Checking that value of ui elements has been changed - qt

Is there any way to check that the ui elements(line edit,combo box,etc.) of the dialog has been changed.
What I want is to show a message to the user if he changes the value of any single ui element, saying that details have been partially filled.
What i can do is use connect for each ui element & based on the value changed of each element i am setting a boolean flag & at the time of close event i am checking that boolean flag.
But Its quite complicate to check it for each widget.
Is there any easier way.
Code that I am using for single ui element is,
connect(ui->leAge,SIGNAL(textChanged(QString)),this,SLOT(functChanged())); //In Constructor
void DemoDialog::functChanged() //Will be called if value of line edit (ui->leAge) is changed
{
flag=true;
}
void DemoDialog::closeEvent(QCloseEvent *event)
{
if (flag) {
if (QMessageBox::warning(this,"Close","Do you want to close?",QMessageBox::Yes|QMessageBox::No)==QMessageBox::Yes) {
this->close();
}
}

You can't reimplement closeEvent to prevent closing a window. The close() call that you do is either redundant or an error (infinite recursion), since a closeEvent method call is just a way of being notified that a closing is imminent. At that point it's too late to do anything about it.
Keep in mind the following:
Closing a dialog usually is equivalent to canceling the dialog. Only clicking OK should accept the changes.
When a user wants to close a dialog, you don't have to ask them about it. They initiated the action. But:
It is proper to ask a user about dialog closure if there are changes have not been accepted - on platforms other than OS X.
So, you have to do several things:
Reimplement the void event(QEvent*) method. This allows you to reject the close event.
Offer Apply/Reset/Cancel buttons.
Your flag approach can be automated. You can find all the controls of the dialog box and set the connections automatically. Repeat the statement below for every type of control - this gets tedious rather quickly:
foreach(QTextEdit* w, findChildren<QTextEdit*>())
connect(w, SIGNAL(textChanged(QString)), SLOT(functChanged()));
You can leverage the meta property system. Most controls have a user property - that's the property that holds the primary value of the control (like text, selected item, etc). You can scan all of the widget children, and connect the property change notification signal of the user property to your flag:
QMetaMethod slot = metaObject().method(
metaObject().indexOfSlot("functChanged()"));
foreach (QWidget* w, findChildren<QWidget*>()) {
QMetaObject mo = w->metaObject();
if (!mo.userProperty().isValid() || !mo.userProperty().hasNotifySignal())
continue;
connect(w, mo.notifySignal(), this, slot);
}
Each widget is a QObject. QObjects can have properties, and one of the properties can be declared to be the user property. Most editable widget controls have such a property, and it denotes the user input (text, numerical value, selected index of the item, etc.). Usually such properties also have change notification signals. So all you do is get the QMetaMethod denoting the notification signal, and connect it to your function that sets the flag.
To determine the changed fields, you don't necessarily need a flag. In many dialog boxes, it makes sense to have a data structure that represent the data in the dialog. You can then have a get and set method that retrieves the data from the dialog, or sets it on the dialog. To check for changed data, simply compare the original data to current data:
struct UserData {
QString name;
int age;
UserData(const QString & name_, int age_) :
name(name_), age(age_) {}
UserData() {}
};
class DialogBase : public QDialog {
QDialogButtonBox m_box;
protected:
QDialogButtonBox & buttonBox() { return m_box; }
virtual void isAccepted() {}
virtual void isApplied() {}
virtual void isReset() {}
virtual void isRejected() {}
public:
DialogBase(QWidget * parent = 0) : QDialog(parent) {
m_box.addButton(QDialogButtonBox::Apply);
m_box.addButton(QDialogButtonBox::Reset);
m_box.addButton(QDialogButtonBox::Cancel);
m_box.addButton(QDialogButtonBox::Ok);
connect(&m_box, SIGNAL(accepted()), SLOT(accept()));
connect(&m_box, SIGNAL(rejected()), SLOT(reject()));
connect(this, &QDialog::accepted, []{ isAccepted(); });
connect(this, &QDialog::rejected, []{ isRejected(); });
connect(&buttonBox(), &QDialogButtonBox::clicked, [this](QAbstractButton* btn){
if (m_box.buttonRole(btn) == QDialogButtonBox::ApplyRole)
isApplied();
else if (m_box.buttonRole(btn) == QDialogButtonBox::ResetRole)
isReset();
});
}
}
class UserDialog : public DialogBase {
QFormLayout m_layout;
QLineEdit m_name;
QSpinBox m_age;
UserData m_initialData;
public:
UserDialog(QWidget * parent = 0) : QDialog(parent), m_layout(this) {
m_layout.addRow("Name", &m_name);
m_layout.addRow("Age", &m_age);
m_age.setRange(0, 200);
m_layout.addRow(&buttonBox());
}
/// Used by external objects to be notified that the settings
/// have changed and should be immediately put in effect.
/// This signal is emitted when the data was changed.
Q_SIGNAL void applied(UserData const &);
UserData get() const {
return UserData(
m_name.text(), m_age.value());
}
void set(const UserData & data) {
m_name.setText(data.name);
m_age.setValue(data.age);
}
void setInitial(const UserData & data) { m_initialData = data; }
bool isModified() const { return get() == m_initialData; }
protected:
void isAccepted() Q_DECL_OVERRIDE { emit applied(get()); }
void isApplied() Q_DECL_OVERRIDE { emit applied(get()); }
void isReset() Q_DECL_OVERRIDE { set(m_initialData); }
};

