Abstract implementation of non-blocking MPI calls - mpi

Non-blocking sends/recvs return immediately in MPI and the operation is completed in the background. The only way I see that happening is that the current process/thread invokes/creates another process/thread and loads an image of the send/recv code into that and itself returns. Then this new process/thread completes this operation and sets a flag somewhere which the Wait/Test returns. Am I correct ?

There are two ways that progress can happen:
In a separate thread. This is usually an option in most MPI implementations (usually at configure/compile time). In this version, as you speculated, the MPI implementation has another thread that runs a separate progress engine. That thread manages all of the MPI messages and sending/receiving data. This way works well if you're not using all of the cores on your machine as it makes progress in the background without adding overhead to your other MPI calls.
Inside other MPI calls. This is the more common way of doing things and is the default for most implementations I believe. In this version, non-blocking calls are started when you initiate the call (MPI_I<something>) and are essentially added to an internal queue. Nothing (probably) happens on that call until you make another call to MPI later that actually does some blocking communication (or waits for the completion of previous non-blocking calls). When you enter that future MPI call, in addition to doing whatever you asked it to do, it will run the progress engine (the same thing that's running in a thread in version #1). Depending on what the MPI call that's supposed to be happening is doing, the progress engine may run for a while or may just run through once. For instance, if you called MPI_WAIT on an MPI_IRECV, you'll stay inside the progress engine until you receive the message that you're waiting for. If you are just doing an MPI_TEST, it might just cycle through the progress engine once and then jump back out.
More exotic methods. As Jeff mentions in his post, there are more exotic methods that depend on the hardware on which you're running. You may have a NIC that will do some magic for you in terms of moving your messages in the background or some other way to speed up your MPI calls. In general, these are very specific to the implementation and hardware on which you're running, so if you want to know more about them, you'll need to be more specific in your question.
All of this is specific to your implementation, but most of them work in some way similar to this.

Are you asking, if a separate thread for message processing is the only solution for non-blocking operations?
If so, the answer is no. I even think, many setups use a different strategy. Usually progress of the message processing is done during all MPI-Calls. I'd recommend you to have a look into this Blog entry by Jeff Squyres.
See the answer by Wesley Bland for a more complete answer.

Related

Advantage of MPI_SEND over MPI_ISEND?

Using MPI_SEND (the standard blocking send) is simpler than using MPI_ISEND (the standard non-blocking send), because the latter should be used along with another MPI function to ensure that the communication has been "completed", so that the send buffer can be reused. But apart from that, has MPI_SEND any advantages over MPI_ISEND? It seems that, in general, MPI_ISEND prevents deadlock and also allows better performance (because the calling process can do other things while the communication proceeds in the background by MPI implementation).
So, is it a good idea to use the blocking version at all?
Performance wise, MPI_Send() has the potential of being faster that MPI_Isend() immediately followed by MPI_Wait() (and it is faster in Open MPI).
But most importantly, if your MPI library does not provide a progress thread, your message might be sitting on the sender node until MPI is progressed by your code (that typically occurs when a MPI subroutine is invoked, and definitely happens when MPI_Wait() is called).

Does all asynchronous I/O ultimately implemented in polling?

