QML ListModel: are multiple ListModels allowed to live on screen? - qt

GridView {
id: gridv
model: ListModel {
id: modelone;
}
delegate: componentId
}
Rectangle {
id: whattheproblem
color: red
ListView {
id: listv
model: ListModel {
id: modeltwo;
}
delegate: anotherComponentId
}
}
I can do gridv.model.append(element), it adds elements to displayed GridView.
But, I can't do listv.model.append(element), it doesn't draw anything (the component code is valid, though), but at the same time, modeltwo.count shows that element is added to model. Rectangle was added to check the layout (it's managed by RowLayout currently), and it seems to be working; other layout things (think anchor, x/y/z) do not help.
QT 5.3, QtQuick 2..
From my point of view, I can only think now, that modelone associates all the ListModel logics to GridView it's created from, so ListModel can't work with ListView anymore. Sounds illogical, but already spent two hours on this.
is there a necessity to create custom Model's, when dealing with multiple views?

I think the problem is with the delegate, since i tried your example with some modifications and it worked.
Following is the code:
Item {
width: 200
height: 200
GridView {
id: gridv
width: 200
height: 100
model: ListModel {
id: modelone;
}
delegate: Text { text: name }
}
Rectangle {
id: whattheproblem
anchors.top: gridv.bottom
ListView {
id: listv
model: ListModel {
id: modeltwo;
}
delegate: Text { text: name }
}
}
Button {
anchors.left: parent.left
anchors.bottom: parent.bottom
text: "Add to Grid"
onClicked: gridv.model.append({name: "grid"})
}
Button {
anchors.right: parent.right
anchors.bottom: parent.bottom
text: "Add to List"
onClicked: listv.model.append({name: "list"})
}
}
I tried it with Qt 5.3.1

Related

Send a signal between two object instances in different QML files

I'm trying to send a signal from an object in one QML file to another object in a different QML file, but can't seem to find any good resources to use as a guide. Most of the examples I have come across show signals and slots being used to communicate between either two objects implemented in the same QML file (i.e. inside the same component), or in two different component files that come together inside a third QML file, which differs from my use case.
I need to send a string value from an object in a QML file (which represents a screen) to another object in a different QML file (representing yet another screen). The way the screens are linked currently is via StackView QML type in the main.qml file.
The closest I have seen the same problem described is here. The problem with the accepted answer in my case is the fact that the objects Rect1 and Rect2 are later defined in the same file. This means that they can be given an id and the signal and slot can be connected together, something I'm unable to do on my side.
Here's some code to demonstrate the problem.
main.qml:
ApplicationWindow {
id: app_container
width: 480
height: 600
visible: true
StackView {
id: screen_stack
anchors.fill: parent
initialItem: Screen1 {
}
}
}
Screen1:
Item {
id: screen_1
width: 480
height: 600
property var input
TextField {
id: user_input
width: parent.width
height: parent.height - 100
anchors.horizontalCenter: parent.horizontalCenter
placeholderText: qsTr("Enter your name")
onEditingFinsihed: {
input = user_input.text
}
}
Button {
width: parent.width
height: 100
anchors.top: user_input.bottom
anchors.horizontalCenter: parent.horizontalCenter
onClicked: {
console.log("Moving to Screen2")
screen_stack.push("qrc:/Screen2.qml")
}
}
}
Screen2:
Item {
id: screen_2
width: 480
height: 600
Rectangle {
anchors.fill: parent
color: "yellow"
Text {
id: txt_rect
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
text: qsTr("")
}
}
}
What I would like to be able to do is send the user input from TextField user_input in Screen1 to Text txt_rect in Screen2. How can I achieve this?
You can push properties:
screen_stack.push("qrc:/Screen2.qml", {"inputText": user_input.text})
Screen2:
Item {
id: screen_2
width: 480
height: 600
property var inputText
Rectangle {
anchors.fill: parent
color: "yellow"
Text {
id: txt_rect
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
text: screen_2.inputText
}
}
}

How to change the page to the next or previous item of a SwipeView by clicking on the right and left arrow respectively?

