Make button turns background white when press - button

http://2.bp.blogspot.com/-bQZRfy4g4t0/TWK05e_Bx9I/AAAAAAAAAEY/nym2bRu-RjI/s1600/5.bmp
How do I make my button that contains image change to white background when being press?
On default, when I press my button it doesn't show the image in the button and change to phone accent color.
Here's the XAML code for the button :
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="Img">
<DiscreteObjectKeyFrame KeyTime="0" Value="Assets/appbar.control.play.png" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground" Storyboard.TargetName="ContentContainer">
<DiscreteObjectKeyFrame KeyTime="0" Value="Black"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="White"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>

what you need to do is create a button template that modifies the pressed visual state.
See if this or this SO answers helps you, both links have the Pressed visual state code.

You will need to change the Pressed visual state to:
(In this case background is changed to Red when the button is pressed)
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="Img">
//Set you image path like this
<DiscreteObjectKeyFrame KeyTime="0" Value="Assets/..." />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="Red"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="Red"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>

Related

Xamarin Forms Entry opens only on double click (Android)

Currently I have a problem when I apply a style to an Entry it only opens on the second click. This only occurs when the applied Style uses the Visual State Manager with the VisualState Focused. If I remove the VisualState "Focused" the problem is solved.
Used style Code:
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup Name="CommonStates">
<VisualState Name="Normal">
<VisualState.Setters>
<Setter Property="TextColor" Value="{StaticResource Color_Text_OnWhite}" />
<Setter Property="FontAttributes" Value="None"/>
</VisualState.Setters>
</VisualState>
<VisualState Name="Disabled">
<VisualState.Setters>
<Setter Property="TextColor" Value="{StaticResource Color_Text_OnWhite_Disabled}" />
<Setter Property="FontAttributes" Value="None"/>
</VisualState.Setters>
</VisualState>
<VisualState Name="Focused">
<VisualState.Setters>
<Setter Property="TextColor" Value="{StaticResource Color_Text_OnWhite}" />
<Setter Property="FontAttributes" Value="Bold"/>
</VisualState.Setters>
</VisualState>
<VisualState Name="Selected">
<VisualState.Setters>
<Setter Property="TextColor" Value="{StaticResource Color_Text_OnWhite}" />
<Setter Property="FontAttributes" Value="Bold"/>
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
Here is the Video to show the problem: https://vimeo.com/588825086
Is there a workaround available?
This issue is caused by the FontAttributes. Delete the code below would be okay.
<Setter Property="FontAttributes" Value="Bold"/>
The seetings of the Font like FontSize, FontAttributes with VisualState would make the Keyboard does not appear unless you tap twice.
The issue of FontSize is reported and has not solved yet. I would reported this FontAttributes as well. https://github.com/xamarin/Xamarin.Forms/issues/4573

does Xamarin.Forms Style support variable/parameter from applied target?

I have a complicated visual state and don't like to copy it to everywhere, so putting it in the ResourceDictionary
but some setter's value should be replaced by the real value from the target:
for example: the {Parameter1} and {Parameter1} are things I hope to replace.
<ResourceDictionary>
<Style x:Key="ToggleButton" TargetType="button:SfButton">
<Setter Property="ShowIcon" Value="True"/>
<Setter Property="IsCheckable" Value="True"/>
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList x:Name="CommonStates">
<VisualStateGroup>
<VisualState x:Name="Unchecked">
<VisualState.Setters>
<Setter Property="ImageSource" Value="{mb:ImageAsset Source={Parameter1} }" />
<Setter Property="BackgroundColor" Value="#3900" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="Checked">
<VisualState.Setters>
<Setter Property="ImageSource" Value="{mb:ImageAsset Source={Parameter2} }" />
<Setter Property="BackgroundColor" Value="#6090" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
</ResourceDictionary>
but in the control's instantiation there's no way to pass these arguments:
<button:SfButton Style="{StaticResource ToggleButton, ??Parameter1=xxx?? }" Text="xx"/>
so is there anyway to achieve this?

