Snapping to grid doesn't work - qt

I am trying to do snapping on grid such that whatever I will draw it should take only gridpoints and no other points. I have made grid in cadgraphicsscene.cpp and made different class for snapping.
My grid is made as follows:
cadgraphicscene.cpp
void CadGraphicsScene::drawBackground(QPainter *painter, const QRectF &rect)
{
const int gridSize = 50;
const int realLeft = static_cast<int>(std::floor(rect.left()));
const int realRight = static_cast<int>(std::ceil(rect.right()));
const int realTop = static_cast<int>(std::floor(rect.top()));
const int realBottom = static_cast<int>(std::ceil(rect.bottom()));
// Draw grid.
const int firstLeftGridLine = realLeft - (realLeft % gridSize);
const int firstTopGridLine = realTop - (realTop % gridSize);
QVarLengthArray<QLine, 100> lines;
for (qreal x = firstLeftGridLine; x <= realRight; x += gridSize)
lines.append(QLine(x, realTop, x, realBottom));
for (qreal y = firstTopGridLine; y <= realBottom; y += gridSize)
lines.append(QLine(realLeft, y, realRight, y));
painter->setPen(QPen(QColor(220, 220, 220), 0.0));
painter->drawLines(lines.data(), lines.size());
// Draw axes.
painter->setPen(QPen(Qt::lightGray, 0.0));
painter->drawLine(0, realTop, 0, realBottom);
painter->drawLine(realLeft, 0, realRight, 0);
}
My snap class looks as follows:
snap.cpp
#include "snap.h"
#include <QApplication>
Snap::Snap(const QRect& rect, QGraphicsItem* parent,
QGraphicsScene* scene):
QGraphicsRectItem(QRectF())
{
setFlags(QGraphicsItem::ItemIsSelectable |
QGraphicsItem::ItemIsMovable |
QGraphicsItem::ItemSendsGeometryChanges);
}
void Snap::mousePressEvent(QGraphicsSceneMouseEvent *event){
offset = pos() - computeTopLeftGridPoint(pos());
QGraphicsRectItem::mousePressEvent(event);
}
QVariant Snap::itemChange(GraphicsItemChange change,
const QVariant &value)
{
if (change == ItemPositionChange && scene()) {
QPointF newPos = value.toPointF();
if(QApplication::mouseButtons() == Qt::LeftButton &&
qobject_cast<CadGraphicsScene*> (scene())){
QPointF closestPoint = computeTopLeftGridPoint(newPos);
return closestPoint+=offset;
}
else
return newPos;
}
else
return QGraphicsItem::itemChange(change, value);
}
QPointF Snap::computeTopLeftGridPoint(const QPointF& pointP){
CadGraphicsScene* customScene = qobject_cast<CadGraphicsScene*> (scene());
int gridSize = customScene->getGridSize();
qreal xV = floor(pointP.x()/gridSize)*gridSize;
qreal yV = floor(pointP.y()/gridSize)*gridSize;
return QPointF(xV, yV);
}
snap.h
#ifndef SNAP_H
#define SNAP_H
#include <QGraphicsRectItem>
#include "cadgraphicsscene.h"
class Snap : public QGraphicsRectItem
{
public:
Snap(const QRect& rect, QGraphicsItem* parent,
QGraphicsScene* scene);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
QVariant itemChange(GraphicsItemChange change,
const QVariant &value);
private:
QPointF offset;
QPointF computeTopLeftGridPoint(const QPointF &pointP);
};
#endif // SNAP_H
But nothing happened, no snapping is done. Can you please help me in the above?

