I want to show a context menu when right-clicking on TableView rows. I tried this code:
import QtQuick 2.0
import QtQuick.Controls 1.0
TableView { id: tableView
width: 300
height: 200
TableViewColumn { role: 'a'; title: 'a'; width: 50 }
TableViewColumn { role: 'b'; title: 'b'; width: 50 }
model: ListModel {
ListElement { a: 1; b: 2 }
ListElement { a: 3; b: 4 }
ListElement { a: 5; b: 6 }
ListElement { a: 7; b: 8 }
ListElement { a: 9; b: 10 }
ListElement { a: 11; b: 12 }
}
Menu { id: contextMenu
MenuItem {
text: qsTr('Delete')
}
}
rowDelegate: Item {
Rectangle {
anchors {
left: parent.left
right: parent.right
verticalCenter: parent.verticalCenter
}
height: parent.height
color: styleData.selected ? 'lightblue' : 'white'
MouseArea {
anchors.fill: parent
propagateComposedEvents: true
onReleased: {
if (typeof styleData.row === 'number') {
tableView.currentRow = styleData.row
if (mouse.button === Qt.RightButton) { // never true
contextMenu.popup()
}
}
mouse.accepted = false
}
}
}
}
}
The context menu is not shown because the onReleased handler is not called for right-clicks.
I used propagateComposedEvents and mouse.accepted = false as suggested in the documentation here but it doesn't work anyway and I don't think that onReleased is a composed event.
I need help to make the code above work as expected.
Thank you.
Looks like this can be done easier:
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: {
console.log("Click")
if (mouse.button == Qt.LeftButton)
{
console.log("Left")
}
else if (mouse.button == Qt.RightButton)
{
console.log("Right")
}
}
}
Related
I think I'm missing something here, but I can't figure out how to set a AudioOutput device from MediaDevices audioOutputs list with the QML Components
audioOutput: AudioOutput {
id: playerOutput
device: mediaDevices.defaultAudioOutput
onDeviceChanged: {
console.log("Output device changed " + device)
}
Component.onCompleted: {
console.log(mediaDevices.audioOutputs)
}
}
MediaDevices {
id: mediaDevices
}
The 2 devices are showing:
QAudioDevice(2, Built in earpiece (IN2023), false, Output),
QAudioDevice(3, Built in speaker (IN2023), false, Output)
but I don't understand how to change it, I've tried playerOutput.setDevice() description and id but it wants a QAudioDevice (it only provides description, id and mode, the documentation for both is very vague:
This property can be used to select an output device from the
QtMultimedia::MediaDevices::audioOutputs() list.
https://doc.qt.io/qt-6/qml-qtmultimedia-mediadevices.html
https://doc.qt.io/qt-6/qml-qtmultimedia-audiooutput.html#device-prop
Any help would be appreciated!
Thanks
You can assign an object from mediaDevices.audioOutputs to the devices property of your AudioOutput.
playerOutput.device = mediaDevices.audioOutputs[index]
where index is a valid index in the audioOutputs list.
import QtQuick
import QtQuick.Window
import QtMultimedia
Window {
width: 640
height: 480
visible: true
title: qsTr("Hello AudioOutput")
MediaDevices {
id: mediaDevices
}
MediaPlayer {
id: mediaPlayer
source: "qrc:/Test_ogg_mp3_48kbps.wav"
audioOutput: AudioOutput {
id: playerOutput
device: mediaDevices.defaultAudioOutput
onDeviceChanged: { console.log("Output device changed " + device) }
Component.onCompleted: { console.log(mediaDevices.audioOutputs) }
}
}
component MediaPlayerButton : Rectangle {
id: button
property alias text: label.text
property bool active: false
signal clicked
width: 100; height: 40; radius: 10
color: button.active ? "tomato" : "ghostwhite"
border.color: "gainsboro"
border.width: buttonMouseArea.containsMouse ? 4 : 2
Text {
id: label
anchors.centerIn: parent
font.pointSize: 18
}
MouseArea {
id: buttonMouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: button.clicked()
}
}
Column {
spacing: 10
anchors.centerIn: parent
Row {
spacing: 10
MediaPlayerButton {
text: qsTr("Play")
active: mediaPlayer.playbackState === MediaPlayer.PlayingState
onClicked: { mediaPlayer.play() }
}
MediaPlayerButton {
text: qsTr("Pause")
active: mediaPlayer.playbackState === MediaPlayer.PausedState
onClicked: { mediaPlayer.pause() }
}
MediaPlayerButton {
text: qsTr("Stop")
active: mediaPlayer.playbackState === MediaPlayer.StoppedState
