I have a split view app that should show a menu button when the device is in portrait orientation and the Master view is hidden.
When the app launches in portrait mode, this function is executed:
- (void)splitViewController:(UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController:(UIPopoverController*)pc {
barButtonItem.title = #"Menu";
self.popoverController = pc;
self.rootPopoverButtonItem = barButtonItem;
// Get current detail view (splitVC-->detailNavVC-->currentVC).
UINavigationController *detailNav = [self.splitController.viewControllers objectAtIndex: 1];
UIViewController <SubstitutableDetailViewController> *detailViewController = [detailNav.viewControllers objectAtIndex: 0];
[detailViewController showRootPopoverButtonItem: rootPopoverButtonItem];
}
This function in turn launches the function in TitleViewController.m:
- (void)showRootPopoverButtonItem:(UIBarButtonItem *)barButtonItem {
// Add the popover button to the toolbar.
NSMutableArray *itemsArray = [toolbar.items mutableCopy];
[itemsArray insertObject: barButtonItem atIndex: 0];
[toolbar setItems:itemsArray animated:NO];
}
All of this code seems to run correctly, but no menu button is showing. Any ideas? Thanks.
I seemed to have solved the problem by adding the following line after setting the toolbar items:
[self.view reloadInputViews];
Related
In an iPad app I'm writing I have button in a static table cell that launches an image picker inside a popover.
I want the popover's arrow to point at the button that launched the popover. Right now, when I tap the button it doesn't. It throws the popover on screen (with the working image picker) but the arrow either points to the top of the screen or kind of anywhere else (can't figure out if it's random or not--see below).
The tableview that holds the static cell that contains the button has its scroll disabled but is located on a scroll view. Could that cause random arrow locations?
Here is my code:
// present image picker in a popover
_imagePicker = [[UIImagePickerController alloc] init];
_imagePicker.delegate = self;
_imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
_imagePicker.allowsEditing = NO;
_imagePicker.navigationBar.tintColor = [UIColor redColor];
_imagePicker.navigationBar.backgroundColor = [UIColor greenColor];
_popover = [[UIPopoverController alloc] initWithContentViewController:_imagePicker];
[_popover presentPopoverFromRect:self.theButton.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
Can someone please explain why the arrow isn't pointing at the button's frame and/or how to fix it?
Thanks.
The button is likely not a direct subview of self.view.
Try:
[_popover presentPopoverFromRect:self.theButton.frame inView:self.theButton.superview permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
I have a segue that works for iPhone code to present the contents of a tableViewController embedded in a Navigation controller.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
UINavigationController *nc = (UINavigationController *)segue.destinationViewController;
tvc = (MyTableViewController *)[nc.viewControllers lastObject];
tvc.managedObjectContext = managedObjectContext;
}
tvc is a storyboard item, UITableViewController subclass, embedded in a navigationController. I am trying to find the easiest way to use the same setup on iPad, but present the contents in a popover, with a navigation controller, as opposed to presenting full screen as it's doing now. Else do I need to create a new viewController without using this setup?
I created a custom UIStoryboardPopoverSegue, with the following perform code:
- (void)perform
{
UITableViewController *src = (UITableViewController *) self.sourceViewController;
MyController *dst = (MyController *) self.destinationViewController;
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:dst];
UITableViewCell *cell = [src.tableView cellForRowAtIndexPath:[src.tableView indexPathForSelectedRow]];
UIPopoverController *pop = [[UIPopoverController alloc] initWithContentViewController:navigationController];
dst.popoverController = pop;
CGSize size = CGSizeMake(475, src.view.frame.size.height);
pop.popoverContentSize = size;
[pop presentPopoverFromRect:cell.frame
inView:src.tableView
permittedArrowDirections:UIPopoverArrowDirectionUp | UIPopoverArrowDirectionDown
animated:YES];
}
The downside of this is that it requires a seque that is custom to destination view controller. The upside is an easy to implement and support, well functioning popover segue.
