dart, how to get the symbol for a specific member? - reflection

What is the most efficient way of getting the symbol for a single member of a class?
import 'dart:mirrors';
class TestClass{
void iWantThisSymbol(){}
void butNotThisOne(){}
}
/**
* I can get all the symbols and filter down but this isn't nice
*/
void main(){
var allSymbols = reflectClass(TestClass).instanceMembers.keys;
var justTheSymbolIWant = allSymbols.where((symbol) => symbol.toString().contains('iWantThisSymbol')); // this doesnt seem very efficient or maintainable
}

var justTheSymbolIWant = reflectClass(TestClass).instanceMembers[#iWantThisSymbol]
Although, to be a bit pedantic, you're not get getting a Symbol, you're using a Symbol (#iWantThisSymbol) to get a member, which in this case is a method. So I would rewrite this as:
import 'dart:mirrors';
class TestClass{
void iWantThisMethod(){}
void butNotThisOne(){}
}
void main(){
var justTheMethodIWant = reflectClass(TestClass).instanceMembers[#iWantThisMethod];
}
Also, a few things about that use of where():
If you do want to filter a list of Symbols, you don't need to them convert to a String, you can just compare symbol instances directly.
.where() returns an iterable, even if there's only one item that matches. You probably want firstWhere() which always returns a single item.
var justTheSymbolIWant = allSymbols.firstWhere((symbol) => symbol == #iWantThisSymbol);

Related

Google Guava - Filter Multiple Inputs on Single Property

I just got into Google Guava and it seems like a powerful tool and I see how you can use Predicates and filter by a specific property. How you can also chain predicates in FluentIterable My question is what's the best way to filter for a single property.
For example, if I have a collection of Cars. How do I filter the Cars.getPaintColor() to give me cars that are in Black, Red, and Yellow? Creating 3 separate predicates and using FluentIterable seems clumsy. Especially in my use, I could want possibly 10+ filters on the same property and I wouldn't want to create 10 Predicates.
Thanks you!
List<String> colorList = (List<String>)filterCriteria.get("Color");
List<String> makeList = (List<String>)filterCriteria.get("Make");
List<String> rimSizeList = (List<String>)filterCriteria.get("RimSize");
Predicate<String> predColor = Predicates.in(ImmutableSet.copyOf(colorList));
Predicate<CarObj> predDirection2 = Predicates.compose(predColor ,[????] );
Predicate<String> predMakeList = Predicates.in(ImmutableSet.copyOf(makeList));
Predicate<CarObj> predMakeList2 = Predicates.compose(predMakeList, [????] );
Predicate<String> predRimSize = Predicates.in(ImmutableSet.copyOf(rimSizeList));
Predicate<CarObj> predRimSize2 = Predicates.compose(predRimSize, [????] );
Collection<CarObj> filtered = FluentIterable.from(mAllCars)
.filter(predDirection2)
.filter(predMakeList2)
.filter(predRimSize2)
.toList();
Since I am using an List, I used copyOf instead of of when creating ImmutableSet.
I am not sure what to put in the second parameter of the compose. I am guessing it is something like this... in the CarObj class.
static Predicate<CarObj> byColor= new Predicate<CarObj>() {
public boolean apply(CarObj input) {
// What do I put here?
}
};
So, to check if a paint color is one of black, read or yellow, you'd want to create a Predicate that checks if a set contains that color:
Predicate<PaintColor> p = Predicates.in(ImmutableSet.of(
PaintColor.RED, PaintColor.BLACK, PaintColor.YELLOW));
You could then compose that with a Function<Car, PaintColor> that returns the paint color property of your class:
Predicate<Car> p2 = Predicates.compose(p, Car.GET_PAINT_COLOR_FUNCTION);
Edit:
By Car.GET_PAINT_COLOR_FUNCTION I just mean something like this:
public static final Function<Car, PaintColor> GET_PAINT_COLOR_FUNCTION =
new Function<Car, PaintColor>() {
#Override public PaintColor apply(Car car) {
return car.getPaintColor();
}
});
As I said in the comments, you can adapt that to your actual types as needed. For example, make it a Function<CarObj, String> instead.
The alternative to composing your extracting Function<Car, PaintColor> with a Predicates.in() as suggested by ColinD is to write your parameterized Predicate<Car>:
public class CarPaintColorPredicate implements Predicate<Car> {
private final PaintColor paintColor;
public CarPaintColorPredicate(PaintColor paintColor) {
this.paintColor = paintColor;
}
#Override
public boolean apply(#Nullable Car input) {
return input != null && input.getPaintColor() == paintColor;
}
}
which you can then use directly:
FluentIterable.from(cars)
.filter(new CarPaintColorPredicate(PaintColor.RED))
.toList();
or combine for multiple colors:
FluentIterable.from(cars)
.filter(Predicates.or(
new CarPaintColorPredicate(PaintColor.RED),
new CarPaintColorPredicate(PaintColor.BLACK)))
.toList();
or even combine with other types of predicates:
FluentIterable.from(cars)
.filter(new CarPaintColorPredicate(PaintColor.RED))
.filter(new CarMakePredicate("Ferrari"))
.toList();
To be complete, the version with the Function<Car, PaintColor> is as follows:
public enum CarPaintColorFunction implements Function<Car, PaintColor> {
INSTANCE;
#Override
public PaintColor apply(#Nullable Car input) {
return input == null ? null : input.getPaintColor();
}
}
The Function simply returns the value of the property, which is then compared to the collection (hopefully a Set) of accepted values through the Predicate composition:
FluentIterable.from(cars)
.filter(Predicates.compose(
Predicates.in(Sets.immutableEnumSet(PaintColor.RED, PaintColor.BLACK)),
CarPaintColorFunction.INSTANCE))
.toList();
All that's really explained in the Functional Explained page in the Guava Wiki.