Xamarin.Forms: Customize button style on hover in UWP

I have defined some style in App.xaml of the Xamarin Forms project. But that doesn't affect the button if you hover over it or press it. The font color changes here to black and a gray border around the button appears. Now I want to overwrite this style.
First try: add definition to App.xaml of the UWP project
<Application
x:Class="YourApp.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:YourApp.UWP"
RequestedTheme="Light">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Light">
<SolidColorBrush x:Key="ButtonPointerOverBackgroundThemeBrush" Color="#00FF00" />
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
Result: no changes at all
Second try: overwrite PointOver visual state in App.xamlof UWP project
<Application
x:Class="YourApp.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:YourApp.UWP"
RequestedTheme="Light">
<Application.Resources>
<ResourceDictionary>
<Style TargetType="Button" x:Key="HoverButtonStyle">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="PointerOver">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="#00FF00" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentPresenter"
Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="#00FF00" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
</Application.Resources>
</Application>
Result: no changes at all, I think I have to applay the style (if I do this the button seems not to be here)
Third try: add complete button style and apply it
<Style TargetType="Button" x:Key="HoverButtonStyle">
<Setter Property="Background" Value="{ThemeResource ButtonBackgroundThemeBrush}" />
<Setter Property="Foreground" Value="{ThemeResource ButtonForegroundThemeBrush}"/>
<Setter Property="BorderBrush" Value="{ThemeResource ButtonBorderThemeBrush}" />
<Setter Property="BorderThickness" Value="{ThemeResource ButtonBorderThemeThickness}" />
<Setter Property="Padding" Value="12,4,12,4" />
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="FontFamily" Value="{ThemeResource ContentControlThemeFontFamily}" />
<Setter Property="FontWeight" Value="SemiBold" />
<Setter Property="FontSize" Value="{ThemeResource ControlContentThemeFontSize}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="PointerOver">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource ButtonPointerOverBackgroundThemeBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentPresenter"
Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource ButtonPointerOverForegroundThemeBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource ButtonPressedBackgroundThemeBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentPresenter"
Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource ButtonPressedForegroundThemeBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource ButtonDisabledBackgroundThemeBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="BorderBrush">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource ButtonDisabledBorderThemeBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentPresenter"
Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource ButtonDisabledForegroundThemeBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="FocusVisualWhite"
Storyboard.TargetProperty="Opacity"
To="1"
Duration="0" />
<DoubleAnimation Storyboard.TargetName="FocusVisualBlack"
Storyboard.TargetProperty="Opacity"
To="1"
Duration="0" />
</Storyboard>
</VisualState>
<VisualState x:Name="Unfocused" />
<VisualState x:Name="PointerFocused" />
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="Border"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
Margin="3">
<ContentPresenter x:Name="ContentPresenter"
Content="{TemplateBinding Content}"
ContentTransitions="{TemplateBinding ContentTransitions}"
ContentTemplate="{TemplateBinding ContentTemplate}"
Margin="{TemplateBinding Padding}"
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
AutomationProperties.AccessibilityView="Raw"/>
</Border>
<Rectangle x:Name="FocusVisualWhite"
IsHitTestVisible="False"
Stroke="{ThemeResource FocusVisualWhiteStrokeThemeBrush}"
StrokeEndLineCap="Square"
StrokeDashArray="1,1"
Opacity="0"
StrokeDashOffset="1.5" />
<Rectangle x:Name="FocusVisualBlack"
IsHitTestVisible="False"
Stroke="{ThemeResource FocusVisualBlackStrokeThemeBrush}"
StrokeEndLineCap="Square"
StrokeDashArray="1,1"
Opacity="0"
StrokeDashOffset="0.5" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Custom renderer:
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (this.Element != null)
{
this.Control.Style = Windows.UI.Xaml.Application.Current.Resources["HoverButtonStyle"] as Windows.UI.Xaml.Style;
}
}
Result: style seems to be applied, but the background color I defined in Xamarin Forms doesn't take the full width of the button. Also the border color still isn't changed.
How is this done right?