One of the problems is that you pass QRect() to the QGraphicsRectItem constructor in the initialization list of Snap class. This means it will have 0 width and height. Instead pass the same QRect object that you pass to your snap constructor:
Snap::Snap(const QRect& rect, QGraphicsItem* parent, QGraphicsScene* scene) :
QGraphicsRectItem(rect)
You also don't seem to use the parent and the scene arguments so you might as well leave them out:
Snap::Snap(const QRect& rect) :
QGraphicsRectItem(rect)
Or if you plan to use the parent for something then you can set a default value to 0 in the declaration:
Snap(const QRect& rect, QGraphicsItem* parent = 0);
Then pass them both to the base class constructor:
Snap::Snap(const QRect& rect, QGraphicsItem* parent) :
QGraphicsRectItem(rect, parent)
snap.h
#ifndef SNAP_H
#define SNAP_H
#include <QGraphicsRectItem>
class Snap : public QGraphicsRectItem
{
public:
Snap(const QRect &rect, QGraphicsItem *parent = 0);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
QVariant itemChange(GraphicsItemChange change,
const QVariant &value);
private:
QPointF offset;
QPointF computeTopLeftGridPoint(const QPointF &pointP);
};
#endif // SNAP_H
snap.cpp
#include "snap.h"
#include <QDebug>
#include <qmath.h>
Snap::Snap(const QRect& rect, QGraphicsItem* parent) :
QGraphicsRectItem(rect, parent)
{
setFlags(QGraphicsItem::ItemIsSelectable |
QGraphicsItem::ItemIsMovable |
QGraphicsItem::ItemSendsGeometryChanges);
}
void Snap::mousePressEvent(QGraphicsSceneMouseEvent *event){
offset = pos() - computeTopLeftGridPoint(pos());
QGraphicsRectItem::mousePressEvent(event);
}
QVariant Snap::itemChange(GraphicsItemChange change,
const QVariant &value)
{
qDebug()<<"inside itemChange";
if (change == ItemPositionChange && scene())
{
QPointF newPos = value.toPointF();
QPointF closestPoint = computeTopLeftGridPoint(newPos);
return closestPoint+=offset;
}
else
return QGraphicsItem::itemChange(change, value);
}
QPointF Snap::computeTopLeftGridPoint(const QPointF& pointP){
int gridSize = 100;
qreal xV = qFloor(pointP.x()/gridSize)*gridSize;
qreal yV = qFloor(pointP.y()/gridSize)*gridSize;
return QPointF(xV, yV);
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QGraphicsView>
#include <QLayout>
#include "snap.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
centralWidget()->setLayout(new QVBoxLayout);
QGraphicsView *view = new QGraphicsView(this);
centralWidget()->layout()->addWidget(view);
Snap *snap = new Snap(QRect(0,0,100,100));
view->setScene(new QGraphicsScene);
view->scene()->addItem(snap);
}
MainWindow::~MainWindow()
{
delete ui;
}

Related

Subclass of QGraphicsItem only receives hover event on the border from bounding rectangle

I'm developing with Qt-5.15.1. I want to customize QGraphicsItem, and in this customized item one rectangle and some surrounding circles added. The little circles will show when the mouse is hovering on that rectangle. So I reimplement the hoverEnterEvent and hoverLeaveEvent function to receive mouse hover event, please refer to minimal example.
Then, in paint event I can determine whether draw circles or not based on _mouseEnter.
Here comes the problem, I found the hoverEnterEvent will triggered as soon as mouse enter the border of that rectangle, however quickly hoverLeaveEvent is also triggered as mouse go through the border, being near the center of rectangle. Seems the border is the entity of mouse hover event, not the filled rectangle. So I can only show circles on when mouse is hovering on the border of that rectangle.
I don't know if I miss something? In my opinion, shape() and boundingRect() will affect these mouse events on when event happens? I want to make shape() to return a filled rectangle of QPainterPath, but don't know how to.
