PhantomJS PDF Capture Doesn't Pick Up Font Server Fonts - css

I'm using PhantomJS to turn an html page into PDF. This page uses fonts from cloud.typography.com. Now the html page itself is fine, and if I manually print it to a PDF, that too is fine. However, when I use PhantomJS to turn it to a PDF, the server fonts do not show up.
I researched this issue, and while I could find general issues involving fonts, I could find nothing on this specific case. The closest thing I could find was a bug in which PhantomJS would use the fallback font even if the primary one was available, but removing the fallback font didn't fix the issue for me.
Is this a known bug? Did I do something wrong? Do you know of any work-arounds?
Here's the (generic) html to PDF rendering script I'm using. I'm parametizing the page on the command line:
var page = require('webpage').create(),
args = require('system').args,
if ( args[2].split('.').pop() == 'pdf' ) {
page.viewportSize = { width:1920, height:1080 };
page.paperSize = {
width: '8.5in',
height: '11in',
};
}
page.open(args[1], render);
function render() {
page.render(args[2]);
phantom.exit();
}
Here's a relevant html snippet that points to the font server and the style sheet:
<link rel="stylesheet" type="text/css" href="print.css">
<link rel="stylesheet" type="text/css" href="//cloud.typography.com/7787052/625786/css/fonts.css" />
And here's a relevant section from print.css that references the fonts:
body {
font-family: "Gotham SSm A", "Gotham SSm B", sans-serif;
font-weight: 400;
font-style: normal;
margin: 0;
padding: 0;
}

Related

How to find css classes (in e.g. chrome dev tools) that use a specific font-family?