Dart Language: observable

I have two table rows at an HTML file. When the first row gets clicked, it changes its styling via classes.add("active_style"). If the second row gets clicked, I would like to clear the first row styling.
I know that I can just write...
querySelector("#first_row_div").classes.clear();
... in order to clear the first row class (and then resetting its style), but in a bigger code I think that observable would be the best fit.
I don't know if observable works for this. But, if it does, how can I do that?
EDIT/UPDATE: I think that the right question is "is there any way to run a function when a variable gets changed?".
Thanks for the help!
You can make a getter/setter for a field and run your function in the setter.
class MyClass {
String _cssClass;
String get cssClass => _cssClass;
set cssClass(String newClass) {
_cssClass = newClass;
updateDom();
}
void updateDom() {
// do important work here
}
}
You can use a model class that extends Observable.
Here you have to call dirtyCheck() to make Observable check for changes and notify listeners.
Dart also offers the ChangeNotifier mixin. Here you don't need to call any method for dirty-checking. When changes are made listeners are invoked.
A simple example I wrote a while ago while examining the functionality
import 'package:observe/observe.dart';
class Notifiable extends Object with ChangeNotifier {
String _input = '';
#reflectable
get input => _input;
#reflectable
set input(val) {
_input = notifyPropertyChange(#input, _input, val + " new");
}
Notifiable() {
this.changes.listen((List<ChangeRecord> record) => record.forEach(print));
}
}
class MyObservable extends Observable {
#observable
String counter = '';
MyObservable() {
this.changes.listen((List<ChangeRecord> record) => record.forEach(print));
}
}
void main() {
var x = new MyObservable();
x.counter = "hallo";
Observable.dirtyCheck();
Notifiable notifiable = new Notifiable();
notifiable.input = 'xxx';
notifiable.input = 'yyy';
}

flex: referencing class variables

I have a bunch of variables in a class. There are situations when I want to set then to null/ "temp" etc as per a well defined logic. The challenge is to list out the variables at multiple places- tedious and error-prone.
classname.speed=NaN
classname.speedtype="not_set"
classname.distance=NaN
classname.distancetype="not_set"
Ideally, would prefer a way to refer to these variables programatically and set something like
"for all class variables- if variable ends in type, set as "not_set"; for other variables set as NaN
How can I achieve this? Any pointers will help
The simplest approach would be just write function to clear them all.
If you want something more automatic, it will requre efforts - look at introspection api. Basically, you call describeType on your class and it returns XML description. All variables will be listed there, along with other info. Then you can parse returned XML and set all variables to needed value, accessing them dynamically with square bracket syntax:
var myClass:MyClass = new MyClass();
myClass["varName"] = "new value";
It can be achieved through Inheritance i.e. implementing interface or extending class
which contains common fields
public class MyClass
{
public a:String = null;
public b:String = null;
public function MyClass()
{
}
}
which contains common var and Child Class could be
public class MyClassChild extends MyClass
{
public var c:String = null;
public function MyClassChild()
{
super();
this.a ="";
this.b ="";
}
}
and you can cast or use for each loop to set values
var temp:MyClassChild = new MyClassChild ();
MyClass(temp).a = "Hello World";
Hopes that helps

Is it possible to define a generic type Vector in Actionsctipt 3?