Update: minimal example
customizeitem.cpp
#include "customizeitem.h"
#include <QDebug>
CustomizeItem::CustomizeItem(QGraphicsItem *parent):
QGraphicsItem(parent),
_bbox(0,0,120, 120),_radius(7),
_mouseEnter(false)
{
setFlags(QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemIsMovable);
setAcceptHoverEvents(true);
_rectRect = QRect(QPoint(_radius*4, _radius*4), QPoint(_bbox.width() - _radius*4, _bbox.height() - _radius*4));
QPointF upCenter(_bbox.width()/2, _radius);
QPointF rCenter(_bbox.width() - _radius, _bbox.height() / 2);
QPointF downCenter(_bbox.width()/2, _bbox.height() - _radius);
QPoint lCenter(_radius, _bbox.height() / 2);
_anchorRects.push_back(QRectF(upCenter, QSizeF(_radius, _radius)));
_anchorRects.push_back(QRectF(rCenter, QSizeF(_radius, _radius)));
_anchorRects.push_back(QRectF(downCenter, QSizeF(_radius, _radius)));
_anchorRects.push_back(QRectF(lCenter, QSizeF(_radius, _radius)));
}
void CustomizeItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
qInfo() << "mouse enter";
_mouseEnter = true;
update();
QGraphicsItem::hoverEnterEvent(event);
}
void CustomizeItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
qInfo() << "mouse leave";
_mouseEnter = false;
update();
QGraphicsItem::hoverLeaveEvent(event);
}
QRectF CustomizeItem::boundingRect() const
{
return shape().boundingRect();
}
void CustomizeItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
painter->setRenderHint(QPainter::Antialiasing);
drawAnchors(painter);
painter->fillRect(_rectRect, QColor(255, 0, 0));
}
QPainterPath CustomizeItem::shape() const
{
QPainterPath path;
path.moveTo(_bbox.topLeft());
path.addRect(_bbox);
QPainterPathStroker stroker;
stroker.setWidth(10);
return stroker.createStroke(path);
}
void CustomizeItem::drawAnchors(QPainter *painter)
{
if(_mouseEnter)
{
for(int i = 0; i < _anchorRects.size(); i++)
{
QPainterPath path;
path.moveTo(_anchorRects[0].center());
path.addEllipse(_anchorRects[i].center(), _radius, _radius);
painter->drawPath(path);
}
}
}
customizeitem.h
#ifndef CUSTOMIZEITEM_H
#define CUSTOMIZEITEM_H
#include <QGraphicsItem>
#include <QObject>
#include <QPainter>
class CustomizeItem : public QObject, public QGraphicsItem
{
Q_OBJECT
public:
enum { Type = UserType + 1 };
explicit CustomizeItem(QGraphicsItem *parent = nullptr);
~CustomizeItem() = default;
protected:
void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *);
QPainterPath shape() const;
private:
void drawAnchors(QPainter *painter);
QRect _bbox;
float _radius; // radius for circle anchor
QVector<QRectF> _anchorRects;
QRect _rectRect;
bool _mouseEnter;
};
#endif // CUSTOMIZEITEM_H
maiwindow.cpp
#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include "customizeitem.h"
#include <QGraphicsView>
#include <QVBoxLayout>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
QVBoxLayout *layout = new QVBoxLayout(centralWidget());
layout->setContentsMargins(0,0,0,0);
QGraphicsView *view = new QGraphicsView(this);
view->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
QGraphicsScene *scene = new QGraphicsScene;
CustomizeItem *item = new CustomizeItem;
scene->addItem(item);
view->setScene(scene);
layout->addWidget(view);
}
MainWindow::~MainWindow()
{
delete ui;
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
QPainterPathStroker generates a hollow region around the rectangle so as soon as that border passes it is already out of the shape. The solution is to join that edge with the inner region:
QPainterPath CustomizeItem::shape() const
{
QPainterPath path;
path.moveTo(_bbox.topLeft());
path.addRect(_bbox);
QPainterPathStroker stroker;
stroker.setWidth(10);
QPainterPath strokerPath = stroker.createStroke(path);
strokerPath.addPath(path); // join
return strokerPath;
}
Or just adjust the bounding box rectangle to accommodate the extra size.
QPainterPath CustomizeItem::shape() const
{
QPainterPath path;
path.addRect(_bbox.adjusted(-5, -5, 5, 5));
return path;
}
Since your "hit" shape is rectangular, you can probably just re-implement boundingRect(), since the default QGraphicsItem::shape() actually uses boundingRect() result (according to docs).
QRectF CustomizeItem::boundingRect() const
{
return QRectF(_bbox.adjusted(-5, -5, 5, 5));
}

How to connect a QRadioButton of a QTableWidget cell with another QTableWidget cell using an arrow?

I have a QListWidget and a QGraphicsView both subclassed to overwrite some of their members. I prepared a minimal verifiable example showing the problem I have here
From the QListWidget I can drag and drop specific field (represented by a QTableWidget) and drop them into a QGraphicsView and in order to do that I am using a QGraphicsProxyWidget approach as shown below.
The Problem
Now, how do I connect 2 QRadioButton inside cell of a QTableWidget with another cell of another QTableWidget?
It is important to mention that the green QGraphicsRectItem it is used to move around the QTableWidget as well as adjusting its dimension.
