I'm making chat application using JAVAFX. The messages displayed in textArea, but the textArea always in the same size. How can I make the textArea to fit exactly to the amount of text? TNX
The following code does exactly what You wants
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
try {
AnchorPane root = new AnchorPane();
Scene scene = new Scene(root,400,400);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
TextArea ta=new TextArea();
ta.addEventHandler(KeyEvent.KEY_RELEASED, new EventHandler<KeyEvent>() {
#Override
public void handle(KeyEvent event) {
// your algorithm to change height
ta.setPrefHeight(ta.getPrefHeight()+10);
}
});
root.getChildren().add(ta);
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
Related
I'am new to JavaFX, so my coding is not the best. My programme has one Stage with 2 different Scenes. For a better overview I have created a new class for the second Scene. From this second Scene I want to go back to first one, using a button. The method: primaryStage.setScene(scene) is not working and I dont know why. Can someone please help me? :)
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
try {
GridPane primarygridpane = new GridPane();
Scene scene = new Scene(primarygridpane,400,400);
...
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
public class Harnwegsinfektion {
public static void create (Stage primaryStage){
GridPane secondarygridpane = new GridPane();
Scene scene2 = new Scene(secondarygridpane,400,400);
buttonBack.setOnAction(new EventHandler<ActionEvent>(){
#Override
public void handle(ActionEvent e) {
primaryStage.setScene(scene);
}
});
primaryStage.setScene(scene2);
primaryStage.show();
}
}
The problem is that your scene variable is named scene2 and you are calling setScene() with scene.
I don't really know when and where create() is called, but if you want to go back to the first scene from the button, you have to save the original one before switching :
public static void create (Stage primaryStage){
GridPane secondarygridpane = new GridPane();
Scene scene2 = new Scene(secondarygridpane,400,400);
Scene originalScene=primaryStage.getScene(); //save the previous scene
buttonBack.setOnAction(new EventHandler<ActionEvent>(){
#Override
public void handle(ActionEvent e) {
primaryStage.setScene(originalScene); //go back to the previous scene
}
});
primaryStage.setScene(scene2);
primaryStage.show();
}
Please refer to the JavaFX SSCCE below. The print statement appears when closing the primary stage from the window's default titlebar "X" button. The print statement does NOT appear when clicking the "Close" button. Why isn't my onCloseHandler being called when I call close() on the stage? Is my expectation somehow unreasonable or is this (yet another) bug in JavaFX? Thanks!
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
Button closeButton = new Button("Close");
closeButton.setOnAction(e -> {
primaryStage.close();
});
primaryStage.setOnCloseRequest(e -> {
System.out.println("onCloseRequest handler called!");
});
StackPane rootPane = new StackPane();
rootPane.getChildren().add(closeButton);
primaryStage.setScene(new Scene(rootPane, 300, 250));
primaryStage.show();
}
}
As described by the Javadoc, this is only fired on external requests:
Called when there is an external request to close this Window.
Maybe setOnHidden would work for you, it is called in both cases.
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
Button closeButton = new Button("Close");
closeButton.setOnAction(e -> {
primaryStage.close();
});
primaryStage.setOnHidden(e -> {
System.out.println("stage hidden");
});
StackPane rootPane = new StackPane();
rootPane.getChildren().add(closeButton);
primaryStage.setScene(new Scene(rootPane, 300, 250));
primaryStage.show();
}
}
I created a scene in class1, then i created a scene2 in class2.
How to switch between them?
public class class1 extends Application{
Stage window1;
BorderPane layout1;
Scene scene1;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window1 = primaryStage;
window.setTitle("Stage 1");
// And here is a button which switchs between scenes or stages,
//i dont know what is better.So:
button.setOnAction(e -> ?????????)
scene1 = new Scene(layout1, 800,600);
window1.show();
}
}
And here is the second class in which i have another scene.
public class class2 extends Application{
Stage window2;
BorderPane layout2;
Scene scene2;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window2 = primaryStage;
window2.setTitle("Stage 2");
scene2 = new Scene(layout, 800,600);
window2.show();
}
}
I wrote this controller to keep track of the different scenegraphes and switch the content of my Stage with no hassle.
Maybe you want to take a look at FXML:
http://docs.oracle.com/javafx/2/fxml_get_started/why_use_fxml.htm#CHDCHIBE
public class ScreenController {
private HashMap<String, Pane> screenMap = new HashMap<>();
private Scene main;
public ScreenController(Scene main) {
this.main = main;
}
protected void addScreen(String name, Pane pane){
screenMap.put(name, pane);
}
protected void removeScreen(String name){
screenMap.remove(name);
}
protected void activate(String name){
main.setRoot( screenMap.get(name) );
}
}
So I can write:
ScreenController screenController = new ScreenController(scene);
screenController.add("layout1", layout1 );
screenController.add("layout2", layout2 );
screenController.add("testSwitch", FXMLLoader.load(getClass().getResource( "TestSwitch.fxml" )));
button.setOnAction(e -> screenController.activate("layout2"));
This was a workaround for a fullscreen application, where the MacOS fullscreen transition was shown every time a stage switches its scene.
put this in your Controller. You can use anything (like button,label etc.) to get access to your Stage (best inside an eventhandler from Button).