I'm currently in the process of updating all my websites from using webfonts to hosting the fonts locally by myself. This process is a little bit frustrating, because I often can't find the css classes of the webfonts. At the moment, it's more a "try and error" kind of thing, where I'm just klicking trough the google chrome dev tools and looking for the corresponding css classes. So I was wondering if there is a simple way to look in a published website via browser for the css classes of a specific font family? (I cannot search for the classes in the IDE, because in this use case the websites where developed with webflow)
EDIT: The websites in question were created with a "building block" system called "Webflow". There, the fonts are selected via graphical interfaces. Now the problem is that somewhere in these old and huge web pages there are CSS classes that use the "Lato webfont". I want to replace this font, but I can't search for used fonts in this graphical interface. What I can search for are the CSS classes. So my idea was to use the Chrome Dev Tools to find out which CSS classes used the Lato font to ultimately replace it.
Find css rules by properties
If you can't edit you site's css files globally you might at least get some sort of "cheat sheet" containing all selectors matching certain property values.
let cssRules = getCssRules();
let filterLato400 = findRulesByProperties(cssRules, {
"font-family": "Lato",
});
console.log(filterLato400);
let filterLato400Italic = findRulesByProperties(cssRules, {
"font-family": "Lato",
"font-weight": 400,
"font-style": "italic"
});
console.log(filterLato400Italic);
//get all css rules in document
function getCssRules() {
let cssText = "";
let rules = [
...(document.styleSheets[0].rules || document.styleSheets[0].cssRules)
];
let cssArr = [];
rules.forEach(function(rule) {
let selector = rule.selectorText;
let cssText = rule.cssText;
if (selector && cssText) {
let properties = cssText
.replace(selector, "")
.replace(/[{}]/g, "")
.split(";")
.map((val) => {
return val.trim();
})
.filter(Boolean)
.map((vals) => {
return vals.split(":");
});
cssArr.push({
selector: selector,
properties: properties
});
}
});
return cssArr;
}
//filter css rules by properties
function findRulesByProperties(css, filters) {
let classList = [];
css.forEach(function(rule) {
let selector = rule.selector;
let props = rule.properties;
let vals = [];
let valsFilter = [];
for (let key in filters) {
let filterName = key;
let filterValue = filters[key];
valsFilter.push(filterValue.toString());
}
for (let i = 0; i < props.length; i++) {
let prop = props[i];
let propName = prop[0];
let propValue = prop[1].trim();
if (valsFilter.indexOf(propValue) != -1) {
vals.push(propValue);
}
}
if (vals.length == valsFilter.length) {
classList.push(selector)
}
});
return `results ${classList.length}: ${classList.join(", ")} || match: ${JSON.stringify(filters)}`;
}
body {
font-family: Georgia;
}
h1 {
font-family: "Lato";
font-weight: 700;
}
h2 {
font-family: "Lato";
font-weight: 400;
}
.classLato400 {
font-family: "Lato";
font-weight: 400;
}
.classLato400italic {
font-family: "Lato";
font-weight: 400;
font-style: italic;
}
.classLato700 {
font-family: "Lato";
font-weight: 700;
}
.classRoboto400 {
font-family: "Roboto";
font-weight: 400;
}
In the above example we're searching for all rules containing font-family:Lato (and other filters like font-weight or font-style).
You could paste your main css file in the snippet to get a list of selectors matching all criteria.
Replace external #font-face rules
If I got you right and your ultimate goal is to replace externally hosted font files with local ones (e.g. to improve GDPR compliance), you don't need to get every css font-family class reference.
The most important part are the #font-face rules that are actually responsive for downloading font files.
OK that's not perfectly correct since a font file won't be downloaded unless some DOM element uses this particular font-family.
In other words, your css might actually contain a plethora of unused font-families – on the other hand if they aren't used anywhere they won't be downloaded (so browsers have a default lazyloading method for fonts).
Example: you need to replace google webfonts with locally hosted fonts
Open your devTools and switch to the "Font" tab
Now you can see a list of all downloaded font files as well as their origin (URL) and their "Initiator" – the source file, that initiated the file download. Usually this would be a <link> stylesheet reference or an #import rule within your css, but it can also be a javaScript font loader method.
By inspecting the "URL" column, we can clearly see if a font is loaded from an external host.
Clicking the "Initiator" row/entry will open the file triggering the download – this will either be a file (like a .css) you want to completely remove or just a portion of a css file (take a closer look at #font-face rules, especially the src properties).
Following the google webfonts use case/example
(actually pretty similar to other font delivery services)
obviously we need to get local copies of my previously externally hosted font files –
google web font helper might be helpful to get a ready-to-go #font-face css and a download package including all needed font files.
we need to delete all css files or #font-face or #import rules that are still referring to external file sources and replace them with custom local font file urls.
Possible shortcuts to remove external font file references:
Check your HTML/template head for undesired elements like these
(so containing an external URL like "fonts.googleapis.com"):
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght#400;700" rel="stylesheet">
or within inline <style> tags for #import rules like #import url('https://fonts.googleapis.com/css2?family=Roboto:wght#400;700')
or similar #import rules within your main css file – they should usually be found at the top of your css code.
Delete these references and replace with custom #font-face rules like so (example is based on google web font helper output using "Roboto" font-family and font-weights 400+700 ... regular and bold).
/* roboto-regular - latin */
#font-face {
font-family: 'Roboto';
font-style: normal;
font-weight: 400;
src: url('fonts/roboto-v30-latin-regular.woff2') format('woff2');
}
/* roboto-700 - latin */
#font-face {
font-family: 'Roboto';
font-style: normal;
font-weight: 700;
src: url('fonts/roboto-v30-latin-700.woff2') format('woff2');
}
Inspect the network tab once again
If everthing is working fine we should see the locally retrieved font files for each style (e.g. regular, bold, italic, bold italic etc.)
If not: double check your file paths!
Seriously, this is probably the most common source of errors. (e.g "../fonts/" or "./fonts/" or just "fonts/").

How do you save a pdf with Avenir font using CSS?

I am trying to save a pdf of html text in Google Apps Script. The full script sends a stylized email with the html text but I would like to back up the body of the email as a pdf. Using the below code I am able to save a pdf, but it does not use the Avenir font as I'd expect.
function printToPDF() {
var htmlMessage = '<html style="font-family: `Avenir`;">Avenir test</html>';
var folder = DriveApp.getFolderById(folderId).createFolder('test')
var blob = Utilities.newBlob(htmlMessage, MimeType.HTML, "text.html");
var pdf = blob.getAs(MimeType.PDF);
var document = DriveApp.getFolderById(folderId).createFile(pdf);
}
General CSS styling works (followed this post Google Apps Script - Convert HTML with styling to PDF and attach to an email - Create a PDF blob from HTML).
I tried to replicate your code, test few font family and found out that not all fonts are accepted in PDF.
Example:
Here I tried using Comic Sans MS.
function printToPDF() {
var folderId = "id";
var html = HtmlService.createTemplateFromFile("ABCD");
var output = html.evaluate();
var blob = Utilities.newBlob(output.getContent(), MimeType.HTML, "text.html");
var pdf = blob.getAs(MimeType.PDF);
DriveApp.getFolderById(folderId).createFile(pdf);
}
ABCD.html
<!DOCTYPE html>
<html>
<head>
<base target="_top">
<style>
body {
font-family: 'Comic Sans MS';
font-size: 48px;
}
</style>
</head>
<body>
Comic Sans MS
</body>
</html>
Output:
Since there is no proper documentation on what are the accepted fonts in PDF, what you can do for now is to search for fonts similar to Avenir and do a trial and error.

