How are expression objects (EXPRSXP) used in R? - r

I was wondering how expression objects (EXPRSXP) are used in R? It seems to me that R almost always using call objects to carry out the language computation. Any one could point to me some places that expression objects are used instead of call objects?
Another side question... for three points in a promise, does the third pointer pointing to an call object (LANGSXP) or an expression object (EXPRSXP)?
Thanks,
Shen

The return value of parse is an expression, so this would be a common use case for expressions (I've used expressions a fair bit in this type of context).
str(parse(text="1 + 1\n2+2"))
# length 2 expression(1 + 1, 2 + 2)
Promises are documented as containing expressions, though in most cases presumably they would be 1 length expressions, so effectively a call/symbol, though probably still stored as an expression (I'm speculating here).

Related

Perl 6 calculate the average of an int array at once using reduce

I'm trying to calculate the average of an integer array using the reduce function in one step. I can't do this:
say (reduce {($^a + $^b)}, <1 2 3>) / <1 2 3>.elems;
because it calculates the average in 2 separate pieces.
I need to do it like:
say reduce {($^a + $^b) / .elems}, <1 2 3>;
but it doesn't work of course.
How to do it in one step? (Using map or some other function is welcomed.)
TL;DR This answer starts with an idiomatic way to write equivalent code before discussing P6 flavored "tacit" programming and increasing brevity. I've also added "bonus" footnotes about the hyperoperation Håkon++ used in their first comment on your question.5
Perhaps not what you want, but an initial idiomatic solution
We'll start with a simple solution.1
P6 has built in routines2 that do what you're asking. Here's a way to do it using built in subs:
say { sum($_) / elems($_) }(<1 2 3>); # 2
And here it is using corresponding3 methods:
say { .sum / .elems }(<1 2 3>); # 2
What about "functional programming"?
First, let's replace .sum with an explicit reduction:
.reduce(&[+]) / .elems
When & is used at the start of an expression in P6 you know the expression refers to a Callable as a first class citizen.
A longhand way to refer to the infix + operator as a function value is &infix:<+>. The shorthand way is &[+].
As you clearly know, the reduce routine takes a binary operation as an argument and applies it to a list of values. In method form (invocant.reduce) the "invocant" is the list.
The above code calls two methods -- .reduce and .elems -- that have no explicit invocant. This is a form of "tacit" programming; methods written this way implicitly (or "tacitly") use $_ (aka "the topic" or simply "it") as their invocant.
Topicalizing (explicitly establishing what "it" is)
given binds a single value to $_ (aka "it") for a single statement or block.
(That's all given does. Many other keywords also topicalize but do something else too. For example, for binds a series of values to $_, not just one.)
Thus you could write:
say .reduce(&[+]) / .elems given <1 2 3>; # 2
Or:
$_ = <1 2 3>;
say .reduce(&[+]) / .elems; # 2
But given that your focus is FP, there's another way that you should know.
Blocks of code and "it"
First, wrap the code in a block:
{ .reduce(&[+]) / .elems }
The above is a Block, and thus a lambda. Lambdas without a signature get a default signature that accepts one optional argument.
Now we could again use given, for example:
say do { .reduce(&[+]) / .elems } given <1 2 3>; # 2
But we can also just use ordinary function call syntax:
say { .reduce(&[+]) / .elems }(<1 2 3>)
Because a postfix (...) calls the Callable on its left, and because in the above case one argument is passed in the parens to a block that expects one argument, the net result is the same as the do4 and the given in the prior line of code.
Brevity with built ins
Here's another way to write it:
<1 2 3>.&{.sum/.elems}.say; #2