Stage stage = (Stage) AnyThingOnScene.getScene().getWindow();
Parent root = FXMLLoader.load(getClass().getResource("someFile.fxml"));
Scene scene = new Scene(root,420,360);
stage.setScene(scene);
Here is my code, I'm trying to load a splash screen image with transparent background before my main stage starts. They come almost at the same time, but the big problem is I get a grey rectangle before anything else: .
Here is the code:
public class Menu extends Application {
private Pane splashLayout;
private Stage mainStage;
private ImageView splash;
// Creating a static root to pass to ScreenControl
private static BorderPane root = new BorderPane();
public void start(Stage splashStage) throws IOException {
final Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
this.splash = new ImageView(new Image(getClass().getResource("/splash.png").toString()));
splashStage.initStyle(StageStyle.TRANSPARENT);
showSplash(splashStage, screenSize);
// Constructing our scene using the static root
root.setCenter(new ScrollPane);
Scene scene = new Scene(root, screenSize.getWidth(), screenSize.getHeight());
showMainStage(scene);
if (splashStage.isShowing()) {
mainStage.setIconified(false);
splashStage.toFront();
FadeTransition fadeSplash = new FadeTransition(Duration.seconds(1.5), splashLayout);
fadeSplash.setDelay(Duration.seconds(3.5));
fadeSplash.setFromValue(1.0);
fadeSplash.setToValue(0.0);
fadeSplash.setOnFinished(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
splashStage.hide();
}
});
fadeSplash.play();
}
}
private void showMainStage(Scene scene) {
mainStage = new Stage(StageStyle.DECORATED);
mainStage.setTitle("book-depot");
mainStage.getIcons().add(new Image(getClass().getResourceAsStream("/icon.png")));
mainStage.setScene(scene);
mainStage.show();
}
private void showSplash(Stage splashStage, Dimension screenSize) {
splashLayout = new StackPane();
splashLayout.setStyle("-fx-background-color: transparent;");
splashLayout.getChildren().add(splash);
Scene splashScene = new Scene(splashLayout, 690, 590);
splashScene.setFill(Color.TRANSPARENT);
splashStage.setScene(splashScene);
splashStage.show();
}
public void mainGui(String[] args) {
launch(args);
}
}
Am I doing something wrong or I really can't get a transparent background?
This is what it looks like when also the other stage loads up, but I'd like it to work like that even before the main stage loads, or at least I'd want to remove the grey rectangle you can see in the other screenshot
The grey background is your "mainStage" since you are showing splash and main stages at the same time. At the beginning while showing the splash stage you can just init (not show) the main stage and show it later when the animation finishes:
public class ModifiedMenu extends Application
{
private Pane splashLayout;
private Stage mainStage;
private ImageView splash;
// Creating a static root to pass to ScreenControl
private static BorderPane root = new BorderPane();
public void start(Stage splashStage) throws IOException {
final Dimension2D screenSize = Toolkit.getDefaultToolkit().getScreenSize();
this.splash = new ImageView(new Image(getClass().getResource("/splash.png").toString()));
splashStage.initStyle(StageStyle.TRANSPARENT);
showSplash(splashStage, screenSize);
// Constructing our scene using the static root
root.setCenter(new ScrollPane());
Scene scene = new Scene(root, screenSize.getWidth(), screenSize.getHeight());
initMainStage(scene);
if (splashStage.isShowing()) {
splashStage.toFront();
FadeTransition fadeSplash = new FadeTransition(Duration.seconds(1.5), splashLayout);
fadeSplash.setDelay(Duration.seconds(3.5));
fadeSplash.setFromValue(1.0);
fadeSplash.setToValue(0.0);
fadeSplash.setOnFinished(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
splashStage.hide();
mainStage.show();
}
});
fadeSplash.play();
}
}
private void initMainStage(Scene scene) {
mainStage = new Stage(StageStyle.DECORATED);
mainStage.setTitle("book-depot");
mainStage.getIcons().add(new Image(getClass().getResourceAsStream("/icon.png")));
mainStage.setScene(scene);
}
private void showSplash(Stage splashStage, Dimension2D screenSize) {
splashLayout = new StackPane();
splashLayout.setStyle("-fx-background-color: transparent;");
splashLayout.getChildren().add(splash);
Scene splashScene = new Scene(splashLayout, 690, 590);
splashScene.setFill(Color.TRANSPARENT);
splashStage.setScene(splashScene);
splashStage.show();
}
public void mainGui(String[] args) {
launch(args);
}
}
I put a scalable pane in the scrollpanel then scroll way after his bigger scrollpanel setPannable (true) method does not work, I don't know how to solve, hope to get help
public class CreateAdvancedStage extends Application {
private void init(Stage primaryStage) {
BorderPane root = new BorderPane();
root.setPrefSize(200, 220);
primaryStage.setScene(new Scene(root));
ScrollPane scrolPanel = new ScrollPane();
scrolPanel.setPannable(true);//it do not work
scrolPanel.setContent(getCenterPane());
root.setCenter(scrolPanel);
}
Pane panel;
int tag = 10;
public Pane getCenterPane() {
panel = new Pane();
panel.setStyle("-fx-background-color:red");
panel.setPrefSize(100, 100);
panel.setOnScroll(new EventHandler<ScrollEvent>() {
#Override
public void handle(ScrollEvent t) {
System.out.println("OnScroll");
//this to set panSize
if (panel != null) {
panel.setPrefSize(100 + tag, 100 + tag);
tag++;
}
}
});
return panel;
}
#Override
public void start(Stage primaryStage) throws Exception {
init(primaryStage);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}