Convert UIFont to css font style string

I have some UIFonts like this:
let regularFont = UIFont.systemFont(ofSize: 18, weight: .regular)
let mediumFont = UIFont.systemFont(ofSize: 18, weight: .medium)
I use them in my UIKit components like UILabel.
Now I want to render some text in a WKWebView using the same fonts.
I generate some html template in code but I can't figure out how to setup the css font styles to match my given UIFonts.
With some guesswork I came up with the following which kind of works for my given examples:
<html>
<head>
<style>
body {
font-family: '.AppleSystemUIFont';
font-size: 18.0;
font-weight: normal;
}
b {
font-family: '.AppleSystemUIFont';
font-size: 18.0;
font-weight: bolder;
}
</style>
</head>
<body>
<p>
Regular font <b>Medium font</b> Regular font
</p>
</body>
</html>
It works ok-ish but clearly this does not scale (how about other weights?).
Also I can already see my designer coming at me, claiming that font weight is off by .1 or something.
This is my current effort. It works on a limited subset of properties (bold, italic) but it does not handle font weight. Also I haven't tested for custom fonts yet but my guess is it won't work like that.
extension UIFont {
func cssStyleString(color: UIColor) -> String {
let colorString = "rgb( \(CIColor(color: color).red * 255), \(CIColor(color: color).green * 255), \(CIColor(color: color).blue * 255) )"
// not sure this is right
let fontFamily = self.fontName == self.familyName
let fontSize = self.pointSize
// trait is not quite right for translation into weight. suggestions?
let fontWeight = self.fontDescriptor.symbolicTraits.contains(.traitBold) ? "bold" : "normal"
// works for italic only.
let fontStyle = self.fontDescriptor.symbolicTraits.contains(.traitItalic) ? "italic" : "normal"
return "font-family: '\(fontFamily)'; font-size: \(fontSize); font-weight: \(fontWeight); font-style: \(fontStyle); color: \(colorString); "
}
}
So hence my question:
What is the best way to create css styles from a given UIFont, especially with respect to font weight?

Remove embedded stylesheet for Gutenberg editor on the back end

The Gutenberg editor comes with an embedded stylesheet. Here's a snippet from that stylesheet:
...
.editor-styles-wrapper {
font-family: "Noto Serif", serif;
font-size: 16px;
line-height: 1.8;
color: #191e23;
}
.editor-styles-wrapper p {
font-size: 16px;
line-height: 1.8;
}
...
I've enqueued my own editor stylesheet using the following:
add_action("enqueue_block_editor_assets", "enqueue_custom_block_editor_assets");
function enqueue_custom_block_editor_assets() {
wp_enqueue_style("editor-style", get_stylesheet_directory_uri()."/editor-style.css", null, null);
}
Since I have my own editor stylehseet, I'd like to get rid of the default one. A search on this topic yields lots of results for removing default block styling on the front end, but I'm referring to the editor styling on the back end. Thanks for your help!
I drilled down into how it was being injected and found a way to nuke it out via the block_editor_settings filter. There is a styles key with an array that contains the css. The only iffy thing about this for me is that I'm assuming the shape of the array will always be the same, I should be doing some type of check here.
add_filter( 'block_editor_settings' , 'remove_guten_wrapper_styles' );
public function remove_guten_wrapper_styles( $settings ) {
unset($settings['styles'][0]);
return $settings;
}
My solution was a workaround to automatically override any styles within the .editor-styles-wrapper. Using LESS:
editor-style.css
.editor-styles-wrapper {
#import "style.less";
}
I would still love to disable that embedded stylesheet though, if anyone knows how to do that.

In the HTML version of my PlayN game, how can I reliably load fonts so text displays on startup?

