I am trying to create a delay for an image to load. I have the following, but I really want it to delay loading for 10 seconds, not just fade in. How can I modify this to get a delay before loading?
.image {
animation: fadeinLoad 10s;
}
#keyframes fadeinLoad {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
<img class="image" src="https://i.stack.imgur.com/od9bJ.png" />
We need to give the .image class opacity: 0 so it loads hidden. Then, delay the animation:
animation: fadeinLoad 1s 5s forwards;
The second time of 5s specifies a wait to activate time of 5 seconds. The forwards property pauses the animation at 100%.
The shorthand above is the same as this:
animation-name: fadeinLoad;
animation-duration: 1s;
animation-delay: 5s;
animation-fill-mode: forwards;
Read more on CSS animation over on the MDN.
Example
Count to five :)
.image {
animation: fadeinLoad 1s 5s forwards;
opacity: 0;
}
#keyframes fadeinLoad {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
<h1>Count to 5!</h1>
<img class="image" src="https://i.stack.imgur.com/od9bJ.png" />
You can do this much simpler than keyframe animations.
Change your code to something like this:
#topHeader .image {
transition-delay: 10s;
transition: opacity 1s;
opacity: 0;
}
#topHeader .image.YOUR-FIRING-CLASSNAME-HERE {
opacity: 1;
}
Plus, the days of needing to prefix every CSS3 property are pretty much over. You don't need -o-, -ms-, etc. etc.
Save for keyframes, as those apparently don't have large-scale standardized support just yet.
Related
Discord has a nicely animated page
https://discordapp.com/
The coins are moving up and down really smoothly. How can I copy this logic for my own images?
I started with this code
img {
animation-name: move;
animation-duration: 2.5s;
animation-iteration-count: infinite;
animation-timing-function: ease-in-out;
}
#keyframes move {
0% {
margin-top: 0px;
}
50% {
margin-top: 10px;
}
100% {
margin-top: 0px;
}
}
<img src="https://gonintendo.com/system/file_uploads/uploads/000/013/369/original/bg-header-earn-coins.png">
When testing the code the image is not moving smoothly. I thought using animation-timing-function: ease-in-out; would do it for me.
Is something missing there?
When it comes to animations, duration and distance moved are highly important. The type of animation is also important. Using margins instead of CSS transforms makes it less likely that the GPU will be used, which is generally better at animating than not using GPU.
Basically, your code is not a faithful recreation of the timing and animation styles as are used on discord. This is closer:
img {
animation-name: move;
animation-duration: 1.5s;
animation-iteration-count: infinite;
animation-timing-function: ease-in-out;
animation-direction: alternate;
}
#keyframes move {
0% {
transform: translate3d(0,-4px,0)
}
to {
transform: translate3d(0,4px,0)
}
}
<img src="https://gonintendo.com/system/file_uploads/uploads/000/013/369/original/bg-header-earn-coins.png">
I have written the following CSS and put it element:after to delay the hover effect to close.
transition: .50s all;
transition-delay: 3s;
Now I want the hover effect will be close after 3 even if the cursor is on the element.
In CSS is there any way to do it?
You could use a keyframe animation instead, whilst setting the iteration count to 1:
note
Prefixing will be required.
Demo
div {
transition: all 0.8s;
height: 300px;
width: 300px;
background: tomato;
}
div:hover{
-webkit-animation: 3s linear hoverit;
-webkit-animation-iteration-count: 1;
-moz-animation: 3s linear hoverit;
-moz-animation-iteration-count: 1;
animation: 3s linear hoverit;
animation-iteration-count: 1;
}
#-webkit-keyframes hoverit{
0%{background:tomato;}
10%{background:blue;}
90%{background:blue;}
100%{background:tomato;}
}
#-moz-keyframes hoverit{
0%{background:tomato;}
10%{background:blue;}
90%{background:blue;}
100%{background:tomato;}
}
#keyframes hoverit{
0%{background:tomato;}
10%{background:blue;}
90%{background:blue;}
100%{background:tomato;}
}
<div></div>
use animation instead of transition
#keyframes doMagic {
0% {
// initial styles
}
100% {
// hover styles
}
}
.selector {
animatiom: doMagic 3s ease forwards;
animation-delay: 3s; // not sure if u need it
}
using the keyword forwards you tell the animation to stay in its finished state
read more on http://www.w3schools.com/cssref/css3_pr_animation-fill-mode.asp
if you DONT put that . the animation will play to 100% then go to initial state
I have multiple divs with animations, created in CSS, on my page. When the last div with animation is finished animating I wish to have the whole sequence to start over. My animations all have different delay times, and animations. I've tried the "animation: infinite" but what that achieves is the each individual animation will run again immediately after the animation has finshed. I need it start from the beginning after all of the animations have completed.
Anyone know how to achieve this?