Hi i need to make a VectorIterator, so i need to accept a Vector with any type. I am currently trying to define the type as * like so:
var collection:Vector.<*> = new Vector<*>()
But the compiler is complaining that the type "is not a compile time constant". i know a bug exists with the Vector class where the error reporting, reports the wrong type as missing, for example:
var collection:Vector.<Sprite> = new Vector.<Sprite>()
if Sprite was not imported, the compiler would complain that it cannot find the Vector class. I wonder if this is related?
So it looks like the answer is there is no way to implicitly cast a Vector of a type to valid super type. It must be performed explicitly with the global Vector.<> function.
So my actual problem was a mix of problems :)
It is correct to use Vector. as a generic reference to another Vector, but, it cannot be performed like this:
var spriteList:Vector.<Sprite> = new Vector.<Sprite>()
var genericList:Vector.<Object> = new Vector.<Object>()
genericList = spriteList // this will cause a type casting error
The assignment should be performed using the global Vector() function/cast like so:
var spriteList:Vector.<Sprite> = new Vector.<Sprite>()
var genericList:Vector.<Object> = new Vector.<Object>()
genericList = Vector.<Object>(spriteList)
It was a simple case of me not reading the documentation.
Below is some test code, I would expect the Vector. to cast implicitly to Vector.<*>.
public class VectorTest extends Sprite
{
public function VectorTest()
{
// works, due to <*> being strictly the same type as the collection in VectorContainer
var collection:Vector.<*> = new Vector.<String>()
// compiler complains about implicit conversion of <String> to <*>
var collection:Vector.<String> = new Vector.<String>()
collection.push("One")
collection.push("Two")
collection.push("Three")
for each (var eachNumber:String in collection)
{
trace("eachNumber: " + eachNumber)
}
var vectorContainer:VectorContainer = new VectorContainer(collection)
while(vectorContainer.hasNext())
{
trace(vectorContainer.next)
}
}
}
public class VectorContainer
{
private var _collection:Vector.<*>
private var _index:int = 0
public function VectorContainer(collection:Vector.<*>)
{
_collection = collection
}
public function hasNext():Boolean
{
return _index < _collection.length
}
public function get next():*
{
return _collection[_index++]
}
}
[Bindable]
public var selectedItems:Vector.<Category>;
public function selectionChange(items:Vector.<Object>):void
{
selectedItems = Vector.<Category>(items);
}
I believe you can refer to an untyped Vector by just calling it Vector (no .<>)
With Apache Flex 4.11.0, you can already do what you want. It might have been there since 4.9.0, but I have not tried that before.
var collection:Vector.<Object> = new Vector.<Object>()
maybe?
But i'm just speculating, haven't tried it.
var collection:Vector.<Object> = new Vector.<Object>()
but only on targeting flash player 10 cs4

How to deal with Number precision in Actionscript?