I have been though asynchronous I/O is always has a callback form. But recently I discovered some low level implementations are using polling style API.
kqueue
libpq
And this leads me to think that maybe all (or most) asynchronous I/O (any of file, socket, mach-port, etc.) is implemented in a kind of polling manner at last. Maybe the callback form is just an abstraction only for higher-level API.
This could be a silly question, but I don't know how actually most of asynchronous I/O implemented at low level. I just used the system level notifications, and when I see kqueue - which is the system notification, it's a polling style!
How should I understand asynchronous I/O at low-level? How the high-level asynchronous notification is being made from low-level polling system? (if it actually does)
At the lowest (or at least, lowest worth looking at) hardware level, asynchronous operations truly are asynchronous in modern operating systems.
For example, when you read a file from the disk, the operating system translates your call to read to a series of disk operations (seek to location, read blocks X through Y, etc.). On most modern OSes, these commands get written either to special registers, or special locations in main memory, and the disk controller is informed that there are operations pending. The operating system then goes on about its business, and when the disk controller has completed all of the operations assigned to it, it triggers an interrupt, causing the thread that requested the read to pickup where it left off.
Regardless of what type of low-level asynchronous operation you're looking at (disk I/O, network I/O, mouse and keyboard input, etc.), ultimately, there is some stage at which a command is dispatched to hardware, and the "callback" as it were is not executed until the hardware reaches out and informs the OS that it's done, usually in the form of an interrupt.
That's not to say that there aren't some asynchronous operations implemented using polling. One trivial (but naive and costly) way to implement any blocking operation asynchronously is just to spawn a thread that waits for the operation to complete (perhaps polling in a tight loop), and then call the callback when it's finished. Generally speaking, though, common asynchronous operations at the OS level are truly asynchronous.
It's also worth mentioning that just because an API is blocking doesn't mean it's polling: you can put a blocking API on an asynchronous operation, and a non-blocking API on a synchronous operation. With things like select and kqueues, for example, the thread actually just goes to sleep until something interesting happens. That "something interesting" comes in in the form of an interrupt (usually), and that's taken as an indication that the operating system should wake up the relevant threads to continue work. It doesn't just sit there in a tight loop waiting for something to happen.
There really is no way to tell whether a system uses polling or "real" callbacks (like interrupts) just from its API, but yes, there are asynchronous APIs that are truly backed by asynchronous operations.

Cooperative Multitasking system

I'm trying to get around the concept of cooperative multitasking system and exactly how it works in a single threaded application.
My understanding is that this is a "form of multitasking in which multiple tasks execute by voluntarily ceding control to other tasks at programmer-defined points within each task."
So if you have a list of tasks and one task is executing, how do you determine to pass execution to another task? And when you give execution back to a previous task, how do resume from where you were previously?
I find this a bit confusing because I don't understand how this can be achieve without a multithreaded application.
Any advice would be very helpeful :)
Thanks
In your specific scenario where a single process (or thread of execution) uses cooperative multitasking, you can use something like Windows' fibers or POSIX setcontext family of functions. I will use the term fiber here.
Basically when one fiber is finished executing a chunk of work and wants to voluntarily allow other fibers to run (hence the "cooperative" term), it either manually switches to the other fiber's context or more typically it performs some kind of yield() or scheduler() call that jumps into the scheduler's context, then the scheduler finds a new fiber to run and switches to that fiber's context.
What do we mean by context here? Basically the stack and registers. There is nothing magic about the stack, it's just a block of memory the stack pointer happens to point to. There is also nothing magic about the program counter, it just points to the next instruction to execute. Switching contexts simply saves the current registers somewhere, changes the stack pointer to a different chunk of memory, updates the program counter to a different stream of instructions, copies that context's saved registers into the CPU, then does a jump. Bam, you're now executing different instructions with a different stack. Often the context switch code is written in assembly that is invoked in a way that doesn't modify the current stack or it backs out the changes, in either case it leaves no traces on the stack or in registers so when code resumes execution it has no idea anything happened. (Again, the theme: we assume that method calls fiddle with registers, push arguments to the stack, move the stack pointer, etc but that is just the C calling convention. Nothing requires you to maintain a stack at all or to have any particular method call leave any traces of itself on the stack).
