I write applications in C++/Qt, and sometimes I have to compile them in Windows. For that I use MinGW. Unfortunately, that makes the executable dependant on mingwm10.dll and libgcc_s_dw2-1.dll. I prefer to solve such problems by just copying needed DLLs into application folder and distributing it like this. I use QMAKE_POST_LINK in the *.pro file to automate the process.
Unfortunately, for various reasons MinGW ends up in different directories on different systems I use. Is there a way to get the path to the compiler executable in Qt project? MinGW libs lie near its exe, so it would solve the problem.
Thanks.
UPDATE
I'm afraid I didn't put myself clear enough.
I know that 90% of users don't have Qt, and 99% don't have MinGW installed on their Windows desktop. This is why I distribute all needed DLLs along with the executable, so that it can run everywhere without installing anything. I just copy them in the same folder with the *.exe. To automate this copying process, I add a copy command to the QMAKE_POST_LINK, which executes it after the linker finishes linking my program.
The problem is that this copy command still needs to know from where to copy MinGW libraries. Hence my question: how can one know the compiler path in compile time?
$$OUT_PWDin Qt *.pro file expands to the path to the directory where built application is put to. $$PWD expands to the project directory. Is there a similar macro (or maybe a hack) which gives the path to the compiler executable?
You are trying to approach the problem from the wrong angle. In particular, the solution you want will not be robust. It will still break on different systems, for example, the ones that have different version of MinGW toolchain installed and therefore different runtime DLLs, which if loaded by your application (built with another version of MinGW) will most probably cause crashes and undefined behavior during runtime. Furthermore, there might be systems which do not even have MinGW installed. These are the main reasons why applications built with certain version of toolchain should be distributed with the corresponding runtime DLLs included (this is what is called redistributable runtime) which is common practice on Windows, and there is nothing wrong with it.
However, there is much better way to solve your problem. Simply link all the MinGW runtime libraries statically into your application. This is a very good practice for Windows applications (and a very bad one for Unix ones). To do that, add the following to the corresponding *.pro:
QMAKE_LFLAGS_WINDOWS += -static-libgcc -static-libstdc++ -static
NOTE: Qt libraries themselves have to be built with these flags too, i.e. they should be independent of the MinGW runtime too. If not, then you'd still have a transitive dependency to the MinGW runtime because of the Qt libraries your application is linked against.
NOTE: _WINDOWS suffix will ensure that your application gets linked with these flags only for the Windows platform, while on Unix it will still link dynamically with runtimes (such as glibc.so on Linux) for the reasons discussed above.
After that your application will no longer explicitly depend on any MinGW runtime DLLs what will solve both distribution and maintenance headaches.
NOTE: If you ever decide to migrate from QMake to CMake (recommended), then here's how you do the same for CMake.
Update
You could check the QMAKE_CXX variable, but most likely it does not contain an absolute path to g++.exe. Usually it is simply g++, and the directory containing it is searched in PATH then. So in this case you'd have to parse PATH and check each directory in it for existence of g++ in it. This is very nasty logic to write in such a limited build system as QMake. So, as I stated above, you better off with 2 options:
Link runtimes statically into the application, so that you don't have to distribute anything. If you don't want to do it, then I want to know why - please write a comment;
Migrate to more feature-rich and flexible build system - CMake.
Related
I'm trying to set up building an application that uses qt5.6 in a way that both qt and the application are build from source (using the ninja generator, with visual studio compiler on windows and clang on mac).
I'm stuck at find_package(Qt5Core ..) : when Qt is not build yet, it will not be found. And because it's not found, the generate cmake file is not complete.
I think I need a setup where it generates a ninja files that, when build, builds Qt and then regenerates the ninja file (and at this point it would find qt) before continuing the build.
Or any other way in which I can build Qt+application from source, so that if I change something in Qt, it is automatically rebuild.
How should I set up my cmake file(s) to do that?
You could use CMake's ExternalProject command to invoke CMake from within CMake. You can specify dependencies there, so that your application will only be built after Qt has been built.
I happend to have a small example here that uses ExternalProject_Add to build a library followed by an application. In that example, CMake for the library and the application is invokved at make time.
cmake_minimum_required(VERSION 3.0)
include(ExternalProject)
ExternalProject_Add(cmake_lib
URL ../cmake_lib
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}
)
ExternalProject_Add(cmake_app
DEPENDS cmake_lib
URL ../cmake_app
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}
)
The problem with Qt 5 is that it doesn't use cmake to get built, and thus your ninja build process won't know anything about the internals of Qt unless you tell it everything. E.g. if you change any dependencies of Qt, or if Qt gets partially built, you'd have to add a lot of knowledge to your project's build system to determine whether the Qt build needs to be invoked again. This can be certainly made to work in a "fire and forget" style of build, where the build always starts from scratch, like in a CI system. One quickly runs into serious trouble if the intent is to change Qt itself and re-run the build. Even Qt's own build system has serious trouble with full dependency tracking due to fundamental architectural decisions in qmake.
