Meteor: what code goes on the client side and server side? - meteor

I just don't know exactly what I should put on the server side and what on the client side. I understand that the templates goes on the client side. But what about the javascript code? Can you give me an example of some code going on the server side?

You can write all your business logic and complex database operations in your server side code. Typically the code you don't want to serve to the client.
For example.
Method calls
# client-side
Template.post.events({
"click #add-post": function(e) {
var post, post_object;
post = $("#post-message").val().trim();
post_object = {
user_id: Meteor.userId(),
post: post
};
Meteor.call("create_post", post_object,(function(error, response) {
if(error){
..do something
}else{
.. do something else
});
);
}
});
# server-side
Meteor.methods({
create_post: function(post_object) {
return Posts.insert(post_object);
}
});
publish / subscribe
# common
Posts = new Mongo.Collection("posts");
# client-side
Meteor.subscribe("posts");
# server-side
Meteor.publish("posts", function(limit) {
return Posts.find({
user_id: this.userId
});
});
Html, css and Template managers should go into the client-side code. Meteor methods and publishers should go into the server-side code. Read more about structuring the app and data security in official docs.

Here is an example for a collection: Declare, publish and subscribe to it.
Server and client (any directory except private, client, or server, don't use public for that too), declare the collection:
Rocks = new Meteor.Collection('rocks');
Server-side (server directory or in a Meteor.isServer condition) ,publish the collection:
Meteor.publish('allRocks', function()
{
return Rocks.find();
}
Client-side (client directory or in a Meteor.isClient condition), subscribe to the publication:
Meteor.subscribe('allRocks');
You can find a lot of examples in the documentation or in this blog (Discover Meteor).
Edit: For more precision according to OP's question... All code is shared by default (executed by both the server and the client). However, files in the server and private directory will never be sent to the client.

if create a directory named client that goes only to client.
if you create a directory named server that goes only to server.
every thing else you code goes to client and server both. (even if
you use Meteor.isServer check)
you can read more about directory structure here.

You use Meteor.isClient and Meteor.isServer to load the code in the proper place.
Using the folder:
server - goes to the server duh!
client - goes to the client duh!
both - shared code
Everything that is placed outside client or server, is loaded on both places.
When you create Meteor package you've to add manually the files and specify where it should be loaded, example:
api.add_files(['my-packages.js', 'another-file.js'], 'client');
api.add_files(['server/methods.js'], 'server');
On this example althouhg you have a server folder, it doesn't mean that it be placed in the server, in the package scenario.
Something you've code that is going to run on the client and server but some functionalities might only be present at server or client.
Example:
ImageManager = {
uploadImageToAmazonS3 : function(){
if(Meteor.isServer){
//your code goes here
//YOU DON'T WANT TO SEND YOUR AMAZON PRIVATE KEY TO THE CLIENT
//BAD THINGS CAN HAPPEN LIKE A HUGE BILL
var amazonCredentials = Config.amazon.secretKey;
}
else{
throw new Error("You can't call this on the client.");
}
}
}
This a scenario where you can add functions that the client can do like: resizeImage, cropImage, etc and the server can also do this, this is shared code. Send a Private API KEY to the client is out of question but this file will be shared by the server and client.
Documentation: http://docs.meteor.com/#/basic/Meteor-isServer
According to the documentation this doesn't prevent the code from being sent to client, it simply won't run.
With this approach an attack knows how things work at the server and might try an attack vector based on the code that you sent to the him.
The best option here is extend the ImageManager only on the server. On the client this function shouldn't even exist or you can simply add a function throwing an error: "Not available".

