Rebus HTTP gateway and MSMQ health state - rebus

Let's say we have
Client node with HTTP gateway outbound service
Server node with HTTP gateway inbound service
I consider situation where MSMQ itself stops from some reason on the client node. In current implementation Rebus HTTP gateway will catch the exception.
What do you think about idea that instead of just catching, the MessageQueueException exception could be also sent to server node and put on error queue? (name of error queue could be gathered from headers)
So without additional infrastructure server would know that client has a problem so someone could react.
UPDATE:
I guessed problems described in the answer would be raised. I should have explained my scenario deeper :) Sorry about it. Here it is:
I'm going to modify HTTP gateway in the way that InboundService would be able to do both - Send and Receive messages. So the OutboundService would be the only one who initiate the connection(periodically e.g. once per 5 minutes) in order to get new messages from server and send its messages to server. That is because client node is not considered as a server but as a one of many clients which are behind the NAT.
Indeed, server itself is not interested in client health but I though that instead of creating separate alerting service on client side which would use HTTP gateway HTTP gateway code, the HTTP gateway itelf could do this since it's quite in business of HTTP gateway to have both sides running.
What if the client can't reach the server at all?
Since MSMQ would be dead I thought about using in-process standalone persistent queue object like that http://ayende.com/blog/4540/building-a-managed-persistent-transactional-queue
(just an example implementation, I'm not sure what kind of license it has)
to aggregate exceptions on client side until server is reachable.
And how often will the client notify the server that is has experienced an error?
I'm not sure about that part - I thought it could be related to scheduled time of message synchronization like once per 5 minutes but what in case there would be no scheduled time just like in current implementation (while(true) loop)? Maybe it could be just set by config?
I like to have a consistent strategy about handling errors which usually involves plain old NLog logging
Since client nodes will be in the Internet behind the NAT standard monitoring techniques won't work. I thought about using queue as NLog transport but since MSMQ would be dead it wouldn't work.
I also thought about using HTTP as NLog transport but on the server side it would require queue (not really, but I would like to store it in queue) so we are back to sbus and HTTP gateway...that kind of NLog transport would be de facto clone of HTTP gateway.
UPDATE2: HTTP as NLog transport (by transport I mean target) would also require client side queue like I described in "What if the client can't reach the server at all?" section. It would be clone of HTTP gateway embedded into NLog. Madness :)
All the thing is that client is unreliable so I want to have all the information about client on the server side and log it in there.
UPDATE3
Alternative solution could be creating separate service, which would however be part of HTTP gateway (e.g. OutboundAlertService). Then three goals would be fulfilled:
shared sending loop code
no additional server infrastructure required
no negative impact on OutboundService (no complexity of adding in-process queue to it)
It wouldn't take exceptions from OutboundService but instead it would check MSMQ perodically itself.
Yet other alternative solution would be simply using other than MSMQ queue as NLog target but that's ugly overkill.

Regarding your scenario, my initial thought is that it should never be the server's problem that a client has a problem, so I probably wouldn't send a message to the server when the client fails.
As I see it, there would be multiple problems/obstacles/challenges with that approach because, e.g. what if the client can't reach the server at all? And how often will the client notify the server that is has experienced an error?
Of course I don't know the details of your setup, so it's hard to give specific advice, but in general I like to have a consistent strategy about handling errors which usually involves plain old NLog logging and configuring WARN and ERROR levels to go the Windows Event Log.
This allows for setting up various tools (like e.g. Service Center Operations Manager or similar) to monitor all of your machines' event logs to raise error flags when someting goes wrong.
I hope I've said something you can use :)
UPDATE
After thinking about it some more, I think I'm beginning to understand your problem, and I think that I would prefer a solution where the client lets the HTTP listener in the other end know that it's having a problem, and then the HTTP listener in the other end could (maybe?) log that as an error.
Another option is that the HTTP listener in the other end could have an event, ReceivedClientError or something, that one could attach to and then do whatever is right in the given situation.
In your case, you might put a message in an error queue. I would just avoid putting anything in the error queue as a general solution because I think it confuses the purpose of the error queue - the "thing" in the error queue wouldn't be a message, and as such it would not be retryable etc.

