Adobe Flex: memory leak when pushView an popView - apache-flex

I am having problems of memory leaks with an app I had build in Adobe Flex, using Flex Builder. After using it for 30-40 minutes it starts to go slower and slower.
The app shows images as a catalog, but when I push and pop the views my memory rise considerably.
My thoughts are that if I set all my objects to null and dispose all the bitmapdata that I use I could free enough memory to keep using the app with no problems, but it seems like the problem is not there.
I have 3 views in my app menuView.mxml,categoriesView.mxml and productsView.mxml.
My App starts up in my pc (not in tablet) with TotalMemory: 47Mb and Private Memory : 88 MB
After pushing and poping the views for 5 times I get TotalMemory: 61Mb and Private Memory : 101 MB
Imagine if I do this several times. The app begins to go very slow in my Ipad or my Samsung Galaxy Tab.
Why is this happening? I have no idea how to solve this.
Please help! Thanks a lot!!
I put some code below.
When I am in menuView I use the following code to push the view from menuView to categoriesView
protected function button3_clickHandler(event:MouseEvent):void
{
if((FlexGlobals.topLevelApplication.getIdClienteServidorCompraActual( )!=null)&& (FlexGlobals.topLevelApplication.getIdClienteServidorCompraA ctual()>0))
{
navigator.pushView(categoriesView);
}
}
When I am in categoriesView I use the following code to push the view from categoriesView to productsView. In this view I have 3 buttons for each category.
protected function buttonC1_clickHandler(event:MouseEvent):void
{
//Categoria general con todos
var ab:ArrayCollection = getIdAmbienteServidor();
cleanMemory();
navigator.pushView(productsView, null);
}
private function cleanMemory():void
{
result.splice(0);
result = null;
System.gc();
}
When I am in productsView I use the following code to pop(I USE PUSH INSTEAD OF POP DUE TO DIFFERENT OPTIONS I HAVE) the view from productsView to categoriesView .
protected function button1_clickHandler(event:MouseEvent):void
{
cleanMemory();
navigator.pushView(menuView);
}
private function cleanMemory():void
{
if(image1 != null)
{
image1.source = "";
if(image1.bitmapData != null)
{
image1.bitmapData.dispose();
}
}
if(image2 != null)
{
image2.source = "";
if(image2.bitmapData != null)
{
image2.bitmapData.dispose();
}
}
if(result != null)
{
result.splice(0);
result = null;
}
if(result1 != null)
{
result1.splice(0);
result1 = null;
}
if(result2 != null)
{
result2.splice(0);
result2 = null;
}
dbConnection = null;
object1 = null;
object2 = null;
dataToSave = null;
cGreyImageSmallAsset = null;
cRedImageSmallAsset.bitmapData.dispose();
cRedImageSmallAsset = null;
cOrangeImageAsset.bitmapData.dispose();
cOrangeImageAsset = null;
cGreenImageAsset.bitmapData.dispose();
cGreenImageAsset = null;
cPinkImageAsset.bitmapData.dispose();
cPinkImageAsset = null;
cBlueImageAsset.bitmapData.dispose();
cBlueImageAsset = null;
cGreyImageAsset.bitmapData.dispose();
cGreyImageAsset = null;
cRedImageAsset.bitmapData.dispose();
cRedImageAsset = null;
cGreenImageSmall = null;
cOrangeImageSmall = null;
cPinkImageSmall = null;
cBlueImageSmall = null;
cGreyImageSmall = null;
cRedImageSmall= null;
cGreenImage = null;
cPinkImage = null;
cBlueImage= null;
cGreyImage = null;
cRedImage= null;
cOrangeImage= null;
System.gc();
}
I load the images with.
private function setImages():void
{
if(object1!=null)
{
panelLeft.visible = true;
buttonLeftMore.visible = true;
image1.source = "file://" + File.applicationStorageDirectory.nativePath + "/b"+object1.idArchivo+"_500.jpg";
setObject1MainTexts();
}
else
{
image1.source = "";
panelLeft.visible = false;
buttonLeftMore.visible = false;
}
if(object2!=null)
{
panelRight.visible = true;
buttonRightMore.visible = true;
image2.source = "file://" + File.applicationStorageDirectory.nativePath + "/b"+object2.idArchivo+"_500.jpg";
setObject2MainTexts();
}
else
{
image2.source = "";
panelRight.visible = false;
buttonRightMore.visible = false;
}
}
When I am in categoriesView i use the following code to pop(I USE PUSH INSTEAD OF POP DUE TO DIFFERENT OPTIONS I HAVE) the view from categoriesView to menuView.
protected function button1_clickHandler(event:MouseEvent):void
{
cleanMemory();
navigator.pushView(menuPrincipalBelda);
}
private function cleanMemory():void
{
result.splice(0);
result = null;
System.gc();
}
Thanks in advance!