Related

Meteor updating client whenever a server variable changes

Is it possible to update a Client template whenever a Server variable changes in a Meteor app?
Based on Meteor docs and searching the web, the only way discussed several times to get the Client side updated whenever Server variable changes is by using a Collection then insert a new document whenever the Server variable change, then through Publish/ Subscribe the client side can get notified, but I was wondering if it there is any other way I can get the Client notified whenever the Server variable changes without the need to use the collections approach. Thanks for your time
even that you have already written about collection to share data between client and server, I suppose, that you do not like the "default" consequence to have a mongodb collection for that.
That is not necessary at all. Lets say, you have a server side state object:
ServerStates = {
version: "1.0",
date: "2015-07-07"
}
This should be send out to all clients (broadcast) who are subscribed
server.js
Meteor.publish("server_states", function() {
// we setup the collection to client just return just on record
this.insert("server_states", "ServerStates", ServerStates);
// signal ready
this.ready();
});
On Client you can use now a minimongo collection to get those information
client.js
ServerStates = new Meteor.Collection("server_states");
Meteor.subscribe("server_states")
If you change a value somewhere on server, you can use my answer from meteor - get all subscriber session handles for a publisher method to publish to all active subscribers.
// publish updated values to all subscribers
function publish_server_state_to_all() {
_.each(Meteor.server.stream_server.open_sockets, function(connection) {
_.each(connection._meteorSession._namedSubs, function(sub) {
if (sub._name == "server_state") {
sub.changed("server_state", "ServerState", ServerState);
}
})
});
}
So if you change a value from ServerState on server side you can do and inform by
ServerState.version = "1.1"
publish_server_state_to_all()
Hope that fits your thoughts
Tom

Meteor Server Websockets

I am looking to create a websocket on Meteor Server (not client) to connect to an external site. I know the URL I am going to be hitting as well as what data to expect, but I am unclear as to how exactly to create the websocket itself. All the searching I do presents me with solutions for the client, but I have yet to run into anything that serves as a server solution.
Is there anything out there I missed that fills this purpose? Atmosherejs.com doesn't list anything, and searching around on google/github didn't reveal anything either. Is there something built into Meteor that already accomplishes this?
The following code is for opening a Socket in Meteor on Port 3003. It convert the data from the socket (sendet from client) to a JSON-Object. So this means, the following code is a socket, which receive JSON.
Fiber = Npm.require('fibers')
// server
Npm.require('net').createServer(function (socket) {
console.log("connected");
socket.on('data', function (data) {
socket.write("hello!");
var o = JSON.parse(data.toString());
console.log(o);
Fiber(function() {
console.log('Meteor code is executing');
//=> Meteor code
}).run();
//console.log(data.toString());
//socket.close();
});
})
.listen(3003);

Meteor Modify Boilerplate Response with Iron Router

Using Iron Router I can add a route such as /index returns "INDEX CONTENT" from the server:
this.route('index', {
path: '/',
where: 'server',
action: function () {
this.response.end("INDEX CONTENT");
}
});
The default behaviour for a Meteor app is to return a boilerplate HTML file on the initial request to the server which contains the js/css etc required to run the web app.
What I would like to do, however, is place a string (ie "INDEX CONTENT" as above) within the boilerplate which would normally be returned by default if I hadn't added the route. To do this, I'd need to be able to modify a boilerplate response before it is sent to the client but after it is constructed by the standard meteor response mechanism.
Can anyone recommend a way to be able to do this?
You could try the inject-initial meteorite package.
From the docs:
Inject.rawModHtml(id, func). At injection time, calls func(html, res) with the full page HTML which it expects to be returned, in full, after modification. res is the current http connection response request.
I think you would use it like this.
Inject.rawModHtml('breakEverything', function(html) {
return "INDEX CONTENT";
});