This calls a block as if it were a method. Imo that's still eminently readable, especially if you know P6 basics.
Or you can start to get silly:
<1 2 3>.&{.sum/$_}.say; #2
This is still readable if you know P6. The / is a numeric (division) operator. Numeric operators coerce their operands to be numeric. In the above $_ is bound to <1 2 3> which is a list. And in Perls, a collection in numeric context is its number of elements.
Changing P6 to suit you
So far I've stuck with standard P6.
You can of course write subs or methods and name them using any Unicode letters. If you want single letter aliases for sum and elems then go ahead:
my (&s, &e) = &sum, &elems;
But you can also extend or change the language as you see fit. For example, you can create user defined operators:
#| LHS ⊛ RHS.
#| LHS is an arbitrary list of input values.
#| RHS is a list of reducer function, then functions to be reduced.
sub infix:<⊛> (#lhs, *#rhs (&reducer, *#fns where *.all ~~ Callable)) {
reduce &reducer, #fns».(#lhs)
}
say <1 2 3> ⊛ (&[/], &sum, &elems); # 2
I won't bother to explain this for now. (Feel free to ask questions in the comments.) My point is simply to highlight that you can introduce arbitrary (prefix, infix, circumfix, etc.) operators.
And if custom operators aren't enough you can change any of the rest of the syntax. cf "braid".
Footnotes
1 This is how I would normally write code to do the computation asked for in the question. #timotimo++'s comment nudged me to alter my presentation to start with that, and only then shift gears to focus on a more FPish solution.
2 In P6 all built in functions are referred to by the generic term "routine" and are instances of a sub-class of Routine -- typically a Sub or Method.
3 Not all built in sub routines have correspondingly named method routines. And vice-versa. Conversely, sometimes there are correspondingly named routines but they don't work exactly the same way (with the most common difference being whether or not the first argument to the sub is the same as the "invocant" in the method form.) In addition, you can call a subroutine as if it were a method using the syntax .&foo for a named Sub or .&{ ... } for an anonymous Block, or call a method foo in a way that looks rather like a subroutine call using the syntax foo invocant: or foo invocant: arg2, arg3 if it has arguments beyond the invocant.
4 If a block is used where it should obviously be invoked then it is. If it's not invoked then you can use an explicit do statement prefix to invoke it.
5 Håkon's first comment on your question used "hyperoperation". With just one easy to recognize and remember "metaop" (for unary operations) or a pair of them (for binary operations), hyperoperations distribute an operation to all the "leaves"6 of a data structure (for an unary) or create a new one based on pairing up the "leaves" of a pair of data structures (for binary operations). NB. Hyperoperations are done in parallel7.
6 What is a "leaf" for a hyperoperation is determined by a combination of the operation being applied (see the is nodal trait) and whether a particular element is Iterable.
7 Hyperoperation is applied in parallel, at least semantically. Hyperoperation assumes8 that the operations on the "leaves" have no mutually interfering side-effects -- that is to say, that any side effect when applying the operation to one "leaf" can safely be ignored in respect to applying the operation to any another "leaf".
8 By using a hyperoperation the developer is declaring that the assumption of no meaningful side-effects is correct. The compiler will act on the basis it is, but will not check that it is true. In the safety sense it's like a loop with a condition. The compiler will follow the dev's instructions, even if the result is an infinite loop.
Here is an example using given and the reduction meta operator:
given <1 2 3> { say ([+] $_)/$_.elems } ;