Now I found out how this styling works. First you have to find the base UWP class (by holding Ctrl and clicking on the class name or by looking here). E.g. for Picker it is ComboBox. If you use Google you come to this page, where you find everything you need to know about overwriting the default layout of a ComboBox. For a Button it is this page and so on. So the solution is to have a App.xaml (UWP project) like this (take the color of your choice):
<Application
x:Class="YourApp.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:YourApp.UWP"
RequestedTheme="Light">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Light">
<SolidColorBrush x:Key="SystemControlHighlightBaseMediumLowBrush" Color="White" />
<SolidColorBrush x:Key="SystemControlHighlightBaseHighBrush" Color="White" />
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
To apply a style only for some buttons, you have to do the following steps:
In App.xaml of your UWP project you need the following entry:
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Styles/DefaultButtonControlTemplate.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
Here you register a style, which is in a separate file. I have a folder called Styles, where the file DefaultButtonControlTemplate.xaml is placed in. The content of the files taken from MSDN and looks like this:
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:MyApp.UWP.ControlTemplates">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ColorsAndBrushes.xaml" />
</ResourceDictionary.MergedDictionaries>
<ControlTemplate x:Key="DefaultButtonControlTemplate" TargetType="Button">
<!-- here is the content of the file -->
</ControlTemplate>
</ResourceDictionary>
As you can see I'm referencing a common file, which contains all my colors (or brushes in UWP world).
Finally, you need a custom renderer like this:
public class DefaultButtonRenderer : ButtonRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (this.Control != null)
{
this.Control.Template = Windows.UI.Xaml.Application.Current.Resources["DefaultButtonControlTemplate"] as Windows.UI.Xaml.Controls.ControlTemplate;
}
}
}
Found a way to keep it all within the UWP custom renderer, not having to worry about modifying anything else or if other button settings will conflict. In my case, I created a custom PillButton so obviously update your classes and colors or what not. If you don't see a corner radius on the button then it will be a normal button using the below.
[assembly: ExportRenderer(typeof(PillButton), typeof(PillButtonRenderer))]
namespace YourProject.UWP.Renderers
{
public class PillButtonRenderer : ButtonRenderer
{
public PillButton PillButtonElement => Element as PillButton;
protected override void OnElementChanged(ElementChangedEventArgs<Xamarin.Forms.Button> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Windows.UI.Xaml.Controls.Button button = Control;
Resources = (Windows.UI.Xaml.ResourceDictionary)XamlReader.Load(PillButtonStyleDictionary);
Resources["PillCornerRadius"] = PillButtonElement.CornerRadius;
Resources["PillBorderWidth"] = PillButtonElement.BorderWidth;
// if hover color not supplied, then hover color will be lighter version of background color, unless background color is transparent in which case it will be the border color
var hoverColor = PillButtonElement.UwpHoverColor != default(Color) ? PillButtonElement.UwpHoverColor
: (PillButtonElement.BackgroundColor == Color.Transparent
? PillButtonElement.BorderColor
: PillButtonElement.BackgroundColor.ChangeColorBrightness(0.15));
Resources["PillFillColorOnHover"] = new SolidColorBrush(hoverColor.ToUwp());
// if pressed color not supplied, then make it a darker shade of the hover color
var pressedColor = PillButtonElement.UwpPressedColor != default(Color) ? PillButtonElement.UwpPressedColor : hoverColor.ChangeColorBrightness(-0.09);
Resources["PillFillColorOnPressed"] = new SolidColorBrush(pressedColor.ToUwp());
// if text color on hover/press not supplied, then make it black or white depending on how dark the hover color is
var textColor = PillButtonElement.PressedTextColor != default(Color) ? PillButtonElement.PressedTextColor : hoverColor.BlackOrWhiteForegroundTextColor();
Resources["PillTextColorOnHoverOrPressed"] = new SolidColorBrush(textColor.ToUwp());
// set normal style
Resources["PillBackgroundColor"] = new SolidColorBrush(PillButtonElement.BackgroundColor.ToUwp());
Resources["PillTextColor"] = new SolidColorBrush(PillButtonElement.TextColor.ToUwp());
PillButtonElement.BackgroundColor = Color.Transparent; // hack
button.Style = Resources["PillButtonStyle"] as Windows.UI.Xaml.Style;
}
}
private const string PillButtonStyleDictionary = #"<ResourceDictionary
xmlns=""http://schemas.microsoft.com/winfx/2006/xaml/presentation""
xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml"">
<x:Double x:Key=""PillCornerRadius"">0</x:Double>
<x:Double x:Key=""PillBorderWidth"">0</x:Double>
<SolidColorBrush
