Routing traffic with TUN/TAP interface - networking

I am new to network programming and try to understand managing traffic via TUN/TAP interface.
Since I have almost nonexistent system programming skills, and feel confident on Java; I use OpenVPN tun/tap driver and ready made Java binding for it. It works on TAP mode.
As an example application I am trying to imitiate no encryption, no authentication client server VPN application.
I can catch Ethernet Frame packets, but for the routing part, I failed miserably. (I can modify route/arp tables.)
Do anybody know how OpenVPN send packets from client to server, and from server to target. Opening sockets from Java looks like an alternative; but I was hoping that modifying packets(change IPs and/or MAC addresses) and writing back to the virtual tap interface would be enough. Is it so?
Can I inject packets to send other locations, or by default received packet moves towards application layer?
-- Edit:
Scneario
Client Tap0 _____ Server Tap0 ______ Target
Eth0 Eth0
Target: Ping from client, move through tap interfaces, target see only server ip (anonymization)
What I achived so far.
Catch traffic at client tap0 interface.
I coulnt forward traffic at server Tap so to fasten things I used Java socket programming between client-server.
Now I read packets from socket at server, and try to OpenVPN Tap driver's write method to move forward but I am not sure where do I fail. I see packets with tcpdump at server tap0, but they do not pass to server eth0.
My most important question is if I modify packet(ip, mac address) and call write method, is it possible that packet moves forward. (Or does it move to application layer whatever you change??)
Any help would be appreciated.

1. Routing is a Layer 3 (IP) problem and handled by the OS. As for the Ethernet frames on Layer 2, you have multiple options. In any case, you'll have to parse the incoming packets' headers and extract the MAC address, and decide based on the MAC where to pass the packet: To a specific client, all clients (broadcasts) or the local tap interface.
Option 1: On each client, use a tun device, and let the server use a tap device. Assign pseudo MAC addresses to each client, respond accordingly to ARP requests from the server's OS and let the OS on the server take care of the rest. Applicationwise, you'll only have to forward all incoming packets to the tap device and all outgoing packets to the client to which you assigned this MAC.
Option 2: Let the clients choose their own MAC address and forward ARP-requests through the network. The server application has to decide for incoming packets from a client whether to forward the packet to a client, or send it to the local tap device if the address matches the local device's MAC.
In both cases, clients pass all packets from their local tun/tap device to the server and vice versa.
2. You can do almost anything. A packet is only "received" when you decide to write it to the tap device, and you can of course temper with any packets, or inject new ones, ...
As a final comment, I've found that toying with tun devices is conceptually simpler, because they work on Layer 3. You'll have to open a tun device on the server for each client, but within your application you'll have to do nothing but to forward anything coming from the device to the single client, and vice versa.

Related

How to use DPDK in a UDP communication between remote servers?