Race condition when going directly secured page

I am running into a race condition when an unknown user is trying to access a secured page.
Iron-Router code:
function secured() {
if ( Meteor.user() == null ) {
Meteor.loginWithLinkedin({
},function (err){
if(err){
console.log("Error when login with LinkedIn."+JSON.stringify(err));
}
});
}
}
Router.map(function () {this.route('customer_researchRequest', {
before: secured,
waitOn: waitOnHuman,
path: '/research/request',
template: 'customer_researchRequest',
layoutTemplate: 'customer_requestLayout'
});});
On the server:
ServiceConfiguration.configurations.remove({
service: 'linkedin'
});
ServiceConfiguration.configurations.insert({... settings ...});
If the user goes directly to /research/request, there is a race condition.
before condition fires
(on client)ServiceConfiguration.configurations has no configuration
client has exception about no linkedin service defined.
server publishes the ServiceConfiguration.configurations to the client
At this point, my solution is to hard code in the clientId and other linkedin config information into the linkedin authentication code ( Yech ).
Is there a better more elegant/correct solution?
Update #1: My solution was to tweak the meteor-linkedin package so that it expects the linkedIn clientId as an option and does not depend on the ServiceConfiguration.configuration. This way the clientId is always available.
Edited to address comment:
Maybe a different use of reactivity can help. Set up a deferred redirect to customer_researchRequest, by first diverting the user, then bringing them up
A) Have secured() save the original destination path to the session. Redirect to a page you allow without security (or a 'Loading...' page), to avoid your #3
B) when the login callback happens, save another flag to the session, indicating that #4 is no longer true
C) have a Deps.autorun redirect to the desired path when both flags become true.
Someone else may know a smarter way, (maybe waitOn should test for the config) but ...
The best solution turns out to be my "hack" of creating a forked meteor-linkedin which accepts the client configuration in the login call.
We edited the meteor-linkedin so that the Meteor.loginWithLinkedIn() call supplied the linkedIn clientId.
Currently, Meteor's ServiceConfiguration is stored in a mongo table and needs to be published from the server to client. The clientId is essentially a static configuration variable that might as well be encoded into the client code. Just putting the linkedin clientId directly in the login code turns out to be infinitely more reliable and simpler.
Even if Meteor was to 'fix' the publishing race condition, we would stick with our solution: it is bulletproof and guaranteed to work. You can borrow our code our meteor-linkedin and accounts-meteor-linkedin
The meteor dev people aren't planning on fixing the issue. I agree with this decision, it is much better to just have the (constant) client configuration on the client rather than being stored on the server and sent to the client.
Update: In the end for a variety of reasons, we almost entirely abandoning the meteor oauth code. The client-side centric approach with popup dialogs caused numerous problems. I talk about some of the issues on the 1911 bug report. We ended up triggering the oauth code ourselves server-side.

forwarding server side DDP connection collections to client

I have backend meteor server which serves and shares common collections across multiple apps (just sharing mongo db is not enough, realtime updates are needed).
BACKEND
/ \
APP1 APP2
| |
CLIENT CLIENT
I have server-to-server DDP connections running between backend server and app servers.
Atm i'm just re-publishing the collections in app server after subscribing them from backend server.
It all seems working quite well. The only problem tho is that in app server cant query any collections in server side, all the find() responses are empty, in client side (browser) it all works fine tho.
Is it just a coincidence that it works at all or what do you suggest how i should set it up.
Thanks
I realize that this is a pretty old question, but I thought I would share my solution. I had a similar problem as I have two applications (App1 and App2) that will be sharing data with a third application (App3).
I couldn't figure out why the server-side of my App1 could not see the shared collections in App3...even though the client-side of App1 was seeing them. Then it hit me that the server-side of my App1 was acting like a "client" of App3, so needed to subscribe to the publication, too.
I moved my DDP.connection.subscribe() call outside the client folder of App1, so that it would be shared between the client and server of App1. Then, I used a Meteor.setInterval() call to wait for the subscription to be ready on the server side in order to use it. That seemed to do the trick.
Here's a quick example:
in lib/common.js:
Meteor.myRemoteConnection = DDP.connect(url_to_App3);
SharedWidgets = new Meteor.Collection('widgets', Meteor.myRemoteConnection);
Meteor.sharedWidgetsSubscription = Meteor.myRemoteConnection.subscribe('allWidgets');
in server/fixtures.js:
Meteor.startup(function() {
// check once every second to see if the subscription is ready
var subIsReadyInterval = Meteor.setInterval(function () {
if ( Meteor.sharedWidgetsSubscription.ready() ) {
// SharedWidgets should be available now...
console.log('widget count:' + SharedWidgets.find().count);
// clean up the interval...
Meteor.clearInterval(subIsReadyInterval);
}
}, 1000);
});
If there is a better way to set this up, I'd love to know.
I have done this already,
check my app Tapmate or youtap.meteor.com on android and iphone,
I know it will work till 0.6.4 meteor version,
haven't checked if that works on above version,
You have to manually override the default ddp url while connecting,
i.e. go to live-data package in .meteor/packages/live-data/stream_client_socket.js
overwrite this - Meteor._DdpClientStream = function (url) {
url = "ddp+sockjs://ddp--**-youtap.meteor.com/sockjs";
now you won't see things happening locally but it will point to meteor server
also disable reload js from reloading
Thanks

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