onClicked: { mediaPlayer.stop() }
}
}
Repeater {
model: mediaDevices.audioOutputs
Row {
spacing: 10
Rectangle {
id: r
width: 40; height: 40; radius: 20
color: mediaPlayer.audioOutput.device === mediaDevices.audioOutputs[index] ? "tomato" : "ghostwhite"
border.color: "gainsboro"
border.width: jackMouseArea.containsMouse ? 4 : 1
MouseArea {
id: jackMouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: playerOutput.device = mediaDevices.audioOutputs[index]
}
}
Text {
anchors.verticalCenter: r.verticalCenter
font.pointSize: 12
text: mediaDevices.audioOutputs[index].description
}
}
}
}
}
I would like to create two qml list views that can perform two functions:
Drag and drop items within one list to change order of items
Drag and drop items cross lists. Items will remove from one list and add to another
Based on the Drag and Drop example in Qt Documentation, I decided to create two list views that accessing the same list model. Each item in the list model has a key as a bool value. Using DelegateModel with a filter, I can display items with key equals to true in one list and with false in the second list. When dragging an item from first list to second list, the key value will be flipped.
Now, I am facing two problems:
onDropped is not executed
DelegateModel is not refreshed after key value changed
Can anybody help me solve these problems or maybe have a better solution?
import QtQuick 2.5
import QtQuick.Window 2.0
import QtQml.Models 2.2
import QtQuick.Controls 2.2
Window {
visible: true
width: 300
height: 400
title: qsTr("List View Test")
property bool dropAreaOneEntered: false
property bool dropAreaTwoEntered: false
property int listNumer: 0
Rectangle {
id: root
width: parent.width
height: parent.height
ListView {
id: displayListOne
width: 100; height: parent.height
model: displayListOneModel
property int dragItemIndex: -1
moveDisplaced: Transition {
NumberAnimation{
properties: "x,y"
duration: 200
}
}
}
ListView {
id: displayListTwo
width: 100; height: parent.height
anchors.right: parent.right
model: displayListTwoModel
property int dragItemIndex: -1
moveDisplaced: Transition {
NumberAnimation{
properties: "x,y"
duration: 200
}
}
}
// ..........................................................
ListModel {
id: itemsListModel
// #disable-check M16
ListElement { colore: "blue"; key: true }
// #disable-check M16
ListElement { colore: "orange"; key: false }
// #disable-check M16
ListElement { colore: "blue"; key: true }
// #disable-check M16
ListElement { colore: "orange"; key: false }
// #disable-check M16
ListElement { colore: "blue"; key: true }
// #disable-check M16
ListElement { colore: "orange"; key: false }
// #disable-check M16
ListElement { colore: "blue"; key: true }
// #disable-check M16
ListElement { colore: "orange"; key: false }
}
// ..........................................................
DelegateModel {
id: displayListOneModel
model: itemsListModel
delegate: MouseArea {
id: mouseOneArea
width: 100; height: 100
property bool held: false
drag.target: held ? itemOneBlock : undefined
drag.axis: Drag.XAndYAxis
property var draggedItem: null
onPressAndHold: {
held = true
listNumer = 1
displayListOne.dragItemIndex = index
}
onReleased: {
listNumer = 0
held = false
}
Rectangle {
id: itemOneBlock
anchors { horizontalCenter: parent.horizontalCenter; verticalCenter: parent.verticalCenter }
width: 100
height: 100
color: colore
opacity: mouseOneArea.held ? 0.8 : 1.0
Drag.active: mouseOneArea.held
Drag.source: mouseOneArea
Drag.hotSpot.x: width / 2
Drag.hotSpot.y: height / 2
states: State{
when: mouseOneArea.held
ParentChange { target: itemOneBlock; parent: root }
AnchorChanges {
target: itemOneBlock
anchors { horizontalCenter: undefined; verticalCenter: undefined }
}
}
}
DropArea {
id: listOneDropArea
anchors.fill: parent
property bool flag: false
onExited: dropAreaOneEntered = false
onEntered: {
dropAreaOneEntered = true
if (dropAreaOneEntered & ! dropAreaTwoEntered){
if (listNumer == 1){
displayListOneModel.items.move(drag.source.DelegateModel.itemsIndex,
mouseOneArea.DelegateModel.itemsIndex)
}
}
}
onDropped: {
console.log("onDropped has been executed!")