Below the result I was able to arrive so far:
And below the expected result I have been trying to achieve:
Below the most important part of the code:
scene.h
#ifndef SCENE_H
#define SCENE_H
#include <QGraphicsScene>
class Scene : public QGraphicsScene
{
public:
Scene(QObject *parent = nullptr);
protected:
void dragEnterEvent(QGraphicsSceneDragDropEvent *event);
void dragMoveEvent(QGraphicsSceneDragDropEvent *event);
void dropEvent(QGraphicsSceneDragDropEvent *event);
};
#endif // SCENE_H
scene.cpp
#include "arrow.h"
#include <QGraphicsSceneDragDropEvent>
#include <QMimeData>
#include <QTableWidget>
#include <QGraphicsProxyWidget>
#include <QVBoxLayout>
#include <QMetaEnum>
#include <QEvent>
#include <QSizeGrip>
#include <QRadioButton>
Scene::Scene(QObject *parent)
{
setBackgroundBrush(Qt::lightGray);
}
void Scene::dragEnterEvent(QGraphicsSceneDragDropEvent *event) {
if (event->mimeData()->hasFormat("application/x-qabstractitemmodeldatalist"))
event->setAccepted(true);
}
void Scene::dragMoveEvent(QGraphicsSceneDragDropEvent *event) {
if (event->mimeData()->hasFormat("application/x-qabstractitemmodeldatalist"))
event->setAccepted(true);
}
void Scene::dropEvent(QGraphicsSceneDragDropEvent *event) {
QByteArray encoded =
event->mimeData()->data("application/x-qabstractitemmodeldatalist");
QDataStream stream(&encoded, QIODevice::ReadOnly);
QStringList rosTables;
QString newString;
while (!stream.atEnd()) {
int row, col;
QMap<int, QVariant> roleDataMap;
stream >> row >> col >> roleDataMap;
rosTables << roleDataMap[Qt::DisplayRole].toString();
}
for (const QString &tableType : rosTables) {
if (tableType == "Images") {
QPoint initPos(0, 0);
auto *wgt = new CustomTableWidget;
auto *proxyControl = addRect(0, 0, 0, 0, QPen(Qt::black),
QBrush(Qt::darkGreen));
auto *sizeGrip = new QSizeGrip(wgt);
auto *layout = new QHBoxLayout(wgt);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(sizeGrip, 0, Qt::AlignRight | Qt::AlignBottom);
connect(wgt, &CustomTableWidget::sizeChanged, [wgt, proxyControl](){
proxyControl->setRect(wgt->geometry().adjusted(-10, -10, 10, 10));
});
wgt->setColumnCount(4);
wgt->setRowCount(4);
for (int ridx = 0; ridx < wgt->rowCount(); ridx++) {
for (int cidx = 0; cidx < wgt->columnCount(); cidx++) {
QRadioButton *radio1, *radio2;
auto* item = new QTableWidgetItem();
item->setText(QString("%1").arg(ridx));
wgt->setItem(ridx,cidx,item);
radio1 = new QRadioButton;
radio2 = new QRadioButton;
wgt->setCellWidget(cidx, 0, radio1);
wgt->setCellWidget(cidx, 3, radio2);
Arrow *arrow = new Arrow;
}
}
auto *const proxy = addWidget(wgt);
proxy->setPos(initPos.x(), initPos.y()
+ proxyControl->rect().height());
proxy->setParentItem(proxyControl);
proxyControl->setPos(initPos.x(), initPos.y());
proxyControl->setFlag(QGraphicsItem::ItemIsMovable, true);
proxyControl->setFlag(QGraphicsItem::ItemIsSelectable, true);
proxyControl->setRect(wgt->geometry().adjusted(-10, -10, 10, 10));
}
}
}
diagramitem.h
#ifndef DIAGRAMITEM_H
#define DIAGRAMITEM_H
#include <QGraphicsPolygonItem>
class Arrow;
class DiagramItem : public QGraphicsPolygonItem
{
public:
DiagramItem(QMenu *contextMenu, QGraphicsItem *parent = Q_NULLPTR);
void removeArrow(Arrow *arrow);
void removeArrows();
void addArrow(Arrow *arrow);
QPixmap image() const;
protected:
void contextMenuEvent(QGraphicsSceneContextMenuEvent *event) override;
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
private:
QPolygonF myPolygon;
QList<Arrow*> arrows;
QMenu *myContextMenu;
};
#endif // DIAGRAMITEM_H
diagramitem.cpp
#include "diagramitem.h"
#include "arrow.h"
#include <QPainter>
#include <QGraphicsScene>
#include <QGraphicsSceneContextMenuEvent>
#include <QMenu>
DiagramItem::DiagramItem(QMenu *contextMenu, QGraphicsItem *parent) : QGraphicsPolygonItem(parent)
{
myContextMenu = contextMenu;
setPolygon(myPolygon);
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemIsSelectable, true);
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
void DiagramItem::removeArrow(Arrow *arrow)