I played a bit with the official dpdk by setting up the environment and running some example applications. Then I found out about the UDPDK which combined the DPDK with the UDP stack.
I already have set up the environment for UDPDK as per documentation and then ran the sample app 'pktgen' (both in the local VM and on the public server). Now as far as I understand, this project's aim was to send pure UDP packets between connected devices.
I tried to send UDP packets from VM1(using DPRK) to VM2(normal) and tried to receive packets through a normal UDP receiver (java app) and succeeded, Also was able to send from one server(using DPDK) to another server (normal & both servers are connected to same switch as I could arping between them)
Edit :
My next target / main goal is to send/receive UDP packets from/to 1 public server (using DPDK) to another public server (normal & they are not connected, and no control over switch). Then I came to know about Open vSwitch and been told that this can be the way though I saw DPDK-OVS being used between VM's mainly. Is it really possible to send/receive UDP packets from/to remote public server using DPDK-OVS and if so then how?
Thanks in advance for any help.
For the question can one send UDP packets between 2 servers which are remotely connected (not connected directly or through the switch); the answer is yes, one can do the same without any external or 3rd party switching applciation
Reason:
packets traverse through the local network using Ethernet and VLAN
packets traverse through the remote network using MPLS, IP address or tunnel protocols.
So as long a valid packet with ethernet, vlan, IP, UDP is constructed sending it locally or remotely is possible.
How to do it:
Ensure the port used supports VF
create a VF instance and bind to DPDK
use DPDK API such as pktmbuf_alloc, mtod, eth, IP, udp to create the desired packet.
send a packet on VF interface using tx_buffer or tx_burst.
As long as the right MAC address, VLAN and|or MPLS is right external routing is taken care.
If packets are travelled through the tunnelling via NAT, ip-in-ip or GRE|Geneve, then we have 2 options
Prepare the NAT, tunnelling in DPDK and send over a physical interface
send the custom packet from the DPDK application using TAP PMD into the kernel, using network IP route tables the packets will be forwarded with appropriate tunnelling.
The above second approach takes care of neighbour discovery and tunnelling overhead.
hence the use of DPDK-OVS or OVS or any virtual switch does not solve the underlying issue.
DPDK-OVS provides DPDK vhostuser/vhostuserclient type port as virtual (virtio) device to VM. to VM, the virtio device in VM is just like any other normal network device, the UDP applications runs on VM does not care what underlying network devices the VM runs, UDP receives/sends packet through Linux network stack. you could run another userspace stack on VM and UDP applications runs on top of the userspace stack to bypass VM Linux stack.

Listen to UDP messages which are not sent as a broadcast

Consider the following:
I have a device which sends UDP messages to another device, both on the same switch. The UDP messages are not sent as a broadcast. Now I want to listen to these UDP messages with a third device, also connected to the same switch.
Now I've to choose the right switch and I'm not sure if I missed something:
Is it correct that the UDP messages anyway are sent troughout all ports of the switch since a Layer2 switch doesn't know anything about addresses. Or in other words: Can I use any Layer2 switch, managed or unmanaged, as long as all devices are in the same subnet?
Thanks for your help!
Simon
I think you're misunderstanding how works layer 2 in the TCP/IP model.
If a UDP datagram is sent to a specific machine on the network, it's layer 2 address should be the destination's MAC address and the switch will send it only to this machine as long as he's got the mac address in his CAM table (MAC address <-> physical port association) which should be the case as long as the machine is active on the network.
If you want to intercept packets between two machines, you can either mirror the physical port on the switch to copy informations received by this port, or make a ARP cache poison attack on the local network which will allow you to receive all traffic from one machine to another, also known as MITM attack (man in the middle) which is quite easy to produce on a linux machine.

What happens when my browser does a search? (ARP,DNS,TCP specifics)

