looking for two indexes into an array that populates a listview which represent the top and the bottom row of the 'display window'.
You could get the VirtualFlow of the ListView which has methods for getting the first and last rows.
Example:
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.event.Event;
import javafx.scene.Scene;
import javafx.scene.control.IndexedCell;
import javafx.scene.control.ListView;
import javafx.scene.control.ScrollBar;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import com.sun.javafx.scene.control.skin.VirtualFlow;
public class ListViewSample extends Application {
#Override
public void start(Stage stage) {
VBox box = new VBox();
ListView<Integer> list = new ListView<>();
ObservableList<Integer> items = FXCollections.observableArrayList();
for( int i=0; i < 100; i++) {
items.add(i);
}
list.setItems(items);
box.getChildren().add(list);
VBox.setVgrow(list, Priority.ALWAYS);
Scene scene = new Scene(box, 200, 200);
stage.setScene(scene);
stage.show();
VirtualFlow flow = (VirtualFlow) list.lookup( ".virtual-flow");
flow.addEventFilter(Event.ANY, event -> {
IndexedCell first = flow.getFirstVisibleCellWithinViewPort();
IndexedCell last = flow.getLastVisibleCellWithinViewPort();
System.out.println( list.getItems().get( first.getIndex()) + " - " + list.getItems().get( last.getIndex()) );
});
}
public static void main(String[] args) {
launch(args);
}
}
You see the fully visible first and last items in the console.
ps: I leave the no data check and event handling to you
Alternate version without css lookup:
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.event.Event;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.IndexedCell;
import javafx.scene.control.ListView;
import javafx.scene.control.ScrollBar;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import com.sun.javafx.scene.control.skin.VirtualFlow;
public class ListViewSample extends Application {
ListView<String> list = new ListView<String>();
#Override
public void start(Stage stage) {
VBox box = new VBox();
ListView<Integer> list = new ListView<>();
ObservableList<Integer> items = FXCollections.observableArrayList();
for( int i=0; i < 100; i++) {
items.add(i);
}
list.setItems(items);
box.getChildren().add(list);
VBox.setVgrow(list, Priority.ALWAYS);
Scene scene = new Scene(box, 200, 200);
stage.setScene(scene);
stage.show();
VirtualFlow virtualFlow = null;
for( Node node: list.getChildrenUnmodifiable()) {
if( node instanceof VirtualFlow) {
virtualFlow = (VirtualFlow) node;
}
}
final VirtualFlow flow = virtualFlow;
flow.addEventFilter(Event.ANY, event -> {
IndexedCell first = flow.getFirstVisibleCellWithinViewPort();
IndexedCell last = flow.getLastVisibleCellWithinViewPort();
System.out.println( list.getItems().get( first.getIndex()) + " - " + list.getItems().get( last.getIndex()) );
});
}
public static void main(String[] args) {
launch(args);
}
}
UPDATE
VirtualFlow is available only after the ListView has been rendered, because it uses Layout parameters which are not available until after the ListView is visible on the stage. So I had to make sure that I got the VirtualFlow when it was certain that the ListView had been rendered. Since I was manipulating the list with various methods I call this method at the end of each method:
private VirtualFlow flow;
private void updateListView(int centreIndex) {
if (flow == null)
flow = (VirtualFlow) myListView.lookup(".virtual-flow");
if (flow != null){
IndexedCell first = flow.getFirstVisibleCellWithinViewPort();
IndexedCell last = flow.getLastVisibleCellWithinViewPort();
System.out.println(first.getIndex() + " - " + last.getIndex());
}
// Now the list can be selectively 'redrawn' using the scollTo() method,
// and using the .getSelectionModel().select(centreIndex) to set the
// desired cell
}
It's bit of a hack, but it works. Using layout parameters does have a drawback though that needs to be considered. If the height of the ListView is only 1 pixel less than the total height of all rows, n number of rows will be visible, but the flow will report n-1 rows which will appear to be a discrepancy at first. Hence keeping a fixed layout height is imperative. At least now by using scrollTo(..) I have control over the position of the selected item in the list (I want to keep it centred in the list display when an item is dragged through the list). This solution leaves me feeling uneasy, but it seems to be the only 'simple' way.
Just a note on the odd-looking logic. It seems that getting the flow takes time, while the program keeps executing. The second (flow != null) is necessary to avoid a NullPointerException.
UPDATE 2
My hack turns out not to work. The whole hack is dependent on timing. Rendering is done on a different thread and as soon as I changed the order of instantiation of classes in my app, I got a NullPointerException again. I turned to the Java doc:
"JavaFX is not thread safe and all JavaFX manipulation should be run on the JavaFX processing thread. If you allow a JavaFX application to interact with a thread other than the main processing thread, unpredictable errors will occur"
And they do! So forget the above - it does not work and will make you scratch your head (and more!) trying to debug it ;-)
When you create a TextArea, you can listen to its "focusedProperty".
But if the user touch the inner scrollBar of the TextArea (if it's too small), the focus of the TextArea is lost (since the scrollBar has the focus).
But as far as I am concerned, the TextArea is still having the focus because the scrollBar are part or the TextArea and there's even no way of accessing them.
How can I hack the textArea so that I would detect when the user is using the scrollBar? I want to hack/create a focusedProperty that will return true when the user is typing text or using the scrollBar.
Observe the Scene's focusOwner property, and create a BooleanBinding that is true if it is a descendant of the text area and false otherwise:
import java.util.stream.IntStream;
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.beans.binding.BooleanBinding;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TextAreaFocusTest extends Application {
#Override
public void start(Stage primaryStage) {
TextArea textArea = new TextArea();
IntStream.rangeClosed(1, 200).forEach(i -> textArea.appendText(" "));
IntStream.rangeClosed(1, 80).forEach(i -> textArea.appendText("\nLine "+i));
Label label = new Label();
TextField textField = new TextField();
VBox root = new VBox(10, textArea, textField, label);
Scene scene = new Scene(root, 400, 400);
BooleanBinding focus = Bindings.createBooleanBinding(() -> {
for (Node n = scene.getFocusOwner(); n!= null ; n=n.getParent()) {
if (n == textArea) return true ;
}
return false ;
}, scene.focusOwnerProperty());
label.textProperty().bind(Bindings.when(focus).then("Focused").otherwise("Not Focused"));
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Here is a variation on #James_D's answer, in case you need to be able to obtain the focus binding from his answer without having a reference to the scene, e.g. if you need to set up the bindings before the text area is added to the scene, are implementing a library, or just want to have your code less entangled.
This solution uses the EasyBind library for convenient selection of nested property (selecting focusOwnerProperty from the sceneProperty).
public static Binding<Boolean> containsFocus(Node node) {
return EasyBind.monadic(node.sceneProperty())
.flatMap(Scene::focusOwnerProperty)
.map(owner -> {
for (Node n = owner; n != null; n = n.getParent()) {
if (n == node) return true ;
}
return false ;
})
.orElse(false); // when node.getScene() is null
}