I am trying to create a camera overlay that can recognize swipe gestures to push to other views.
I am wondering if I can still use the UIImagePicker or if I have to use the AVCaptureSessionManager.
Also i would prefer to create the overlay view in the story board is there a way to do that?
can I select a view inside the storyboard controller be the camera overlay and simply present the UIImagePicker on view did load?
I've never used the Storyboard to create a camera overlay, but I have created a xib which works fine. You can create the overlay viewController in the normal (xib) way, complete with gesture recognizers, then you can handle them directly in that VC or use a delegate (most likely the VC which presented the camera).
Some code -
-(void)setupCamera
{
self.picker = [[UIImagePickerController alloc] init];
_picker.sourceType = UIImagePickerControllerSourceTypeCamera;
_picker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
self.overlay = [[OverlayViewController alloc] init];
_overlay.delegate = self;
_picker.cameraOverlayView = _overlay.view;
_picker.delegate = self;
[self presentViewController:self.picker animated:YES completion:nil];
}
The overlay -
-(id)init
{
self = [super initWithNibName:#"OverlayViewController" bundle:nil];
if (self)
{
// set up stuff
}
return self;
}
... & some code which handles the swipe -
-(IBAction)swipe:(UISwipeGestureRecognizer *)sender
{
// swipe stuff
[self.delegate doSwipeStuff]; // if you want the delegate to handle it
}
Hope this helps.
I am trying to implement a simple UISplitViewController where when in portrait mode the master view is hidden and appears with a button in a popover.
My AppDelegate is set up like this:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after app launch.
self.splitViewController =[[UISplitViewController alloc]init];
self.rootViewController=[[RootViewController alloc]init];
self.detailViewController=[[FirstDetailViewController alloc]init];
UINavigationController *rootNav=[[UINavigationController alloc]initWithRootViewController:rootViewController];
UINavigationController *detailNav=[[UINavigationController alloc]initWithRootViewController:detailViewController];
self.splitViewController.viewControllers=[NSArray arrayWithObjects:rootNav,detailNav,nil];
self.splitViewController.delegate=self.detailViewController;
splitViewController.presentsWithGesture = NO;
// Add the split view controller's view to the window and display.
[self.window setRootViewController:self.splitViewController];
[window makeKeyAndVisible];
return YES;
}
in FirstDetailViewController I set up a button like this:
UIImage *buttonImage = [UIImage imageNamed:#"button-menu.png"];
UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom];
[aButton setImage:buttonImage forState:UIControlStateNormal];
aButton.frame = CGRectMake(0.0, 0.0, buttonImage.size.width, buttonImage.size.height);
[aButton addTarget:self action:#selector(showNavigation) forControlEvents:UIControlEventTouchUpInside];
aBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:aButton];
self.appDelegate.rootPopoverButtonItem = aBarButtonItem;
showNavigation looks like this:
-(void)showNavigation{
NSLog(#"I am in show navigation and pc=%#",self.popoverController);
[self.popoverController presentPopoverFromRect:self.view.frame
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
}
When I initially load the app and press the button I get an NSLog of
I am in show navigation and pc=(null)
And the pop over dosen't show. Now when I rotate the device to landscape mode, and then back to portrait, the master view hides and shows as expected, and the button now works in portrait mode.
Here is the code that handles the rotation:
- (void)splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController: (UIPopoverController*)pc {
[[self navigationItem] setLeftBarButtonItem:aBarButtonItem];
[self setPopoverController:pc];
self.appDelegate.rootPopoverButtonItem = aBarButtonItem;
}
// Called when the view is shown again in the split view, invalidating the button and popover controller.
- (void)splitViewController: (UISplitViewController*)svc willShowViewController:(UIViewController *)aViewController invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem {
[[self navigationItem] setLeftBarButtonItem:nil];
[self setPopoverController:nil];
self.appDelegate.rootPopoverButtonItem = aBarButtonItem;
}
How do I get the popovercontroller to not be null before any rotation occurs?
