cannot convert cont char* to LPCWSTR - qt

I am stuck with an error in QT compiler however it works fine with VS2010. the error states that
I have seen other posts related to the same error but non has resolved my problem in QT. I have tried _T,L or TEXT but still not working
bq. error: C2664: 'HANDLE
LoadImageW(HINSTANCE,LPCWSTR,UINT,int,int,UINT)' : cannot convert
argument 2 from 'const char *' to 'LPCWSTR' Types pointed to are
unrelated; conversion requires reinterpret_cast, C-style cast or
function-style cast
my code is as below
Bitmap::Bitmap(std::string const& file_name) {
bitmap_ = static_cast<HBITMAP>(::LoadImage(0, file_name.c_str(), IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_CREATEDIBSECTION));
}
please share if you have any idea to resolve this

Qt does not include a compiler. On Windows you're probably either compiling with mingw or Visual C++. Either way, the issue is that you're calling a function that expects a wide character string but you're trying to hand it an 8-bit character string.
For compatibility reasons, Win32 uses a different set of API functions if you have _UNICODE defined. In your case, you do have _UNICODE defined. You can continue using the 8-bit std::string but simply change the method from LoadImage() to LoadImageA(). Or if you don't mind changing your Bitmap class, you could switch from std::string to std::wstring to take advantage of Windows' Unicode features.
But perhaps the larger question is why use Win32 to load bitmaps and std::string if you're using Qt? Qt's QImage class and QString class provide a full-featured, cross-platform strings and image loaders. Like any comprehensive framework, Qt works best if you only use external features on an as-needed basis.

I'm not sure if this method is the best, but I've used them on my projects and it works fine, see:
char *source = "Hello world";
WCHAR target[size];
MultiByteToWideChar(CP_ACP, 0, source, -1, target, size);
LPCWSTR final = target;
MessageBox(0, final, TEXT("title"), 0); //Sample usage

Related

How to pretty-print QString with GoogleTest framework?

I am using the GoogleTest (GTest) framework in conjunction with a Qt5 application.
Whenever a test fails using a QString argument, the framework tries to print all the involved values. However, it cannot automatically handle foreign types (Qt5's QString in this case).
QString test = "Test";
ASSERT_EQ(test, "Value");
How can I get GoogleTest to pretty print QStrings automatically (= without having to manually convert them each time)?
The GoogleTest Guide explains how you can in general teach the framework to handle custom types.
In the end, the following code snippet is all that needs to be added for GoogleTest being able to work with QStrings:
QT_BEGIN_NAMESPACE
inline void PrintTo(const QString &qString, ::std::ostream *os)
{
*os << qUtf8Printable(qString);
}
QT_END_NAMESPACE
This code MUST NOT be in the namespace of your test fixtures, but must be in the Qt namespace (or in general in the namespace where the type that should be pretty-printed is defined in).
This code MUST also be viewable from all translation units where you call a GoogleTest assertion on that particular type, otherwise it will not get used (see comments).
As a result GoogleTest now pretty prints QStrings:
You can of course also add some quotation marks to make it clearer that it comes from a QString:
*os << "\"" << qUtf8Printable(qString) << "\"";
Source: Webinar ICS Qt Test-Driven Development Using Google Test and Google Mock by Justin Noel, Senior Consulting Engineer