Qmake-based developer re-builds of Qt suck - and they do to such an extent that I didn't bother contributing to the project since it felt like a penance, where the simplest of changes to one source file would take a minute or more to rebuild on, and any changes to qmake project files would sometimes ballon into multi-minute affairs.
The only solution that I have found that actually works and doesn't make you hate life, the universe and everything, was to reimplement Qt's build and configuration system using cmake, so that qmake becomes unnecessary. As a result, a statically linked unity debug build of qtbase takes a couple of minutes with all features enabled - it's pretty zippy and is much faster than the fastest option provided by Qt 5 on Windows for MSVC builds: qmake+jom.
The Qt project endeavored to do this during Qt 6 development, and I believe that they were successful :)
So I have Visual Studio 2013 (community edition) with Qt addin installed, Qt5 libraries (32bit), and I'm trying to create an executable that is independent of all development configurations (it may use static or shared libs, I don't really care at this point).
OS: Windows 7, x64.
For doing this I changed the Solution Confguration visual studio option from Debug to Release, and add all the necessary libs in Configuration Properties -> Linker -> Input -> Additional Dependencies. The application now starts only if I run it from visual IDE, If I try to start it from the generated .exe I got The application was unable to start correctly (0xc000007b) error.
I have searched and found that this error code indicates one of the following problems:
32-bit app tries to load a 64-bit DLL (not my case I think, Qt DLLs are 32bit (I have installed using this .exe: qt-opensource-windows-x86-msvc2013-5.5.0.), and I use some other .DLLs which are also 32bit).
There are some missing DLLs. (I did copy all the necessary Qt DLLs in the same folder with the final executable).
For checking what dependencies my app requires, I opened the .exe file with Dependency Walker application, this is what it shows me:
in this list were also Qt5Multimedia.dll and Qt5SerialPort.dll, I get rid of the errors by copying the .DLLs in the same folder with the .exe.
Any ideas how to solve this?
You should never do that operation manually unless the standard procedure completely fails. There is already standard tool for Qt Windows deploymend windeployqt.
It takes care about Qt DLL dependencies, makes a copy of platforms\qwindows.dll and also it makes a copy of libraries that you cannot detect with the Dependency Walker, since image plugins and some other are loaded at runtime.
You do not even need to have your Qt bin folder in your environment PATH. The simplest deployment:
copy built exe binary to a new folder
open cmd console in that folder
call windeployqt using its full path (if it is not in the system PATH) and provide your executable, for example:
c:\Qt\Qt5.5.1-vs2013-x64\5.5\msvc2013_64\bin\windeployqt.exe application.exe
As a result you have in that folder all needed Qt DLLs. Of course you can have also issues with MSVC redistributables, but those should be deployed separately and installed once per system.
The tool windeployqt has various options. It can also take care about deployment of qml related files.
Only some 3rd party libraries should be copied manually if they are used, for example OpenSSL.
Solution:
As I got deeper, I have found this answer, after doing what that answer indicates (I actually copied all the .DLLs located in \Qt5.5.0\5.5\msvc2013\bin to the folder where my .exe is located), the error message changed from The application was unable to start correctly (0xc000007b) to Application failed to start because it could not find or load the QT platform plugin “windows”.
Searching on web for more about this error, I have found from this answer that you also need the platforms folder in the same location with the .exe (which was located in Qt5.5.0\5.5\msvc2013\plugins path). After copying that folder, the application started without any problems!!!
Now I just need to delete all unnecessary .DLLs from my application folder (Dependency Walker does not offer very useful information about this), and all the deployment is done.
I have solved the problem in the same time as describing it, so I guess I will just leave this here, may help others that have the same problem.
I'm developing a closed source application and to do so in accordance with the LGPL I have to dynamically link Qt's libraries to my application. Does Qt do this by default or do I have to take steps to do so? If that's the case how would I go about doing it?
Qt uses dynamic linking by default.
You'll notice this immediately during deployment to a non-developer machine, because your code will not run without the Qt libraries.