I have a SwipeView that loads its internal elements through a Repeater and a Loader.
I would like to swipe between the items forward and backward by just clicking the arrows on the right and left of the SwipeView.
How can I implement this behavior in QML?
SwipeView {
id: __swipeView
Layout.fillHeight: true
Layout.fillWidth: true
Repeater {
model: 3
Loader {
source: "qrc:/../SwipeDelegate.qml"
}
}
}
Within your delegate, you can access the SwipeView via the SwipeView attached property, and then increment or decrement the current index as necessary:
import QtQuick 2.6
import QtQuick.Controls 2.0
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
SwipeView {
anchors.fill: parent
Repeater {
model: 3
Item {
id: delegate
Button {
text: "<"
enabled: index > 0
onClicked: delegate.SwipeView.view.decrementCurrentIndex()
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
}
Label {
text: "Page " + (index + 1)
anchors.centerIn: parent
}
Button {
text: ">"
enabled: index < delegate.SwipeView.view.count - 1
onClicked: delegate.SwipeView.view.incrementCurrentIndex()
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
}
}
}
}
}
It's important to use the functions as opposed to setting currentIndex directly, for the reasons described here.

How to apply Qt Graphical Effect on Delegate of Repeater in QML

I want to apply the QtGraphicalEffect ColorOverlay to an Image in a Repeater delegate. The problem is that I have to set the id of the Image as the source of the ColorOverlay, but I don't know the id, because it is dynamically created by the Repeater.
import QtQuick 2.4
import QtGraphicalEffects 1.0
Item {
id:mainItem
width: 800
height: 400
property string vorneColor: "red"
ListModel {
id: safeRailModel
ListElement {name: "vorne"; imageSource:"images/saferail/ring_vorne.png";}
ListElement {name: "vorneLinks"; imageSource:"images/saferail/ring_vorne_links.png"; }
}
Component {
id: imageDelegate
Image {
source: imageSource
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
fillMode: Image.PreserveAspectFit
opacity: 1
visible: true
}
}
Repeater {
id: safeRailRepeater
model: safeRailModel
delegate: imageDelegate
}
Component {
id: effectsDelegate
Item{
id:effectsItem
ColorOverlay {
anchors.fill: safeRailRepeater.itemAt(index)// <-- This doesn't work
source: safeRailRepeater.itemAt(index)// <-- This doesn't work
color: vorneColor
}
}
}
Repeater {
id: safeRailEffectsRepeater
model: safeRailModel
delegate: effectsDelegate
}
}
How can I set source and anchors.fill properties?
I searched everywhere, but I've only found something along the lines of safeRailRepeater.itemAt(index) or safeRailRepeater.itemAt(index).item but neither the former nor the latter works.
Side note: the ColorOverlay doesn't need to be in a seperate delegate and Repeater.
It would be great if somebody has a solution for this problem or could point me in the right direction.
Thank you very much!
The problem is that the itemAt() function call returns null because the other Repeater hasn't loaded its items yet. Also, the function call won't ever be reevaluated, because none of its arguments ever change, so you'll always get null.
The design is a bit odd though; I'd suggest moving the ColorOverlay into the same delegate, as you mentioned that it doesn't have to be in a separate Repeater:
import QtQuick 2.0
import QtQuick.Window 2.0
import QtGraphicalEffects 1.0
Window {
id: mainItem
width: 800
height: 400
visible: true
property string vorneColor: "red"
ListModel {
id: safeRailModel
ListElement { name: "vorne"; vorneColor: "salmon"; }
ListElement { name: "vorneLinks"; vorneColor: "steelblue"; }
}
Component {
id: imageDelegateComponent
Rectangle {
id: delegate
color: "grey"
opacity: 1
visible: true
width: 64
height: 64
layer.enabled: true
layer.effect: ColorOverlay {
color: vorneColor
}
}
}
Row {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
Repeater {
id: safeRailRepeater
model: safeRailModel
delegate: imageDelegateComponent
}
}
}
Using the layer API of Item is a convenient way of specifying graphical effects.
I also changed the Image to a Rectangle, since we don't have access to those images, and put the Repeater within a row, so that you can see all of the delegates.

how to load a new screen in QML showing a new list based on previous user click input?

