I needed a audio conversion library. After already pulling my hair..I have given up on the fact that there is no such audio library out there..every library out there has some or the other problem.
The only option left is ffmpeg which is the best but unfortunately you cannot use it in asp.net (not directly I mean). Every user on the website that will convert a file; will launch an exe?; I think I will hit the server memory max soon.
Bottom Line: I will try using ffmpeg.exe and see how many users it can support simultaneously.
I went to the ffmpeg website and in the windows download section I found 3 different version; static, shared and dev.
Does any one know which would be the best? All packed in one exe (static) or dll's separely and exe small, wrt using it in asp.net?
PS: any one has a good library out there..would be great if you can share.
Static builds provide one self-contained .exe file for each program (ffmpeg, ffprobe, ffplay).
Shared builds provide each library as a separate .dll file (avcodec, avdevice, avfilter, etc.), and .exe files that depend on those libraries for each program
Dev packages provide the headers and .lib/.dll.a files required to use the .dll files in other programs.
ffMpeg is the best library out there from what I have used but I wouldn't recommend trying to call it directly from asp.net.
What I have done, is accepted the upload, stored it on the server, or S3 in my case, then have a worker role (if using something like Azure) and a process that continuously looks and monitors for new files to convert.
If you needed a realtime like solution, you could update flags in your database and have an AJAX solution to poll the database to keep providing progress updates, then a link to download once the conversion is complete.
Personally my approach would be
Azure Web Roles
Azure Worker Role
ServiceBus
The WorkerRole starts up and is monitoring the ServiceBus Queue for messages.
The ASP.NET site uploads and stores the file in S3 or Azure
The ASP.NET site then records information in your DB if needed and sends a message to the ServiceBus queue.
The WorkerRole picks this up and converts.
AJAX will be needed on the ASP.NET site if you want a realtime monitoring solution. Otherwise you could send an email when complete if needed.
Using a queuing process also helps you with load as when you are under heavy load people just wait a little longer and it doesn't grind everything to a halt. Also you can scale out your worker roles as needed to balance loads, should it ever become too much for one server.
Here is how I run ffMpeg from C# (you will need to change the parameters for your requirements)
String params = string.Format("-i {0} -s 640x360 {1}", input.Path, "C:\\FilePath\\file.mp4");
RunProcess(params);
private string RunProcess(string Parameters)
{
//create a process info
ProcessStartInfo oInfo = new ProcessStartInfo(this._ffExe, Parameters);
oInfo.UseShellExecute = false;
oInfo.CreateNoWindow = true;
oInfo.RedirectStandardOutput = true;
oInfo.RedirectStandardError = true;
//Create the output and streamreader to get the output
string output = null; StreamReader srOutput = null;
//try the process
try
{
//run the process
Process proc = System.Diagnostics.Process.Start(oInfo);
proc.ErrorDataReceived += new DataReceivedEventHandler(proc_ErrorDataReceived);
proc.OutputDataReceived += new DataReceivedEventHandler(proc_OutputDataReceived);
proc.BeginOutputReadLine();
proc.BeginErrorReadLine();
proc.WaitForExit();
proc.Close();
proc.Dispose();
}
catch (Exception)
{
// Capture Error
}
finally
{
//now, if we succeeded, close out the streamreader
if (srOutput != null)
{
srOutput.Close();
srOutput.Dispose();
}
}
return output;
}
Related
Can I integrate a asp.net website with Visual c++ standalone application?
The request should go from asp.net website to visual c++ application and the result should be used by asp.net website?
You can execute a process in the filesystem, independently of the language it was written on.
Like this:
ProcessStartInfo processInfo = new ProcessStartInfo("C++App.exe", "command line arguments like /page getdata.aspx ... ");
processInfo.ErrorDialog = false;
processInfo.UseShellExecute = false;
processInfo.RedirectStandardOutput = true;
processInfo.RedirectStandardError = true;
Process proc = Process.Start(processInfo);
proc.ErrorDataReceived += (sender, errorLine) => { if (errorLine.Data != null) Trace.WriteLine(errorLine.Data); };
proc.OutputDataReceived += (sender, outputLine) => { if (outputLine.Data != null) Trace.WriteLine(outputLine.Data); };
proc.BeginErrorReadLine();
proc.BeginOutputReadLine();
proc.WaitForExit();
Regards.
Your question actually includes part of the answer. The two processes, regardless of the language they are written in, they would have to communicate exchanging data in a client-server fashion. Therefore, the C++ process would have to act as a server and ASP.NET as a client requesting data from the server.
Therefore, you could build a web service, either SOAP or REST using C++ and reference this web service through your ASP.NET process asking for data from the C++ server. Here you could find a tutorial on how to build a web service using C++. Here you could find a .NET tutorial on web services.
