I'm using Altera ModelSim 10.1d for a verilog project for a class. I can't figure out how to run the simulation properly. I have a very simple verilog file (just a 2 to 1 multiplexer) and I want to try 4 different combinations of inputs.
According to the guides on Altera's site I've done the following:
1) Clicked Simulate->Start Simulation and selected the mux file
2) Clicked Add Wave in the 'Sim' pane
3) Then clicked run.
All I get are some flat lines. How can I modify the wave form of the inputs? Right clicking an input in the objects pane and going to 'modify' has a 'change value' option but it is grayed out.
Any ideas?
You need to create a testbench that drives the inputs to the mux. The simulator doesn't know how to do that without being told. You can manually fiddle with the inputs in the wave window by right clicking on them and selecting the force dialog to set a new value but it is tedious to use for anything but debug.
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Please Suggest Python Library to controll Mouse Position While Playing Games Like CS GO . I have Used PynPut ,win32api..,Both not working while playing game
The way that this works in the Win32 API is that the input commands are handled with a chain of hooks. Simply speaking the input device sends input to the OS and the OS sends input to the running applications, an application can attach itself to this hook system and choose to suppress the handled input command or pass it along the chain. In the case of some modern games, they take full control of the input chain by not passing the input commands they handle along the chain.
https://msdn.microsoft.com/en-us/library/windows/desktop/ms644960%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
I'd like to make a pause screen.
In the game the view follows the character and when paused I want the text to be exactly in the middle of the screen. I am using a draw GUI event to display text where the user can see it.
I was thinking of halving the length and width of the port but could not find a function which gave those numbers.
If there is one, what it is, and if not how can I achieve this?
I think I have solved this.
In the GUI event, I use view_hport[0] and view_wport[0] in order to obtain the total length of the port then halve this number.
I am new in ableton live software. I would like to understand why for some instruments I can play several notes at the same time (and create chord progression) and for the others I can hear only one note of a chord.
For example, there are two guitars: 'Power Chords Guitar' and 'Please Rise For Jimi Guitar'. Both of them are basing on an operator. For the first one I am able to press several buttons on midi keyboard and hear a sound, for the second I can hear only one note of a chord.
I was trying to compare operator options, but I was unable to find the setting which causes this multinote/mononote functionality.
Thank you very much for your help.
J
Ableton's Operator consists of 4 monophonic oscillators. Depending on a preset, it can be setup to play polyphony. It seems that the Glide function is responsible for that effect. Make sure you have at least 2 oscillators (the more the more poly) with Glide "on" set.
Check out Ableton's webpage for reference on how to use its instruments.
Can you add an action to multiple cases in a LabVIEW case structure?
I have a situation where I have already created a case structure with many cases. I need to add another output tunnel, but I am stuck needing to wire each case. Is there a way to tell LabVIEW to wire all of the cases and then manually change the few that are different?
Yes there is. In recent LabVIEW version (>2011 I think), you can create a 'Linked input tunnel', to do so create a left-to-right wire in one case, right click the the right-hand terminal, and select 'Linked Input Tunnel->Create & Wire Unwired Cases'. This will add the wire to all the cases and to new cases you add later:
I have a QtreeView that is displaying file lists (using a model derived from QFileSystemModel). As the building of the file list needs a lot of time (I must read the content of each file to determine if the file is visible or not) I want to display the wait cursor during the analysis process. The wait cursor must starts when the user select an item (directory), and stays as long as all the list is not displayed.
For this I did a lot of tries:
using the expanded signal. But this signal is not related to drawing. Hence it arrves almost immediately,
managing the cursor in data() function of my model. But in this case I have an horrible blinking cursor,
managing the cursor by overridding the painEvent. In this case I have a small blinking, and the cursor appears lately
...
So, none of my "solutions" is perfect. Hence, do you have a way to do what I want?
Thanks a lot.
One more idea, but i did't try it:
Try to check QAbstractItemView::State in a timer after QTreeView::expanded() signal.