How do I combine these two animations (translate & buttonFade) so that they both affect the same image ? Both animations work seperatley but not together. Is there a way to combine the two? (I have omitted the -moz- , -o- etc purposefully to make it easier to read, I have tried adding these and it makes no difference)
translate {
-webkit-animation: moveLeft 1s forwards;
}
#-webkit-keyframes moveLeft {
0% {-webkit-transform: translateX(0px)}
100% {-webkit-transform: translateX(100px)}
}
.intro-button{
position:absolute;
top: 350px;
left: 625px;
opacity: 0;
-webkit-animation: buttonFade 3s 1 forwards;
-webkit-animation-delay: 2s;
}
#-webkit-keyframes buttonFade {
0% {opacity: 0;}
80% {opacity: 0;}
100% {opacity: 1;}
}
Any help would be much appreciated!
You can list multiple animations by separating them with a comma, as such you can simply call moveLeft from your CSS for .intro-button and remove your CSS for translate (which by the way is not a valid selector).
You'll also want to add a other value for the animation delay, which should be first animation delay + first animation duration (4s)
Demo Fiddle
Change your CSS thusly:
#-webkit-keyframes moveLeft {
0% {
-webkit-transform: translateX(0px)
}
100% {
-webkit-transform: translateX(100px)
}
}
.intro-button {
position:absolute;
top: 350px;
left: 625px;
opacity: 0;
-webkit-animation: buttonFade 3s 1 forwards, moveLeft 1s forwards;
-webkit-animation-delay: 2s, 4s;
}
#-webkit-keyframes buttonFade {
0% {
opacity: 0;
}
80% {
opacity: 0;
}
100% {
opacity: 1;
}
}
You can actually concatenate the animation property further:
-webkit-animation: buttonFade 3s 2s 1 forwards, moveLeft 1s 4s forwards;
Removing the need to set animation duration separately The shorthand foranimation is:
animation: animation-name animation-duration animation-timing-function animation-delay animation-iteration-count animation-direction animation-fill-mode;
Related
I've been stuck on this problem for 3 days and have scoured the Internet for a solution, but haven't been able to find one that works yet.
I have an animation of a cartoon rocket flying across a screen. The rocket has 4 chained keyframe animations applied to it:
1.) "launch" moves the rocket from off the left side of the screen, across to the right
2.) "rightself" rotates the rocket so it's pointing up
3.) "descend" moves the rocket down towards a planet
4.) "shrink" makes the rocket smaller as it approaches the planet's surface
I can't add a video here, but here are links to how it should and shouldn't look:
How it should look:
https://twitter.com/planet_katie/status/1415739110505996291
How it's glitching on all iOS browsers and desktop Safari:
https://twitter.com/planet_katie/status/1418312787906998275
Game Link, if you want to try yourself: http://www.codeeverydamnday.com/projects/rocketblaster/index.html
The rocket animation runs smoothly on desktop Chrome and Firefox, but glitches in Safari. It also runs smoothly on Android phones, but again glitches on every browser I've tried on an iPhone. The iPhone emulator in Chrome's dev tools shows it running smoothly as well, so I'm not sure why it's not translating to the iPhone itself.
Things I have tried:
Changing my svg images to png's, as I read that sometimes svg's behave unexpectedly
Added all of the proper -webkit- prefixes
Condensing the 4 animations into 1
Using the longhand format when adding my CSS animation on my element (animation-name, animation-duration, animation-iteration-count, etc) instead of the shorthand format
Including both the 0% and 100% keyframes for each animation
Adding a 0.01 second delay to the first animation (read somewhere that this helped someone else)
So far, no luck. Anyone able to take a look at my code and see if I'm missing anything? Note: I have removed the -moz-, -ms- and -o- prefixes for brevity, but they are in my code as well.
