I posted this other topic, got some gentle replies, but although the answers resolved the quality side of the question they created another issue with the image size in kb.
Asp.net image resizing quality
Here is the issue.
I have a 2MB image that I want to reduce to 480px width.
I used three different ways to resize it:
1) On Fileupload ran this code:
System.IO.Stream st = FileUploadPost.PostedFile.InputStream;
myImage = System.Drawing.Image.FromStream(st);
thumb = myImage.GetThumbnailImage(newWidth, newHeight, null, System.IntPtr.Zero);
thumb.Save(myPath);
Benefits: Size in kb becomes small (around 80Kb).
Downside: Visual quality is horrible
2) On Fileupload ran this code (solution provided on the mentioned post):
Bitmap newImg = new Bitmap(newWidth, newHeight, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
Graphics newGraphic = Graphics.FromImage(newImg);
newGraphic.DrawImage(myImage, 0, 0, newWidth, newHeight);
newGraphic.Dispose();
newImg.Save(myPath);
Benefits: Visual quality is good
Downside: Size continues very big (around 400kb)
3) Used Windows Paint software and "manually" reduced the image to 480px width
Benefits: Benefits of both 1) and 2) -> Visual quality is good and size is reduced to around 80kb
Question is:
What is the code that reproduces item 3 behaviour (good visual quality and smaller size in kb)?
Thanks
Try one of these:
Bitmap newImg = new Bitmap(newWidth, newHeight, System.Drawing.Imaging.PixelFormat.Format16bppRgb555);
Graphics newGraphic = Graphics.FromImage(newImg);
newGraphic.DrawImage(myImage, 0, 0, newWidth, newHeight);
newGraphic.Dispose();
newImg.Save(myPath);
or
Bitmap newImg = new Bitmap(newWidth, newHeight, System.Drawing.Imaging.PixelFormat.Format16bppArgb1555);
Graphics newGraphic = Graphics.FromImage(newImg);
newGraphic.DrawImage(myImage, 0, 0, newWidth, newHeight);
newGraphic.Dispose();
newImg.Save(myPath);
or
Bitmap newImg = new Bitmap(newWidth, newHeight, System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
Graphics newGraphic = Graphics.FromImage(newImg);
newGraphic.DrawImage(myImage, 0, 0, newWidth, newHeight);
newGraphic.Dispose();
newImg.Save(myPath);
This should only slightly degrade the quality and drastically reduce the size, Im not sure which one would be better though.
Here are a whole bunch of other options to try as well:
http://msdn.microsoft.com/en-us/library/system.drawing.imaging.pixelformat%28v=vs.110%29.aspx
protected void Page_Load(object sender, EventArgs e)
{
//BR**
string filePath = "";//Source file path with image name
int CompressLevel = 50;//Image compression leve as per our requirement
string DestintionPath = "";//Destination file path
string Filename = "";//Output image name to save in destination path
Stream bmpStream = System.IO.File.Open(filePath, System.IO.FileMode.Open);
Bitmap bmp1 = new Bitmap(bmpStream);
ImageCodecInfo jpgEncoder = GetEncoder(ImageFormat.Jpeg);
System.Drawing.Imaging.Encoder myEncoder = System.Drawing.Imaging.Encoder.Quality;
EncoderParameters myEncoderParameters = new EncoderParameters(1);
EncoderParameter myEncoderParameter = new EncoderParameter(myEncoder, CompressLevel);
myEncoderParameters.Param[0] = myEncoderParameter;
bmp1.Save(DestintionPath + "\\" + Filename, jpgEncoder, myEncoderParameters);
//BR**
bmpStream.Close();
string lblmsg = "Compressed Sucessfully with Compression Level { " + CompressLevel.ToString() + " }";
}
private ImageCodecInfo GetEncoder(ImageFormat format)
{
/*/ Hope this will work.Thanks in advance /*/
ImageCodecInfo[] codecs = ImageCodecInfo.GetImageDecoders();
foreach (ImageCodecInfo codec in codecs)
{
if (codec.FormatID == format.Guid)
{
return codec;
}
}
return null;
}
Related
I have requirement of online cheque generation.
I am using ,
using iTextSharp.text;
using iTextSharp.text.pdf;
I have dynamic cheque Height and width,font and fontsize.
And obviously cheque number with account information in all page of document.
My code goes like this
Document doc = new Document(new Rectangle(width, height), 0, 0, 0, 0);
string path = Server.MapPath("~/REPORTFILES");
var writer = PdfWriter.GetInstance(doc, new FileStream(path + "/cheque.pdf",FileMode.Create));
doc.Open();
BaseFont f_cn = BaseFont.CreateFont("c:\\windows\\fonts\\calibri.ttf", BaseFont.CP1252, BaseFont.NOT_EMBEDDED);
for (int i = fromchq; i <= tochq; i++)
{
PdfContentByte cb = writer.DirectContent;
cb.BeginText();
cb.SetFontAndSize(f_cn, 14);
cb.SetFontAndSize(f_cn, fontsize);
cb.SetTextMatrix(cord_x, cord_y);
cb.ShowText(getProperty(propertyName,i.ToString().PadLeft(FromChqNo.Length, '0')));
cb.EndText();
doc.NewPage();
}
Here cord_x and cord_y is the co-ordinate location of that text.