I discover the problem: I was not removing the EventListener, now is working fine.
I leave you guys with some examples. If you do not remove them, then memory increases a lot! Be careful with this.
stage.addEventListener("keyUp", handleButtons, false, 1);
stage.removeEventListener("keyUp",handleButtons,false);
xeasy.addEventListener(ResultEvent.RESULT, AppWS_resultHandler);
xeasy.removeEventListener(ResultEvent.RESULT,AppWS_resultHandler, false);
Thanks to everybody!!

Remember that Flex Builder uses the Flash virtual machine and this frees the memory when considered necessary, even if you try to force him to clean the garbage collector will not do if you have free memory and does not consider it necessary.
Test the movie embedded in the images you need in the application, and not constantly loading. Since this may be letting some low-level relationship.
regards

When I worked with GC I found that it became of advantage to try several different ways! I used 3 in total over time, but just can only find one at the moment as this was the one noticeable better working in this App. so here it is and if needed I can send the other two as well must just look for them!
private var gcCount:int;
private function startGCCycle():void {
gcCount = 0;
addEventListener(Event.ENTER_FRAME, doGC);
}
private function doGC(evt:Event):void {
flash.system.System.gc();
if(++gcCount > 1) {
removeEventListener(Event.ENTER_FRAME, doGC);
setTimeout(lastGC, 40);
}
}
private function lastGC():void{
flash.system.System.gc();
}
]]>
I just was looking at something else which you should try as well it worked for me very well!
FlexGlobals.topLevelApplication.deleteReferenceOnParentDocument(this) I used these in a creationComplete in MXML where I had to open 45 Main Canvases one after another but each time with three PopUps = 180 which was easy to handle in the way I worked the GC in! regards aktell

Related

I have a "Upload Record" PXAction to load records to grid and release these records

I have a custom PXbutton called UploadRecords, when I click this button I should populate the grid with records and release the records.
Release Action is pressed in the UploadRecords action delegate. The problem I get with this code is, the code here function properly for less records by release action but when passes thousands of records to release, it takes huge time(> 30 min.) and show the error like Execution timeout.
suggest me to avoid more execution time and release the records fastly.
namespace PX.Objects.AR
{
public class ARPriceWorksheetMaint_Extension : PXGraphExtension<ARPriceWorksheetMaint>
{
//public class string_R112 : Constant<string>
//{
// public string_R112()
// : base("4E5CCAFC-0957-4DB3-A4DA-2A24EA700047")
// {
// }
//}
public class string_R112 : Constant<string>
{
public string_R112()
: base("EA")
{
}
}
public PXSelectJoin<InventoryItem, InnerJoin<CSAnswers, On<InventoryItem.noteID, Equal<CSAnswers.refNoteID>>,
LeftJoin<INItemCost, On<InventoryItem.inventoryID, Equal<INItemCost.inventoryID>>>>,
Where<InventoryItem.salesUnit, Equal<string_R112>>> records;
public PXAction<ARPriceWorksheet> uploadRecord;
[PXUIField(DisplayName = "Upload Records", MapEnableRights = PXCacheRights.Select, MapViewRights = PXCacheRights.Select)]
[PXButton]
public IEnumerable UploadRecord(PXAdapter adapter)
{
using (PXTransactionScope ts = new PXTransactionScope())
{
foreach (PXResult<InventoryItem, CSAnswers, INItemCost> res in records.Select())
{
InventoryItem invItem = (InventoryItem)res;
INItemCost itemCost = (INItemCost)res;
CSAnswers csAnswer = (CSAnswers)res;
ARPriceWorksheetDetail gridDetail = new ARPriceWorksheetDetail();
gridDetail.PriceType = PriceTypeList.CustomerPriceClass;
gridDetail.PriceCode = csAnswer.AttributeID;
gridDetail.AlternateID = "";
gridDetail.InventoryID = invItem.InventoryID;
gridDetail.Description = invItem.Descr;
gridDetail.UOM = "EA";
gridDetail.SiteID = 6;
InventoryItemExt invExt = PXCache<InventoryItem>.GetExtension<InventoryItemExt>(invItem);
decimal y;
if (decimal.TryParse(csAnswer.Value, out y))
{
y = decimal.Parse(csAnswer.Value);
}
else
y = decimal.Parse(csAnswer.Value.Replace(" ", ""));
gridDetail.CurrentPrice = y; //(invExt.UsrMarketCost ?? 0m) * (Math.Round(y / 100, 2));
gridDetail.PendingPrice = y; // (invExt.UsrMarketCost ?? 0m)* (Math.Round( y/ 100, 2));
gridDetail.TaxID = null;
Base.Details.Update(gridDetail);
}
ts.Complete();
}
Base.Document.Current.Hold = false;
using (PXTransactionScope ts = new PXTransactionScope())
{
Base.Release.Press();
ts.Complete();
}
List<ARPriceWorksheet> lst = new List<ARPriceWorksheet>
{
Base.Document.Current
};
return lst;
}
protected void ARPriceWorksheet_RowSelected(PXCache cache, PXRowSelectedEventArgs e, PXRowSelected InvokeBaseHandler)
{
if (InvokeBaseHandler != null)
InvokeBaseHandler(cache, e);
var row = (ARPriceWorksheet)e.Row;
uploadRecord.SetEnabled(row.Status != SPWorksheetStatus.Released);
}
}
}
First, Do you need them all to be in a single transaction scope? This would revert all changes if there is an exception in any. If you need to have them all committed without any errors rather than each record, you would have to perform the updates this way.
I would suggest though moving your process to a custom processing screen. This way you can load the records, select one or many, and use the processing engine built into Acumatica to handle the process, rather than a single button click action. Here is an example: https://www.acumatica.com/blog/creating-custom-processing-screens-in-acumatica/
Based on the feedback that it must be all in a single transaction scope and thousands of records, I can only see two optimizations that may assist. First is increasing the Timeout as explained in this blog post. https://acumaticaclouderp.blogspot.com/2017/12/acumatica-snapshots-uploading-and.html
Next I would load all records into memory first and then loop through them with a ToList(). That might save you time as it should pull all records at once rather than once for each record.
going from
foreach (PXResult<InventoryItem, CSAnswers, INItemCost> res in records.Select())
to
var recordList = records.Select().ToList();
foreach (PXResult<InventoryItem, CSAnswers, INItemCost> res in recordList)