Another, simpler but less structured approach would be to use something like a vault, perhaps a file or a database. The results would be written in the vault anyway (even if they were not asked and the ASP.NET process would retrieve them whenever it wants.
Hope I helped!
I'm working on an Adobe AIR application which can upload files to a web server, which is running Apache and PHP. Several files can be uploaded at the same time and the application also calls the web server for various API requests.
The problem I'm having is that if I start two file uploads, while they are in progress any other HTTP requests will time out, which is causing a problem for the application and from a user point of view.
Are Adobe AIR applications limited to 2 HTTP connections, or is something else probably the issue?
From searching about this issue I've not found much but one article did indicated that it wasn't limited to just two connections.
The file uploads are performed by calling the File classes upload method, and the API calls are done using the HTTPService class. The development web server I am using is a WAMP server, however when the application is released it will be talking to a LAMP server.
Thanks,
Grant
Here is the code I'm using to upload the file:
protected function btnAddFile_clickHandler(event:MouseEvent):void
{
// Create a new File object and display the browse file dialog
var uploadFile:File = new File();
uploadFile.browseForOpen("Select File to Upload");
uploadFile.addEventListener(Event.SELECT, uploadFile_SelectedHandler);
}
private function uploadFile_SelectedHandler(event:Event):void
{
// Get the File object which was used to select the file
var uploadFile:File = event.target as File;
uploadFile.addEventListener(ProgressEvent.PROGRESS, file_progressHandler);
uploadFile.addEventListener(IOErrorEvent.IO_ERROR, file_ioErrorHandler);
uploadFile.addEventListener(Event.COMPLETE, file_completeHandler);
// Create the request URL based on the download URL
var requestURL:URLRequest = new URLRequest(AppEnvironment.instance.serverHostname + "upload.php");
requestURL.method = URLRequestMethod.POST;
// Set the post parameters
var params:URLVariables = new URLVariables();
params.name = "filename.ext";
requestURL.data = params;
// Start uploading the file to the server
uploadFile.upload(requestURL, "file");
}
Here is the code for the API calls:
private function sendHTTPPost(apiFile:String, postParams:Object, resultCallback:Function, initialCallerResultCallback:Function):void
{
var httpService:mx.rpc.http.HTTPService = new mx.rpc.http.HTTPService();
httpService.url = AppEnvironment.instance.serverHostname + apiFile;
httpService.method = "POST";
httpService.requestTimeout = 10;
httpService.resultFormat = HTTPService.RESULT_FORMAT_TEXT;
httpService.addEventListener("result", resultCallback);
httpService.addEventListener("fault", httpFault);
var token:AsyncToken = httpService.send(postParams);
// Add the initial caller's result callback function to the token
token.initialCallerResultCallback = initialCallerResultCallback;
}
If you are on a windows system, Adobe AIR is using Microsofts WinINet library to access the web. This library by default limits the number of concurrent connections to a single server to 2:
WinInet limits the number of simultaneous connections that it makes to a single HTTP server. If you exceed this limit, the requests block until one of the current connections has completed. This is by design and is in agreement with the HTTP specification and industry standards.
... Connections to a single HTTP 1.1 server are limited to two simultaneous connections
There is an API to change the value of this limit but I don't know if it is accessible from AIR.
Since this limit also affects page loading speed for web sites, some sites are using multiple DNS names for artifacts such as images, javascripts and stylesheets to allow a browser to open more parallel connections.
So if you are controlling the server part, a workaround could be to create DNS aliases like www.example.com for uploads and api.example.com for API requests.
So as I was looking into this, I came across this info about using File.upload() in the documentation:
Starts the upload of the file to a remote server. Although Flash Player has no restriction on the size of files you can upload or download, the player officially supports uploads or downloads of up to 100 MB. You must call the FileReference.browse() or FileReferenceList.browse() method before you call this method.
Listeners receive events to indicate the progress, success, or failure of the upload. Although you can use the FileReferenceList object to let users select multiple files for upload, you must upload the files one by one; to do so, iterate through the FileReferenceList.fileList array of FileReference objects.
The FileReference.upload() and FileReference.download() functions are
nonblocking. These functions return after they are called, before the
file transmission is complete. In addition, if the FileReference
object goes out of scope, any upload or download that is not yet
completed on that object is canceled upon leaving the scope. Be sure
that your FileReference object remains in scope for as long as the
upload or download is expected to continue.
I wonder if something there could be giving you issues with uploading multiple files. I see that you are using browserForOpen() instead of browse(). It seems like the probably do the same thing... but maybe not.