Everything works fine i got pdf of my custom size.
like this :
But while printing it into the cheque
its work fine untill it has space enough to print single page. my xps image is attached bellow.
Area in red curve is skiped to be printed.
I mean to ask how can i make it posible that it will print serially, and completely fullfill my requirement that a cheque leaf of any height ,width,font will be printed serially. Thank you all in advance and also thanks for reading my problem.
I am trying to increase the size of an uploaded image using system.drawing. It works but the file sizes are much larger than if I were to do this using Photoshop. Is this something I will have to cope with or is there a way to decrease the file size?
I am using this code, and have tweaked the Drawing2d settings but it doesn't make an appreciable difference.
resizedImage = New Bitmap(newWidth, newHeight, image.PixelFormat)
graphics = graphics.FromImage(resizedImage)
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality
graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality
graphics.InterpolationMode = Drawing.Drawing2D.InterpolationMode.HighQualityBicubic
graphics.SmoothingMode = Drawing.Drawing2D.SmoothingMode.HighQuality
graphics.FillRectangle(Brushes.White, 0, 0, newWidth, newHeight)
graphics.DrawImage(image, 0, 0, newWidth, newHeight)
Do I need to use a dedicated library for this to achieve better results?
The parameters you have here are affect the "rendering" of the image, not the "image file size".
To affect the image file size, you need to drop down the quality of the jpeg when you save it, using the Image.Save Method
This is a snipped code from the MSDN Example on how you can drop down the image file size.
// Save the bitmap as a JPEG file with quality level 25.
myEncoderParameter = new EncoderParameter(myEncoder, 25L);
myEncoderParameters.Param[0] = myEncoderParameter;
// and now save it to the file
myBitmap.Save("Shapes025.jpg", myImageCodecInfo, myEncoderParameters);
Bit of a strange question and I don't know whether anyone will have come across this one before.
We have a ASP.net page generating physical thumbnail jpeg files on a filesystem and copying fullsize images to a different location. So we input one image and we get a complete copy in one location and a small image 102*68 in a different location.
We're currently looking to finally move away from IIS6 on Server 2003 to IIS7.5 on Server 2008R2, except there's on problem.
On the old system (so IIS6/Server 2003) the black borders are removed and the image stays at the correct ration. On the new system (IIS7.5/Server 2008) the thumbnails are rendered exactly as they exist in the JPEG, with black borders, but this makes the thumbnail slightly squashed and obviously includes ugly black borders.
Anyone know why this might be happening? I've done a google and can't seem to find out which behaviour is "correct". My gut tells me that the new system is correctly rendering the thumbnail as it exists, but I don't know.
Anyone have any suggestions how to solve the problem?
I think as suggested it is the .net differences. not IIS.
Just re write your code, your save a lot of time, very simple thing to do.
Here is a image handler i wrote a while ago that re draws any image to your settings.
public class image_handler : IHttpHandler
{
public void ProcessRequest(HttpContext context)
{
// set file
string ImageToDraw = context.Request.QueryString["FilePath"];
ImageToDraw = context.Server.MapPath(ImageToDraw);
// Grab images to work on's true width and height
Image ImageFromFile = Image.FromFile(ImageToDraw);
double ImageFromFileWidth = ImageFromFile.Width;
double ImageFromFileHeight = ImageFromFile.Height;
ImageFromFile.Dispose();
// Get required width and work out new dimensions
double NewHeightRequired = 230;
if (context.Request.QueryString["imageHeight"] != null)
NewHeightRequired = Convert.ToDouble(context.Request.QueryString["imageHeight"]);
double DivTotal = (ImageFromFileHeight / NewHeightRequired);
double NewWidthValue = (ImageFromFileWidth / DivTotal);
double NewHeightVale = (ImageFromFileHeight / DivTotal);
NewWidthValue = ImageFromFileWidth / (ImageFromFileWidth / NewWidthValue);
NewHeightVale = ImageFromFileHeight / (ImageFromFileHeight / NewHeightVale);
// Set new width, height
int x = Convert.ToInt16(NewWidthValue);
int y = Convert.ToInt16(NewHeightVale);
Bitmap image = new Bitmap(x, y);
Graphics g = Graphics.FromImage(image);
Image thumbnail = Image.FromFile(ImageToDraw);
// Quality Control
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.DrawImage(thumbnail, 0, 0, x, y);
g.Dispose();
image.Save(context.Response.OutputStream, ImageFormat.Jpeg);
image.Dispose();
}
public bool IsReusable
{
get
{
return true;
}
}
I want to change the size of my image in asp.net proportionally, the problem is that I can't get the actual size of the image which is loaded from database. here is the code:
imgAvatar.ImageUrl = "~/Modules/FileViewer.ashx?id=" + o.EventID;
double r = imgAvatar.Width.Value / 300.00;
imgAvatar.Width = new Unit(300, UnitType.Pixel);
imgAvatar.Height = new Unit(imgAvatar.Height.Value / r, UnitType.Pixel);
but the imgAvatar.Width.Value is always 0.0.
what would you suggest to me?