{
int index = arrows.indexOf(arrow);
if (index != -1)
arrows.removeAt(index);
}
void DiagramItem::removeArrows()
{
foreach (Arrow *arrow, arrows) {
arrow->startItem()->removeArrow(arrow);
arrow->endItem()->removeArrow(arrow);
scene()->removeItem(arrow);
delete arrow;
}
}
void DiagramItem::addArrow(Arrow *arrow)
{
arrows.append(arrow);
}
void DiagramItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
scene()->clearSelection();
setSelected(true);
myContextMenu->exec(event->screenPos());
}
QVariant DiagramItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == QGraphicsItem::ItemPositionChange) {
foreach (Arrow *arrow, arrows) {
arrow->updatePosition();
}
}
return value;
}
arrow.h
#ifndef ARROW_H
#define ARROW_H
#include <QGraphicsLineItem>
#include "diagramitem.h"
class Arrow : public QGraphicsLineItem
{
public:
enum { Type = UserType + 4 };
Arrow(DiagramItem *startItem, DiagramItem *endItem,
QGraphicsItem *parent = nullptr);
DiagramItem *startItem() const { return myStartItem; }
DiagramItem *endItem() const { return myEndItem; }
QPainterPath shape() const override;
void setColor(const QColor &color) {
myColor = color;
}
int type() const override { return Type; }
void updatePosition();
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
private:
QColor myColor;
DiagramItem *myStartItem;
DiagramItem *myEndItem;
QPolygonF arrowHead;
};
#endif // ARROW_H
arrow.cpp
#include "arrow.h"
#include <QPen>
#include <QPainter>
#include "qmath.h"
Arrow::Arrow(DiagramItem *startItem, DiagramItem *endItem, QGraphicsItem *parent) : QGraphicsLineItem(parent)
{
myStartItem = startItem;
myEndItem = endItem;
myColor = Qt::GlobalColor::black;
setPen(QPen(myColor, 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
setFlag(QGraphicsItem::ItemIsSelectable, true);
}
QPainterPath Arrow::shape() const
{
QPainterPath path = QGraphicsLineItem::shape();
path.addPolygon(arrowHead);
return path;
}
void Arrow::updatePosition()
{
QLineF line(mapFromItem(myStartItem, 0, 0), mapFromItem(myEndItem, 0, 0));
setLine(line);
}
void Arrow::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option)
Q_UNUSED(widget)
if (myStartItem->collidesWithItem(myEndItem))
return;
QPen myPen = pen();
myPen.setColor(myColor);
qreal arrowSize = 20;
painter->setPen(myPen);
painter->setBrush(myColor);
QLineF centerLine(myStartItem->pos(), myEndItem->pos());
QPolygonF endPolygon = myEndItem->polygon();
QPointF p1 = endPolygon.first() + myEndItem->pos();
QPointF p2;
QPointF intersectPoint;
QLineF polyLine;
for (int i = 1; i < endPolygon.count(); ++i) {
p2 = endPolygon.at(i) + myEndItem->pos();
polyLine = QLineF(p1, p2);
QLineF::IntersectType intersectType =
polyLine.intersect(centerLine, &intersectPoint);
if (intersectType == QLineF::BoundedIntersection)
break;
p1 = p2;
}
setLine(QLineF(intersectPoint, myStartItem->pos()));
double angle = std::atan2(-line().dy(), line().dx());
QPointF arrowP1 = line().p1() + QPointF(sin(angle + M_PI / 3) * arrowSize,
cos(angle + M_PI / 3) * arrowSize);
QPointF arrowP2 = line().p1() + QPointF(sin(angle + M_PI - M_PI / 3) * arrowSize,
cos(angle + M_PI - M_PI / 3) * arrowSize);
arrowHead.clear();
arrowHead << line().p1() << arrowP1 << arrowP2;
painter->drawLine(line());
painter->drawPolygon(arrowHead);
if (isSelected()) {
painter->setPen(QPen(myColor, 1, Qt::DashLine));
QLineF myLine = line();
myLine.translate(0, 4.0);
painter->drawLine(myLine);
myLine.translate(0,-8.0);
painter->drawLine(myLine);
}
}
What I have done so far to solve the problem:
1) I came across this post which was useful to understand the initial idea on how to do that, but it didn't really provide a way, or an implementation idea on how to best proceed
2) I researched the official documentation and before asking this question I went through the whole Diagram Scene example provided and understood how to create an Arrow object. The documentation about that was very good and made me understand how the graphics line item has to be formed.