I also saw this in the File class documentation
Note that because of new functionality added to the Flash Player, when publishing to Flash Player 10, you can have only one of the following operations active at one time: FileReference.browse(), FileReference.upload(), FileReference.download(), FileReference.load(), FileReference.save(). Otherwise, Flash Player throws a runtime error (code 2174). Use FileReference.cancel() to stop an operation in progress. This restriction applies only to Flash Player 10. Previous versions of Flash Player are unaffected by this restriction on simultaneous multiple operations.
When you say that you let users upload multiple files, do you mean subsequent calls to browse() and upload() or do you mean one call that includes multiple files? It seems that if you are trying to do multiple separate calls that that may be an issue.
Anyway, I don't know if this is much help. It definitely seems that what you are trying to do should be possible. I can only guess that what is going wrong is perhaps a problem with implementation. Good luck :)
Reference: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/FileReference.html#upload()
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/FileReference.html#browse()
Just because I was thinking about a very similar question because of an error in one of my actual apps, I decided to write down the answer I found.
I instantiated 11
HttpConnections
and was wondering why my Flex 4 Application stopped working and threw an HTTP-Error although it was working pretty good formerly with just 5 simultanious HttpConnections to the same server.
I tested this myself because I did not find anything regarding this in the Flex docs or on the internet.
I found that using more than 5 HTTPConnections was the reason for the Flex application to throw the runtime error.
I decided to instantiate the connections one after another as a temporally workaround: Load the next one after the other has received the data and so on.
Thats of course just temporally since one of the next steps will be to alter the responding server code in that way that it answers a request that contains the results of requests to more then one table in one respond. Of course the client application logic needs to be altered, too.
i have to call an executable in the client machine in asp.net and get the return parameters, i been looking for an example but i couldn't find it.
it this possible to recover the output parameters from one exe in JavaScript?
i know that can i write:
var WshShell = new ActiveXObject("WScript.Shell");
var oExec = WshShell.Exec("My.exe");
but the clients executable returns 0 or 1 that values are the ones i need to collect
Thanks in advance
Browser-based JavaScript can't call executable files on client machines; to do so would be a catastrophic security problem. If you have to run an executable on the client machine, consider asking the user to install a .NET application, an ActiveX control, or something like Java if you want to be platform-independent.
Depending on what you're trying to do, you may not need to run an EXE on the client machine; you can do a LOT with standard cloud-type scenarios (JS or SilverLight on the client, Web services or WCF on the server). Without more information about your situation, however, it's impossible to tell.
EDIT: Based on your comments that you're using the ActiveXObject.Exec method, you can use the StdOut property of the WshScriptExec object that method returns. From MSDN's article on the StdOut property:
if (!oExec.StdOut.AtEndOfStream)
{
input += oExec.StdOut.Read(1);
//...
}
I want to use SDelete after some code is run on an asp.net page. SDelete is a command line tool. My specific question is has anyone been able to run this SDelete from an asp.net page? More generic question would be, how do you run a command line utility from an asp.net page?
thanks
You can run a command line utility using the Process Class
Process myProcess = new Process();
myProcess.StartInfo.UseShellExecute = false;
// You can start any process, HelloWorld is a do-nothing example.
myProcess.StartInfo.FileName = "C:\\HelloWorld.exe";
myProcess.StartInfo.CreateNoWindow = true;
myProcess.Start();
One more example closer to asp.net, that I wait to end, and read the output.
Process compiler = new Process();
compiler.StartInfo.FileName = "c:\\hello.exe";
compiler.StartInfo.StandardOutputEncoding = System.Text.Encoding.UTF8;
compiler.StartInfo.UseShellExecute = false;
compiler.StartInfo.CreateNoWindow = false;
compiler.StartInfo.RedirectStandardError = true;
compiler.StartInfo.RedirectStandardOutput = true;
compiler.StartInfo.RedirectStandardInput = true;
// here I run it
compiler.Start();
compiler.StandardInput.Flush();
compiler.StandardInput.Close();
// here I get the output
string cReadOutput = compiler.StandardOutput.ReadToEnd();
compiler.WaitForExit();
compiler.Close();
Aristos' answer will work in cases where user privs are in order and the SysInternals EULA is acknowledged. By that, I mean the sdelete.exe utility from SysInternals will be run under the Asp.Net account assigned in IIS. If that account doesn't have the proper permissions and hasn't accepted the popup EULA, the file isn't deleted. I'm facing that very issue right now.
You can specify the domain/user/password used to run the process. That is outlined here:
http://social.msdn.microsoft.com/Forums/hu-HU/netfxbcl/thread/70b2419e-cb1a-4678-b2ae-cedcfe08d06f
The author of that thread had similar problems, which he cleared up by changing the ownership of the sdelete.exe file.