I'm using v1.3.1 of PlayN. This issue is discussed in the following google groups thread but I'm not sure how to implement the suggestions proposed:
https://groups.google.com/forum/?fromgroups#!topic/playn/kiE2iEYJqM0
Perhaps someone can offer some sample code. Currently I'm following the technique referenced in the HTML link in this answer:
https://stackoverflow.com/a/9116829/1093087
My problem: on the home screen of my game, I display some text using loaded fonts. Works fine in Java version. However, in HTML version, the text doesn't display initially. On the next screen, or if I later return to the home screen, text is properly displayed. So I concluded that it was due to the asynchronous loading of fonts as discussed in the google groups thread.
My remedy was to add a splash screen that displays an image for a few seconds, giving the fonts a chance to load, before redirecting to screen with the text on it. But no matter how long I set the delay, the text is still not displayed.
Here's my HTML file which loads my game and the fonts:
<!DOCTYPE html>
<html>
<head>
<title>mygamePlayn</title>
<!-- fonts -->
<style>
#font-face {
font-family: "DroidSans-Bold";
src: url(mygame/fonts/DroidSans-Bold.ttf);
}
#font-face {
font-family: "UbuntuMono";
src: url(mygame/fonts/UbuntuMono-Bold.ttf);
}
</style>
</head>
<body bgcolor="black">
<script src="mygame/mygame.nocache.js"></script>
</body>
</html>
Here's my core Java code that generates the text that's not initially displaying (but works otherwise):
public static CanvasImage generateTextImage(String text, String fontName,
Integer fontSize, Integer fontColor, Style fontStyle, Integer padding) {
Font font = graphics().createFont(fontName, fontStyle, fontSize);
TextFormat fontFormat = new TextFormat().withFont(font).withTextColor(fontColor);
TextLayout layout = graphics().layoutText(text, fontFormat);
Integer width = (int) layout.width() + padding * 2;
Integer height = (int) layout.height() + padding * 2;
CanvasImage textImage = graphics().createImage(width, height);
textImage.canvas().drawText(layout, padding, padding);
return textImage;
}
I think I've finally figured out a solution to my problem. It required using Google WebFont Loader in the following somewhat roundabout fashion:
1) I saved the fonts -- in this case, DroidSans-Bold, Inconsolata, and UbuntuMono-Bold -- in my PlayN project's resources/fonts directory.
2) In resources/css, I add a fonts.css stylesheet where I add the #font-face definitions for my locally saved fonts. My fonts.css file:
#font-face {
font-family: DroidSans;
src: url('../fonts/DroidSans-Bold.ttf');
}
#font-face {
font-family: Inconsolata;
src: url('../fonts/Inconsolata.ttf');
}
#font-face {
font-family: UbuntuMono;
src: url('../fonts/UbuntuMono-Bold.ttf');
}
#font-face {
font-family: UbuntuMono;
font-weight: bold;
src: url('../fonts/UbuntuMono-Bold.ttf');
}
Note: I use the same value for my font-family name as that which I used for the font names in my PlayN code. For example, I load the DroidSans font in my PlayN code like this:
Font font = graphics().createFont("DroidSans", fontStyle, fontSize);
3) I then use Google WebFont Loader in my game's html file (MyGame.html) to load the fonts before the game loads. My MyGame.html file:
<!DOCTYPE html>
<html>
<head>
<title>MyGame</title>
<style>
body {
background-color:black;
color:white;
}
</style>
<!-- Google AJAX Libraries API -->
<script src="http://www.google.com/jsapi"></script>
<script>
google.load("jquery", "1.4.2");
google.load("webfont", "1");
WebFontConfig = {
custom: { families: ['DroidSans', 'UbuntuMono'],
urls: [ 'mygame/css/fonts.css' ]
},
loading: function() {
console.log("loading fonts");
},
fontloading: function(fontFamily, fontDescription) {
console.log("loading font: " + fontFamily + "-" + fontDescription);
},
fontactive: function(fontFamily, fontDescription) {
console.log(fontFamily + "-" + fontDescription + " is active");
},
fontinactive: function(fontFamily, fontDescription) {
console.log(fontFamily + "-" + fontDescription + " is INACTIVE");
},
active: function() {
console.log("font-loading complete");
},
};
google.setOnLoadCallback(function() {
console.log("Google onLoad callback");
WebFont.load(WebFontConfig);
});
</script>
</head>
<body>
<div id="playn-root">
<script src="mygame/mygame.nocache.js"></script>
</div>
</body>
</html>
The console logging in the WebFont.load callbacks helped verify that the fonts were successfully loaded before the PlayN game code.
I would have preferred to use WebFont Loader with the fonts served through googleapis.com, but I couldn't figure out how to sync up the references between my PlayN code and the stylesheet. (Now that I look at it, if I didn't want to host the fonts myself, I suppose I could have just used the same url listed in the googleapi.com stylesheets.) Whatever the case, this pattern seems to solve the problem.*
*For Google Chrome. I haven't tested any other browsers.

Resources