#rocketfire {
background-color: red;
position: absolute;
top: 100px;
left: -320px;
height: 200px;
-webkit-animation: launch 4s ease-in-out 0.01s 1 forwards,
rightself 2s ease-in-out 3.5s 1 forwards,
shrink 3.5s ease-in-out 4s 1 forwards, descend 4s ease-in-out 5s 1 forwards;
animation: launch 4s ease-in-out 1 forwards,
rightself 2s ease-in-out 3.5s 1 forwards,
shrink 3.5s ease-in-out 4s 1 forwards, descend 4s ease-in-out 5s 1 forwards;
}
#-webkit-keyframes launch {
0% {
-webkit-transform: translateX(-0px);
}
100% {
-webkit-transform: translateX(1050px);
}
}
#keyframes launch {
0% {
transform: translateX(-320px);
}
100% {
transform: translateX(1050px);
}
}
#-webkit-keyframes rightself {
0% {
-webkit-transform: translateX(1050px) rotate(0deg);
}
100% {
-webkit-transform: translateX(1050px) rotate(-82deg);
}
}
#keyframes rightself {
100% {
transform: translateX(1050px) rotate(-82deg);
}
}
#-webkit-keyframes descend {
0% {
-webkit-top: 0px;
}
100% {
-webkit-top: 270px;
}
}
#keyframes descend {
100% {
top: 270px;
}
}
#-webkit-keyframes shrink {
0% {
-webkit-transform: translateX(1050px) rotate(-82deg) scale(1);
}
100% {
-webkit-transform: translateX(1050px) rotate(-82deg) scale(0.5);
}
}
#keyframes shrink {
100% {
transform: translateX(1050px) rotate(-82deg) scale(0.5);
}
}
<img id="rocketfire" src="images/rocketfireright.png" />
I think you shouldn’t need the -webkit versions of the animations, so removing those will make the CSS easier to debug. I found a couple of inconsistencies and missing values. Cleaned up, the CSS looks like the following:
#rocketfire {
background-color: red;
position: absolute;
top: 100px;
left: -320px;
height: 200px;
animation: launch 4s ease-in-out 1 forwards,
rightself 2s ease-in-out 3.5s 1 forwards,
shrink 3.5s ease-in-out 4s 1 forwards,
descend 4s ease-in-out 5s 1 forwards;
}
#keyframes launch {
0% {
transform: translateX(-320px);
}
100% {
transform: translateX(1050px);
}
}
#keyframes rightself {
0% {
transform: translateX(1050px) rotate(0deg);
}
100% {
transform: translateX(1050px) rotate(-82deg);
}
}
#keyframes descend {
0% {
top: 0px;
}
100% {
top: 270px;
}
}
#keyframes shrink {
0% {
transform: translateX(1050px) rotate(-82deg) scale(1);
}
100% {
transform: translateX(1050px) rotate(-82deg) scale(0.5);
}
}
Try that and see if it fixes it!
What ultimately worked for me was combining the four animations into one, like this:
#keyframes launch {
30% {transform: translateX(1050px) rotate(0);}
50% {transform: translateX(1050px) scale(1) rotate(-82deg); top: 100px;}
80% {transform: translateX(1050px) scale(0.5) rotate(-82deg);}
100% {transform: translateX(1050px) scale(0.5) rotate(-82deg); top: 270px;}
}
Seems like Safari had a problem trying to run multiple keyframes animations at once.
I want to flip an image instantly every 1000ms. I'm trying but the animation does what it's supposed to do (gradually flip the picture). If i can flip instantly the picture it will give the idea of a walking duck. I know I can use setInterval() but I'd rather do this in CSS only.
.duck {
position: absolute;
animation: flip-me;
animation-duration: 1000ms;
animation-direction: alternate;
animation-iteration-count: infinite;
}
#keyframes flip-me {
0% { transform: scaleX(1) }
100% { transform: scaleX(-1) }
}
You can consider steps()
img {
animation: flip-me 2s steps(1) infinite;
}
#keyframes flip-me {
50% { /*Pay attention: it's 50% not 100% !!*/
transform: scaleX(-1)
}
}
/*no need 0% or 100% state as they be set by default to scaleX(1)*/
<img src="https://picsum.photos/200/200?image=1069">
Is it possible to "restart" a keyframe animation after it's stops with the same animation delay time again?