Do not set width and height. The rendered IMG tag will be sized to the size of downloaded image.
However, if the image is too large you might have a problem. In that case, use CSS to set max:
max-width: 300px;
max-height: 300px;
I might have misunderstand the question, considering my answer above. Anyways, the way I see that done would be similar to this:
System.Drawing.Image image = System.Drawing.Image.FromFile(this.Server.MapUrl("~/image path here"));
// sorry if the above line doesn't compile; writing from memory, use intellisense to find these classes/methods
// image.Width and image.Height will work here
Takes the size of the image with Bitmap and calls the below function to resize
Bitmap myBitmap;
string fileName = "foreverAlone.jpg";
myBitmap = new Bitmap(fileName);
Size newSize = NewImageSize(myBitmap.Height, myBitmap.Width, 100);//myBitMap.Height and myBitMap.Width is how you take the original size
Check BitMap class here Bitmap Class - MSDN Article
This code returns new size of the image, and image quality remains the same -no reduce-, FormatSize parameter decides the new size.
public Size NewImageSize(int OriginalHeight, int OriginalWidth, double FormatSize)
{
Size NewSize;
double tempval;
if (OriginalHeight > FormatSize && OriginalWidth > FormatSize)
{
if (OriginalHeight > OriginalWidth)
tempval = FormatSize / Convert.ToDouble(OriginalHeight);
else
tempval = FormatSize / Convert.ToDouble(OriginalWidth);
NewSize = new Size(Convert.ToInt32(tempval * OriginalWidth), Convert.ToInt32(tempval * OriginalHeight));
}
else
NewSize = new Size(OriginalWidth, OriginalHeight);
return NewSize;
}
in my application i am uploading the image into database. before it is store in the database, i want to do image management like decreasing size and decreasing height and width of the image. can u help me. is there any source code or any reference please.
What codebehind language are you using?
I find 4guysfromrolla to be a good ASP.NET reference, try this article for starters:
https://web.archive.org/web/20211020111640/https://www.4guysfromrolla.com/articles/012203-1.aspx
If you're talking about something like creating a thumbnail image. the Image() class will let you scale an existing image up or down. YMMV.
You want to be looking at the System.Drawing name space for manipulating images with ASP.NET. You can load any supported image file type (i.e. jpg, gif, png, etc) using Image.FromFile(), Image.FromStream(), etc. From there you use the Drawing Graphics context to manipulate the image. To give you a flavour here is my resize image function:
// Creates a re-sized image from the SourceFile provided that retails the same aspect ratio of the SourceImage.
// - If either the width or height dimensions is not provided then the resized image will use the
// proportion of the provided dimension to calculate the missing one.
// - If both the width and height are provided then the resized image will have the dimensions provided
// with the sides of the excess portions clipped from the center of the image.
public static Image ResizeImage(Image sourceImage, int? newWidth, int? newHeight)
{
bool doNotScale = newWidth == null || newHeight == null; ;
if (newWidth == null)
{
newWidth = (int)(sourceImage.Width * ((float)newHeight / sourceImage.Height));
}
else if (newHeight == null)
{
newHeight = (int)(sourceImage.Height * ((float)newWidth) / sourceImage.Width);
}
var targetImage = new Bitmap(newWidth.Value, newHeight.Value);
Rectangle srcRect;
var desRect = new Rectangle(0, 0, newWidth.Value, newHeight.Value);
if (doNotScale)
{
srcRect = new Rectangle(0, 0, sourceImage.Width, sourceImage.Height);
}
else
{
if (sourceImage.Height > sourceImage.Width)
{
// clip the height
int delta = sourceImage.Height - sourceImage.Width;
srcRect = new Rectangle(0, delta / 2, sourceImage.Width, sourceImage.Width);
}
else
{
// clip the width
int delta = sourceImage.Width - sourceImage.Height;
srcRect = new Rectangle(delta / 2, 0, sourceImage.Height, sourceImage.Height);
}
}
using (var g = Graphics.FromImage(targetImage))
{
g.SmoothingMode = SmoothingMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(sourceImage, desRect, srcRect, GraphicsUnit.Pixel);
}
return targetImage;
}
You can either use the image class or a 3rd party DLL such as ASPJPEG. A few ASPJPEG samples can be found here. I do a lot of image processing and my host reliablesite supports this dll on their servers.