Xamarin.Forms iOS Create animation using images

I work on Xamarin.Fomrs shared project. I want to display multiple images at same place with 100 ms interval. So that it will look like a GIF. In Android It is working. I created drawable file and in that I have put all the images with time interval. But in iOS, I am facing problem.
I found CAKeyFrameAnimation is used to implement this type of functionality. But I couldn't find how to implement it as I want.
I have implemented CAKeyFrameAnimation in ImageRenderer like this
class AnimatedImageRenderer : ImageRenderer
{
public AnimatedImageRenderer() { }
Animation objAnimation = new Animation();
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if (Control != null)
{
try
{
CAKeyFrameAnimation anim = CAKeyFrameAnimation.FromKeyPath("contents");
anim.Duration = 1;
//anim.KeyTimes = new[] {
// NSNumber.FromDouble (0), // FIRST VALUE MUST BE 0
// NSNumber.FromDouble (0.1),
// NSNumber.FromDouble(0.2),
// NSNumber.FromDouble(0.3),
// NSNumber.FromDouble(0.5),
// NSNumber.FromDouble(0.6),
// NSNumber.FromDouble(0.8),
// NSNumber.FromDouble(1.0), // LAST VALUE MUST BE 1
// };
anim.Values = new NSObject[] {
FromObject(UIImage.FromFile("bomb1.png")),
FromObject(UIImage.FromFile("bomb2.png")),
FromObject(UIImage.FromFile("bomb3.png")),
FromObject(UIImage.FromFile("bomb4.png")),
FromObject(UIImage.FromFile("bomb5.png")),
FromObject(UIImage.FromFile("bomb6.png")),
FromObject(UIImage.FromFile("bomb7.png")),
};
//anim.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.Linear);
anim.RepeatCount = 1;
anim.RemovedOnCompletion = false;
//anim.CalculationMode = CAAnimation.AnimationLinear;
//c.Init();
Control.Layer.AddAnimation(anim, "bomb");
}
catch (System.Exception ex)
{
System.Diagnostics.Debug.WriteLine(ex.Message);
// ModCommon.TraceLog("AnimatedImageRenderer tm_Tick" + ex.Message);
}
}
}
}
I don't know what extra property is missing. Please guide me.
Thank you :)
You should use CGImage instead of UIImage. Change your animation's value to:
anim.Values = new NSObject[] {
FromObject(UIImage.FromFile("bomb1.png").CGImage),
FromObject(UIImage.FromFile("bomb2.png").CGImage),
FromObject(UIImage.FromFile("bomb3.png").CGImage),
FromObject(UIImage.FromFile("bomb4.png").CGImage),
FromObject(UIImage.FromFile("bomb5.png").CGImage),
FromObject(UIImage.FromFile("bomb6.png").CGImage),
FromObject(UIImage.FromFile("bomb7.png").CGImage),
};