#keyframes scale {
50% { transform: scale(1.2); }
100% { transform: scale(1); }
}
.animated-btn {
animation: scale ease-in 1;
animation-fill-mode:forwards;
animation-duration: .6s;
animation-delay: 11.8s;
}
<a href="" class="btn btn__arrow animated-btn">
Aniamted Button
</a>
Unfortunately it's not possible to set a delay before each animation, but you can set a delay inside the animation. Just let the animation do nothing for a while until you reach a certain percentage.
Here's the updated code.
#keyFrames scale {
90% {
transform: scale(1)
}
95% {
transform: scale(1.3)
}
100% {
transform: scale(1);
}
}
.animated-btn {
display: inline-block;
animation: scale ease-in 1;
animation-fill-mode: forwards;
animation-duration: 12.4s;
animation-delay: 0s;
animation-iteration-count: infinite;
/* Or the shorthand:
animation: scale 1.4s 0s infinite ease-in forwards;
*/
}
Yes you just need to use the animation-iteration-count property.
You can set its value to infinite.
I am using WOW.js and animate.css, right now I am running my CSS to Infinite. I would like know how can I make my class run for 3 seconds stop and start again to infinite?
My html:
<img src="images/fork.png" class="fork wow rubberBand" >
My CSS class:
.fork {
position: absolute;
top: 38%;
left: 81%;
max-width: 110px;
-webkit-animation-iteration-count: infinite ;
-webkit-animation-delay: 5s;
}
The solution can be in JS or CSS3.
With pure CSS3 animations, one way to add a delay between every single iteration of the animation would be to modify the keyframes setting such that they produce the required delay.
In the below snippet, the following is what is being done:
The whole duration of the animation is 6 seconds. In order to have the delay, the whole duration should be the duration for which your animation actually runs + time delay. Here, the animation actually runs for 3s, we need a 3s delay and so the duration is set as 6 seconds.
For the first 50% of the animation (that is, 3 seconds), nothing happens and the element basically holds its position. This gives the appearance of the 3 second delay being applied
For the next 25% of the animation (that is, 1.5 seconds) the element moves down by 50px using transform: translateY(50px).
For the final 25% of the animation (that is, last 1.5 seconds) the element moves up by 50px using transform: translate(0px) (back to its original position).
The whole animation is repeated infinite number of times and each iteration will end up having a 3 second delay.
div{
height: 100px;
width: 100px;
border: 1px solid;
animation: move 6s infinite forwards;
}
#keyframes move{
0% { transform: translateY(0px);}
50% { transform: translateY(0px);}
75% { transform: translateY(50px);}
100% { transform: translateY(0px);}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
<div>Some content</div>
The animation-delay property introduces a delay only for the first iteration and hence it cannot be used to add delays between every iteration. Below is a sample snippet illustrating this.
div{
height: 100px;
width: 100px;
border: 1px solid;
animation: move 6s infinite forwards;
animation-delay: 3s;
}
#keyframes move{
0% { transform: translateY(0px);}
50% { transform: translateY(50px);}
100% { transform: translateY(0px);}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
<div>Some content</div>
LIke this
html
<div class="halo halo-robford-animate"></div>
css
body{
background: black;
}
.halo{
width: 263px;
height: 77px;
background: url('http://i.imgur.com/3M05lmj.png');
}
.halo-robford-animate{
animation: leaves 0.3s ease-in-out 3s infinite alternate;
-webkit-animation: leaves 0.3s ease-in-out 3s infinite alternate;
-moz-animation: leaves 0.3s ease-in-out 3s infinite alternate;
-o-animation: leaves 0.3s ease-in-out 3s infinite alternate;
}
#-webkit-keyframes leaves {
0% {
opacity: 1;
}
50% {
opacity: 0.5;
}
100% {
opacity: 1;
}
}
#-moz-keyframes leaves {
0% {
opacity: 1;
}
50% {
opacity: 0.5;
}
100% {
opacity: 1;
}
}
#-o-keyframes leaves {
0% {
opacity: 1;
}
50% {
opacity: 0.5;
}
100% {
opacity: 1;
}
}
#keyframes leaves {
0% {
opacity: 1;
}
50% {
opacity: 0.5
}
100% {
opacity: 1;
}
}
jsfiddle
I have this form on plunker and a struggling with adding a fade animation.