This thread also has some information about logging in as the user used to execute the process and accepting the SysInternals EULA:
sdelete.exe is not working with cfexecute
However that isn't feasible if you plan on using the built-in Asp.Net system accounts since those user accounts don't allow typ login. I may be forced to create a separate user that I can login with and accept the EULA, then specify those credentials to run the process. Unfort in my case, though, I may not have the option of creating users on my production server.
There are ways to force the EULA accept with a command line param, or a simple registry entry. But I think that only works for "regular" users--not the built in system users.
I have a file which is an XML representation of some data that is taken from a Web service and cached locally within a Web Application. The idea being is that this data is very static, but just might change. So I have set it up to cache to a file, and stuck a monitor against it to check if it has been deleted. Once deleted, the file will be refreshed from its source and rebuilt.
I am now running in to problems though, because obviously in a multi-threaded environment it falls over as it is trying to access the data when it is still reading/writing the file.
This is confusing me, because I added a object to lock against, and this is always locked during read/write. It was my understanding that attempted access from other threads would be told to "wait" until the lock was released?
Just to let you know, I am real new to multi-threaded development, so I am totally willing to accept this is a screw up on my part :)
Am I missing something?
What is the best file access strategy in a multi-threaded environment?
Edit
Sorry - I should have said this is using ASP.NET 2.0 :)
Here is the code that I use to make sure a file is not locked by another process. It's not 100% foolproof, but it gets the job done most of the time:
/// <summary>
/// Blocks until the file is not locked any more.
/// </summary>
/// <param name="fullPath"></param>
bool WaitForFile(string fullPath)
{
int numTries = 0;
while (true)
{
++numTries;
try
{
// Attempt to open the file exclusively.
using (FileStream fs = new FileStream(fullPath,
FileMode.Open, FileAccess.ReadWrite,
FileShare.None, 100))
{
fs.ReadByte();
// If we got this far the file is ready
break;
}
}
catch (Exception ex)
{
Log.LogWarning(
"WaitForFile {0} failed to get an exclusive lock: {1}",
fullPath, ex.ToString());
if (numTries > 10)
{
Log.LogWarning(
"WaitForFile {0} giving up after 10 tries",
fullPath);
return false;
}
// Wait for the lock to be released
System.Threading.Thread.Sleep(500);
}
}
Log.LogTrace("WaitForFile {0} returning true after {1} tries",
fullPath, numTries);
return true;
}
Obviously you can tweak the timeouts and retries to suit your application. I use this to process huge FTP files that take a while to be written.
If you're locking on a object stored as a static then the lock should work for all threads in the same Application Domain, but perhaps you need to upload a code sample so we can have a look at the offending lines.
That said, one thought would be to check if IIS is configured to run in Web Garden mode (i.e. more than 1 process executing your application) which would break your locking logic. While you could fix such a situation with a mutex it'd be easier to reconfigure your application to execute in a single process, although you'd be wise to check the performance before and after messing with the web garden settings as it can potentially affect performance.
You could maybe create the file with a temporary name ("data.xml_TMP"), and when it's ready change the name to what it is supposed to be. That way, no other process will be accessing it before it is ready.
OK, I have been working on this and ended up creating a stress-test module to basically hammer the crap out of my code from several threads (See Related Question).
It was much easier from this point on to find holes in my code. It turns out that my code wasn't actually far off, but there was a certain logic path that it could enter in to which basically caused read/write operations to stack up, meaning if they didn't get cleared in time, it would go boom!
Once I took that out, ran my stress test again, all worked fine!
So, I didn't really do anything special in my file access code, just ensured I used lock statements where appropriate (i.e. when reading or writing).
How about using AutoResetEvent to communicate between threads? I created a console app which creates roughly 8 GB file in createfile method and then copy that file in main method
static AutoResetEvent waitHandle = new AutoResetEvent(false);
static string filePath=#"C:\Temp\test.txt";
static string fileCopyPath=#"C:\Temp\test-copy.txt";
static void Main(string[] args)
{
Console.WriteLine("in main method");
Console.WriteLine();
Thread thread = new Thread(createFile);
thread.Start();
Console.WriteLine("waiting for file to be processed ");
Console.WriteLine();
waitHandle.WaitOne();
Console.WriteLine();
File.Copy(filePath, fileCopyPath);
Console.WriteLine("file copied ");
}
static void createFile()
{
FileStream fs= File.Create(filePath);
Console.WriteLine("start processing a file "+DateTime.Now);
Console.WriteLine();
using (StreamWriter sw = new StreamWriter(fs))
{
for (long i = 0; i < 300000000; i++)
{
sw.WriteLine("The value of i is " + i);
}
}
Console.WriteLine("file processed " + DateTime.Now);
Console.WriteLine();
waitHandle.Set();
}