x:Key=""PillBackgroundColor""
Color=""Black"" />
<SolidColorBrush
x:Key=""PillTextColor""
Color=""Black"" />
<SolidColorBrush
x:Key=""PillFillColorOnHover""
Color=""Black"" />
<SolidColorBrush
x:Key=""PillFillColorOnPressed""
Color=""Black"" />
<SolidColorBrush
x:Key=""PillTextColorOnHoverOrPressed""
Color=""Black"" />
<Style
x:Key=""PillButtonStyle""
TargetType=""Button"">
<Setter
Property=""Background""
Value=""{ThemeResource SystemControlBackgroundBaseLowBrush}"" />
<Setter
Property=""Foreground""
Value=""{ThemeResource SystemControlForegroundBaseHighBrush}"" />
<Setter
Property=""BorderBrush""
Value=""{ThemeResource SystemControlForegroundTransparentBrush}"" />
<Setter
Property=""BorderThickness""
Value=""{ThemeResource ButtonBorderThemeThickness}"" />
<Setter
Property=""Padding""
Value=""8,4,8,4"" />
<Setter
Property=""HorizontalAlignment""
Value=""Left"" />
<Setter
Property=""VerticalAlignment""
Value=""Center"" />
<Setter
Property=""FontFamily""
Value=""{ThemeResource ContentControlThemeFontFamily}"" />
<Setter
Property=""FontWeight""
Value=""Normal"" />
<Setter
Property=""FontSize""
Value=""{ThemeResource ControlContentThemeFontSize}"" />
<Setter
Property=""UseSystemFocusVisuals""
Value=""True"" />
<Setter Property=""Template"">
<Setter.Value>
<ControlTemplate TargetType=""Button"">
<Grid x:Name=""RootGrid"">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name=""CommonStates"">
<VisualState x:Name=""Normal"">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""Pill""
Storyboard.TargetProperty=""Fill"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{StaticResource PillBackgroundColor}"" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""ContentPresenter""
Storyboard.TargetProperty=""Foreground"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{StaticResource PillTextColor}"" />
</ObjectAnimationUsingKeyFrames>
<PointerUpThemeAnimation Storyboard.TargetName=""RootGrid"" />
</Storyboard>
</VisualState>
<VisualState x:Name=""PointerOver"">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""Pill""
Storyboard.TargetProperty=""Fill"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{StaticResource PillFillColorOnHover}"" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""ContentPresenter""
Storyboard.TargetProperty=""Foreground"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{StaticResource PillTextColorOnHoverOrPressed}"" />
</ObjectAnimationUsingKeyFrames>
<PointerUpThemeAnimation Storyboard.TargetName=""RootGrid"" />
</Storyboard>
</VisualState>
<VisualState x:Name=""Pressed"">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""Pill""
Storyboard.TargetProperty=""Fill"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{StaticResource PillFillColorOnPressed}"" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""ContentPresenter""
Storyboard.TargetProperty=""Foreground"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{StaticResource PillTextColorOnHoverOrPressed}"" />
</ObjectAnimationUsingKeyFrames>
<PointerDownThemeAnimation Storyboard.TargetName=""RootGrid"" />
</Storyboard>
</VisualState>
<VisualState x:Name=""Disabled"">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""Pill""
Storyboard.TargetProperty=""Fill"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{ThemeResource SystemControlBackgroundBaseLowBrush}"" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""ContentPresenter""
Storyboard.TargetProperty=""Foreground"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{ThemeResource SystemControlDisabledBaseMediumLowBrush}"" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName=""Pill""
Storyboard.TargetProperty=""Stroke"">
<DiscreteObjectKeyFrame
KeyTime=""0""
Value=""{ThemeResource SystemControlDisabledTransparentBrush}"" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle
x:Name=""Pill""
RadiusX=""{StaticResource PillCornerRadius}""
RadiusY=""{StaticResource PillCornerRadius}""
Stroke=""{TemplateBinding BorderBrush}""
StrokeThickness=""{StaticResource PillBorderWidth}"" />
<ContentPresenter
x:Name=""ContentPresenter""
Padding=""{TemplateBinding Padding}""
HorizontalContentAlignment=""{TemplateBinding HorizontalContentAlignment}""
VerticalAlignment=""Center""
VerticalContentAlignment=""{TemplateBinding VerticalContentAlignment}""
AutomationProperties.AccessibilityView=""Raw""
Content=""{TemplateBinding Content}""
ContentTemplate=""{TemplateBinding ContentTemplate}""
ContentTransitions=""{TemplateBinding ContentTransitions}"" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>";
}
}
In case it comes up, here's the ToUwp color extension for converting from Xamarin Color to UWP Color that's being used in that code:
internal static class ColorExtensions
{
public static Color ToUwp(this Xamarin.Forms.Color color)
{
return Color.FromArgb((byte)(color.A * 255),
(byte)(color.R * 255),
(byte)(color.G * 255),
(byte)(color.B * 255));
}
}