}
}
}
groups: [
DelegateModelGroup {
includeByDefault: true
name: "listOne"
}
]
filterOnGroup: "listOne"
Component.onCompleted: {
var rowCount = itemsListModel.count;
for( var i = 0; i < items.count; i++ ) {
var entry = items.get(i).model;
if((entry.key != true)) {
items.removeGroups(i,1,"listOne")
}
}
}
}
DelegateModel {
id: displayListTwoModel
model: itemsListModel
delegate: MouseArea {
id: mouseTwoArea
width: 100; height: 100
property bool held: false
drag.target: held ? itemTwoBlock : undefined
drag.axis: Drag.XAndYAxis
onPressAndHold: {
held = true
listNumer = 2
displayListTwo.dragItemIndex = index
console.log("current index is "+index)
}
onReleased: {
listNumer = 0
held = false
}
Rectangle {
id: itemTwoBlock
anchors { horizontalCenter: parent.horizontalCenter; verticalCenter: parent.verticalCenter }
width: 100
height: 100
color: colore
opacity: mouseTwoArea.held ? 0.8 : 1.0
Drag.active: mouseTwoArea.held
Drag.source: mouseTwoArea
Drag.hotSpot.x: width / 2
Drag.hotSpot.y: height / 2
states: State{
when: mouseTwoArea.held
ParentChange { target: itemTwoBlock; parent: root }
AnchorChanges {
target: itemTwoBlock
anchors { horizontalCenter: undefined; verticalCenter: undefined }
}
}
}
DropArea {
id: listTwoDropArea
anchors.fill: parent
onExited: dropAreaTwoEntered = false
onEntered: {
dropAreaTwoEntered = true
if (dropAreaTwoEntered & ! dropAreaOneEntered){
if (listNumer == 2){
displayListTwoModel.items.move(drag.source.DelegateModel.itemsIndex,
mouseTwoArea.DelegateModel.itemsIndex)
}
}
}
onDropped: {
console.log("Flip the key value here!")
}
}
}
groups: [
DelegateModelGroup {
includeByDefault: true
name: "listTwo"
}
]
filterOnGroup: "listTwo"
Component.onCompleted: {
var rowCount = itemsListModel.count;
for( var i = 0; i < items.count; i++ ) {
var entry = items.get(i).model;
if((entry.key != false)) {
items.removeGroups(i,1,"listTwo")
}
}
}
}
}
}
I have a ListView that has many rows , each row has few Items, i want to select one row by up and down keys and then select highlighted row by space or enter key and navigate on its items from first button by up and down keys, how is it possible?
here is my code:
import QtQuick 2.6
import QtQuick.Controls 1.5
import QtQuick.Controls.Styles 1.4
ApplicationWindow {
visible: true
width: 400
height: 480
title: qsTr("Hello World")
Rectangle {
anchors.fill: parent
ListModel
{
id:myModel
ListElement
{
text1:"btn1"
text2:"btn2"
text3:"btn3"
}
ListElement
{
text1:"btn1"
text2:"btn2"
text3:"btn3"
}
ListElement
{
text1:"btn1"
text2:"btn2"
text3:"btn3"
}
}
ListView {
id: list
anchors.fill: parent;
model: myModel
currentIndex: 0
focus: true
delegate: Rectangle {
id: delegateItem
height: 100
width: parent.width;
color: "blue"
Row{
anchors.fill: parent
Button
{
text: model.text1
height: parent.height
onFocusChanged:
{
if(focus)
text="selected"
else
text= model.text1
}
}
Button
{
text: model.text1
height: parent.height
onFocusChanged:
{
if(focus)
text="selected"
else
text= model.text3
}
}
Button
{
text: model.text1
height: parent.height
onFocusChanged:
{
if(focus)
text="selected"
else
text= model.text3
}
}
}
onFocusChanged:
{
if(focus)
delegateItem.color="red"
else
delegateItem.color="blue"
}
}
Keys.onDownPressed: {
if (list.currentIndex + 1 < list.count )
list.currentIndex += 1;
}
Keys.onUpPressed: {
if (list.currentIndex >= 0)
list.currentIndex -= 1;
}
Keys.onEnterPressed:
{
list.currentItem.forceActiveFocus()
}
}
}
}
Using your example, you can select rows by navigating with the arrow keys, and give focus to an individual button by pressing tab until you get to the one you're interested in. Space activates a button once it has focus.
