Scenebuilder - Where do I find it? [duplicate] - javafx

This question already has answers here:
Where exactly can I download the latest version of Scene Builder for Java? [closed]
(5 answers)
Closed 5 years ago.
I've recently started to delve into JavaFX and what it can offer me, however a fairly critical part of the technology seems to be scenebuilder, which I can't seem to find. It used to be listed on the Oracle website, but it seems that SceneBuilder is now included in JDK8. However, I cannot seem to find it!
I'm on Mac, have I misunderstood something? Or am I simply being an idiot?

SceneBuilder is not included with JDK version 8.0.0 or 8.0.5. From the JDK download page, scroll down to "Additional Resources" and you will find the link to download it there.

SceneBuilder is now available by Gluon:
http://gluonhq.com/products/scene-builder/
Oracle still looks as if it where offering it but if you read the fine print
their support is somewhat "limited":
http://www.oracle.com/technetwork/java/javase/downloads/sb2download-2177776.html

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Kibana Dashboard bug in ElastiFlow

Good afternoon, I ran into a problem, for some reason, after using ElastiFlow 4.0.1 on Dash Board for a while, the circles began to distort, unfortunately ElastiFlow switched to the commercial version and closed the branch on GitHub, now there is no way tenter image description hereo set requests about open source ElastiFlow 4.0.1
The project has been working for about a month and now bugs with visualization in Kibana have started. Perhaps someone has come across such a bug or have thoughts about it, thanks!

How can I build Qt6 for buildroot?

How can I build a Qt6 application for Buildroot ? I tried a lot to build Qt6 for Buildroot but I was unable to built it.
Qt6 support was not added to Buildroot yet. However, an RFC series was posted some time ago. Feel free to try it out, comment on it, or improve it and re-post.

Qt 5.0.1 project crashes [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Closed 8 years ago.
This question appears to be off-topic because it lacks sufficient information to diagnose the problem. Describe your problem in more detail or include a minimal example in the question itself.
Questions concerning problems with code you've written must describe the specific problem — and include valid code to reproduce it — in the question itself. See SSCCE.org for guidance.
Improve this question
I've got a project using Qt 5.0.2, and my OS is Windows 7 32 bit.
I am working on big project from months and I didn't had any problems with it to now.One of my dialogs, is Print Preview Dialog and the other dialog contains SSN calculation algorithms with line edit. When I put the project on Debug Mode, my Print Preview Dialog works great, I can print everything that I want, but when I start typing something in the SSN line edit, the program total crashes. And reverse, when I put Release Mode, SSN works fine, but when I do click on the "Print" button in the Print Preview Dialog, my program crashes again. Today, I tried to put in some other objects like (buttons, line edits, etc), but the program does not recognize them.For example when I write ui-> ... and I don't get the new objects.
I think that I need to download and install the newest version of Qt (5.1.1), but I don't know, could I change my Project version easy. I am afraid, that nothing will work after this new version install. Please tell me what to do. Should I install the newest version, cause I can't continue my Project.
Qt != Qt Creator. The creator is just the IDE. Qt is the framework you're using. Please don't confuse everyone by using the two terms interchangeably.
It's trivial to build your project for multiple Qt versions, even for Qt 4 and Qt 5. Qt Creator supports an arbitrary number of Qt installations. You can select what you're building for in the Projects pane of Creator. You can then build for whichever kit. Before you do that,
set up the newly downloaded version of Qt in Creator
set up a kit using that Qt version; The kit is a combination of Qt version, compiler, target environment (Desktop in your case), etc.
Most likely you have memory bugs in your program. The usual suspect is double destruction of objects caused by giving an automatic (on-the-stack) QObject/QWidget a parent. You can use Valgrind on Linux to find such issues.
To be sure of what's going on, delete the build directory and rebuild your project.
Qt Creator version is mostly irrelevant in this discussion. Qt 5.1.1 binaries coincidentally come with Qt Creator 2.8.1, that's just for your convenience. It doesn't mean you can only use creator 2.8.1 with Qt 5.1.1. I'm using it with both Qt 4.8 and Qt 5.1.

How to compile for Windows if I am under Linux? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Cross compile in Linux or Windows?
Does this involve the mkspecs?
This may help This is cross-compiling and if I were you I'd simply recompile in Windows to keep things simple.
General advice: keep your source code and build chain as platform-independent as possible. CMake will help you stay honest here.
When on Linux, CMake will generate a Makefile environment.
If you take the exact same source tree into Windows, CMake will generate a Visual Studio project.
You can, but it's not really recommended for the good reasons above. #spraff has actually answered the question with his link, so you need to read up on that, but no it's not really about the mkspecs, it's about having an actual compiler on your machine that creates Windows executable binaries. The mkspecs are there to tell Qt what compiler to use and how to use it, they don't do the actual compilation process.
There is mingw-cross-env.

Recent Step-by-Step for ActionScript / Flex / AIR with TextMate?

i apologize if this post is redundant.
i'm searching unsuccessfully for recent, step-by-step instructions on how to set up ActionScript 3, Flex 4.5 and AIR 2.6 with TextMate on Mac OS X.
i've found several posts concerning required bundles, but most of the threads are a few years old in addition to having convoluted, sparse instructions for setting up.
it seems that auto-complete and .swc files are supported, which is great. in addition to instructions i'm also very interested in learning about what isn't supported and other common pitfalls.
i've been familiarizing myself with TextMate's UI and it's amazing. i would much rather use it than Flash Builder / Eclipse, or even Flash Professional.
one last question - i understand that it's possible to set up our own keyboard shortcuts to compile with MXMLC and write the .swf to disk. is it possible to have the .swf auto open in Flash Player Debugger after it is compiled. essentially, i'd like to continue using Command+Enter shortcut for testing movies in Flash Professional to build and launch since i would certain have a difficult time adjusting to new muscle memory.
thanks.
Grab the Flex 4 SDK, its documentation and the Flex 3 documentation.
Grab the latest actionscript3.tmbundle and install it.
Hit help and read the help, it explains where to put what and how to configure your environment.
For some reason I can't make it work with the Flex 4 documentation but the Flex 3 one works. YMMV.
Even after all of this, TextMate — with all its sexyness — will still be very inferior to Flash Develop: the autocomplete part is very "alpha" and is not "auto" at all, for example.
For the debugging part, I just open the .html with Safari and read the debugging information written to ~/Library/Preferences/Macromedia/Flash\ Player/Logs/flashlog.txt either in the Terminal or in Console.app.
Good luck and feel free to ask for any clarifications.

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