This was my original question:
I just want to take a screenshot (using the Print key) of my fullscreen QtQuick 2 application. But all I get is a black or sometimes white screenshot. When the application is not started in fullscreen it works.
SOLUTION
I thought I post a really nice solution here,
even though it does not solve the original problem of taking the screenshot with an external tool.
Starting with the suggestion from the accepted answer I did the following:
First I added a signal to my QML main class (in main.qml)
signal takeScreenShot()
This signal is emmited by pressing a certain button.
Then I wrote a C++ / QT class autside the QML code to handle this signal:
class QMLSupplement : public QObject
{
Q_OBJECT
public:
QQuickView* view;
public:
QMLSupplement(QObject* parent = 0);
public slots:
void takeScreenShot();
};
The reference to QQuickView is used to take the screenshot.
void QMLSupplement::takeScreenShot()
{
QString file;
file = QDateTime::currentDateTime().toString("yyyy-MM-dd_hhmmss");
file += ".png";
qDebug() << "taking screenshot, saving here:" << file;
view->grabWindow().save(file);
}
Finally I connect the signal and the slot in main.cpp:
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQuickView view;
view.setSource(QUrl::fromLocalFile("./qml/main.qml"));
view.setResizeMode(QQuickView::SizeRootObjectToView);
QObject* rootObject = (QObject*) view.rootObject();
QMLSupplement supplement;
supplement.view = &view;
QObject::connect(rootObject, SIGNAL(takeScreenShot()),
&supplement, SLOT(takeScreenShot()));
view.show();
// view.showFullScreen();
return app.exec();
}
That's a limitation of the platform where you're running. If you care about this working, you need to implement the functionality yourself. Qt provides you with enough to get the contents of the Qt Quick 2 window and post it to the clipboard as an image.
In your print key handler, if you detect that the window is full-screen, you need to pass the QQuickWindow instance to a helper function:
void grabAndCopy(QQuickWindow * window) {
QApplication::clipboard()->setImage(window->grabWindow());
}
...
if (window->windowState() == Qt::WindowFullScreen) grabAndCopy(window);
Related
I'm new to QT and I'm having issues when calling QFileDialog from a child window. My app is relatively simple. I have one prompt widget that gets user input and then runs show on its parent.
This is my main.
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
ParentWidjet w(nullptr);
ChildWidget input(&w);
input.show();
return a.exec();
}
This is the relevant section of the child widget:
ChildWidget::ChildWidget(QWidget *parent) :
QDialog(parent),
ui(new Ui::InputPrompt){
ui->setupUi(this);
this->setParent(parent);
}
...
void ChildWidget::on_imagesSelect_clicked() {
inputFilepath = QFileDialog::getExistingDirectory(static_cast<ParentWidget *>(this->parent()), QCoreApplication::translate("main", "Open directory"), "./", QFileDialog::ShowDirsOnly);
ui->inputPath->setPlainText(inputFilepath);
std::cout << "y u exit" << std::endl;
}
//Setup and show the parent
void ChildWidget::on_buttonBox_accepted() {
static_cast<ParentWidjet *>(this->parent())->setup(inputFilepath, outputFilepath);
static_cast<ParentWidjet *>(this->parent())->show();
}
For some reason when QFileDialog is called, closing it with either OK or Cancel closes both the parent and the child. If I don't use it, but click the OK button of the child, which calls the on_buttonBox_accepted() function, the child closes and the parent widget appears as expected. If I don't pass the parent widget to the child widget in the main, QFileDialog no longer closes the child widget when running. I tried changing the parent of QFileDialog to this or to nullptr but that didn't help.
I think my question is similar to QFileDialog closes window when called
or PyQt5 QFileDialog finishes app when called from child window
But i couldn't extract a solution from them that works for me.
Long story short, the second window is not shown, and there is no action waiting to receive the accept call, so my app just dies. This can be prevented if the quit on last window closed property is disabled. Qt forums suggested a solution, together with a few better design choices. This is what I went with in the end.
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
ParentWidget w(nullptr);
ChildWidget input;
if ( input.exec() == QDialog::accepted) // exec() blocks execution until ok/cancel. unlike show()
{
w.setup(input.inputFilepath, input.outputFilepath); // assuming these are public
w.show()
} else
{ // user closed or pressed cancelled
... what u want to do..
}
return a.exec();
}
I am developing a Qt application with multiple windows and want to implement cross-window drag&drop functionality for some elements in my program.
To do so, I attach an event filter to the to-be-dragged QML elements and listen for the MousePress/MouseMove events to start the drag procedure as follows:
QDrag *drag = new QDrag(quickItem);
QMimeData* mimeData = new QMimeData();
mimeData->setText("Test");
drag->setHotSpot(QPoint(0, 0));
drag->setMimeData(mimeData);
drag->exec();
This works fine, but now I would like to show a little tooltip (being a QWidget) while dragging, following the mouse cursor and displaying a short text depending on the element the mouse is currently over (similar to the "Copy to ..." or "Move to..." labels appearing when you drag files around in Windows Explorer).
