I have a web audio player that uses Soundmanager2. Right now play/pause work on the lock screen and prev/next do not work. I worked on iOS 7 but I couldn't figure out why.
I see lots of talk about setting the track image and player controls in a native app, but not in an audio web app. That said I'd like to know why it quit working in iOS8 and what I can do to add a track image?
Update: Controls do not work in iOS 8, only on iOS7.
I found this on http://www.schillmania.com/projects/soundmanager2/doc/download/:
Side note: The prior release's pre-emptive fix for iOS 8 ended up being a non-issue, as the official iOS 8 release did not use "OS 10" in the user-agent string. Nonetheless, SoundManager2 will now correctly identify iOS 10+ vs. incorrectly flagging it as "iOS 1".
Since this question was asked Mar 21 '14 at 20:20, and the heading above it was
"version = "V2.97a.20150601"" (6/1/15), which means the update came after this question, and the edit, so
it should be able to work now.
Related
I have the Piczard SimpleImageUploader in a asp.net based management tool for a product catalog that seems to work just fine for most users, but for some users, the Edit popup will show, but then the image does not load. The logo and progress will just stay there and never move. Users are typically in IE 11 on a Windows 7 PC. We have tried in other browsers, but FF and Chrome seem to not allow the popup at all, probably due to the branching of Flash, which Piczard seems to need to run.
Could there be a setting in IE that is blocking the image from uploading? The tool worked just fine for the user a few months ago, but recently has not be cooperating. I was thinking it could be a Group Policy, but I have not been able to confirm that yet.
Any leads are appreciated.
Windows updates, IE Advanced settings Reset and a reboot fixed the problem this time. I do not know which setting or update fixed the issue at this point, just that it did. I had done the reset before but that alone was not enough to fix the problem.
Does Microsoft Edge support aria live regions?
I tried testing it # http://accessibility.athena-ict.com/aria/examples/live3.shtml
It works fine with IE using Jaws, narrator and NVDA. But not with Edge.
If edge doesn't support aria-live, Is there any alternative to get similar behavior.
I am working on a chat application. Ans I need screen readers to read incoming messages in chat. Is there anyway to achieve it without aria-live?
Thanks
Dasari
Yes, Microsoft Edge supports ARIA live regions.
Edge does not support JAWS nor NVDA (or vice-versa, depending who you ask), so live regions will not work with either of those screen readers.
Narrator works with Edge. It is not perfect, but it is coming along. Using your demo page with Edge and Narrator, the live region worked as expected. I am using the Windows 10 Creators Update with Edge 40.15063.0.0.
From Screen readers and web browsers – what’s the best pairing for testing? at the end of March 2017:
At the moment Microsoft still recommends Narrator users in Windows 10 use Internet Explorer, but with updates to both Narrator and Edge in the insider preview of Windows 10 likely to be released later in the year. This will become an option for testing.
There are official statements, and inklings of the direction at the Microsoft User Voice forum, but now I am way beyond the scope of your question now.
What is happening to my app in Xcode 7 / iOS 9?
The whole screen looks condensed, as if an iPhone 4S app is displaying on an iPhone 6. It looks normal in the iPhone 4S simulator.
I thought it was a problem with the auto layout constraints in the main storyboard, so I eventually deleted everything apart from the root view in the root view controller (blue screen), and there's still a problem with it.
I tried enabling size classes, thinking that this was the problem due to previously being disabled, but the result was the same.
Is anyone else getting this problem in their existing apps running in iOS 9?
Target>General>Launch Image Source>use asset
it will create new asset named BrandAsset, place your launch images over here. Create LaunchScreen.storyboard if already not existing and select it to Target>General>Launch Screen File.
Thanks for the answers. They pointed me in the right direction, as I wasn't aware it was anything to do with the launch screen.
I found out I had no LaunchScreen.storyboard file. Digging around in the docs led me onto this:
New projects are created with a launch screen storyboard file called
LaunchScreen.storyboard. Alternately, you can create a new launch
screen file using File > New, selecting the User Interface category,
and choosing a file type of Launch Screen.
It was weird that I had to do this, as I only started developing this app in iOS 8, and apparently this was a change in iOS 8. But with iOS 9 Apple are obviously getting more aggressive with deprecating incorrectly set up projects, and the consequences were that it was bug to my app.
The positive I guess, is that all of this forced me to at least create a launch image instead of having nothing.
Due to Bootstrap upgrade, there has been lots of changes in the CSS in all pages of the web application that I'm working on. This application is also mobile optimized. So I have the task the checking the UI of all pages of our application accross most browsers - IE8,9,10,11 , chrome, firefox, ios and android devices(phone, 7 inch, 10 inch).
Right now, I'm opening the existing version(old bootstrap) and the updated version(New bootstrap) of my website in 2 tabs, and switch back and forth between them to find out any UI issues like alignment and color change and text size.
Is there a better way of doing this?
Yes there are somewhat solutions to it, which make cross-browser and multiple device testing easy. Some of them are:
Ghostlab: allows synchronized testing which means if you click or scroll in one browser it happens across all browsers. It has many other features but is only for Mac.
Grunt also allows for synchronized testing. Check this article
you can do cross browser testing within a browser using online services such as
Last thing I would mention is xip.io just check it out!!!
Chrome DevTools are awesome for this purpose. They allow you to override settings for different devices by Developer Tool>Settings>Overrides you can override following to emulate
User agents
Device metrics
Device orientation
Touch events
CSS media
I'm working on a two months old project that was working till today, without any changes except maybe XCode update from 4.4 to 4.5.
I use RHAddressBook to read contacts groups, which seems to be a very good framework, but got a weird behavior.
In this order :
Simulating in iOS5 iPhone non retina : app displays a black screen, weird log :
objc[31712]: Class _NSZombie_CFCalendar is implemented in both ?? and ??. One of the two will be used. Which one is undefined.
Simulating in iOS6 iPhone non retina : everything works fine, groups are loaded and displayed, no log
Simulating in iOS5 iPhone non retina : app displays contact list but their seems to be a broken glass effect on the simulator display, and neither top or bottom bars are displayed, weird log again
Here is my storyboard (root view in navigation controller) :
And simulator screenshot for the same screen :
And the second screen (simple segue opening blank page) :
If some idea crosses your mind I'd be glad to hear it !
Thanks a lot.
EDIT: seems like this is an iPhone Simulator bug, I will try reinstalling it. On another app (SYGalleryExample from SYGallery) it displays it as if it was on an iPad, with the same broken glass effect, and here is another app perfectly working on production use :
EDIT 2: Reinstalling XCode, wiping out ~/Library/Developer and ~/Library/Application Support/iPhone Simulator folders didn't do anything. Seems like I'm going for a full system installation again.
EDIT 3: even iphone simulator "native" apps are active weird. Here is proof :
Everything fixed, Apple bug somewhere in my user files for iPhone Simulator on iOS5. To recap : the display of every app I built was screwed up, including app that were working yesterday without any change done till then.
Then I spotted also native apps were not OK, design was the iPad one on the simulated iPhone non retina device .
Logging in another session, launching the same native apps (settings, maps, etc) everything was fine.
Logged back on the original session, everything works again.
Hope this can help some future reader.
EDIT :
actually no, still not working. complete new install of osx on new hard drive, no time machine restore or whatsoever, run working project on ipad 5.0 simulator and still :
For me it only reproduced on iOS5, iOS6 worked fine.
This is how i managed to fix it:
The problem was that i had installed SwitchResX, which is a program that creates display profiles for mac. This application interfered with the resolution of the iPad simulator.
So my suggestion is to remove any applications that change your resolution or try a different display resolution.