If you're only checking whether the input fields are filled when the Dialog closes, you don't need the flags you can only check if there is any input.
If you are filling the input fields programatically at some points but are also only interested in the change when the dialog closes, you can also check in the close function whether the current input is equal to the one you set earlier.
From the code you posted, I can't really see what you need the flags for.

Related

Qt - requiring new model rows to be non-empty

I'm making a program where the user can add multiple people (participants) in a list. When the "Add" button is clicked, a new row is added and "edit" is called for the name field. All is well so far, but there is a thing I'd like to implement, and I can't seem to figure out how: when the user closes the editing field (presses enter or escape, clicks elsewhere, etc.) and if the name field remains empty, I'd like the row to be deleted. In other words, a name has to be filled in. Here is what I have so far:
void MainWindow::addParticipant()
{
QList<QStandardItem *> newRow;
newRow << new QStandardItem()
<< new QStandardItem();
participantModel->appendRow(newRow);
participantView->edit(participantModel->index(participantModel->rowCount()-1, 0));
}
Here participantModel is a QStandardItemModel and participantView is a QTreeView. I tried using signals and slots to detect when a row is empty and to delete it, but it hasn't worked and the syntax is elusive to me.
Ideally I'd be able to detect when the name field is not being edited anymore, so that I can delete the row if need be.
Here is ugly but working solution: subclass from QItemDelegate and check input data inside setModelData member function. As far setModelData has a const qualifier you can not modify model inside it, so you need some trick: in the following example the model is modified inside handler of closeEditor signal.
class MainWidget : public QWidget
{
Q_OBJECT
public:
MainWidget ()
{
QStandardItemModel * model = new QStandardItemModel ();
ItemDelegate * delegate = new ItemDelegate ();
table->setItemDelegate (delegate);
connect (delegate, & ItemDelegate::closeEditor, [=](){
if (isEmpty) {
model->removeRow (emptyRow);
isEmpty = false;
emptyRow = -1;
}
});
connect (delegate, & ItemDelegate::cellEdited, [=](const int row){
isEmpty = true;
emptyRow = row;
});
}
bool isEmpty;
int emptyRow;
};
class ItemDelegate : public QItemDelegate
{
Q_OBJECT
signals:
void cellEdited (int) const;
public:
void setModelData (QWidget * widget, QAbstractItemModel * model, const QModelIndex & index) const override
{
if (0 == index.column () ) {
if (QLineEdit * cellWidget = qobject_cast <QLineEdit *> (widget) ) {
if (cellWidget->text ().isEmpty () ) {
emit cellEdited (index.row () );
return;
}
}
}
QItemDelegate::setModelData (widget, model, index);
}
};
Complete example available at GitLab.
The comments/answers posted thus far have urged me to look more into item delegates. Quite embarrassingly, after relatively little googling I found the following solution for my problem:
void MainWindow::addParticipant()
{
QStyledItemDelegate *participantDelegate = new QStyledItemDelegate;
participantView->setItemDelegateForColumn(0, participantDelegate);
QList<QStandardItem *> newRow;
newRow << new QStandardItem()
<< new QStandardItem();
participantModel->appendRow(newRow);
connect(participantDelegate, SIGNAL(closeEditor(QWidget*,QAbstractItemDelegate::EndEditHint)), this, SLOT(checkRow()));
participantView->edit(participantModel->index(participantModel->rowCount()-1, 0));
}
Apparently the closeEditor signal (only available to delegates) is exactly what I was looking for. When the editor is closed, the slot checkRow() checks if the name field of the participant is empty and decides whether or not to delete the row.