In my application i show a nested list, that shows groups and folders as its children. I have built the functions necesary to generate a new list in the backend in c++ based on which item is clicked by the user.
I allready have the necesary functionality to pass the list to qml through QProperty.
so my question is, how do i previous listviews and show new ones dynamically. Considering it should also be possible to click the button "back", which should load the previous page again showing the groups and the folders.
this is the code i have now, showing the groups and its children(folders)
import QtQuick 2.4
import QtQuick.Window 2.2
//import ListMode 1.0
Rectangle {
height: 250
width: 140
color: "pink"
//property var aNum: 0
Component {
id: folderDelegate
Item {
width: 140
height: col2.childrenRect.height
Column {
id: col2
anchors.left: parent.left
anchors.right: parent.right
Rectangle {
height: 20
width: parent.width
border.color: "black"
MouseArea {
anchors.fill: parent
onClicked: treemodel.getObject(model.ID + ":" + model.Name)
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
id: name1
text: model.Name
}
}
}
}
}
ListView {
id: outer
model: myModel
delegate: groupsDelegate
anchors.fill: parent
}
Component {
id: groupsDelegate
Item {
width: 140
height: col.childrenRect.height
Column {
id: col
anchors.left: parent.left
anchors.right: parent.right
Text {
anchors.horizontalCenter: parent.horizontalCenter
id: t1
font.bold: true
font.underline: true
font.pointSize: 9
text: model.Name
}
ListView {
id: folderlist
model: treemodel.lists[treemodel.modIndex]
delegate: folderDelegate
contentHeight: contentItem.childrenRect.height
height: childrenRect.height
anchors.left: parent.left
anchors.right: parent.right
clip: true
}
}
}
}
}
i have been reading documentations and searching forums, but the information is pretty overwhelming. So a pointer in the right direction would be appreciated.
the main model is setup for each item to have its own unique ID. So when an item is clicked, i run a function that grabs and stores the item based on the ID + name that was clicked
MouseArea {
anchors.fill: parent
onClicked :{
treemodel.getObject(model.ID + ":" + model.Name)
stackView.push(Qt.resolvedUrl("content/ButtonPage.qml"))
}
}
next, based on the item that was clicked i have functions that fill different QList items which are loaded into the ButtonPage.qml.
the function in c++ that is invoked is:
Q_INVOKABLE void getObject(QString index) {
clickedItemID = index;
getClickedItem();
getFilesByFolder();
}
now, i am not sure if this is a good solution. But for me it works. Maybe it will work for someone else too.

QObject::findChild() returns None without obvious reason

I'm new to Qt Quck and Qt5/PyQt, and now I've faced a strange problem. I'm trying to find an object with objectName "test" in the below QML definition like this:
self.rootObject().findChild(QObject, "test")
But the call returns None. However, if I move the objectName: "test" property to the parent Tab element, then it's found successfully. It's only not found whem inside the child Item. Similarly, addChannel, modifyChannel and removeChannel objects are also not found by findChild().
import QtQuick 2.0
import QtQuick.Layouts 1.1
import QtQuick.Controls 1.1
import "TouchStyles"
Item {
ListModel { }
TouchButtonFlatStyle { id: touchButtonFlat }
TouchTabViewStyle { id: touchTabView }
Rectangle {
width: 480
height: 230
TabView {
currentIndex: 0
tabPosition: 1
anchors.fill: parent
style: touchTabView
Tab {
title: "Play"
Item {
anchors.fill: parent
PianoKeyboard { anchors.centerIn: parent }
}
}
Tab {
title: "Channels"
Item {
objectName: "test"
ListView {
anchors.fill: parent
model: listModel
delegate: Channel {}
}
BorderImage {
border.bottom: 8
anchors.bottom: parent.bottom
source: "images/toolbar.png"
width: parent.width
height: 50
RowLayout {
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
Button { text: "Add"; objectName: "addChannel" }
Button { text: "Modify"; objectName: "modifyChannel" }
Button { text: "Remove"; objectName: "removeChannel" }
}
}
}
}
}
}
}
What am I doing wrong? The Qt documentation says that the search is performed recursively. Why doesn't it traverse the entire object tree?
The problem is related to the fact that tabs are "instantiated" only on demand. The first tab is always instantiated, so if you put the objectName there it will be found.
It will be found in the second tab only if you instantiate the second tab (select it). Similarly, using findChild on the TabView probably instantiates each tab (since it looking for them), so after that a findChild works even if second tab was not selected.
Conclusion: instantiate all tabs first (doing a findChild on the TabView is one way but may be a hack), then do the findChild for the item.

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