Expressible vs denotable values

What programming language has a value that is expressible but not denotable. Also what would this imply?
I don't really understand the difference. At the moment I think it means a functional language because then you can't give variables values only point to them?
Is this completely wrong?
According to these lecture notes by David Schmidt:
Expressible values are values that can be produced by expressions in code, like strings, numbers, lambdas/anonymous functions (in languages that support them), etc.
Denotable values are values that can be named (bound to an identifier) and referred to later, like values of variables or named functions.
For example, a language can have syntax for declaring named functions, but no expression syntax for anonymous functions. So (if I understand that correctly) in this language, functions would be denotable but not expressible.
The only example I could find of values that are expressible but not denotable are error values (in some theoretical languages p.11), which can be produced by an expression (like 1/0) but cannot be bound to an identifier (saved in a variable).
(This assumes that the assignment statement propagates the error instead of simply storing the error value in the variable.)
Anonymous types are also somewhat similar. For example in C#, you can define an anonymous object, which has an anonymous type that cannot be bound to an identifier (is not denotable):
// anonymous objects can only be saved into a variable by using type inference
var obj = new { Name = "Farah", Kind = "Human" };

Can I manipulate symbols like I manipulate strings?

Question: Can I divide a symbol into two symbols based on a letter or symbol?
Example: For example, let's say I have :symbol1_symbol2, and I want to split it on the _ into :symbol1 and :symbol2. Is this possible?
Motivation: A fairly common recommendation in Julia is to use Symbol in place of String or ASCIIString as it is more efficient for many operations. So I'm interested in situations where this might break down because there is no analogue for Symbol for an operation that we might typically perform on ASCIIString, e.g. anything to do with regular expressions.
No you can't manipulate symbols.
They are not a composite type (in logic, though they maybe in implement).
They are one thing.
Much like an integer is one thing,
or a boolean is one thing.
You can't manipulate the parts of it.
As I understand, it the reason they are fast is because thay are "one thing".
Symbols are not strings.
Symbols are the representation of a parsed token.
They exist for working with macros etc.
They are useful for other things.
Though one fo there most common alterate uses in 0.3 was as a standin for enumerations. Now that Enum is in 0.4, that use will decline.
They are still logically good for dictionary keys etc.
--
If for some reason you must.
Eg for interop with a 3rd party library, or for some kind of dynamic dispatch:
You can convert it to a String,
with string(:abc), (There is not currently a convert),
and back with Symbol("abc").
so
function symsplit(s_s::Symbol)
combined_string_from=string(s_s)
strings= split(combined_string_from, '_')
map(Symbol,strings)
end
#show symsplit(:a)
#show symsplit(:a_b)
#show symsplit(:a_b_c);
but please don't.
You can find all the methods that operate on symbols by calling methodswith(Symbol) (though most just use the symbol as a marker/enum)
See also:
What is a "symbol" in Julia?

The relationship between quotation, reification and reflection

I recently get confused with quotation, reification and reflection. Someone could offer a good explanation about their relationship and differences (if any)?
Quoting
This is probably the easiest one. Consider what happens when you type the following into the REPL:
(+ a 1)
REPL stands for Read Eval Print Loop, so first it Reads this in. This is a list, so after reading we have a list of 3 elements containing: <the symbol "+"> <the symbol "a"> <the number 1>
The next step is evaluation. Evaluating a list in Common Lisp involves looking up the function (or macro) bound to the first item in the list. Since + is bound to a function and not a macro, it then evaluates each subsequent element in the list. Numbers evaluate to themselves, and "a" will evaluate to whatever it is bound to. Now that the arguments are evaluated, the function "+" is called with the results of the evaluation.
We then Print the result and Loop back to the Read step
So this is great, but what if we want something that, when evaluated, will end up as a list of 3 elements containing <the symbol "+"> <the symbol "a"> <the number 1>? The solution to this is quoting. Lisps in general have a special form called "quote" that takes a single argument, and the result is that argument, unevaluated. So
(quote (+ a 1))
will evaluate to that list. As some syntactic sugar, ' is treated the same as (quote ), so we can just write '(+ a 1).
Reification
Reification is a generic term that roughly means "Make an abstract concept" concrete. Specific to programming, when something is reified, it roughly means you can treat it as data (or "First-class object"). An example of this in lisp is functions the lambda expression gives you the ability to create a concrete, first-class object that represents the abstract concept of a function call. Another example is a CLOS class, which is itself a CLOS object, that represents the abstract concept of a class.
Reflection
To a certain degree, reflection is the opposite of Reification. Given something concrete, you want some information about it's abstract representation. Consider a Common Lisp Package object, which is a reification of the concept of a package, which is just a mapping from symbol names to symbols. You can use do-symbols to iterate over all of the symbols in a package, thus getting that information out at runtime.
Also, remember how I said lambda's were a reification of functions? Well "function-lambda-expression" is the reflection on functions.
The metaobject protocol (MOP) is a semi-standard way of doing all sorts of things with classes and objects. Among other things, it allows reflection on classes and objects.

How are functions curried?