I have BigDecimal objects serialized with BlazeDS to Actionscript. Once they hit Actionscript as Number objects, they have values like:
140475.32 turns into 140475.31999999999998
How do I deal with this? The problem is that if I use a NumberFormatter with precision of 2, then the value is truncated to 140475.31. Any ideas?
This is my generic solution for the problem (I have blogged about this here):
var toFixed:Function = function(number:Number, factor:int) {
return Math.round(number * factor)/factor;
}
For example:
trace(toFixed(0.12345678, 10)); //0.1
Multiply 0.12345678 by 10; that gives us 1.2345678.
When we round 1.2345678, we get 1.0,
and finally, 1.0 divided by 10 equals 0.1.
Another example:
trace(toFixed(1.7302394309234435, 10000)); //1.7302
Multiply 1.7302394309234435 by 10000; that gives us 17302.394309234435.
When we round 17302.394309234435 we get 17302,
and finally, 17302 divided by 10000 equals 1.7302.
Edit
Based on the anonymous answer below, there is a nice simplification for the parameter on the method that makes the precision much more intuitive. e.g:
var setPrecision:Function = function(number:Number, precision:int) {
precision = Math.pow(10, precision);
return Math.round(number * precision)/precision;
}
var number:Number = 10.98813311;
trace(setPrecision(number,1)); //Result is 10.9
trace(setPrecision(number,2)); //Result is 10.98
trace(setPrecision(number,3)); //Result is 10.988 and so on
N.B. I added this here just in case anyone sees this as the answer and doesn't scroll down...
Just a slight variation on Frasers Function, for anyone who is interested.
function setPrecision(number:Number, precision:int) {
precision = Math.pow(10, precision);
return (Math.round(number * precision)/precision);
}
So to use:
var number:Number = 10.98813311;
trace(setPrecision(number,1)); //Result is 10.9
trace(setPrecision(number,2)); //Result is 10.98
trace(setPrecision(number,3)); //Result is 10.988 and so on
i've used Number.toFixed(precision) in ActionScript 3 to do this: http://livedocs.adobe.com/flex/3/langref/Number.html#toFixed%28%29
it handles rounding properly and specifies the number of digits after the decimal to display - unlike Number.toPrecision() that limits the total number of digits to display regardless of the position of the decimal.
var roundDown:Number = 1.434;
// will print 1.43
trace(roundDown.toFixed(2));
var roundUp:Number = 1.436;
// will print 1.44
trace(roundUp.toFixed(2));
I converted the Java of BigDecimal to ActionScript.
We had no choices since we compute for financial application.
http://code.google.com/p/bigdecimal/
You can use property: rounding = "nearest"
In NumberFormatter, rounding have 4 values which you can choice: rounding="none|up|down|nearest". I think with your situation, you can chose rounding = "nearest".
-- chary --
I discovered that BlazeDS supports serializing Java BigDecimal objects to ActionScript Strings as well. So if you don't need the ActionScript data to be Numbers (you are not doing any math on the Flex / ActionScript side) then the String mapping works well (no rounding weirdness). See this link for the BlazeDS mapping options: http://livedocs.adobe.com/blazeds/1/blazeds_devguide/help.html?content=serialize_data_2.html
GraniteDS 2.2 has BigDecimal, BigInteger and Long implementations in ActionScript3, serialization options between Java / Flex for these types, and even code generation tools options in order to generate AS3 big numbers variables for the corresponding Java ones.
See more here: http://www.graniteds.org/confluence/display/DOC22/2.+Big+Number+Implementations.
guys, just check the solution:
protected function button1_clickHandler(event:MouseEvent):void
{
var formatter:NumberFormatter = new NumberFormatter();
formatter.precision = 2;
formatter.rounding = NumberBaseRoundType.NEAREST;
var a:Number = 14.31999999999998;
trace(formatter.format(a)); //14.32
}
I ported the IBM ICU implementation of BigDecimal for the Actionscript client. Someone else has published their nearly identical version here as a google code project. Our version adds some convenience methods for doing comparisons.
You can extend the Blaze AMF endpoint to add serialization support for BigDecimal. Please note that the code in the other answer seems incomplete, and in our experience it fails to work in production.
AMF3 assumes that duplicate objects, traits and strings are sent by reference. The object reference tables need to be kept in sync while serializing, or the client will loose sync of these tables during deserialization and start throwing class cast errors, or corrupting the data in fields that don't match, but cast ok...
Here is the corrected code:
public void writeObject(final Object o) throws IOException {
if (o instanceof BigDecimal) {
write(kObjectType);
if(!byReference(o)){ // if not previously sent
String s = ((BigDecimal)o).toString();
TraitsInfo ti = new TraitsInfo("java.math.BigDecimal",false,true,0);
writeObjectTraits(ti); // will send traits by reference
writeUTF(s);
writeObjectEnd(); // for your AmfTrace to be correctly indented
}
} else {
super.writeObject(o);
}
}
There is another way to send a typed object, which does not require Externalizable on the client. The client will set the textValue property on the object instead:
TraitsInfo ti = new TraitsInfo("java.math.BigDecimal",false,false,1);
ti.addProperty("textValue");
writeObjectTraits(ti);
writeObjectProperty("textValue",s);
In either case, your Actionscript class will need this tag:
