Prevent Mobile on Desktop like Apple does - css

I have a question that I have searched for hours and can't find any solution to my issue.
I am trying to make it so when you resize the browser the mobile versions and break points don't show when on a desktop.
So when you're on a desktop you should be able to resize the browser to a point where you will have to scroll horizontally, rather than showing a mixture of desktop and mobile version. apple.com does it where when you resize the browser it only goes so small and you never see the mobile version. Which you shouldn't because you're on a desktop.
Here is the site:
http://www.avrs.com/
To recreate the issue you can resize your browser and at about 1000px it breaks and is ugly. You may also say that I am doing the display: none; wrong which you are welcome to inform me of how to fix.
Also I am familiar with the http://getbootstrap.com/css/#responsive-utilities. But they didn't seem to fix this issue either.

There are several techniques to achieve what you want. The easiest is to use CSS media-queries with specific properties.
Usually min-width or max-width are used for the CSS breakpoints to make your website mobile-friendly (Responsive Web Design). If you want to avoid this on desktop browsers you can use different properties with values specific to mobile devices:
min-device-pixel-ratio
min-device-width
orientation
This source will provide more relevant information: article on css-tricks.
Another question is: Why would you want to make your website unresponsive and not user-friendly like that? In year 2014 I (and pretty much most of the users) expect websites to adapt to the browser's window size.
Scenario: I really like browsing websites with my browser on one half of the screen and eg. chatting with someone or watching a movie on the other half.
Consider this point. I think it's better to improve your website so it works nice in all different resolutions because you can never assume anything about your users and their devices (smartphones, tablets, netbooks, laptops, desktops…). Nowadays I can easily get a smartphone with higher resolution than my desktop computer, or a laptop with a touch screen.

The devs at Apple are using max-device-width (plus other media query rules, like dpi, min/max width, etc.) to determine if the mobile version will be shown. Because desktops typically have a larger physical screen, the max-device-width rules will rarely be shown on desktops (but it isn't full proof, as shown below - You'd want to look at adaptive design for a separation between desktops and mobile devices...)
You can test this by setting your resolution to something much smaller. Here's an example on my Macbook Pro at 720px x 450px (via Display Menu) running Chrome.

Related

Chrome devices devTools different from actual devices for media queries

I'm trying to build a responsive website for ipad and mobile as well.
This is the Link if you want to check it out.
Anyway, when I use the devTools in chrome for checking out the layouts on the Galaxy S5, then the landscape view is all good. When I check it on the actual device, then the height seems to be a bit less, and some parts of the website are actually cut out. Probably due to some parts of the device not being accounted for in the height.
Screenshot from the chrome dev tools, using the width and height of the S4 mini viewport when in landscape mode:
Screenshot from the actual device in landscape mode
So the questions are:
How do I actually use the devTools in Chrome to get a precise
representation?
Do I need to actually account for browser size in the #media (min-width: whatever px) query?
Is my question wrong from another perspective I haven't considered? Am I missing something?

How to figure out proper min-width and max-width values for responsive CSS?

I'm just now diving into responsive CSS and design, and I'm wondering how I'm supposed to figure out various device widths out. I don't want to spend all day testing every single mobile device possible, I just want to get the responsive layout enough to where it works.
I saw some sites using #media only screen and (max-device-width: xx) but it seems that limits it to very specific resolutions, not actual browser window sizes.
Any advice at all would be great. I'm not new to web development or CSS, but totally new to responsive design.
It would seem that you're trying to figure out where and when to apply your breakpoints.
Rather than testing resolution on a bunch of devices why not build a responsive design that is acceptable at every resolution? There are no magic breakpoints that fix responsive websites for every device because every responsive website is going to differ depending on layout, content, etc. and there are tons of different devices with varying resolutions.
You might be thinking, "what the hell, I am not going to go pixel by pixel and check my website," but that's not really what I mean.
Finding your website's breakpoints:
Jump into a browser, navigate to your website, and open the console
Resize the viewport to a very low resolution. 320px is a good starting point.
(Note: To get the size of the viewport type window.innerWidth in console. See Resources for more ways to enhance debugging your design)
Analyze your layout. How does it look at this resolution? If you need to change the layout at this resolution then its time to add a breakpoint!
Slowly stretch the browser window until something breaks or looks horrible. At this point you'll need to insert another breakpoint.
Repeat step 4 to your heart's content
Keep in mind:
The point of responsive design isn't to make your site look good on all devices, its to make your content look good anywhere - Sam Richards
Resources:
Responsive Web Design - Programming with Anthony
Responsive Typography
Logical Breakpoints For Your Responsive Design
As mentioned in the above video, Modernizr is an awesome JS library that helps in detecting device-specific features
Responsive Design View Feature in Firefox 15+
Responsive Design View Tutorial for Chrome