However I was not able (coming back to my example) how to make "aware" the QRadioButton that I am trying to use its center as starting point for an arrow ad, therefore, how do I make "aware" the destination QRadioButton in another cell that it has to be connected there?
Below a particular of what I mean:
So basically the start point of the QRadioButton change color (or style) and the arrival point also change color.
3) I thought that the Arrow object has to be created inside the subclassed QGraphicsScene since it already handles the mouse events.
4) Despite what I tried so far I could not find any other useful help. Although I am still investigating how to do that.
If anyone has ever been in the same situation please provide guidance on how to better proceed to solve this problem and find a solution to this issue.
Solution
When a start and end radio buttons are checked, you need to create the arrow with those buttons as start and end nodes, e.g.:
void Backend::onInputRadioButton(bool checked)
{
m_endNode = checked ? static_cast<QRadioButton *>(sender()) : nullptr;
if (m_startNode && m_endNode)
m_scene->addItem(new ArrowItem(m_startNode, m_endNode));
}
Then you need to connect the signal of the top-most graphics items, which hold the tables, with the updatePosition slot of the ArrowItem, e.g.:
connect(m_startItem->property("item").value<MovableItem *>(),
&MovableItem::itemMoved, this, &ArrowItem::updatePosition);
connect(m_endItem->property("item").value<MovableItem *>(),
&MovableItem::itemMoved, this, &ArrowItem::updatePosition);
Note: I am using a property to hold a reference to the container item.
Finally, you need to update the arrow line, e.g.:
void ArrowItem::updatePosition()
{
QPointF offset(7, 15);
QPointF p1 = m_startItem->property("item").value<MovableItem *>()->pos()
+ m_startItem->parentWidget()->mapToParent(m_startItem->pos())
+ offset;
QPointF p2 = m_endItem->property("item").value<MovableItem *>()->pos()
+ m_endItem->parentWidget()->mapToParent(m_endItem->pos())
+ offset;
setLine(QLineF(p1, p2));
}
Example
I have dared to suggest improvements in your code. You can find the complete example I wrote for you on GitHub.
Result
The provided example produces the following result:
Note: The arrow heads are missing. Check once again the Diagram Scene Example to get an idea of how to draw them.

Offscreen rendering with QOffscreenSurface - QPainter with Alpha pen-color failing

I have tried this method (Answer of NikitaFeodonit) for offscreen rendering and creating a QImage and saving to disk. Everything is working fine, except when using a QColor with Alpha-Channel for QPen.