qt QTranslator reuse

I noticed that the Qt documentation is not very verbose on some of the aspects of the translations. I was fooling around with it trying to figure out their behaviour using trial & error. The ultimate goal is to get the translation changed on runtime but I am very confused as to what extent the QTranslator object can be re-used.
Consider this (where 'a' is the main instance of the application):
QTranslator translator;
translator.load("mytranslation_cz");
a.installTranslation(&translator);
(...)
a.removeTranslation(&translator)
Now the translator was removed from the application but what happened to the translator object?
In my tests when above code was followed by this again
translator.load("mytranslation_fr");
a.installTranslation(&translator);
it did not do anything in main() and it crashed the application when called from one of the widgets (using pointer to main app).
Therefore I am suspecting that I would need to create one QTranslator object per translation I want to load in the application and that I cannot reuse the QTranslator object. Am I right in this assumption?
And as a side question. Assuming the QTranslator object is untouched by the removeTranslation(), is it possible to simply install it later again like this?
QTranslator translator;
QTranslator translator1;
translator.load("mytranslation_cz");
translator1.load("mytranslation_fr");
a.installTranslation(&translator);
(...)
a.removeTranslation(&translator);
a.installTranslation(&translator1);
(...)
a.removeTranslation(&translator1);
a.installTranslation(&trasnlator); //Will this work?
Thanks for any clarification as I am somewhat confused as to what happens to the QTranslation objects when installing and removing translations from the application and especially if the QTranslation object can be reused for multiple translations somehow on runtime?
QTranslator::load basically in simple sense can be considered as a function that opens a given .qm file, reads in all the translated values and loads it in for a specific language.
Now in general operation you would not want to reuse this for many languages as by "reusing" (even if its allowed) your adding the overhead of parsing this given .qm file for every language every time you switch your UI language, which is just basically an overhead you don't need.
Your assumption of creating a QTranslator for each language is correct. As for your side question, Yes you can also re-use it. Thats the benefit of having individual QTranslator objects per translation. Just call qApp->removeTranslator() with the current translation and then qApp->installTranslator() with the new one. This way you are reusing the loaded translations as and when you please.
The way we structure this is by sub-classing QApplication and adding 2 functions
void Application::CreateTranslators() {
// translators_ is a QMap<QString, QTranslator*>
if (!translators_.isEmpty())
return;
QStringList languages;
languages << "en" << "ar" << "zh";
foreach(QString language, languages) {
QTranslator* translator = new QTranslator(instance());
translator->load(language);
translators_.insert(language, translator);
}
}
Now this function is called at the very start of the application.
2nd function is as following
void Application::SwitchLanguage(QString language) {
// current_translator_ is a QTranslator*
if (current_translator_)
removeTranslator(current_translator_);
current_translator_ = translators_.value(language, nullptr);
if (current_translator_)
installTranslator(current_translator_);
}
That's it. Using the second function you can switch your language at run-time as you please.
Couple things you'll also need to be aware of is changing QTranslator at run-time will update all translations from your .ui file strings marked as translatable automatically, however those set from code will not be. To get that you will have to override QWidget::changeEvent() and then check if the event is of type QEvent::LanguageChange and then set the required strings for that QWidget accordingly (Don't forget the tr() while doing so)

Argument type for Qt signal and slot, does const reference qualifiers matters?

For signal and slot of below type
signals:
void textChanged(const QString &);
public slots:
void setText(const QString & text)
the type of argument of textChanged and setText seems to work invarable of const and &. Does the constant and reference qualification make any difference compared to just using QString ?
QObject::connect(a,SIGNAL(textChanged(QString)),b,SLOT(setText(QString)));
QObject::connect(a,SIGNAL(textChanged(const QString &)),b,SLOT(setText(const QString &)));
EDIT:
I did not notice the output window showing error messages when there is incompatible type being used in SIGNAL or SLOT. I thought the signal slot mechanism is capable of detecting argument type error at compile time.
Qt checks a normalized signature, meaning
Normalization reduces whitespace to a
minimum, moves 'const' to the front
where appropriate, removes 'const'
from value types and replaces const
references with values.
Disclaimer: My qt is rather rusty, but the signal/slot mechanism is still just C++ function calls. If the signal/slot mechanism actually copies objects into internal storage, my apologies (you'll need to check the Qt pages, there's a big one on signals/slots afaik) - as the bits below will only be relevant in a C++ context, not in a C++ + Qt context.
If you leave out the reference, the string will be copied (and having the const would not matter, any changes made to it will remain in the function alone).
If you leave in the reference but take out the const, you allow the method to modify the string that you give it. They both work, but do different things to the object you pass (amount of copying/possibility of retaining changes).
I suggest you read the following resources:
(on const correctness) https://isocpp.org/wiki/faq/const-correctness
(on references) https://isocpp.org/wiki/faq/references
to understand exactly what passing a parameter is and how
void foo(const A&)/
void foo(const A)/
void foo(A&)/
void foo(A)
are all different.

