why nacl sdk contains so many 0 byte files? - google-nativeclient

I'm newbie to nacl. And I find out there are so many 0 byte files in the directory (nacl_sdk/pepper_38/toolchain/win_*/bin).
When I change the project platform to NaCl64 and compile(hello_nacl_cpp), there comes out an error
(error MSB6006: “D:\nacl_sdk\pepper_38\toolchain\win_x86_newlib\bin\x86_64-nacl-gcc.exe”已退出,代码为 -1)
But I can debug the example "hello_world_gles" with PPAPI platform, so I'm not sure the environment is ok.
Anyone can tell me something? Thanks!

Answer my question.
As #binji says we should use cygtar.py(which is in the dirctory sdk_tools) to extract the file.
Here we go:
Open cygtar.py with your text editor, you will find a class named CygTar who is the real worker.
Move dwon, and insert a snippet of code below Main function.
def MyLogic():
os.chdir('D:\\nacl_sdk\\sdk')
# tar = CygTar('naclports.tar.bz2', 'r', True) #here must use linux file path
tar = CygTar('naclsdk_win.tar.bz2', 'r', True)
tar.Extract()
Then replace sys.exit(Main(sys.argv)) with sys.exit(MyLogic()) at last of file.That all.
Note: If you have learned python, you will know code indent is very important in python, be careful.
And the final code should looks like this:

Related

Call Rmath via Ctypes from Ocaml on OS X

I want to use R's mathematical functions as provided in libRmath from Ocaml. I successfully installed the library via brew tap homebrew science && brew install --with-librmath-only r. I end up with a .dylib in /usr/local/lib and a .h in /usr/local/include. Following the Ocaml ctypes tutorial, i do this in utop
#require "ctypes.foreign";;
open Ctypes;;
open Foreign;;
let test_pow = foreign "pow_di" (float #-> int #-> returning float);;
this complains that it can't find the symbol. What am I doing wrong? Do I need to open the dynamic library first? Set some environment variables? After googling, I also did this:
nm -gU /usr/local/lib/libRmath.dylib
which gives a bunch of symbols all with a leading underscore including 00000000000013ff T _R_pow_di. In the header file, pow_di is defined via some #define directive from _R_pow_di. I did try variations of the name like "R_pow_di" etc.
Edit: I tried compiling a simple C program using Rmath using Xcode. After setting the include path manually to include /usr/local/include, Xcode can find the header file Rmath.h. However, inside the header file, there is an include of R_ext/Boolean.h which does not seem to exist. This error is flagged by Xcode and compilation stops.
Noob alert: this may be totally obvious to a C programmer...
In order to use external library you still need to link. There're at least two different ways, either link using compiler, or link even more dynamically using dlopen.
For the first method use the following command (as an initial approximation):
ocamlbuild -pkg ctypes.foreign -lflags -cclib,-lRmath yourapp.native
under premise that your code is put into yourapp.ml file.
The second method is to use ctypes interface to dlopen to open the library. Using the correct types and name for the C function call, this goes like this:
let library = Dl.dlopen ~filename:"libRmath.dylib" ~flags:[]
let test_pow = foreign ~from:library "R_pow_di" (double #-> int #-> returning double)