ipad screen messed up responsive design

I have a question regarding responsive desing on tablets:
The goal is to have 2 or 3 divs below each other, 100% height so they look like full-screen pages. When visiting my responsive website (work in progress) on an iPad everything looks fine. But as soon as you turn the device, some unnecessary margins start to appear and the device will zoom in on the content.
My question:
Is this normal, or did I miss a few lines of code?
Edit: forgot to add the site http://www.danielsneijers.com/
This is a known bug with iOS and there is a workround available: http://filamentgroup.com/lab/a_fix_for_the_ios_orientationchange_zoom_bug/
Wilst setting a maximum scale in the viewport will get round this, it also disables zooming on all devices which is very bad for accessibility and means your website is more likely to have issues with future devices.

How do I fix my website so that it works on mobile devices?

I am trying to make my website resize on handheld divices but form some reason its not responding to the stylesheet.
If you take a look here: responsive design link and put www.sofiamillares.com as the site test, the top lines get cut off and everything looks super big.
Can some one please enlighten me on why is it doing that and what would be the easiest way to fix it?
This is happening because your design is not completely fluid.
Only your container div will adjust with the width (a bit)
To fix this quickly, you could
give your divs percentage widths, so they scale with the screen resolution
float your square boxes at the bottom, so they will stack on smaller screens
consider using media queries or some js device detection to target mobile devices and send them a modified css stylesheet.
Get some ideas here: http://mediaqueri.es/
As Jason suggests, creating a mobile specific version of your site is usually the best solution. You can then test the user-agent string for phrases like "android" and "iphone" and re-direct the user to your mobile site. There are libraries available for JavaScript as well as many server-side programming environments (PHP, ASPX, etc) which do all sorts of browser detection for you.
When building a mobile site, you'll of course want to make the page lightweight so it'll load quickly over a mobile data connection, and format it appropriately for a smaller screen in portrait orientation.

what units do you use for css for mobile web apps?

px? em? pt? seems like with varying device sizes and densities it's getting to be time to use something absolute like pts. Can anyone point me to a good, recent write-up of what to use when?
(I'm specifically targeting webkit-based mobile devices as my primary platform, though the site needs to work on large monitors, as well. I'm fine ignoring IE and older browsers for the most part.)
Check out this and that from Luke Wroblewski. Googling his name will find more.
As you say with high density phones you should avoid px but also pt that originally was for printing. As you setup your site to comply with most browsers, mobile or not, set your body font-size using percentage (historically better support I say without source) and then use em through your document. This allow your users to set their preferred font-size in their (mobile phones) browser settings and let you keep your relations between your different font-sizes.
As a web developer, I stick to pixels because this is already a standard for all digital display devices. Most mobile phones now come in screens based on pixels, and phones are able to resize to fit your content.
You simply have to make sure that you minimize the amount of content on each page for fast loading and rendering.
I think that you are best designing multiple CSS style sheets for browser window sizes,
Aside from that the best method in my mind is percentages - that way the content is always relative to the screen it is being viewed on. And then use em for font-sizes which is similar in the way it works to the way percentage works for layout sizes.

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