Comparing your answer with the information you added in your third edit, the cleaner way would be to give each button an id and refer to that. That is, rather than do this:
KeyNavigation.down: list.currentItem.children[0].children[1]
which is kinda fragile and difficult to read, do this:
KeyNavigation.down: button2
For navigating on first button of selected row, you should use list.currentItem.children here is modified codes
import QtQuick 2.6
import QtQuick.Controls 1.5
ApplicationWindow {
visible: true
width: 400
height: 480
title: qsTr("Hello World")
Rectangle {
anchors.fill: parent
ListModel {
id: myModel
ListElement {
text1: "btn1"
text2: "btn2"
text3: "btn3"
}
ListElement {
text1: "btn1"
text2: "btn2"
text3: "btn3"
}
ListElement {
text1: "btn1"
text2: "btn2"
text3: "btn3"
}
ListElement {
text1: "btn1"
text2: "btn2"
text3: "btn3"
}
ListElement {
text1: "btn1"
text2: "btn2"
text3: "btn3"
}
ListElement {
text1: "btn1"
text2: "btn2"
text3: "btn3"
}
ListElement {
text1: "btn1"
text2: "btn2"
text3: "btn3"
}
}
ListView {
id: list
anchors.fill: parent
model: myModel
currentIndex: 0
focus: true
delegate: Rectangle {
id: delegateItem
height: 100
width: parent.width
color: "blue"
Row {
anchors.fill: parent
Button {
text: model.text1
height: parent.height
onFocusChanged: {
if (focus)
text = "selected"
else
text = model.text1
}
KeyNavigation.down: list.currentItem.children[0].children[1]
}
Button {
text: model.text1
height: parent.height
onFocusChanged: {
if (focus)
text = "selected"
else
text = model.text3
}
KeyNavigation.down: list.currentItem.children[0].children[2]
KeyNavigation.up: list.currentItem.children[0].children[0]
}
Button {
text: model.text1
height: parent.height
onFocusChanged: {
if (focus)
text = "selected"
else
text = model.text3
}
KeyNavigation.up: list.currentItem.children[0].children[1]
}
}
onFocusChanged: {
if (focus)
delegateItem.color = "red"
else
delegateItem.color = "blue"
console.log(list.currentItem.children[0].children[0].focus)
}
Keys.onDownPressed:
{
if (list.currentIndex + 1 < list.count)
list.currentIndex += 1
}
Keys.onUpPressed:
{
if (list.currentIndex -1 > -1)
list.currentIndex -= 1
}
Keys.onSpacePressed: {
var focus=list.currentItem.children[0].children[children_index].focus
list.currentItem.children[0].children[children_index].focus
= !focus
if(focus)
list.currentItem.focus=true
console.log("entered: "+list.currentItem.children[0].children[0].focus)
}
property int children_index: 0
}
}
}
}
I have more horizontal listview. For example let's take two of them. Items of each list are not the same length, when one list is scrolling - the other one does, too. I've solved that with contentX property. But, when I want to navigate between each other (when I press key "down" I need to force focus second listview). The problem is that focus is on horizontalna2.currentIndex that is remembered, and I want to go on first visible item in listview.
In android is that very simple, but to solve that here, huh..