Windows Store: Page elements loading is jumpy, irksome

I have a page with an Image on it, its source is a local .png asset. It loads into view in the most irksome manner.
It loads across the whole grid, like RowSpan="2" and then pops into place after a second or two. It's awful.
Demo from repro app based on new blank Store app.
<common:LayoutAwarePage
x:Name="pageRoot"
x:Class="DeleteMeApp1.BasicPage1"
DataContext="{Binding DefaultViewModel, RelativeSource={RelativeSource Self}}"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:DeleteMeApp1"
xmlns:common="using:DeleteMeApp1.Common"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Page.Resources>
<!-- TODO: Delete this line if the key AppName is declared in App.xaml -->
<x:String x:Key="AppName">My Application</x:String>
</Page.Resources>
<!--
This grid acts as a root panel for the page that defines two rows:
* Row 0 contains the back button and page title
* Row 1 contains the rest of the page layout
-->
<Grid Style="{StaticResource LayoutRootStyle}" Background="Brown">
<Grid.RowDefinitions>
<RowDefinition Height="140"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<VisualStateManager.VisualStateGroups>
<!-- Visual states reflect the application's view state -->
<VisualStateGroup x:Name="ApplicationViewStates">
<VisualState x:Name="FullScreenLandscape"/>
<VisualState x:Name="Filled"/>
<!-- The entire page respects the narrower 100-pixel margin convention for portrait -->
<VisualState x:Name="FullScreenPortrait">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PortraitBackButtonStyle}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<!-- The back button and title have different styles when snapped -->
<VisualState x:Name="Snapped">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource SnappedBackButtonStyle}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="pageTitle" Storyboard.TargetProperty="Style">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource SnappedPageHeaderTextStyle}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Image Grid.Row="0" Stretch="UniformToFill" Source="Assets/BackgroundTexturedBlackboard.png" />
<!-- Back button and page title -->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}"/>
<TextBlock x:Name="pageTitle" Grid.Column="1" Text="{StaticResource AppName}" Style="{StaticResource PageHeaderTextStyle}"/>
</Grid>
<StackPanel Grid.Row="1">
</StackPanel>
</Grid>
</common:LayoutAwarePage>
The problem was down to the layout. Although technically legal, the arrangement doesn't work well.
I solved the problem by adding another Grid around the existing root one and making the new one the new root.
Into the new root I added the Image and the other elements I need to overlay the artwork and this ordering of elements renders better, although, with the transition effects I still need to tweak it.
Update
Actually, this isn't the end of the story. Removing the image and leaving just a rectangle with Opacity 0.5, the rectangle's opacity is set a second after the page has loaded. It's terrible.
I made a repro app, videoed the problem and submitted a connect bug.
https://connect.microsoft.com/VisualStudio/feedback/details/792303/windows-store-xaml-atrocious-obvious-delayed-application-of-opacity#details

Simple hover effect in XAML?

So, I was recently frustrated with a challenge to copy this effect:
<style>
a:hover {background-color:yellow; }
</style>
Using the XAML implementation in WinRT.
What is the most condense solution?
Okay, so here's my attempt:
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualState x:Name="Normal"/>
<VisualState x:Name="Hover">
<Storyboard>
<ColorAnimation To="Yellow" Duration="0"
Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="MyTextBox" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid x:Name="MyTextBox" Background="White"
PointerEntered="MyTextBox_PointerEntered"
PointerExited="MyTextBox_PointerExited"
Height="114" Width="537">
</Grid>
And this:
private void MyTextBox_PointerEntered(object sender, PointerRoutedEventArgs e)
{
VisualStateManager.GoToState(this, Hover.Name, false);
}
private void MyTextBox_PointerExited(object sender, PointerRoutedEventArgs e)
{
VisualStateManager.GoToState(this, Normal.Name, false);
}
But, surely there's a better way!
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="PointerOver">
<Storyboard>
<ColorAnimation To="Yellow" Duration="0"
Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="MyTextBox" />
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
"Hover" state in RT is "PointerOver".
I think you have to look into Visual States and the VisualStateManager. I think the Button control is the only one having visual states, meaning your visual entity must be defined as a Button (although it doesn't have to function as one). In the bottom of that article, you will find an example.
This SO-question might also be helpful, describing how to extract the control template from an existing button. This will give you a starting point you can modify for your needs.
As for "most condense solution", I'd like to see that as well. The examples I've seen all require 20+ lines of XAML code, which to me doesn't feel very condense...

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