However, while dragging the element, I don't receive any MouseMove events neither on the QDrag object nor on the quickItem itself, which makes it impossible to track the mouse position. Since the mouse is grabbed during dragging, there should be some event in Qt that frequently reports the mouse position, no matter where on the screen the mouse is.
I am aware of the QDrag::setPixmap method, however this won't allow me to change my tooltip text during dragging and has some other limitations I would like to avoid.
Is there some way to listen to mouse move events while QDrag is running, without using platform-specific system APIs?
Update:
I don't think that there is way of doing this without using OS libraries nor getting the mouse position every X miliseconds. It looks like a really specific problem that Qt framework does not contemplate. You will need to write your own class to control this using win32 for windows, x11 for linux and the equivalent of Mac.
If you want to get the mouse position when your window is active and you are dragging something, check this:
Searching a bit I've found a solution for getting it when your window has the focus using QObject::eventFilter.
Create a class (for example EventListener) that inherits from QObject and overrides eventFilter and a method to set this as your qml window (which inherits from QObject) event filter with installEventFilter.
eventslistener.h:
#include <QEvent>
#include <QObject>
#include <QDebug>
#include <QDropEvent>
class EventsListener : public QObject
{
Q_OBJECT
public:
EventsListener(QObject * ptr) : QObject (ptr) {
}
Q_INVOKABLE void handleEventsOf(QObject *object) {
if (object)
object->installEventFilter(this);
}
bool eventFilter(QObject *object, QEvent *event) override {
if(event->type() == QEvent::DragMove) {
QDragMoveEvent *mouseEvent = static_cast<QDragMoveEvent*>(event);
qDebug() << "Mouse position dragging (x, y): (" << mouseEvent->pos().x() << ", " << mouseEvent->pos().y() << ")";
return false; //this is must return false or drop event will be handled by this method and drag&drop won't work correctly
}
return false;
}
};
Now we need to access to an instance (singleton in this case) of this class with qmlRegisterSingletonType. You may wish to use qmlRegisterType instead to register this eventlistener as a type (instead of a singleton) and use signals to notify directly qml the mouse position.
main.cpp:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "eventlistener.h"
static QObject *eventsListenerInstance(QQmlEngine *qmlEngine, QJSEngine *engine)
{
return new EventsListener(engine);
}
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
qmlRegisterSingletonType<EventsListener>("AppEventListener", 1, 0, "EventsListener", eventsListenerInstance);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main.qml:
import ...
import AppEventListener 1.0
ApplicationWindow {
visible: true
width: 640
height: 480
id: item
property string display
property alias dropEnabled: acceptDropCB.checked
color: dropArea.containsDrag ? "#CFC" : "#EEE"
Component.onCompleted: EventsListener.handleEventsOf(item)
...
}
I would like to do certain updates when the text contents change or font or alignment change on QGraphicsTextItem.
So I connected QTextDocument::contentsChanged() to a slot that does the update.
This signal is emitted whenever the document's content changes; for
example, when text is inserted or deleted, or when formatting is
applied.
The signal gets hit when I change the text - but setting text formatting or alignment doesn't seem to affect it.
.h
class MyTextItem : public QGraphicsTextItem
{
Q_OBJECT
public:
MyTextItem();
~MyTextItem() {}
void setItemFont(QFont f);
void setItemAlign(Qt::Alignment a);
private slots:
void updateItemOnContentsChanged();
private:
void updateTextOnPropertyChanges();
};
.cpp
MyTextItem::MyTextItem()
{
setTextInteractionFlags(Qt::TextEditorInteraction);
connect(document(), SIGNAL(contentsChanged()), this, SLOT(updateItemOnContentsChanged()));
}
void MyTextItem::setItemFont(QFont f)
{
setFont(f);
}
void MyTextItem::setItemAlign(Qt::Alignment a)
{
QTextDocument *_document = document();
QTextOption _option = _document->defaultTextOption();
_option.setAlignment(a);
_document->setDefaultTextOption(_option);
setDocument(_document);
}
void MyTextItem::updateItemOnContentsChanged()
{
updateTextOnPropertyChanges();
}
void MyTextItem::updateTextOnPropertyChanges()
{
qDebug("changing something");
}
main.cpp
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QGraphicsScene s;
QGraphicsView view(&s);
s.setSceneRect(-50, -50, 500, 500);
view.show();
MyTextItem* t = new MyTextItem();
t->setPlainText("Hello World !"); // Note this triggers update
s.addItem(t);
qDebug("1");
qDebug() << t->font().family();
t->setItemFont(QFont("Arial")); // or t->setFont(QFont("Arial"));
qDebug() << t->font().family();
qDebug("2");
t->setItemAlign(Qt::AlignRight);
qDebug("3");
return app.exec();
}
My debug output:
changing something
1
"MS Shell Dlg 2" // so the font is changing - yet no signal
"Arial"
2
3
(and if I type in the item on the scene I get changing something as well)
But no changing something after the setItemFont() or setItemAlign().