QPainter.drawEllipse without ALPHA in Pen-Color
QPainter.drawEllipse with ALPHA in Pen-Color
Here is my source:
Using OpenGlOffscreenSurface from this method:
Header ExamplePaintSurface.h:
#ifndef EXAMPLEPAINTSURFACE_H
#define EXAMPLEPAINTSURFACE_H
#include <QPainter>
#include "OpenGlOffscreenSurface.h"
class ExamplePaintSurface
: public OpenGlOffscreenSurface
{
public:
explicit ExamplePaintSurface(
QScreen* targetScreen = nullptr,
const QSize& size = QSize (1, 1));
void renderImage(bool useAlpha);
virtual ~ExamplePaintSurface() override;
protected:
virtual void initializeGL() override;
virtual void resizeGL(
int width,
int height) override;
virtual void paintGL() override;
private:
bool m_useAlpha;
};
#endif // EXAMPLEPAINTSURFACE_H
Source ExamplePaintSurface.cpp:
#include "ExamplePaintSurface.h"
ExamplePaintSurface::ExamplePaintSurface(
QScreen* targetScreen,
const QSize& size)
: OpenGlOffscreenSurface(targetScreen, size) {}
void ExamplePaintSurface::renderImage(bool useAlpha)
{
m_useAlpha = useAlpha;
this->paintGL();
}
ExamplePaintSurface::~ExamplePaintSurface() {}
void ExamplePaintSurface::initializeGL() {}
void ExamplePaintSurface::resizeGL(int width, int height) {}
void ExamplePaintSurface::paintGL()
{
QPainter painter(getPaintDevice());
painter.eraseRect(0,0,200,200);
painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
painter.setCompositionMode (QPainter::CompositionMode_Source);
painter.fillRect(0,0,200,200, Qt::transparent);
painter.setCompositionMode (QPainter::CompositionMode_SourceOver);
QPen pen;
if(m_useAlpha == true)
pen.setColor(QColor(255, 0, 0, 150));
else
pen.setColor(QColor(255, 0, 0, 255));
QBrush brush(Qt::yellow);
brush.setStyle(Qt::SolidPattern);
pen.setWidth(8);
painter.setPen(pen);
painter.setBrush(brush);
painter.drawEllipse(50,50,100,100);
//painter.drawText(20, 40, "Test"); // <-- drawing here
painter.end();
}
Source main.cpp:
#include <QApplication>
#include "ExamplePaintSurface.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
ExamplePaintSurface paintSurface;
paintSurface.resize(200, 200);
paintSurface.renderImage(false);
paintSurface.render();
QImage image = paintSurface.grabFramebuffer();
image.save("Ellipse_noAlpha.png");
paintSurface.renderImage(true);
paintSurface.render();
image = paintSurface.grabFramebuffer();
image.save("Ellipse_alpha.png");
return a.exec();
}

Snapping in grid using qt

I have implemented grid in graphicsView using drawBackgroud method. Now I also want to add snap to the grid. By snap I mean that with mouse, you can't have point other than grid points. My code to grid drawn is as follows:
void CadGraphicsScene::drawBackground(QPainter *painter, const QRectF &rect)
{
const int gridSize = 50;
const int realLeft = static_cast<int>(std::floor(rect.left()));
const int realRight = static_cast<int>(std::ceil(rect.right()));
const int realTop = static_cast<int>(std::floor(rect.top()));
const int realBottom = static_cast<int>(std::ceil(rect.bottom()));
// Draw grid.
const int firstLeftGridLine = realLeft - (realLeft % gridSize);
const int firstTopGridLine = realTop - (realTop % gridSize);
QVarLengthArray<QLine, 100> lines;
for (qreal x = firstLeftGridLine; x <= realRight; x += gridSize)
lines.append(QLine(x, realTop, x, realBottom));
for (qreal y = firstTopGridLine; y <= realBottom; y += gridSize)
lines.append(QLine(realLeft, y, realRight, y));
painter->setPen(QPen(QColor(220, 220, 220), 0.0));
painter->drawLines(lines.data(), lines.size());
// Draw axes.
painter->setPen(QPen(Qt::lightGray, 0.0));
painter->drawLine(0, realTop, 0, realBottom);
painter->drawLine(realLeft, 0, realRight, 0);
}
Please help me solve the problem and complete the task.