Since each stack is separate, you don't have some continuous chain of seemingly random method calls eventually overflowing the stack (which might be the result if you naively tried to implement this scheme using standard C methods that continuously called each other). You could implement this manually with a state machine where each fiber kept a state machine of where it was in its work, periodically returning to the calling dispatcher's method, but why bother when actual fiber/co-routine support is widely available?
Also remember that cooperative multitasking is orthogonal to processes, protected memory, address spaces, etc. Witness Mac OS 9 or Windows 3.x. They supported the idea of separate processes. But when you yielded, the context was changed to the OS context, allowing the OS scheduler to run, which then potentially selected another process to switch to. In theory you could have a full protected virtual memory OS that still used cooperative multitasking. In those systems, if a errant process never yielded, the OS scheduler never ran, so all other processes in the system were frozen. **
The next natural question is what makes something pre-emptive... The answer is that the OS schedules an interrupt timer with the CPU to stop the currently executing task and switch back to the OS scheduler's context regardless of whether the current task cares to release the CPU or not, thus "pre-empting" it.
If the OS uses CPU privilege levels, the (kernel configured) timer is not cancelable by lower level (user mode) code, though in theory if the OS didn't use such protections an errant task could mask off or cancel the interrupt timer and hijack the CPU. There are some other scenarios like IO calls where the scheduler can be invoked outside the timer, and the scheduler may decide no other process has higher priority and return control to the same process without a switch... And in reality most OSes don't do a real context switch here because that's expensive, the scheduler code runs inside the context of whatever process was executing, so it has to be very careful not to step on the stack, to save register states, etc.
** You might ask why not just fire a timer if yield isn't called within a certain period of time. The answer lies in multi-threaded synchronization. In a cooperative system, you don't have to bother taking locks, worry about re-entrance, etc because you only yield when things are in a known good state. If this mythical timer fires, you have now potentially corrupted the state of the program that was interrupted. If programs have to be written to handle this, congrats... You now have a half-assed pre-emptive multitasking system. Might as well just do it right! And if you are changing things anyway, may as well add threads, protected memory, etc. That's pretty much the history of the major OSes right there.
The basic idea behind cooperative multitasking is trust - that each subtask will relinquish control, of its own accord, in a timely fashion, to avoid starving other tasks of processor time. This is why tasks in a cooperative multitasking system need to be tested extremely thoroughly, and in some cases certified for use.
I don't claim to be an expert, but I imagine cooperative tasks could be implemented as state machines, where passing control to the task would cause it to run for the absolute minimal amount of time it needs to make any kind of progress. For example, a file reader might read the next few bytes of a file, a parser might parse the next line of a document, or a sensor controller might take a single reading, before returning control back to a cooperative scheduler, which would check for task completion.
Each task would have to keep its internal state on the heap (at object level), rather than on the stack frame (at function level) like a conventional blocking function or thread.
And unlike conventional multitasking, which relies on a hardware timer to trigger a context switch, cooperative multitasking relies on the code to be written in such a way that each step of each long-running task is guaranteed to finish in an acceptably small amount of time.
The tasks will execute an explicit wait or pause or yield operation which makes the call to the dispatcher. There may be different operations for waiting on IO to complete or explicitly yielding in a heavy computation. In an application task's main loop, it could have a *wait_for_event* call instead of busy polling. This would suspend the task until it has input to process.
There may also be a time-out mechanism for catching runaway tasks, but it is not the primary means of switching (or else it wouldn't be cooperative).
One way to think of cooperative multitasking is to split a task into steps (or states). Each task keeps track of the next step it needs to execute. When it's the task's turn, it executes only that one step and returns. That way, in the main loop of your program you are simply calling each task in order, and because each task only takes up a small amount of time to complete a single step, we end up with a system which allows all of the tasks to share cpu time (ie. cooperate).