What I want to do is, before the keyframe animation starts have the content fade out. And when the new view appears, I want the the keyframe animation to finish and than an animate.css animation to run (fadeInUp for example).
So the view will animate and then the content inside the view will animate, If somebody can help me with this I would really appreciate it.
my current animation is using the following keyframe animation:
#-webkit-keyframes slideOutLeft {
0% {
transform: scaleY(1) scaleX(1);
}
20% {
transform: scaleY(0.01) scaleX(1);
}
40% {
transform: scaleY(0.005) scaleX(0.5);
}
50% {
opacity: 1;
}
100% {
transform: scaleY(0.005) scaleX(0.5);
opacity: 0;
}
}
#-webkit-keyframes slideInRight {
0% {
transform: scaleY(0.005) scaleX(0.5);
background: rgba(0,188,140,1);
opacity: 0;
}
50% {
transform: scaleY(0.005) scaleX(0.5);
background: rgba(0,188,140,1);
z-index: 1;
opacity: 0;
}
70% {
transform: scaleY(0.005) scaleX(1);
background: rgba(0,188,140,1);
opacity: 1;
}
100% {
transform: scaleY(1) scaleX(1);
}
}
Running on ng.enter and ng.leave
/* enter animation */
#form-views.ng-enter {
-webkit-animation:slideInRight 2s both ease;
-moz-animation:slideInRight 2s both ease;
animation:slideInRight 2s both ease;
}
/* leave animation */
#form-views.ng-leave {
-webkit-animation:slideOutLeft 2s both ease;
-moz-animation:slideOutLeft 2s both ease;
animation:slideOutLeft 2s both ease;
}
EDIT 1:
I have updated the code here
using:
#form-views.ng-enter * {
-webkit-animation:fadeIn 2s both ease 3s;
-moz-animation:fadeIn 2s both ease 3s;
animation:fadeIn 2s both ease 3s;
}
#form-views.ng-leave * {
-webkit-animation:fadeOut 0.5s both ease;
-moz-animation:fadeOut 0.5s both ease;
animation:fadeOut 0.5s both ease;
}
And this is the animation:
#keyframes fadeIn { from { opacity:0; } to { opacity:1; } }
#keyframes fadeOut { from { opacity:1; } to { opacity:0; } }
The code appears and disappearing at the correct time but doesn't animate the opacity.
I would try adding separate animation for fadeIn/Out and using the css animation delay to trigger one after the other. E.G:
/* enter animation */
#form-views.ng-enter {
-webkit-animation:slideInRight 2s both ease, fadeIn 1s both ease 2s;
-moz-animation:slideInRight 2s both ease, fadeIn 1s both ease 2s;
animation:slideInRight 2s both ease, fadeIn 1s both ease 2s;
}
/* leave animation */
#form-views.ng-leave {
-webkit-animation:slideOutLeft 2s both ease 1s, fadeOut 1s both ease;
-moz-animation:slideOutLeft 2s both ease 1s, fadeOut 1s both ease;
animation:slideOutLeft 2s both ease 1s, fadeOut 1s both ease;
}
and i think you know what the fadeIn and fadeOut animations should be.
UPDATE:
Here's a plunker with the code working the way I believe you want it to work. In chrome at least. You'll need to use the correct prefixes/no prefixes to get it working in other browsers.