I'm trying to learn the basics of ARP/TCP/HTTP (in sort of a scatter-shot way).
As an example, what happens when I go to google.com and do a search?
My understanding so far:
For my machine to communicate with others (the gateway in this case),
it may need to do an ARP Broadcast (if it doesn't already have the
MAC address in the ARP cache)
It then needs to resolve google.com's IP address. It does this by
contacting the DNS server. (I'm not completely sure how it knows
where the DNS server is? Or is it the gateway that knows?)
This involves communication through the TCP protocol since HTTP is
built on it (TCP handshake: SYN, SYN/ACK, ACK, then requests for
content, then RST, RST/ACK, ACK)
To actually load a webpage, the browser gets the index.html, parses
it, then sends more requests based on what it needs? (images,etc)
And finally, to do the actual google search, I don't understand how
the browser knows to communicate "I typed something in the search box
and hit Enter".
Does this seem about right? / Did I get anything wrong or leave out anything crucial?
Firstly try to understand that your home router is two devices: a switch and a router.
Focus on these facts:
The switch connects all the devices in your LAN together(including the router).
The router merely connects your switch(LAN) with the ISP(WAN).
Your LAN is essentially an Ethernet network which works with MAC addresses.
For my machine to communicate with others (the gateway in this case),
it may need to do an ARP Broadcast (if it doesn't already have the MAC
address in the ARP cache)
Correct.
When you want to send a file from your dekstop to your laptop, you do not want to go through the router. You want to go through the switch, as that is faster(lower layer). However you only know the IP of the laptop in your network. For that reason you need to get its MAC address. That's where ARP kicks in.
In this case you would broadcast the ARP request in the LAN until someone responds to you. This could be the router or any other device connected to the switch.
It then needs to resolve google.com's IP address. It does this by
contacting the DNS server. (I'm not completely sure how it knows where
the DNS server is? Or is it the gateway that knows?)
If you use DHCP, then that has already provided you with the IP of the DNS server. If not, then it means that you manually provided the IP of the DNS. So the IP of the DNS server is stored locally on your computer.
Making a DNS request is just about putting its IP in the packet with the request and forwarding the packet to the network.
Sidenote: DHCP also provides the IP address of the router.
This involves communication through the TCP protocol since HTTP is
built on it (TCP handshake: SYN, SYN/ACK, ACK, then requests for
content, then RST, RST/ACK, ACK)
Yes. To clarify things: When your computer sends the request
FRAME[IP[TCP[GET www.google.com]]]
The frame is being sent to your LAN's switch which forwards it to the MAC of the router. Your router will open the frame to check the destination IP and route it accordingly(in this case to the WAN). Finally when the frame arrives at the server, the server will open the TCP segment and read the payload, which is the HTTP message. The ACK/SYN etc. messages are being processed just by your computer and the server and not any router or switch.
To actually load a webpage, the browser gets the index.html, parses
it, then sends more requests based on what it needs? (images,etc)
Yes. An HTML file is essentially a tree structure which can have embedded resources like images, javafiles, CSS etc. For each such resource a new request has to be sent.
Once your browser gets all these recourses, it will render the webpage.
And finally, to do the actual google search, I don't understand how
the browser knows to communicate "I typed something in the search box
and hit Enter".
When you type a single character, it is being sent to the server. The server then responds with its suggestions. Easy as that.
References(good reads):
http://www.tcpipguide.com/free/t_TheNeedForAddressResolution.htm
http://www.howtogeek.com/99001/htg-explains-routers-and-switches/
http://www.eventhelix.com/realtimemantra/networking/ip_routing.htm#.UsrYAvim3yO
http://en.wikipedia.org/wiki/Dynamic_Host_Configuration_Protocol

UDP cannot connect to anything other than 127.0.0.1

Im not too sure why this wont work. My application works fine if the client and server are ran on the same PC hence the 127.0.0.1 but it wont connect to my other laptop using IP 82.41.108.125 which is the IP of that device.
Any reason why this is happening?
Your firewall could quite possibly be blocking the port assuming all of your coding is working fine - try opening up the port number you're running the application on (in the client/server comptuers' firewall options).
Some additional information that should shed some light on things
Networked devices use ARP (Address Resolution Protocol) and RARP (Reverse Address Resolution Protocol) to map IPs to link layer (MAC) addresses and back. Your network interface card (the thing that plugs into your ethernet cable) will have a unique MAC address on both computers. Each PC has an IP configured for it which is used by higher level protocols (those in the Network Layer).
Computer A will know computer B's IP address (and it will be different from computer A's) if your program works correctly. When computer A goes to send to comptuer B, assuming they're directly connected and not going through a router or something in between, computer A's link layer will need to translate that IP for comptuer B into a MAC address it can use. It does this by sending out a broadcast to all network PCs on the same sub network asking "Hey, is this your IP!?" essentially. The one that has an IP matching the broadcasted one yes, "Yes, it's mine - and here's my MAC address so you can talk directly to me."
So, if two computers have the same IP this all goes to hell :) don't do it - give them unique IPs and make sure that comptuer A transmits to the same UDP port and IP that computer B is listening on as well. communications work in {IP, Port} pairs - its like a telephone number and area code.
Also...
As said by EJP - UDP is a connectionless protocol - computer A just sends to computer B and hopes that computer B is listening correctly. If computer B wasn't listening or was but wasn't in the right state to process the data, the data will simply be dropped and lost. Computer A will not know that this happened. If you want reliable communications where it will keep trying and you will have assurance that compuer B received computer A's data then use TCP instead - it does a 3 way handshake to establish a connection and uses acknowledgements to ensure data is retransmitted when it doesn't reach the other end.
It could be that you're listening on localhost (127.0.0.1) and don't accept other traffic. Use a wildcard address.
Check on the server with netstat -npu.
If that's not the case then it's probably firewall issue, verify with tcpdump or wireshark.
Check firewall on your laptop... Most of the time that acts as spoilsport.