Ok turns out I had an if in my willHideViewController which did not include the [self setPopoverController:pc]; line. duh!
I've spend hours on this and can't get it to work. Hope that someone can help me.
I have a UIPageViewController which works perfectly when I add it to my default view when the application starts. This is what I do:
//Step 1
//Instantiate the UIPageViewController.
self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl
navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil];
//Step 2:
//Assign the delegate and datasource as self.
self.pageViewController.delegate = self;
self.pageViewController.dataSource = self;
//Step 3:
//Set the initial view controllers.
ContentViewController *contentViewController = [[ContentViewController alloc] initWithNibName:#"ContentViewController" bundle:nil];
contentViewController.labelContents = [self.modelArray objectAtIndex:0];
NSArray *viewControllers = [NSArray arrayWithObject:contentViewController];
[self.pageViewController setViewControllers:viewControllers
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:nil];
[self addChildViewController:self.pageViewController];
[self.view addSubview: self.pageViewController.view];
Now I want to use a navigation controller in my initial view which then pushes the UIPageViewController on the stack, when the user clicks on a button. This works too, but when I'm in landscape mode the UIPageViewController shows only one page (which is horizontally streched) and not two, as it should be. I need to rotate the device to portrait and then back to landscape mode to force the UIPageViewController to show both pages.
I'm adding the UIPageViewController to the navigation controller with:
[self.navController pushViewController:self.pageViewController animated:NO];
When i debug my code I see that without the navigation controller the delegate methods of the UIPageViewController are called on startup. When I push the UIPageViewController on the navigation controller they're not called until I rotate the device.
Does anyone know how to solve this? Thanks in advance for any help/tips on this.
Figured this out with help from this thread.
The key is setting the spineLocation on the pageViewController when you create it through the options dictionary:
options = [NSDictionary dictionaryWithObject: [NSNumber numberWithInteger:UIPageViewControllerSpineLocationMid]
forKey: UIPageViewControllerOptionSpineLocationKey];
And this option should be put inside of a check to see what the current interface orientation is.
In the above mentioned thread, the interface orientation is checked by a ternary operator; I put it in an if-statement so that I can use the same opportunity to tack an extra UIViewController onto the viewControllers array.
If the interface orientation is portrait, 'options' will still be nil when the pageViewController is created, and so it'll go on to create it in portrait mode with only one viewController.
Here's my whole viewDidLoad code in BookViewController:
- (void)viewDidLoad
{
[super viewDidLoad];
_modelController = [[ModelController alloc] init];
DataViewController *startingViewController = [self.modelController viewControllerAtIndex:0
storyboard:self.storyboard];
NSMutableArray *viewControllers = [NSMutableArray arrayWithObjects:
startingViewController,
nil];
NSDictionary *options;
if (UIInterfaceOrientationIsLandscape(self.interfaceOrientation)) {
DataViewController *secondViewController = [self.modelController viewControllerAtIndex:1
storyboard:self.storyboard];
[viewControllers addObject:secondViewController];
options = [NSDictionary dictionaryWithObject: [NSNumber numberWithInteger:UIPageViewControllerSpineLocationMid]
forKey: UIPageViewControllerOptionSpineLocationKey];
}
self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl
navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal
options:options];
self.pageViewController.delegate = self;
[self.pageViewController setViewControllers:viewControllers
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:NULL];
self.pageViewController.dataSource = self.modelController;
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
// Set the page view controller's bounds
self.pageViewController.view.frame = self.view.bounds;
[self.pageViewController didMoveToParentViewController:self];
// Add the page view controller's gesture recognizers to the book view controller's view so that the gestures are started more easily.
self.view.gestureRecognizers = self.pageViewController.gestureRecognizers;
}