Have the Arduino IDE set compiler warnings to error

Is there a way to set the compiler warnings to be interpreted as an error in the Arduino IDE?
Or any generic way to set GCC compiler options?
I have looked at the ~/.arduino/preferences.txt file, but I found nothing that indicates fine-tuned control. I also looked if I could set GCC options via environment variables, but I did not find anything.
I don't want to have verbose compiler output (which you can specify using the IDE) that is way too much distracting non-essential information, and I don't want to waste my time on reading through it.
I want for a compilation to stop on a warning, so code can be cleaned up. My preference would be to be able to set -Werror= options, but a generic -Werror will do for the small code size of .ino projects.
Addendum:
Based on the suggestion in the selected answer, I implemented an avr-g++ script and put that in the path before the normal avr-g++. For that I changed the Arduino command as follows:
-export PATH="${APPDIR}/java/bin:${PATH}"
+export ORGPATH="${APPDIR}/java/bin:${PATH}"
+export PATH="${APPDIR}/extra:${ORGPATH}"
And in the new directory extra in the APPSDIR (where the Arduino command is located), I have
an avr-g++ which is a Python script:
#!/usr/bin/env python
import os
import sys
import subprocess
werr = '-Werror'
wall = '-Wall'
cmd = ['avr-g++'] + sys.argv[1:]
os.environ['PATH'] = os.environ['ORGPATH']
fname = sys.argv[-2][:]
if cmd[-2].startswith('/tmp'):
#print fname, list(fname) # this looks strange
for i, c in enumerate(cmd):
if c == '-w':
cmd[i] = wall
break
cmd.insert(1, werr)
subprocess.call(cmd)
So you replace the first command with the original compiler name and reset the environment used to exclude the extra directory.
The fname is actually strange. If you print it, it is only abc.cpp, but its length is much larger and it actually starts with /tmp. So I check for that to decide whether to add/update the compile options.
It looks like you are on Linux. Arduino is a script, so you can set PATH in the script to include a directory at the beginning to a directory containing a program, avr-g++. Then the Java stuff should take the compiler from there, should it not?
That program then calls the normal /usr/bin/avr-g++ with the extra options.
One option you have is to compile your sketches from the command line. Take a look at this makefile.

How to use a template in vim

This is really a newbie question - but basically, how do I enable a template for certain filetypes.
Basically, I just want the template to insert a header of sorts, that is with some functions that I find useful, and libraries loaded etc.
I interpret
:help template
the way that I should place this in my vimrc
au BufNewFile,BufRead ~/.vim/skeleton.R
Running a R script then shows that something could happen, but apparently does not:
--- Auto-Commands ---
This may be because a template consists of commands (and there are no such in skeleton.R) - and in this case I just want it to insert a text header (which skelton.R consist of).
Sorry if this question is mind boggeling stupid ;-/
The command that you've suggested is not going to work: what this will do is run no Vim command whenever you open ~/.vim/skeleton.R
A crude way of achieving what you want would be to use:
:au BufNewFile *.R r ~/.vim/skeleton.R
This will read (:r) your file whenever a new *.R file is created. You want to avoid having BufRead in the autocmd, or it will read the skeleton file into your working file every time you open the file!
There are many plugins that add a lot more control to this process. Being the author and therefore completely biased, I'd recommend this one, but there are plenty of others listed here.
Shameless plug:
They all work in a relatively similar way, but to explain my script:
You install the plugin as described on the linked page and then create some templates in ~/.vim/templates. These templates should have the same extension as the 'target' file, so if it's a template for .R files, call it something like skeleton.R. In your .vimrc, add something like this:
let g:file_template_default = {}
let g:file_template_default['R'] = 'skeleton'
Then create your new .R file (with a filename, so save it if it's new) and enter:
:LoadFileTemplate
You can also skip the .vimrc editing and just do:
:LoadFileTemplate skeleton
See the website for more details.
Assume that your skeletons are in your ~/.vim/templates/ directory, you can put this
snippet in your vimrc file.
augroup templates
au!
" read in templates files
autocmd BufNewFile *.* silent! execute '0r ~/.vim/templates/skeleton.'.expand("<afile>:e")
augroup END
Some explanation,
BufNewFile . = each time we edit a new file
silent! execute = execute silently, no error messages if failed
0r = read file and insert content at top (0) in the new file
expand(":e") = get extension of current filename
see also http://vim.wikia.com/wiki/Use_eval_to_create_dynamic_templates
*fixed missing dot in file path
Create a templates subdirectory in your ~/.vim folder
$ mkdir -p ~/.vim/templates
Create a new file in subdirectory called R.skeleton and put in the header and/or other stuff you want to automagically load upon creating a new ".R " file.
$ vim ~/.vim/templates/R.skeleton
Then, add the following to your ~/.vimrc file, which may have been suggested in a way by "guest"
autocmd BufNewFile * silent! 0r $HOME/.vim/templates/%:e.skeleton
Have a look at my github repository for some more details and other options.
It's just a trick I used to use .
It's cheap but If you ain't know nothing about vim and it's commands it's easy to handle.
make a directory like this :
~/.vim/templates/barney.cpp
and as you konw barney.cpp should be your template code .
then add a function like ForUncleBarney() to end of your .vimrc file located in ~/.vimrc
it should be like
function ForBarneyStinson()
:read ~/.vim/templates/barney.cpp
endfunction
then just use this command in vim
:call ForBarneyStinson()
then you see your template
as an example I already have two templates for .cpp files
:call ForBarney()
:call ACM()
sorry said too much,
Coding's awesome ! :)
Also take a look at https://github.com/aperezdc/vim-template.git.
I use it and have contributed some patches to it and would argue its relatively full featured.
What about using the snipmate plugin? See here
There exist many template-file expanders -- you'll also find there explanations on how to implement a rudimentary template-file expander.
For my part, I'm maintaining the fork of muTemplate. For a simple start, just drop a {ft}.template file into {rtp}/template/. If you want to use any (viml) variable or expression, just do. You can even put vim code (and now even functions) into the template-file if you wish. Several smart decisions are already implemented for C++ and vim files.