I understand what the concept of currying is, and know how to use it. These are not my questions, rather I am curious as to how this is actually implemented at some lower level than, say, Haskell code.
For example, when (+) 2 4 is curried, is a pointer to the 2 maintained until the 4 is passed in? Does Gandalf bend space-time? What is this magic?
Short answer: yes a pointer is maintained to the 2 until the 4 is passed in.
Longer than necessary answer:
Conceptually, you're supposed to think about Haskell being defined in terms of the lambda calculus and term rewriting. Lets say you have the following definition:
f x y = x + y
This definition for f comes out in lambda calculus as something like the following, where I've explicitly put parentheses around the lambda bodies:
\x -> (\y -> (x + y))
If you're not familiar with the lambda calculus, this basically says "a function of an argument x that returns (a function of an argument y that returns (x + y))". In the lambda calculus, when we apply a function like this to some value, we can replace the application of the function by a copy of the body of the function with the value substituted for the function's parameter.
So then the expression f 1 2 is evaluated by the following sequence of rewrites:
(\x -> (\y -> (x + y))) 1 2
(\y -> (1 + y)) 2 # substituted 1 for x
(1 + 2) # substituted 2 for y
3
So you can see here that if we'd only supplied a single argument to f, we would have stopped at \y -> (1 + y). So we've got a whole term that is just a function for adding 1 to something, entirely separate from our original term, which may still be in use somewhere (for other references to f).
The key point is that if we implement functions like this, every function has only one argument but some return functions (and some return functions which return functions which return ...). Every time we apply a function we create a new term that "hard-codes" the first argument into the body of the function (including the bodies of any functions this one returns). This is how you get currying and closures.
Now, that's not how Haskell is directly implemented, obviously. Once upon a time, Haskell (or possibly one of its predecessors; I'm not exactly sure on the history) was implemented by Graph reduction. This is a technique for doing something equivalent to the term reduction I described above, that automatically brings along lazy evaluation and a fair amount of data sharing.
In graph reduction, everything is references to nodes in a graph. I won't go into too much detail, but when the evaluation engine reduces the application of a function to a value, it copies the sub-graph corresponding to the body of the function, with the necessary substitution of the argument value for the function's parameter (but shares references to graph nodes where they are unaffected by the substitution). So essentially, yes partially applying a function creates a new structure in memory that has a reference to the supplied argument (i.e. "a pointer to the 2), and your program can pass around references to that structure (and even share it and apply it multiple times), until more arguments are supplied and it can actually be reduced. However it's not like it's just remembering the function and accumulating arguments until it gets all of them; the evaluation engine actually does some of the work each time it's applied to a new argument. In fact the graph reduction engine can't even tell the difference between an application that returns a function and still needs more arguments, and one that has just got its last argument.
I can't tell you much more about the current implementation of Haskell. I believe it's a distant mutant descendant of graph reduction, with loads of clever short-cuts and go-faster stripes. But I might be wrong about that; maybe they've found a completely different execution strategy that isn't anything at all like graph reduction anymore. But I'm 90% sure it'll still end up passing around data structures that hold on to references to the partial arguments, and it probably still does something equivalent to factoring in the arguments partially, as it seems pretty essential to how lazy evaluation works. I'm also fairly sure it'll do lots of optimisations and short cuts, so if you straightforwardly call a function of 5 arguments like f 1 2 3 4 5 it won't go through all the hassle of copying the body of f 5 times with successively more "hard-coding".
Try it out with GHC:
ghc -C Test.hs
This will generate C code in Test.hc
I wrote the following function:
f = (+) 16777217
And GHC generated this:
R1.p[1] = (W_)Hp-4;
*R1.p = (W_)&stg_IND_STATIC_info;
Sp[-2] = (W_)&stg_upd_frame_info;
Sp[-1] = (W_)Hp-4;
R1.w = (W_)&integerzmgmp_GHCziInteger_smallInteger_closure;
Sp[-3] = 0x1000001U;
Sp=Sp-3;
JMP_((W_)&stg_ap_n_fast);
The thing to remember is that in Haskell, partially applying is not an unusual case. There's technically no "last argument" to any function. As you can see here, Haskell is jumping to stg_ap_n_fast which will expect an argument to be available in Sp.
The stg here stands for "Spineless Tagless G-Machine". There is a really good paper on it, by Simon Peyton-Jones. If you're curious about how the Haskell runtime is implemented, go read that first.

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