ld linker question: the --whole-archive option

The only real use of the --whole-archive linker option that I have seen is in creating shared libraries from static ones. Recently I came across Makefile(s) which always use this option when linking with in house static libraries. This of course causes the executables to unnecessarily pull in unreferenced object code. My reaction to this was that this is plain wrong, am I missing something here ?
The second question I have has to do with something I read regarding the whole-archive option but couldn't quite parse. Something to the effect that --whole-archive option should be used while linking with a static library if the executable also links with a shared library which in turn has (in part) the same object code as the static library. That is the shared library and the static library have overlap in terms of object code. Using this option would force all symbols(regardless of use) to be resolved in the executable. This is supposed to avoid object code duplication. This is confusing, if a symbol is refereed in the program it must be resolved uniquely at link time, what is this business about duplication ? (Forgive me if this paragraph is not quite the epitome of clarity)
Thanks
There are legitimate uses of --whole-archive when linking executable with static libraries. One example is building C++ code, where global instances "register" themselves in their constructors (warning: untested code):
handlers.h
typedef void (*handler)(const char *data);
void register_handler(const char *protocol, handler h);
handler get_handler(const char *protocol);
handlers.cc (part of libhandlers.a)
typedef map<const char*, handler> HandlerMap;
HandlerMap m;
void register_handler(const char *protocol, handler h) {
m[protocol] = h;
}
handler get_handler(const char *protocol) {
HandlerMap::iterator it = m.find(protocol);
if (it == m.end()) return nullptr;
return it->second;
}
http.cc (part of libhttp.a)
#include <handlers.h>
class HttpHandler {
HttpHandler() { register_handler("http", &handle_http); }
static void handle_http(const char *) { /* whatever */ }
};
HttpHandler h; // registers itself with main!
main.cc
#include <handlers.h>
int main(int argc, char *argv[])
{
for (int i = 1; i < argc-1; i+= 2) {
handler h = get_handler(argv[i]);
if (h != nullptr) h(argv[i+1]);
}
}
Note that there are no symbols in http.cc that main.cc needs. If you link this as
g++ main.cc -lhttp -lhandlers
you will not get an http handler linked into the main executable, and will not be able to call handle_http(). Contrast this with what happens when you link as:
g++ main.cc -Wl,--whole-archive -lhttp -Wl,--no-whole-archive -lhandlers
The same "self registration" style is also possible in plain-C, e.g. with the __attribute__((constructor)) GNU extension.
Another legitimate use for --whole-archive is for toolkit developers to distribute libraries containing multiple features in a single static library. In this case, the provider has no idea what parts of the library will be used by the consumer and therefore must include everything.
An additional good scenario in which --whole-archive is well-used is when dealing with static libraries and incremental linking.
Let us suppose that:
libA implements the a() and b() functions.
Some portion of the program has to be linked against libA only, e.g. due to some function wrapping using --wrap (a classical example is malloc)
libC implements the c() functions and uses a()
the final program uses a() and c()
Incremental linking steps could be:
ld -r -o step1.o module1.o --wrap malloc --whole-archive -lA
ld -r -o step2.o step1.o module2.o --whole-archive -lC
cc step3.o module3.o -o program
Failing to insert --whole-archive would strip function c() which is anyhow used by program, preventing the correct compilation process.
Of course, this is a particular corner case in which incremental linking must be done to avoid wrapping all calls to malloc in all modules, but is a case which is successfully supported by --whole-archive.
I agree that using —whole-archive to build executables is probably not what you want (due to linking in unneeded code and creating bloated software). If they had a good reason to do so they should have documented it in the build system, as now you are left to guessing.
As to your second part of the question. If an executable links both a static library and a dynamic library that has (in part) the same object code as the static library then the —whole-archive will ensure that at link time the code from the static library is preferred. This is usually what you want when you do static linking.
Old query, but on your first question ("Why"), I've seen --whole-archive used for in-house libraries as well, primarily to sidestep circular references between those libraries. It tends to hide poor architecture of the libraries, so I'd not recommend it. However it's a fast way of getting a quick trial working.
For your second query, if the same symbol was present in a shared object and a static library, the linker will satisfy the reference with whichever library it meets first.
If the shared library and static library have an exact sharing of code, this may all just work. But where the shared library and the static library have different implementations of the same symbols, your program will still compile but will behave differently based on the order of libraries.
Forcing all symbols to be loaded from the static library is one way of removing confusion as to what is loaded from where. But in general this sounds like solving the wrong problem; you mostly won't want the same symbols in different libraries.