Here is sketch of the code:
Rectangle {
width: 500
height: 200
ListModel {
id: model1
ListElement { itemwidth: 100 }
ListElement { itemwidth: 200 }
ListElement { itemwidth: 50 }
ListElement { itemwidth: 70 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
}
ListModel {
id: model2
ListElement { itemwidth: 300 }
ListElement { itemwidth: 50 }
ListElement { itemwidth: 70 }
ListElement { itemwidth: 100 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 30 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
ListElement { itemwidth: 90 }
}
ListView {
clip: true
id: horizontalna
boundsBehavior: Flickable.StopAtBounds
width: 500
height: 60;
focus: true
model: model1
orientation: ListView.Horizontal
KeyNavigation.down: horizontalna2
onContentXChanged: {
if (horizontalna.activeFocus === true)
{
horizontalna2.contentX = horizontalna.contentX
}
}
delegate: Item {
id: containerHorizontal
width: itemwidth; height: 60;
Rectangle {
id: contentHorizontal
anchors.centerIn: parent; width: containerHorizontal.width; height: containerHorizontal.height - 10
color: "transparent"
antialiasing: true
Rectangle { id: insideConHorizontal; anchors.fill: parent; anchors.margins: 3; color: "grey"; antialiasing: true; radius: 5
Text {
id: labelHorizontal
text: "name"
color: "white"
}
}
}
states: State {
name: "active"; when: containerHorizontal.activeFocus
PropertyChanges { target: contentHorizontal; color: "#FFFF00"; scale: 1}
PropertyChanges { target: insideConHorizontal; color: "#F98F06" }
PropertyChanges { target: labelHorizontal; color: "#0E2687"}
}
}
}
ListView {
id: horizontalna2
anchors.top: horizontalna.bottom
boundsBehavior: Flickable.StopAtBounds
width: 500
height: 60;
focus: true
model: model2
orientation: ListView.Horizontal
onContentXChanged: {
if (horizontalna2.activeFocus === true)
{
horizontalna.contentX = horizontalna2.contentX
}
}
delegate: Item {
id: containerHorizontal2
width: itemwidth; height: 60;
Rectangle {
id: contentHorizontal2
anchors.centerIn: parent; width: containerHorizontal2.width; height: containerHorizontal2.height - 10
color: "transparent"
antialiasing: true
Rectangle { id: insideConHorizontal2; anchors.fill: parent; anchors.margins: 3; color: "grey"; antialiasing: true; radius: 5
Text {
id:labelHorizontal2
color: "white"
text: "name"
}
}
}
states: State {
name: "active"; when: containerHorizontal2.activeFocus
PropertyChanges { target: contentHorizontal2; color: "#FFFF00"; scale: 1}
PropertyChanges { target: insideConHorizontal2; color: "#F98F06" }
PropertyChanges { target: labelHorizontal2; color: "#0E2687"}
}
}
}
}
EDIT[SOLVED] :
Get index of first visible item of second list depending on contentX --> function indexAt()
onCurrentIndexChanged: {
if (horizontalna.activeFocus === true)
{
horizontalna2.currentIndex = horizontalna2.indexAt((horizontalna2.contentX),0)
}
}
Get index of first visible item of second list depending on contentX --> function indexAt()
onCurrentIndexChanged: {
if (horizontalna.activeFocus === true)
{
horizontalna2.currentIndex = horizontalna2.indexAt((horizontalna2.contentX),0)
}
}
Here is the code, I create 4 buttons. When one is clicked I wanna that its color changes to red and the color of all the others change to black.
But looks like I could not access the color property.
Rectangle {
id: root
width: 200; height: 100
DelegateModel {
id: visualModel
model: ListModel {
ListElement { my_color: "red" }
ListElement { my_color: "black" }
ListElement { my_color: "black" }
ListElement { my_color: "black" }
}
groups: [
DelegateModelGroup { name: "selected" }
]
delegate: Rectangle {
id: item
height: 25
width: 200
color:my_color
MouseArea {
anchors.fill: parent
onClicked: {
console.log(visualModel.items.get(index).color)
for (var i = 0; i < root.count; i++){
if(index == i)
visualModel.items.get(i).color = "red";
else
visualModel.items.get(i).color = "black";
}
}
}
}
}
ListView {
anchors.fill: parent
model: visualModel
}
}
I advice you to use ExclusiveGroup from QML controls. Usually it is used for Action but it's possible to use it for any other Item. From the Qt docs:
It is possible to add support for ExclusiveGroup for an object or
control. It should have a checked property, and either a
checkedChanged, toggled(), or toggled(bool) signal.
So all we need is to add suitable property. Small example:
import QtQuick 2.5
import QtQuick.Window 2.0
import QtQuick.Controls 1.4
Window {
width: 200
height: 400
ExclusiveGroup { id: exclusiveGroup }
ListView {
anchors.fill: parent
anchors.margins: 5
spacing: 2
model: 10
delegate: Rectangle {
id: myItem
property bool checked: false // <-- this is necessary
height: 30
width: parent.width
color: myItem.checked ? "lightblue" : "#DEDEDE"
border { width: 1; color: "#999" }
radius: 5
Text { text: "item" + (index + 1); anchors.centerIn: parent}
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: myItem.checked = !myItem.checked;
}
Component.onCompleted: {
exclusiveGroup.bindCheckable(myItem);
}
}
}
}