Override checkable QGroupBox toggle behaviour

I've subclassed the QGroupBox class, with the checkable property enabled. I'm trying to override the behaviour of the toggle/checked events.
Here's the code:
class SideWidgetGroupBox: public QGroupBox
{
Q_OBJECT
public:
SideWidgetGroupBox(QWidget* parent = 0): QGroupBox(parent)
{
this->setCheckable(true);
connect(this, SIGNAL(toggled(bool)), this, SLOT(my_toggled(bool)));
}
private slots:
void my_toggled (bool on)
{
std::cout << "my toggled method" <<std::endl;
}
};
So far so good, my slot gets executed. However the groupboxs' contents also get enabled/disabled. Is there a way to prevent that? Or do I have to manually reset the original enabled/disabled state?
Is there a way to prevent enabling/disabling of a content?
Yes, but this way is not easy, because there is no QCheckBox there. What looks like a check box is an area of QGroupBox. And all events are processed by QGroupBox:
1. Override event method and prevent processing of QEvent::KeyRelease and QEvent::MouseRelease events by the base class.
bool SideWidgetGroupBox::event(QEvent *e)
{
switch (e->type()) {
case QEvent::KeyRelease:
case QEvent::MouseButtonRelease:
myHandler(e);
return true;
}
return QGroupBox::event(e);
}
2. In myHandler check whether space pressed or the mouse clicked on the checkbox. Store checkBox value and do what you need. Use this code to check what is under cursor:
QStyleOptionGroupBox box;
initStyleOption(&box);
QStyle::SubControl released = style()->hitTestComplexControl(QStyle::CC_GroupBox, &box,
event->pos(), this);
bool toggle = released == QStyle::SC_GroupBoxLabel || released == QStyle::SC_GroupBoxCheckBox;
if (toggle)
{
m_state = !m_state;
update();
}
3. Add method initStyleOption and set state to the state of the checkBox (you should store it by yourself):
void SideWidgetGroupBox::initStyleOption(QStyleOptionGroupBox *option) const
{
QGroupBox::initStyleOption(option);
QStyle::State flagToSet = m_state ? QStyle::State_On : QStyle::State_Off;
QStyle::State flagToRemove = m_state ? QStyle::State_Off : QStyle::State_On;
option->state |= flagToSet;
option->state &= ~flagToRemove;
option->state &= ~QStyle::State_Sunken;
}
4.Method initStyleOption in QGroupBox is not virtual that is why you need to reimplement paintEvent also:
void paintEvent(QPaintEvent *)
{
QStylePainter paint(this);
QStyleOptionGroupBox option;
initStyleOption(&option);
paint.drawComplexControl(QStyle::CC_GroupBox, option);
}
do I have to manually reset the original enabled/disabled state?
You can't do this with setEnabled because it checks current checked state and prevents enabling of children. Although you can call setEnabled for children directly using this->findChildren<QWidget*>
Suggestion
You can use ways described above or remove standard checkBox and(or) label and put your own QCheckBox over the group (without layout, of course) and use it as you want. If you group can be moved you will need to move the check box also.

How to make a Qt dialog read-only?