MPI_Isend /Irecv: Is it possible to access the sendbuffer on unused memory-locations in the meanwhile

I would like to speedup my MPI- Program with the use of asynchronous communication. But the used time remains the same. The workflow is as followed.
before:
1. MPI_send/ MPI_recv Halo (ca. 10 Seconds)
2. process the whole Array (ca. 12 Seconds)
after:
1. MPI_Isend/ MPI_Irecv Halo (ca. 0,1 Seconds)
2. process the Array (without Halo) (ca. 10 Seconds)
3. MPI_Wait (ca. 10 Seconds) (should be ca. 0 Seconds)
4. process the Halo only (ca. 2 Seconds)
Measurements showed that the communication and processing the Array-core nearly take the same time for common workloads. So asynchronism should nearly hide the communication time.
But it dosn't.
One fact - and I thinks this could be the problem - is that the sendbuffer is also the array the calculations are made on. Is it possible that MPI serializes the memory-access although communication ONLY accesses the Halo (with derived datatype) and the computation ONLY accesses the core (only reading) of the array???
Does anybody know if this is for sure the reason?
Is it maybe implementation-dependend (I'm using OpenMPI)?
Thanks in advance.
It isn't the case that MPI serializes the memory accesses in the user code (that's beyond the library's power to do, in general), and it is true that what exactly does happen is implementation specific.
But as a practical matter, MPI libraries don't do as much communication "in the background" as you might hope, and this is particularly true when using transports and networks like tcp + ethernet, where there's no meaningful way to hand off communication to another set of hardware.
You can only be sure that the MPI library is actually doing something when you're running MPI library code, eg in an MPI function call. Often, a call to any of a number of MPI calls will nudge an implementations "progress engine" that keeps track of in-flight messages and ushers them along. So for instance one thing you can quickly do is to make calls to MPI_Test() on the requests within the compute loop to make sure things start happening well before the MPI_Wait(). There is of course overhead to this, but this is something that's easy to try to measure.
Of course you could imagine the MPI library would use some other mechanism to run things behind the scenes. Both MPICH2 and OpenMPI have played with separate "progress threads" which execute separately from the user code and do this ushering along in the background; but getting that to work well, and without tying up a processor while you're trying to run your computation, is a genuinely difficult problem. OpenMPI's progress threads implementation has long been experimental, and in fact is temporarily out of the current (1.6.x) release, although work continues. I'm not sure about MPICH2's support.
If you are using infiniband, where the network hardware has a lot of intelligence to it, then prospects brighten a bit. If you are willing to leave memory pinned (for the openfabrics), and/or you can use a vendor-specific module (mxm for Mellanox, psm for Qlogic), then things can progress somewhat more rapidly. If you're using shared memory, than the knem kernel module can also help with intranode transport.
One other implementation-specific approach you can take, if memory isn't a big issue, is to try to use eager protocols for sending the data directly, or send more data per chunk so fewer nudges of the progress engine are needed. What eager protocols means here is that data is automatically sent at send time, rather than just initiating a set of handshakes which will eventually lead to the message being sent. The bad news is that this generally requires extra buffer memory for the library, but if that's not a problem and you know the number of incoming messages is bounded (eg, by the number of halo neighbours you have), this can help a great deal. How to do this for (eg) shared memory transport for openmpi is described on the OpenMPI page for tuning for shared memory, but similar parameters exist for other transports and often for other implementations. One nice tool that IntelMPI has is an "mpitune" tool that automatically runs through a number of such parameters for best performance.
The MPI specification states:
A nonblocking send call indicates that the system may start copying
data out of the send buffer. The sender should not modify any part of the
send buffer after a nonblocking send operation is called, until the
send completes.
So yes, you should copy your data to a dedicated send buffer first.

POSIX Threads: are pthreads_cond_wait() and others systemcalls?

The POSIX standard defines several routines for thread synchronization, based on concepts like mutexes and conditional variables.
my question is now: are these (like e.g. pthreads_cond_init(), pthreads_mutex_init(), pthreads_mutex_lock()... and so on) system calls or just library calls? i know they are included via "pthread.h", but do they finally result in a system call and therefore are implemented in the kernel of the operating system?
On Linux a pthread mutex makes a "futex" system call, but only if the lock is contended. That means that taking a lock no other thread wants is almost free.
In a similar way, sending a condition signal is only expensive when there is someone waiting for it.
So I believe that your answer is that pthread functions are library calls that sometimes result in a system call.
Whenever possible, the library avoids trapping into the kernel for performance reasons. If you already have some code that uses these calls you may want to take a look at the output from running your program with strace to better understand how often it is actually making system calls.
I never looked into all those library call , but as far as I understand they all involve kernel operations as they are supposed to provide synchronisations between process and/or threads at global level - I mean at the OS level.
The kernel need to maintain for a mutex, for instance, a thread list: threads that are currently sleeping, waiting that a locked mutex get released. When the thread that currently lock/owns that mutex invokes the kernel with pthread_mutex_release(), the kernel system call will browse that aforementioned list to get the higher priority thread that is waiting for the mutex release, flag the new mutex owner into the mutex kernel structure, and then will give away the cpu (aka "ontect switch") to the newly owner thread, thus this process will return from the posix library call pthread_mutex_lock().
I only see a cooperation with the kernel when it involves IPC between processes (I am not talking between threads at a single process level). Therefore I expect those library call to invoke the kernel, so.
When you compile a program on Linux that uses pthreads, you have to add -lphtread to the compiler options. by doing this, you tell the linker to link libpthreads. So, on linux, they are calls to a library.

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