Related

Did server successfully receive request

I am working on a C# mobile application that requires major interaction with a PHP web server. However, the application also needs to support an "offline mode" as connection will be over a cellular network. This network may drop requests at random times. The problem that I have experienced with previous "Offline Mode" applications is that when a request results in a Timeout, the server may or may not have already processed that request. In cases where sending the request more than once would create a duplicate, this is a problem. I was walking through this and came up with the following idea.
Mobile sets a header value such as UniqueRequestID: 1 to be sent with the request.
Upon receiving the request, the PHP server adds the UniqueRequestID to the current user session $_SESSION['RequestID'][] = $headers['UniqueRequestID'];
Server implements a GetRequestByID that returns true if the id exists for the current session or false if not. Alternatively, this could returned the cached result of the request.
This seems to be a somewhat reliable way of seeing if a request successfully contacted the server. In mobile, upon re-connecting to the server, we check if the request was received. If so, skip that pending offline message and go to the next one.
Question
Have I reinvented the wheel here? Is this method prone to failure (or am I going down a rabbit hole)? Is there a better way / alternative?
-I was pitching this to other developers here and we thought that this seemed very simple implying that this "system" would likely already exist somewhere.
-Apologies if my Google skills are failing me today.
As you correctly stated, this problem is not new. There have been multiple attempts to solve it at different levels.
Transport level
HTTP transport protocol itself does not provide any mechanisms for reliable data transfer. One of the reasons is that HTTP is stateless and don't care much about previous requests and responses. There have been attempts by IBM to make a reliable transport protocol called HTTPR what was based on HTTP, but it never got popular. You can read more about it here.
Messaging level
Most Web Services out there still uses HTTP as a transport protocol and SOAP messaging protocol on top of it. SOAP over HTTP is not sufficient when an application-level messaging protocol must also guarantee some level of reliability and security. This is why WS-Reliability and WS-ReliableMessaging protocols where introduced. Those protocols allow SOAP messages to be reliably delivered between distributed applications in the presence of software component, system, or network failures. At the same time they provide additional security. You can read more about those protocols here and here.
Your solution
I guess there is nothing wrong with your approach if you need a simple way to ensure that message has not been already processed. I would recommend to use database instead of session to store processing result for each request. If you use $_SESSION['RequestID'][] you will run in to trouble if the session is lost (user is offline for specific time, server is restarted or has crashed, etc). Also, if you use database instead of session, you can scale-up easier later on just by adding extra web server.

implementing a background process responding to the client in an atmosphere+netty/jetty application

We have a requirement to to support 10k+ users, where every user initiate a request and waits for a response from the server (the response can take as long as 20-30 seconds to arrive). it is only one request from the client, and after a long processing by the server, a response will be transmitted and then the connection will disconnect.
in the background, the server will do some DB search and wait for other background processes to notify on completion before responding to the client.
after doing some research i figured out we will need to use something like the atmosphere framework to support websockets/sse event/long polling along with an asynchronous server like netty (=> nettosphere) or jetty.
As for my experience - mostly Java EE world and Tomcat server.
my questions are:
what will be easier to implement in regard to my experience and our requirement: atmosphere + netty or atmoshphere+jetty? which one can scale better, has an easier learning curve and easier to implement other java technologies?
how do u implement in atmosphere a response that is sent only to the originating client and not broadcast to the rest of the clients? (all the examples i found are broadcast).
how can i implement in netty (or jetty) when using the atmosphere framework our response? i.e., the client send a request, after it is received in the server some background processes are run, and when they finish i need to locate the connection and transmit the response. is that achievable?
Some thoughts:
At 10k+ users, with 20-30 second response latency, you likely hit file descriptor limits if using just 1 network interface. Consider a solution that uses multiple network interfaces.
Your description of your request/response can be handled entirely with standard Servlet 3.0, standard HTTP/1.1, Async request handling, and large timeouts.
If your clients are web browsers, and you don't start sending a response from the server until the 20-30 second window, you might hit browser idle timeouts.
Atmosphere and Cometd do the same things, supporting long duration connections, with connection technique fallbacks, and with logical channel APIs.
I believe the AKKA framework will handle this sort of need. I am looking at using it to handle scaling issues possibly with a RabbitMQ to help off load work to potentially other servers that may be added later to scale as needed.