How to make a QT dialog read-only? Any general way to implement it easily? For example
(1) set all its containing widgets disable. (how to implement it?)
(2) Intercept edit events like key pressed, mouse pressed but how not to intercept the one to close the dialog?
I think this feature should be very helpful.
Disabling the widgets can be done similar to the following:
void myDialog::disableWidgets()
{
QList<QWidget *> widgets = this->findChildren<QWidget *>();
foreach(QWidget* widget, widgets)
{
widget->setEnabled(false);
}
}
To intercept events, QDialog includes the function installEventFilter(QObject*).
This allows you to use a separate object to receive all events passed to the dialog. You can then choose to handle the event in the object, or pass it on to the dialog itself by calling the base class QObject::eventFilter
class MyEventHandler : public QObject
{
Q_OBJECT
protected:
bool MyEventHandler::eventFilter(QObject *obj, QEvent *event)
{
// handle key press events
if (event->type() == QEvent::KeyPress)
{
// Do something
// ...
return true; // event handled by the class
}
else
{ // ignore this event and pass it to the dialog as usual
return QObject::eventFilter(obj, event);
}
}
return false;
};
QDialog* dlg = new QDialog;
MyEventHandler evtHandler = new MyEventHandler;
dlg->installEventFilter(evtHandler);
Read-only is a strange term to apply to a dialog. Disabling all widgets as above does the trick. If you only wanted to make the input part of a QInputDialog read-only (while leaving scrollbars, buttons, etc. enabled), you could adapt that code as below:
QInputDialog dialog(this);
dialog.setOptions(QInputDialog::UsePlainTextEditForTextInput);
dialog.setWindowTitle("Title");
dialog.setLabelText("Label");
dialog.setTextValue("1\n2\n3\n");
QList<QWidget *> widgets = dialog.findChildren<QWidget *>();
foreach(QWidget* widget, widgets) {
if (strcmp(widget->metaObject()->className(),"QPlainTextEdit")==0) {
QPlainTextEdit *t = static_cast<QPlainTextEdit*>(widget);
t->setReadOnly(true);
}
}
dialog.exec();

Alternative to QButtonGroup that allows no selection?

I'm writing a qt-based c++ application. I have a number of buttons that I want to be mutually exclusive - only one can be toggled at a time. I generally use a QButtonGroup for this - it provides a nice logical way to manage sets of buttons. When one gets pressed, the previously-pressed one gets unpressed, which is exactly the behavior I want.
This time, however, I'd like to allow for the group to be entirely unchecked. Unfortunately this seems to be disallowed by QButtonGroup:
exclusive : bool
This property holds whether the button group is exclusive.
If this property is true then only one button in the group can be
checked at any given time. The user can click on any button to check
it, and that button will replace the existing one as the checked
button in the group.
In an exclusive group, the user cannot uncheck the currently checked
button by clicking on it; instead, another button in the group must be
clicked to set the new checked button for that group.
There are a number of ways to work around this, of course. I'm wondering if there's a pre-made alternative to QButtonGroup that allows this behavior, so that 1) I'm not reinventing the wheel and 2) I can stay within idiomatic qt to make project management easier in the future.
Any suggestions?
In Qt5, I use a similar solution as Laurent Michel's, but using the release event instead of the press event:
// Allow to uncheck button in exclusive group
void CustomButton::mouseReleaseEvent(QMouseEvent* a_Event) {
if(group()->checkedId()==group()->id(this)) {
if(isDown()) group()->setExclusive(false);
}
QToolButton::mouseReleaseEvent(a_Event);
group()->setExclusive(true);
}
For the sake of completeness, I would like to publish here one possible solution to the problem, as I just solved it in my case. Just beware that the following code is valid for Qt3. It may as well work for Qt4 and Qt5, because it doesn't use a lot of stuff.
So, I assume that I have a widget CustomWidget somewhere that contains buttons (of type CustomButton) and that one and only one button can be switched on. If one clicks another button in the widget, then the currently switched on button is switched off and the newly clicked button is switched on.
The CustomButtons contained in the CustomWidget are all contained in a QButtonGroup in the following way:
QButtonGroup* m_ButtonGroup = new QButtonGroup(this);
m_ButtonGroup->hide();
m_ButtonGroup->insert(Btn1);
m_ButtonGroup->insert(Btn2);
m_ButtonGroup->insert(Btn3);
m_ButtonGroup->setExclusive(true);
Here, Btn1, Btn2, and Btn3 are of type CustomButton
class CustomButton : public QToolButton
{
Q_OBJECT
public:
CustomButton (QWidget* apo_parent = 0, const char* as_name = 0);
virtual ~CustomButton ();
protected:
virtual void mousePressEvent(QMouseEvent* a_Event);
};
The method you want to implement specially is mousePressEvent. If its body is implemented in the following way:
void CustomButton ::mousePressEvent(QMouseEvent* a_Event)
{
if(group() && isToggleButton())
{
CustomButton* selectedButton(dynamic_cast<CustomButton*>(group()->selected()));
if(selectedButton)
{
if(selectedButton->name() == name())
{
group()->setExclusive(false);
toggle();
group()->setExclusive(true);
return;
}
}
}
QToolButton::mousePressEvent(a_Event);
}
then the widget behaves as you want.
Another similar solution as the previous answers, but using nextCheckState() which appears to be the more natural extension point to me:
void MyButton::setSemiExclusive(bool value)
{
mSemiExclusive = value;
}
void MyButton::nextCheckState()
{
if (mSemiExclusive)
{
if (auto g = group())
{
auto old = g->exclusive();
if (g->checkedButton() != this)
g->setExclusive(true);
QAbstractButton::nextCheckState();
g->setExclusive(old);
return;
}
}
QAbstractButton::nextCheckState();
}
This depends on the associated QButtonGroup having set exclusive to false.
If you don't want to extend the button class, you can also accomplish this by using signals (Qt5, Python):
from PySide import QtGui
class View(QtGui.QWidget):
def __init__(self):
self.buttonGroup = QtGui.QButtonGroup(self)
for button in buttons:
self.buttonGroup.addButton(button)
button.pressed.connect(buttonPressed)
button.released.connect(buttonReleased)
def buttonPressed(self):
button = self.sender()
checkedButton = self.buttonGroup.checkedButton()
if checkedButton != None and checkedButton.objectName() == button.objectName():
self.buttonGroup.setExclusive(False)
def buttonReleased(self):
button = self.sender()
if self.buttonGroup.exclusive() == False:
button.setChecked(False)
self.buttonGroup.setExclusive(True)
def manualDeselection:
self.buttonGroup.setExclusive(False)
self.buttonGroup.checkedButton().setChecked(False)
self.buttonGroup.setExclusive(True)
My solution is to derive the QButtonGroup, set it to non exclusive internaly and manage the states by yourself
class myQButtonGroup : public QButtonGroup
{
Q_OBJECT
public:
explicit myQButtonGroup(QObject *parent = Q_NULLPTR) : QButtonGroup(parent) {
_bExclusive = true;
QButtonGroup::setExclusive(false);
connect(this, SIGNAL(buttonClicked(QAbstractButton *)), SLOT(buttonClicked(QAbstractButton *)));
}
void setExclusive(bool bExclusive) { _bExclusive = bExclusive; }
bool exclusive() const { return _bExclusive; }
protected slots:
void buttonClicked(QAbstractButton *button) {
if (_bExclusive) {
// just uncheck all other buttons regardless of the state of the clicked button
QList<QAbstractButton *> buttonlist = buttons();
for (auto iBtn = buttonlist.begin(); iBtn != buttonlist.end(); ++iBtn) {
QAbstractButton *pBtn = *iBtn;
if (pBtn && pBtn != button && pBtn->isCheckable()) pBtn->setChecked(false);
}
}
}
protected:
bool _bExclusive;
};