How do I call Foo(long[][]) (C#) from Managed C++ (old syntax)?

I've got existing C# code with signature of Foo(long[][] longs) which I need to call from Unmanaged C++ (not C++/CLI). I just can't seem to figure out the right combination of __gc[] and __gc* to make the compiler happy.
With C++/CLI, this is straight-forward:
std::vector<__int64> evens;
evens.push_back(2); evens.push_back(4); evens.push_back(6); evens.push_back(8);
std::vector<__int64> odds;
odds.push_back(1); odds.push_back(3); odds.push_back(5); odds.push_back(7);
std::vector<std::vector<__int64> > ints;
ints.push_back(evens); ints.push_back(odds);
array<array<__int64>^>^ mgdInts = gcnew array<array<__int64>^>(ints.size());
for (size_t i = 0; i<ints.size(); ++i)
{
const std::vector<__int64>& slice = ints[i];
mgdInts[i] = gcnew array<__int64>(slice.size());
for (size_t j=0; j<slice.size(); ++j)
mgdInts[i][j] = slice[j];
}
Edit: As I'm using Visual Studio 2008, the "simple" solution is to put the C++/CLI code in its own file and compile with /clr; of course, it would be easier if I didn't have to do this (e.g., other .h files with Managed C++). The C# code can't change as it's auto-generated from a web reference.
Change the signature from this
Foo(long[][] longs)
to this:
Foo(Array longs)
Then when you look at the resulting type library in OleView.exe, you should see:
HRESULT Foo([in] SAFEARRAY(int64) longs);
From C++, that's fairly straight forward to call. You can just Win32 to create a SAFEARRAY, or I suggest include and then use the CComSafeArray wrapper class in ATL.
Even though both C# and C++ have richer array definitions, the interoperability between the two is typically done though the Type Library marshaller, 99% of which is legacy and based on what's "VB Compatible". The only array types that the Type Library marshaller supports is SAFEARRAY, so that's what you get when you follow the normal way of doing all this.
However, COM supports a richer array system (conformant arrays), which C# understands, it's harder to do, and you can't simply regasm your C# DLL and use the resulting type library in your unmanaged C++ program. Some of the techniques require tweaking the C# code with ILDASM. Others require you to keep two definitions of the interface, one in C++ and one in C#, and make sure they're in sync (no way to convert one to the other), then in the IDL for C++ adorn the parameter with size_is, and in C# with MarshalAs. It's kind of a mess and really the only type people do that is if they have an already published legacy interface that they cannot change. If this is your C# code, and you can define the interface, I wouldn't go there. Still, the technique is available. Here's a refernece: http://support.microsoft.com/kb/305990
Expect about a week or so to get through this if you've never done anything like this before.
The solution I came up with is to use List<>.ToArray():
System::Collections::Generic::List<__int64 __gc[]>* mgdInts = new System::Collections::Generic::List<__int64 __gc[]>(ints.size());
for (size_t i = 0; i<ints.size(); ++i)
{
const std::vector<__int64>& slice = ints[i];
__int64 mgdSlice __gc[] = new __int64 __gc[slice.size()];
for (size_t j=0; j<slice.size(); ++j)
mgdSlice[j] = slice[j];
mgdInts->Add(mgdSlice);
}
ClassLibrary1::Class1::Foo(mgdInts->ToArray());

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