Is there an app to automatically format CSS files?

I have a compressed CSS file (all whitespace removed) that I want to inspect, but it's a huge pain inspecting it as-is. Is there any utility (preferably linux command line) that I can run the file through to format it nicely?
The online service that Dave Newman mentioned has been converted into a Node.js script, which you can run on the command-line. If you have NPM installed you can just do:
npm install -g cssunminifier
And it’s pretty versatile how you can use it. Here are 3 different examples:
cssunminifier style.min.css style.css
cssunminifier --width=8 style.min.css
curl http://cdn.sstatic.net/stackoverflow/all.css | cssunminifier - | less
Here’s more info on the command-line css unminifier
Try this online service.
You can also inspect any compressed file in Firebug.
I wrote a little formatter in Ruby for you. Save it as some .rb file and use it via CLI like ruby format.rb input.css input-clean.css:
#Formats CSS
input, output = ARGV
#Input
if input == nil or output == nil
puts "Syntax: #{$0} [input] [output]"
exit
end
#Opens file
unless File.exist? input
puts "File #{input} doesn't exist."
exit
end
#Reads file
input = File.read input
#Creates output file
output = File.new output, "w+"
#Processes input
input = input.gsub("{", "\n{\n\t")
.gsub(",", ", ")
.gsub(";", ";\n\t")
.gsub(/\t?}/, "}\n\n\n")
.gsub(/\t([^:]+):/, "\t" + '\1: ')
#Writes output
output.write input
#Closes output
output.close
These programs are called 'beautifiers'. You should be able to google one that fits for you.
If you're looking for a locally-executable utility, as opposed to a web service, you want CSS Tidy.
This also indents: styleneat
Here's a free windows app to "beautify" your file. I haven't used it so I don't know how well it works.
http://www.blumentals.net/csstool/
It is specific, but Visual Studio does this on that file type. (by no means a generic solution to which you alude)
take a look at the vkBeautify plugin
http://www.eslinstructor.net/vkbeautify/
It can beautify (pretty print) CSS, XML and JSON text,
written in plain javascript, small, simple and fast

Convert asp.net project pages from Windows-1251 to Utf-8

I can do that file-by-file with Save As Encoding in Visual Studio, but I'd like to make this in one click. Is it possible?
I know, some will start bashing on me:
download a smalltalk IDE (such as ST/X),
open a workspace,
type in:
'yourDirectoryHere' asFilename directoryContentsAsFilenamesDo:[:oldFileName |
|cyrString utfString newFile|
cyrString := oldFileName contentsAsString.
utfString := CharacterEncoder encodeString:cyrString from:#'iso8859-5' into:#'utf'.
newFile := oldFile withSuffix:'utf'.
newFile contents:utfString.
].
that will convert all files in the given directory and create corresponding .utf files without affecting the original files. Even if you normally do not use smalltalk, for this type of actions, smalltalk is a perfect scripting environment.
I know, most of you don't read smalltalk, but the code should be readable even for non-smalltalkers and a corresponding perl/python/java/c# piece of code also written and executed in 1 minute or so, taking the above as a guide. I guess all current languages provide something similar to the CharacterEncoder above.

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