Respond to application-wide "hotkey" in Qt

I've got a simple Qt app, and I just want to respond to the F12 key, regardless of which widget has focus.
Is there some easy signal or something I can hook in to?
I want to use the F12 key to toggle the main window fullscreen on/off.
I haven't tried, but here is what I would do :
Create a QShortcut and make sure its context (with setContext()) is Qt::ApplicationShortcut.
shortcut = new QShortcut(QKeySequence(Qt::Key_F12), parent);
shortcut->setContext(Qt::ApplicationShortcut);
Then you just need to connect a slot to the QShortcut::activated() signal.
If you have a "central widget" which all of the other widgets are children of, then you can simply set that as the widget argument for QShortcut.
(Python, qt5)
self.centralwidget = QtWidgets.QWidget(MainWindow)
QtWidgets.QShortcut(QtGui.QKeySequence("F12"), self.centralwidget, self.goFullScreen)
I added this as an answer because the shortcut context flag: Qt.ApplicationShortcut did not work for me.
Setting the shortcut context to Qt::ApplicationShortcut has a serious flaw. It will not work in modal dialogs. So if you want a trully real pan-application-wide shortcut, then you need to override application's notify() method. The alternative is to install event filter for the application object but that I suspect would be slower and requires slightly more code. With notify() it is very simple:
class MyApplication : public QApplication
{
// TODO: constructor etc.
protected:
bool MyApplication::notify(QObject *receiver, QEvent *event) override
{
if (event->type() == QEvent::KeyPress)
{
auto keyEvent = static_cast<QKeyEvent*>(event);
if (keyEvent->key() == Qt::Key_F12 && keyEvent->modifiers() == Qt::NoModifiers)
{
// TODO: do what you need to do
return true;
}
}
return QApplication::notify(receiver, event);
}
}

Resources