vaadin external javascript file location - vaadin7

I've got several javascript files.
I want to import it on my page, created using vaadin.
I added annotation #JavaScript to my UI.
#JavaScript({ "prettify.js", "vkbeautify.js", "additional.js" })
I put it into VAADIN\themes\theme-name.
However when I try to run it
WARNING: prettify.js published by com.folder.ui.AdminUi not found. Verify that the file com/folder/ui/prettify.js is available on the classpath.
Where I should put it?

It depends.
For maven based projects, the script files belong under the resource folder.
Example: src/main/resources/com/folder/ui
For Ivy/Eclipse based projects, the scripts go in the same path as your class src/main/java/com/folder/ui
The maven based projects generally mess people up because all Vaadin docs are written for Ivy.
Hope this helps,
Malcolm

Related

What is Newtonsoft.Json.xml? [duplicate]

I have developed a lot of class library projects in VS 2012 to be used in Windows Forms and Web forms applications.
The question is simple. Do I need to deploy the DLL file itself together with the XML file that is created?
For example, the class library project is called DataWare. Upon building, I got 5 files in Release folder (this project reference Entity Framework):
DataWare.dll
DataWare.pdb
DataWare.dll.config
EntityFramework.dll
EntityFramework.xml
I know that ".pdb" file contains debugging information, so there is no need to deploy. The ".config" file is not taken into account. Instead the App.config or Web.config are.
Regarding this, I think I have to deploy just DataWare.dll and EntityFramework.dll.
However, the main doubt is if I need to deploy EntityFramework.xml as well.
Regards
Jaime
The XML file contains the doc comments for the public types & members in the assembly.
You only need it if you want Visual Studio to show documentation in IntelliSense.
If you're deploying a consumer-facing app (as opposed to a developer-facing reusable library), you do not need it.
No, in most cases you do not need it. If there is an external DLL that needs to be copied local and referenced using the config, then you might need to, but that is somewhat rare.

Can I run code at Alfresco startup?

I have an Alfresco module that I would like to have do some cleanup when a new version of it is installed.
In the current situation, an older version of the module created a folder node with custom properties at the root of the repository. We've since decided to have multiple such nodes, and none of them at that location. I'd like to put into the next version of the module code that would run at Alfresco startup, check for the existence of the old node, copy its properties into the appropriate new nodes, and delete the old node.
Is such a thing possible? I've looked at the Bootstrap configuration file, but that appears to only allow one to add things to the repository, not modify or delete them.
My suggestion is that you write a patch. That is a class that implements
org.alfresco.repo.admin.patch.AbstractPatch
Then you can do pretty much anything you want on bootstrap (except executing searches against solr since it wont be available).
Add some spring configuration, take a look at the file patch-services-context.xml for inspiration.
Yes you can do that, probably you missed the correct place in the documentation about that:
If you open Import Strategy you'll find a section Per BootstrapView, you should be using something like REPLACE_EXISTING or UPDATE_EXISTING for your ACP packaged content (if you're using ACPs as your bootstrap importing strategy).
Here is a more detailed description of the UUID Bindings values.
Hope that helps.
You can use patches.
When alfresco server starts it applies patches and executes database updates etc.
Definition :
A patch is a piece of Java code that executes once when Alfresco
Content Services starts. Custom patches can be implemented.
Documentation Link

symfony 2 REST and JS (ember.js) client

I made a simple REST API bundle with Symfony 2 and now i want to use ember.js as a client.
I made a new bundle for it (ClientBundle). Where should i put the js files? Into
the ClientBundle/Resources folder under public/js?
app/web under public folder
somewhere else
what is the best practice / your favourite folder structure?
The best practice is to put the client code into a separate repository and use JS specific tools for its development.
Just because you can put them into a single repository doesn't mean you should. Imagine what a mess that repository will become if/when you add other clients like Android, iOS, and so on.
We put the client JS under Bundle/Resources/public/ and have a separate frontend and backend bundle. We just published a sample distro to show how this is organized here:
https://github.com/ucsf-ckm/symfony-emberjs-edition
Currently the answer would be to store the assets in the /web directory. Source
If you intend the ClientBundle to be reusable across different projects you may have, you are best served by placing the files into the ClientBundle\Resources\public\js folder.

Import class from Mainprojekt in subproject

I have an play application with the following structure:
-mainApp
-app
- controllers
- models
- services
- views
-test
-modules
...
And i have a subproject in the modules folder.
Now I want to use the class Test.class in the "services"-folder in a class of a submodule (called "listadmin"). I thought it's possible with the import:
import services.Test;
But this doesn't work. I get the error (if I compile) that the system don't know the package service.
How do i import a class of the main-project in a subproject?
Thanks for help!
I think the only way you can do that is to have the sub-project dependOn the main project. Of course, the main project also will dependOn the subproject, so I'm not sure what you gain by creating a sub-project. I'm having a similar issue. I'm trying to separate my big project into self-contained smaller projects, but I need some info from the big project (the main template file so my views fit in with the rest of the application, a default URL to send pages to when users don't have permission to see pages, etc.) If I can't find that someone has already asked this question, I'm going to, so keep an eye out.