[RemoteClass(alias="java.math.BigDecimal")]
The Actionscript class also needs a text property to match the one you chose to send that will initialize the BigDecimal value, or in the case of the Externalizable object, a couple of methods like this:
public function writeExternal(output:IDataOutput):void {
output.writeUTF(this.toString());
}
public function readExternal(input:IDataInput):void {
var s:String = input.readUTF();
setValueFromString(s);
}
This code only concerns data going from server to client. To deserialize in the other direction from client to server, we chose to extend AbstractProxy, and use a wrapper class to temporarily store the string value of the BigDecimal before the actual object is created, due to the fact that you cannot instantiate a BigDecimal and then assign the value, as the design of Blaze/LCDS expects should be the case with all objects.
Here's the proxy object to circumvent the default handling:
public class BigNumberProxy extends AbstractProxy {
public BigNumberProxy() {
this(null);
}
public BigNumberProxy(Object defaultInstance) {
super(defaultInstance);
this.setExternalizable(true);
if (defaultInstance != null)
alias = getClassName(defaultInstance);
}
protected String getClassName(Object instance) {
return((BigNumberWrapper)instance).getClassName();
}
public Object createInstance(String className) {
BigNumberWrapper w = new BigNumberWrapper();
w.setClassName(className);
return w;
}
public Object instanceComplete(Object instance) {
String desiredClassName = ((BigNumberWrapper)instance).getClassName();
if(desiredClassName.equals("java.math.BigDecimal"))
return new BigDecimal(((BigNumberWrapper)instance).stringValue);
return null;
}
public String getAlias(Object instance) {
return((BigNumberWrapper)instance).getClassName();
}
}
This statement will have to execute somewhere in your application, to tie the proxy object to the class you want to control. We use a static method:
PropertyProxyRegistry.getRegistry().register(
java.math.BigDecimal.class, new BigNumberProxy());
Our wrapper class looks like this:
public class BigNumberWrapper implements Externalizable {
String stringValue;
String className;
public void readExternal(ObjectInput arg0) throws IOException, ClassNotFoundException {
stringValue = arg0.readUTF();
}
public void writeExternal(ObjectOutput arg0) throws IOException {
arg0.writeUTF(stringValue);
}
public String getStringValue() {
return stringValue;
}
public void setStringValue(String stringValue) {
this.stringValue = stringValue;
}
public String getClassName() {
return className;
}
public void setClassName(String className) {
this.className = className;
}
}
We were able to reuse one of the available BigDecimal.as classes on the web and extended blazeds by sublassing from AMF3Output, you'll need to specify your own endpoint class in the flex xml files, in that custom endpoint you can insert your own serializer that instantiates an AMF3Output subclass.
public class EnhancedAMF3Output extends Amf3Output {
public EnhancedAMF3Output(final SerializationContext context) {
super(context);
}
public void writeObject(final Object o) throws IOException {
if (o instanceof BigDecimal) {
write(kObjectType);
writeUInt29(7); // write U290-traits-ext (first 3 bits set)
writeStringWithoutType("java.math.BigDecimal");
writeAMFString(((BigDecimal)o).toString());
} else {
super.writeObject(o);
}
}
}
as simple as that! then you have native BigDecimal support using blazeds, wooohoo!
Make sure your BigDecimal as3 class implements IExternalizable
cheers, jb
Surprisingly the round function in MS Excel gives us different values then you have presented above.
For example in Excel
Round(143,355;2) = 143,36
So my workaround for Excel round is like:
public function setPrecision(number:Number, precision:int):Number {
precision = Math.pow(10, precision);
const excelFactor : Number = 0.00000001;
number += excelFactor;
return (Math.round(number * precision)/precision);
}
If you know the precision you need beforehand, you could store the numbers scaled so that the smallest amount you need is a whole value. For example, store the numbers as cents rather than dollars.
If that's not an option, how about something like this:
function printTwoDecimals(x)
{
printWithNoDecimals(x);
print(".");
var scaled = Math.round(x * 100);
printWithNoDecimals(scaled % 100);
}
(With however you print with no decimals stuck in there.)
This won't work for really big numbers, though, because you can still lose precision.
You may vote and watch the enhancement request in the Flash PLayer Jira bug tracking system at https://bugs.adobe.com/jira/browse/FP-3315
And meanwhile use the Number.toFixed() work-around see :
(http://livedocs.adobe.com/flex/3/langref/Number.html#toFixed%28%29)
or use the open source implementations out there : (http://code.google.com/p/bigdecimal/) or (http://www.fxcomps.com/money.html)
As for the serialization efforts, well, it will be small if you use Blazeds or LCDS as they do support Java BigDecimal serialization (to String) cf. (http://livedocs.adobe.com/livecycle/es/sdkHelp/programmer/lcds/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=serialize_data_3.html)
It seems more like a transport problem, the number being correct but the scale ignored. If the number has to be stored as a BigDecimal on the server you may want to convert it server side to a less ambiguous format (Number, Double, Float) before sending it.

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