I tried to do it using itemChange method but nothing happened:
My code to it is as follows:
snap.cpp
#include "snap.h"
#include <QApplication>
Snap::Snap(const QRect& rect, QGraphicsItem* parent,
QGraphicsScene* scene):
QGraphicsRectItem(QRectF())
{
setFlags(QGraphicsItem::ItemIsSelectable |
QGraphicsItem::ItemIsMovable |
QGraphicsItem::ItemSendsGeometryChanges);
}
void Snap::mousePressEvent(QGraphicsSceneMouseEvent *event){
offset = pos() - computeTopLeftGridPoint(pos());
QGraphicsRectItem::mousePressEvent(event);
}
QVariant Snap::itemChange(GraphicsItemChange change,
const QVariant &value)
{
if (change == ItemPositionChange && scene()) {
QPointF newPos = value.toPointF();
if(QApplication::mouseButtons() == Qt::LeftButton &&
qobject_cast<CadGraphicsScene*> (scene())){
QPointF closestPoint = computeTopLeftGridPoint(newPos);
return closestPoint+=offset;
}
else
return newPos;
}
else
return QGraphicsItem::itemChange(change, value);
}
QPointF Snap::computeTopLeftGridPoint(const QPointF& pointP){
CadGraphicsScene* customScene = qobject_cast<CadGraphicsScene*> (scene());
int gridSize = customScene->getGridSize();
qreal xV = floor(pointP.x()/gridSize)*gridSize;
qreal yV = floor(pointP.y()/gridSize)*gridSize;
return QPointF(xV, yV);
}
snap.h
#ifndef SNAP_H
#define SNAP_H
#include <QGraphicsRectItem>
#include "cadgraphicsscene.h"
class Snap : public QGraphicsRectItem
{
public:
Snap(const QRect& rect, QGraphicsItem* parent,
QGraphicsScene* scene);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
QVariant itemChange(GraphicsItemChange change,
const QVariant &value);
private:
QPointF offset;
QPointF computeTopLeftGridPoint(const QPointF &pointP);
};
#endif // SNAP_H
Please help me out to snap to grid.

Aligning QGraphicsItems to a grid when dragging and dropping

For example, if I wanted to display the player's inventory in a game using a QGraphicsView, how could I enforce a grid-based view where dragging and dropping items always results in them being aligned to a grid?
You can handle the appropriate mouse events in a QGraphicsScene subclass:
#include <QApplication>
#include <QGraphicsItem>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QMainWindow>
#include <math.h>
class GridScene : public QGraphicsScene
{
public:
GridScene() :
mCellSize(25, 25)
{
}
protected:
// Efficiently draws a grid in the background.
// For more information: http://www.qtcentre.org/threads/5609-Drawing-grids-efficiently-in-QGraphicsScene?p=28905#post28905
void drawBackground(QPainter *painter, const QRectF &rect)
{
qreal left = int(rect.left()) - (int(rect.left()) % mCellSize.width());
qreal top = int(rect.top()) - (int(rect.top()) % mCellSize.height());
QVarLengthArray<QLineF, 100> lines;
for (qreal x = left; x < rect.right(); x += mCellSize.width())
lines.append(QLineF(x, rect.top(), x, rect.bottom()));
for (qreal y = top; y < rect.bottom(); y += mCellSize.height())
lines.append(QLineF(rect.left(), y, rect.right(), y));
painter->drawLines(lines.data(), lines.size());
}
void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
mDragged = qgraphicsitem_cast<QGraphicsItem*>(itemAt(mouseEvent->scenePos(), QTransform()));
if (mDragged) {
mDragOffset = mouseEvent->scenePos() - mDragged->pos();
} else
QGraphicsScene::mousePressEvent(mouseEvent);
}
void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
if (mDragged) {
// Ensure that the item's offset from the mouse cursor stays the same.
mDragged->setPos(mouseEvent->scenePos() - mDragOffset);
} else
QGraphicsScene::mouseMoveEvent(mouseEvent);
}
void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
if (mDragged) {
int x = floor(mouseEvent->scenePos().x() / mCellSize.width()) * mCellSize.width();
int y = floor(mouseEvent->scenePos().y() / mCellSize.height()) * mCellSize.height();
mDragged->setPos(x, y);
mDragged = 0;
} else
QGraphicsScene::mouseReleaseEvent(mouseEvent);
}
private:
// The size of the cells in the grid.
const QSize mCellSize;
// The item being dragged.
QGraphicsItem *mDragged;
// The distance from the top left of the item to the mouse position.
QPointF mDragOffset;
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow w;
w.resize(400, 400);
w.show();
QGraphicsView view(&w);
view.setScene(new GridScene());
view.resize(w.size());
view.setSceneRect(0, 0, view.size().width(), view.size().height());
view.show();
view.scene()->addRect(0, 0, 25, 25)->setBrush(QBrush(Qt::blue));
return a.exec();
}
#include "main.moc"

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