Sample CSS
.openDiv {
width: 0px;
height: 513px;
background-image: url("CLS-circle-Ring-faded.png");
animation-name: grow;
animation-duration: 2s;
animation-fill-mode: forwards;
animation-delay: 2s;
transition-delay: 10s;
-webkit-animation-name: grow;
-webkit-animation-duration: 2s;
-webkit-animation-fill-mode: forwards;
-webkit-animation-delay: 2s;
-webkit-transition-delay: 10s;
}
#-webkit-keyframes grow {
0% {
width: 0px;
}
100% {
width: 1379px;
}
} /* Standard syntax */#keyframes grow {
0% {
width: 0px;
}
100% {
width: 1379px;
}
}
I'm trying to display an element, wait 1second and then fade out the element using css3 transitions.
Here is what I have:
.el {
-webkit-animation-timing-function: ease-in;
-webkit-animation-duration: 225ms;
-moz-animation-timing-function: ease-in;
-moz-animation-duration: 225ms;
animation-timing-function: ease-in;
animation-duration: 225ms;
}
#-webkit-keyframes fadeout {
from { opacity: 1; }
to { opacity: 0; }
}
#-moz-keyframes fadeout {
from { opacity: 1; }
to { opacity: 0; }
}
#keyframes fadeout {
from { opacity: 1; }
to { opacity: 0; }
}
.el {
opacity: 0;
-webkit-animation-duration: 500ms;
-webkit-animation-name: fadeout;
-webkit-animation-delay: 1000ms;
-moz-animation-duration: 500ms;
-moz-animation-name: fadeout;
-moz-animation-delay: 1000ms;
animation-duration: 500ms;
animation-name: fadeout;
animation-delay: 1000ms;
}
I thought animation-delay would be the way to go, but doing it like this, the element appears after 1000ms instead of fading out after 1000ms.
Any idea how to delay the fadeout?
Thanks!
Why not add the extra delay time to your animation duration:
-webkit-animation-duration: 1500ms;
Where ~66%(1000ms) of the time is a delay:
#-webkit-keyframes fadeout
{
0% { opacity: 1; }
66% { opacity: 1; }
100% { opacity: 0; }
}
Note that i used this time as an example. You can calculate the percentage of the delay yourself
jsFiddle
I hope this is what you meant.
Even though there is already a correct answer, let me enumerate what you options are.
You want an element to begin at opacity of 1, and stay like this for a second. Then, you want to fade it away to opacity of 0 during 0.5 s. And you want it to stay at opacity 0 forever.
The problem here is that the initial state and the final state are differents, so the base state of the element can not be both (of course!).
If we make the base state opacity 0, the problem is at the beginning. We can solve it as in nkmol solution. (starting the animation right away. We can also leave the animation only for the 0.5s where the opacity changes, and change the opacity usiong animation-fill-mode: backwards;
Also, you could set the base element to opacity 1. Then the problem is to make the final opacity 0; that can be done set animation-fill-mode: forwards;
trying to flash three elements in a row with css3 animations. i've got it running, but there is a fade for each frame and i'd like to remove it. ideally each element stays visible for 1s, then hides immediately.
i've tried setting the animation with frames at 0% and 99% for opacity:1 and 100% for opacity: 0 but still no luck.
i hope theres a way to remove the fade!
webkit js fiddle
CSS:
.motion.play .frame {
-webkit-animation-name: flash;
-webkit-animation-duration: 3s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: linear;
}
.frame:nth-of-type(2) {
-webkit-animation-delay: 1s;
}
.frame:nth-of-type(3) {
-webkit-animation-delay: 2s;
}
#-webkit-keyframes flash {
0% {
opacity: 1;
}
100% {
opacity: 0;
}
}
Just define your animation so that it keeps one state as long as possible and then switches to the other one as fast as possible. Like this:
#-webkit-keyframes flash {
0% { opacity: 1; }
49% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 0; }
}
Use proper animation-timing-function:
http://jsfiddle.net/rfGDD/1/ (WebKit only)
.motion.play .frame {
-webkit-animation-name: flash;
-webkit-animation-duration: 3s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: normal; /* not "linear" */
-webkit-animation-fill-mode:forwards;
-webkit-animation-timing-function:steps(3, end);
}
MDN document on fill-mode
MDN document on direction
MDN document on steps() timing function
Edit:
Oops, just realized the logical flaw.
Revised: http://jsfiddle.net/rfGDD/3/ (WebKit only)
In addition to the above change, change the flash animation to following:
#-webkit-keyframes flash {
0% {
opacity: 1;
}
33% {
opacity: 0;
}
100% {
opacity: 0;
}
}
The problem is, the animation plays 3 seconds, but each element need to stay in the opacity:0 state after second #1, so I need to split the animation into 2 stages (with the timing length ratio 1:2), so elements can look like they stays in final stage for 2 seconds.
You may keep the opacity for the longest period and change it very quickly.
Try this:
.blinkMe {
animation: blink 1s linear infinite;
}
#keyframes blink {
0%,50% {
opacity: 0;
}
51%,100% {
opacity: 1;
}
}