The workspace with the iOS project and related a static library project

I am fighting with Xcode 4 workspaces. Currently Xcode 4 wins. Thus, my situation:
I have the workspace with the iOS app project. There is also static library project iOS app depends on in the this workspace.
Solution #1
I try to configure like this:
the app project:
add to target's Build Phases > Link Binary With Library a product (libmystaticlib.a);
set USER_HEADER_SEARCH_PATHS to $(TARGET_BUILD_DIR)/usr/local/include $(DSTROOT)/usr/local/include;
the static library project:
add some header files to target's Build Phases > Copy Headers > Public;
set SKIP_INSTALL to YES.
And important thing: both projects must have configurations named the same. Otherwise, if I have, e.g., configuration named Distribution (Ad Hoc) for the app and Release for the static library, Xcode can't link the app with the library.
With this configuration archiving results to an archive with the application and public headers from static library projects. Of course, I am not able to share *.ipa in this case. :(
Solution #2
I have also tried another configuration:
Xcode preferences:
set source tree for the static library, e.g, ADDITIONS_PROJECT;
the app project:
add to target's Build Phases > Link Binary With Library a product (libmystaticlib.a);
set USER_HEADER_SEARCH_PATHS to $(ADDITIONS_PROJECT)/**;
the static library project:
don't add any header files to Public!;
set SKIP_INSTALL to YES.
I still need to care about configuration names for both projects. But in result I can build and archive successfully. In the result I get archive and I can share *.ipa.
I don't like the second solutions, because in this case I don't get any real advantage of the Xcode 4 workspace. The same effect I can add get, if I add the static lib project inside the app project. Therefore, I think something is wrong with my solution.
Any suggestion how better to link a static libraries?
I also found a solution that works with build and with archive.
In your static library set the Public Headers Folder Path to ../../Headers/YourLib
In your app config set the Header Search Paths to $(BUILT_PRODUCTS_DIR)/../../Headers
In your app you will be able to code #import <YourLib/YourFile.h>
Don't forget the Skip Install = YES option in your static lib.
We've found an answer, finally. Well, kind of. The problem occurred because Xcode 4 places public headers into InstallationBuildProductsLocation folder during build for archive. Apparently, when archiving it sees the headers and tries to put them into archive as well. Changing Public Headers Folder Path of the lib to somewhere outside of InstallationBuildProductsLocation, for example, to $(DSTROOT)/../public_folders and adding this path to Header Search Path solve the problem.
This solution doesn't look very elegant, but for us it seems to be the only option. May be you'll find this useful.
Here is a solution a get from Apple DTS. I don't like it, because it is suggests to use absolute path. But I still publish it here, maybe someone feels it is right for him.
How to set up the static library:
Add a build configuration named "Archive" by copying the Release Configuration.
Move your headers to the Project group of the Copy Headers build phase.
Set the Per-configuration Build Products Path of the "Archive" configuration to $(BUILD_DIR)/MyLibBuildDir. Xcode will create the MyLibBuildDir folder inside the BuildProductsPath, then add your static library into that folder. You can use "MyLibBuildDir" or provide another name for the above folder.
Set Skip Install to YES for all configurations.
Set Installation Directory of "Archive" to $(TARGET_TEMP_DIR)/UninstalledProducts.
Edit its scheme, set the Build Configuration of its Archive action to "Archive."
How to set up the project linking against the library:
Add a build configuration named "Archive" by copying the Release Configuration.
Set the Library Search Paths of "Archive" to $(BUILD_DIR)/MyLibBuildDir.
Set the User Header Search Paths to the recursive absolute path of your root of your workspace directory for all configurations.
Set Always Search User Paths of "Archive" to YES.
Set Skip_Install to NO for all configurations.
Edit its scheme, set the Build Configuration of its Archive action to "Archive."
I was not real happy with any of the other solutions that were provided, so I found another solution that I prefer. Rather than having to use relevant paths to put the /usr/local/include folder outside of the installation directory, I added a pre-action to the Archive step in my scheme. In the pre-action I provided a script that removed the usr directory prior to archiving.
rm -r "$OBJROOT/ArchiveIntermediates/MyAppName/InstallationBuildProductsLocation/usr"
This removes the usr directory before archiving so that it does not end up in the bundle and cause Xcode to think it has multiple modules.
so far I also struggled with the same problem, but did come to a solution with a minimal tradeoff:
This requires Dervied Data to be your Build Location.
I set the Public Headers Folder path to ../usr/local/include
This will ensure, that the headers will not be placed into the archive.
For the app, I set the Header Search Path to:
$(OBJROOT)/usr/local/include
$(SYMROOT)/usr/local/include
There are 2 entries necessary since the paths slightly change when building an archive and I haven't figured out how to describe it with only one variable.
The nice thing here is, that it doesn't break code sense. So except for having 2 entries rather than one, this works perfectly fine.
I'm struggling with the same problem at the moment. I didn't progress much farther than you. I can only add that in the second solution you can drag headers you need to use from the library to the app project, instead of setting ADDITIONS_PROJECT and USER_HEADER_SEARCH_PATH. This will make them visible in app project. Value of SKIP_INSTALL flag doesn't matter in this case.
Still, this solution isn't going to work for me, because I'm moving rather big project, with dozens of libraries, from Xcode 3 to Xcode 4, and it means really a lot of drag and drop to make my project build and archive correctly. Please let us know if you find any better way out of this situation.
I could use Core Plot as a static library and workspace sibling, with two build configurations:
Release:
in project, Header Search Path: "$(BUILT_PRODUCTS_DIR)"
in CorePlot-CocoaTouch, Public Headers Folder Path: /usr/local/include
AdHoc (build configuration for "Archive" step in Scheme, produces a shareable .ipa):
in project, Header Search Path: "$(BUILT_PRODUCTS_DIR)"/../../public_folders/**
in CorePlot-CocoaTouch, Public Headers Folder Path: ../../public_folders
Hope it will help someone to not waste a day on this.

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