Random "Connection reset" error when calling 2 or more RemoteObject function

I know this question is something difficult to resolve, but I have been walking thourgh sources, googling, etc... and haven't found anything clear bout the problem I'm going to expose.
I have an application that uses php as backend. I use amf as my transport protocol. The problem is that when I do some requests to the server backends through remote objects, randomly, I recive a connection reset on all/several requests. This does not happen when just one remote service request is made, or at least it didn't happen to me. Problem is more visible as more concurrent calls are execute at once.
Could anybody guess what is hapenning from this little info? At first I thougt it was an Apache problem that reset the connection because of a bunch of requests, but I have following requests and I do 3 or 4 concurrect requests, not more.
Thanks in advance for your time.

soap messages over a single HTTP(S) connection

Can anyone give me an answer for the following question:
I have a remote web service and a requirement about 100 TPS. (transaction per second ). As far as I know creation of the connection ( HTTP connection ) is quite expensive operation. So, I need to create just one HTTP connection with the web service and being able to send a lot of SOAP messages (envelopes) through that connection, so it be not one SOAP message and one HTTP connection, but many SOAP messages and one HTTP connection. Of course I need to create as much HTTP connections as I need, but each of them must serve to some SOAP messages.
May be there is some development pattern or other issue which I do not know.
I would very appreciate any kind of help!
SOAP does not have to be over HTTP. It just happens that it is nearly always implemented over HTTP.
If you really want to use SOAP you can use a socket, or message queue as well as HTTP. For an example see: http://msdn.microsoft.com/en-us/library/51f6ye7k.aspx
However, I think if you need 100 TPS, SOAP is probably not the right technology to use.

How do I create a chat server that is not driven by polling?

I have created a simple chat server that is driven by client polling. Clients send requests for data every few seconds, and get handed any new messages as well as information about whether their peer is still connected.
Since the client is running on a mobile platform (iPhone), I've been looking for ways of getting rid of the polling, which quickly drains the battery. I've read that it's possible to keep an http connection open indefinitely, but haven't understood how to utilize this technique in practice. I'm also wondering whether such connections are stable enough to use in a mobile setting.
The ideal scenario would be that the server only sends data to clients when an event that affects them has occurred (such as a peer posting a message or going off line).
Is it advisable to try to accomplish this over http, or would I have to write my own protocol over tcp? How hard would it be to customize xmpp to my need (my chat server has some specialized features that I would have to easily implement).
How about push technology? see http://en.wikipedia.org/wiki/Comet_(programming)
I think you're describing XMPP over BOSH.
http://xmpp.org/extensions/xep-0206.html
I've used this http-binding method between a chat server and javascript client on non-mobile devices. It worked well for me.
You might like to check out this project which uses a variety of techniques including Comet. Release details are here, here's a snippet from that page
It’s my distinct pleasure to be able
to announce the first public showing
of a project that I’ve been working on
in my spare time in the last month or
two, a new Web Based IRC chat
application.
This project brings together a lot of
new technologies which had to be
developed to make this a feasible,
scalable and efficient.
Some of the underlying tools build to
make this posible that i consider
’stable enough’ are already released,
such as the php Socket Daemon library
i wrote to be able to deal with
hundreds up to many thousands of
“Comet” http connections, and an equal
amount of IRC client connections.
I just found this article myself, which describes the following technique (which I referred to in the question):
... have the client make an HTTP request
and have the server hold the request
on the queue until there is a message
to push. if the TCP/IP connection is
lost or times-out, the client will
make a new HTTP request, and the delay
will only be the round trip time for a
request/response pair . . . this model
effectively requires two TCP/IP
connections for HTTP, client to
server, though none permanent and
hence mobile friendly
I think this is nearly impossible and dangerous. The internet works stateless and connectionless meaning that the connection between client and server is always handled as unreliable. And this is not for fun.
By trying to get a stateful connection you are introducing new issues. Especially from a 3g application. What if the connection breaks? You have no control over the server and cannot push.
I think it would even be easier to send sms/text messages and have an application that handles that.

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