So changing text affects it - but changing font or alignment doesn't...
Do I understand wrong the part I set bold in the signal description ?
Why do I not see changing something after changing font or alignment...
I also wonder - does my changing the document() when I set alignment or wrap or other document properties affect the connect ? (it doesn't seem to...)
(Note I wrote the setItem* functions to be able to call the updateTextOnPropertyChanges() function - so I can make things work the way I need - but would be great if I didn't need them and just use the Qt ones, if the signal worked as I thought it would)
It seems that what falls under formatting is loosely defined.
As you said, setItemFont() or setItemAlign() do not trigger the signal, but calling _document->setDocumentMargin(4.3); within your void MyTextItem::setItemAlign(Qt::Alignment a) method does.
Also, contentsChanged() is a signal emitted by the QTextDocument class, so I'm not sure if calling methods on the QGraphicsTextItem object that change its appearance classifies as modifying the formatting of the QTextDocument.
My application is designed in that way that different plugins can set the central widget of the main windows to show the desired content.
This works so far.
But if I set a QQuickView-WindowContainer as central widget, the app does not quit when I close the main window.
If I set a "normal" widget like QPushButton as central widget the appliation quits just fine. Why is that?
This is the code of a minimal example which shows this behaviour (MainWindow is a class created from the QtCreator wizard):
class AppCore : public QObject
{
Q_OBJECT
public:
explicit AppCore(QObject *parent = 0);
signals:
public slots:
void showMainWindow();
private:
MainWindow *m_mainWindow;
};
AppCore::AppCore(QObject *parent) :
QObject(parent)
{
}
void AppCore::showMainWindow()
{
QQuickView *view;
QWidget *container;
view = new QQuickView();
container = QWidget::createWindowContainer(view);
view->setSource(QUrl("qrc:/main.qml"));
m_mainWindow = new MainWindow();
//m_mainWindow->setCentralWidget(new QPushButton("Button"));
m_mainWindow->setCentralWidget(container);
m_mainWindow->show();
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
AppCore appCore;
appCore.showMainWindow();;
return a.exec();
}
This looks like a bug. I see a dead lock in debugger: v8::internal::RuntimeProfiler::WaitForSomeIsolateToEnterJS and QQmlDataLoader::shutdownThread wait for each other. I can't find a good workaround for this issue.
I found a dirty hack that solved the issue. If container is deleted a bit earlier, all works ok:
void MainWindow::closeEvent(QCloseEvent *e) {
QMainWindow::closeEvent(e);
if (e->isAccepted() && centralWidget()) {
delete centralWidget();
}
}
You probably should send a bug report. Note that m_mainWindow is not needed to reproduce the issue. Using container->show(); gives the same result.
/EDIT: solved, see my comment in the 1st answer!/
I am currently building an application which only has a tray icon displayed, so it doesn't have any windows.
Well, in the tray icon I've included a QAction so as to close the application. The thing is, that I get seg fault when I call exit(0); from that function. This is some example code:
//I have a reason for setting it to be a QTimer, please don't even comment on this
class Boot_Timer : public QTimer {
Q_OBJECT
public:
explicit Boot_Timer(QObject *parent = 0) : QTimer(parent) {
}
public Q_SLOTS:
void set_up_command_line_tray(){
//Setting up the tray Icon.
QSystemTrayIcon *trayIcon_cmd = new QSystemTrayIcon(this);
trayIcon_cmd->setIcon(QIcon(":/icons/Pictures/myapp.png"));
trayIcon_cmd->setToolTip("My tray tooltipp");
QMenu *changer_menu = new QMenu;
QAction *Quit_action = new QAction(tr("&Quit"), this);
Quit_action->setIconVisibleInMenu(true);;
connect(Quit_action, SIGNAL(triggered()), this, SLOT(close_application()));
changer_menu->addAction(Quit_action);
trayIcon_cmd->setContextMenu(changer_menu);
trayIcon_cmd->show();
}
void close_application(){
//HERE I GET SEG FAULT
exit(0);
}
};
Boot_Timer boottimer;
#include "main.moc"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
//making some checks (code omitted)
...
boottimer.set_up_command_line_tray()
return app.exec();
}
So, the tray icon is shown normally and perfectly, but when I choose to Quit the application using the menu I've added to the tray icon, I get a seg fault. I guess that I cannot quit the application using exit(int state) outside main() function and its functions that don't have a parent...
What is the correct way to quit my application, then?
Thanks in advance for any answers!
Try to call
qApp->quit(0);
instead of
exit(0);
Remember to #include <QApplication>.
Thanks, that didn't solve it. For some reason, the thing that solved it was to do the following: QSystemTrayIcon *trayIcon_cmd = new QSystemTrayIcon(0); instead of QSystemTrayIcon *trayIcon_cmd = new QSystemTrayIcon(this)