If your concern is the LGPL, just be careful when compiling Qt itself. Most LGPL violations with Qt are not because of static linking (since dynamic is the default), but for compiling Qt with non-default parameters.
LGPL is not just that the library must be provided along your binaries, but also that you specify how your users can build themselves the LGPL part. If you compile Qt yourself and do not use the pre-compiled binaries from the website, you must document that part of your build configuration in your release!
As soon as you get something running on your program, start preparing a release version for a non-developer environment without Qt installed. Your program should fail as soon as you delete the DLLs that you must copy along your program (or whatever format your OS uses).
It does it by default, statically linking seems to be quite involved judging by the many questions on the site regarding it.
I'm trying to deploy an application using macdeployqt. All Qt frameworks get copied correctly into the application bundle. The problem I encounter is that macdeployqt does not have write permissions on the copied frameworks which originally reside in /usr/local/lib. This is because I have installed qt using homebrew which seems to make install everything read only. My question is whether there is a better way to fix this issue then manually changing all permissions of the qt libraries inside /usr/local/lib so that I can use macdeployqt from within a qt .pro project. (I don't want to use macdeployqt manually with sudo or such)
The reason why I'm asking is because I am using many third party libraries in the project (they get copied ok etc.) which I need to update often through homebrew and thus have to redo the permission changing on them.
Thanks in advance!
Just in case someone finds this old post looking for info about macdeployqt:
Use a script to do macdeployqt in preference to scripting the macdeployqt commands in your .pro file. That will allow you to change the permissions on the files on the fly.
Here is [a snippet of] the script I use for one of my apps:
https://bugreports.qt-project.org/browse/QTBUG-23268
If you're on Windows and don't have bash, you can use perl or python. The script referenced above modifies the files on the fly to work around a bug - you can put anything you want here, including changing the permissions on the files.
Using a script also means that you have the flexibility to add commands later to do code-signing, packaging or whatever else you need.
The Qt .pro "scripting language" actually generates Makefile commands under the hood and can be quite obscure if you want to accomplish deployment tasks that relate to paths and sets of files.
Also you'll need to create an extra target or include it into your build target - either way the build process becomes more complex and more error prone.
Disclaimer: I worked on Qt for 8 years as a Senior Engineer for Nokia/Trolltech, and also have published a commercial cross-platform app using Qt.
I have a windows screensaver that I want to recompile using the QT libraries, so that I can make available for more platforms.
I am facing problems with the deployment on Vista and XP.
I compile my screensaver statically with MT, and run the dependency checker.
The results are:
MyScreensaver.SCR needs several DLLS, QTCORE4.DLL but no MSVCx80.DLLs.
So far this is fine.
My problem is that QTCORE4.DLL in its turn, does need MSVCP80.DLL and MSVCR80.DLL
As a result my application does not run on Vista systems.
Can I build QTCORE4.DLL to be statically linked the the microsoft libraries (maybe Libcmt.lib ?) so that I do not have any dependencies in the MS CRT DLLs?
Limitations:
I do not want to have the users install the MS VC redistributables. The screensaver is only 1 MB, and it is ridiculus to ask the user to do so many changes in his computer just for a screensaver.
I do not want to use the trick to put the MS CRT dlls in the same application path with the screensaver because screensavers are installed in system32, and I want to install the minimum possible files there.
Finally, I do prefer to produce a monolithic program, rather that a bunch of DLLs
I tried a full static compilation and link of QT, but this is not allowed (if I understood correctly, by the LGPL) and also it is not recommended according to this: http://www.qtsoftware.com/developer/faqs/why-does-a-statically-built-qt-use-the-dynamic-visual-studio-runtime-libraries-do-i-need-to-deploy-those-with-my-application
After trying for solutions in various directions, it seems the most feasible one is to use the QTCore4.dll and QTGui4.dll, but having them linked statically to MSVCRT. In this way, neither my program, nor the QT DLLs will have dependencies on MSVCRT dlls.
Is there a solution to this?
( I am new to QT programming )
Thank you,
Michael
I think they are concerted that parts of your application will be compiled with /MD(d) and parts with /MT(d), but if you control everything (including 3rd party libraries) then its pretty safe to use /MT(d).
You have two options:
Those dependencies are part of Microsoft Visual C++ Runtime Library, you can deploy that library in your installshield and user silently installs it, MSVCRT library not included in Windows by default, you must deploy runtime library in your installshield and copy Qt*.dll DLLs in your application directory.
Use Static Linking of Runtime and Qt main dependencies, with this option you have one executable file, but to static compile of Qt you must have Qt commercial License for commercial use.