Windows 7 does not accept broadcasts from ip address 0.0.0.1

we have little network devices which are shipped with IP address 0.0.0.1 to ensure that they never collide with any other device in their new environment (thus none of the 10.x.x.x, 172.16.x.x or 192.168.x.x ranges) until configuration. DHCP is no solution since there might be no DHCP server in the field.
The devices would listen to UDP broadcasts and answer with broadcasts until they are given their new IP address this way.
This worked fine with Windows XP - but sucks with Windows 7: the config program does not receive the answer packets from the devices which still have 0.0.0.1. Wireshark sees the packets, then they are dumped by the system.
Question: Is there any reason (RFC?) that actually prohibits using this address in a local environment? Or is it just MS that was overcautious? Where can I read why they treat this address "invalid"? Which ranges are really "invalid" now, too?
Any idea of a workaround on the PC side (Win 7)?
I know that it is not recommended to use 0.xxx addresses for work places, but for this very reason - having a not-used address - it works perfectly.
Edit: there is a device out there called "Netburner" which might have faced the similar issue, according to their forum. See: http://forum.embeddedethernet.com/viewtopic.php?f=5&t=612&p=2198 Does - by coincidence - anybody know some background information?
It sounds as if your configuration application is listening for broadcast packets on all network interfaces and expecting to receive packets from foreign subnets.
That should not work - the OS should only pass-on broadcast packets from the subnets each network interface is on, not from all subnets on the same physical (e.g. Ethernet) segment. I am reasonably certain that doing otherwise is broken behaviour WRT the IP protocol.
The are two ways to deal with this:
Make sure that your network interface has an IP address in the target subnet. You can have more than one IP addresses for each network card, so that should not interfere with normal network operations.
Configure or modify you application to use raw sockets, like Wireshark. Keep in mind, however, that this overrides all normal checks and balances and should be avoided, since it can cause behaviour that is almost impossible to diagnose - which is why it is frowned upon by meny network administrators.
Can you you add new routing table entries to Windows machines easily? Windows has to know which interface to use when routing a broadcast packet to the 0.0.0.x network.
The Unix machines I'm familiar with have a routing table that maps network/netmask entries to either gateways or interfaces (if the network is a local network). The local network (192.168.0.0/16 for my home network) gets sent to interface eth0. Everything else 0.0.0.0/0 gets sent to a specific gateway machine 192.168.0.1.
If my machine sent a UDP broadcast message to network 0.0.0.0/24 (in other words, UDP broadcast sent to 0.0.0.255, then my machine would forward the packet to the gateway machine (which it can look up via arp). The switches in the middle wouldn't propagate the packet to other network devices, because the MAC address is set.
If my machine had another routing entry for 0.0.0.0/24 to the local interface, then my machine would send the packet on the wire using an ethernet broadcast group, and the switches would forward the packet to all connections. (Yay! Just like hubs in the 90s! :)
So I figure you need to add a routing entry for 0.0.0.0/24 to your client machines, so that they can properly address the broadcast packet.

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