Raven DB DocumentStore - throws out of memory exception

I have code like this:
public bool Set(IEnumerable<WhiteForest.Common.Entities.Projections.RequestProjection> requests)
{
var documentSession = _documentStore.OpenSession();
//{
try
{
foreach (var request in requests)
{
documentSession.Store(request);
}
//requests.AsParallel().ForAll(x => documentSession.Store(x));
documentSession.SaveChanges();
documentSession.Dispose();
return true;
}
catch (Exception e)
{
_log.LogDebug("Exception in RavenRequstRepository - Set. Exception is [{0}]", e.ToString());
return false;
}
//}
}
This code gets called many times. After i get to around 50,000 documents that have passed through it i get an OutOfMemoryException.
Any idea why ? perhaps after a while i need to declare a new DocumentStore ?
thank you
**
UPDATE:
**
I ended up using the Batch/Patch API to perform the update I needed.
You can see the discussion here: https://groups.google.com/d/topic/ravendb/3wRT9c8Y-YE/discussion
Basically since i only needed to update 1 property on my objects, and after considering ayendes comments about re-serializing all the objects back to JSON, i did something like this:
internal void Patch()
{
List<string> docIds = new List<string>() { "596548a7-61ef-4465-95bc-b651079f4888", "cbbca8d5-be45-4e0d-91cf-f4129e13e65e" };
using (var session = _documentStore.OpenSession())
{
session.Advanced.DatabaseCommands.Batch(GenerateCommands(docIds));
}
}
private List<ICommandData> GenerateCommands(List<string> docIds )
{
List<ICommandData> retList = new List<ICommandData>();
foreach (var item in docIds)
{
retList.Add(new PatchCommandData()
{
Key = item,
Patches = new[] { new Raven.Abstractions.Data.PatchRequest () {
Name = "Processed",
Type = Raven.Abstractions.Data.PatchCommandType.Set,
Value = new RavenJValue(true)
}}});
}
return retList;
}
Hope this helps ...
Thanks alot.
I just did this for my current project. I chunked the data into pieces and saved each chunk in a new session. This may work for you, too.
Note, this example shows chunking by 1024 documents at a time, but needing at least 2000 before we decide it's worth chunking. So far, my inserts got the best performance with a chunk size of 4096. I think that's because my documents are relatively small.
internal static void WriteObjectList<T>(List<T> objectList)
{
int numberOfObjectsThatWarrantChunking = 2000; // Don't bother chunking unless we have at least this many objects.
if (objectList.Count < numberOfObjectsThatWarrantChunking)
{
// Just write them all at once.
using (IDocumentSession ravenSession = GetRavenSession())
{
objectList.ForEach(x => ravenSession.Store(x));
ravenSession.SaveChanges();
}
return;
}
int numberOfDocumentsPerSession = 1024; // Chunk size
List<List<T>> objectListInChunks = new List<List<T>>();
for (int i = 0; i < objectList.Count; i += numberOfDocumentsPerSession)
{
objectListInChunks.Add(objectList.Skip(i).Take(numberOfDocumentsPerSession).ToList());
}
Parallel.ForEach(objectListInChunks, listOfObjects =>
{
using (IDocumentSession ravenSession = GetRavenSession())
{
listOfObjects.ForEach(x => ravenSession.Store(x));
ravenSession.SaveChanges();
}
});
}
private static IDocumentSession GetRavenSession()
{
return _ravenDatabase.OpenSession();
}
Are you trying to save it all in one call?
The DocumentSession need to turn all of the objects that you pass it into a single request to the server. That means that it may allocate a lot of memory for the write to the server.
Usually we recommend on batches of about 1,024 items in you are doing bulks saves.
DocumentStore is a disposable class, so I worked around this problem by disposing the instance after each chunk. I highly doubt this is the most efficient way to run operations, but it will prevent significant memory overhead from happening.
I was running a sort of "delete all" operation like so. You can see the using blocks disposing both the DocumentStore and the IDocumentSession objects after each chunk.
static DocumentStore GetDataStore()
{
DocumentStore ds = new DocumentStore
{
DefaultDatabase = "test",
Url = "http://localhost:8080"
};
ds.Initialize();
return ds;
}
static IDocumentSession GetDbInstance(DocumentStore ds)
{
return ds.OpenSession();
}
static void Main(string[] args)
{
do
{
using (var ds = GetDataStore())
using (var db = GetDbInstance(ds))
{
//The `Take` operation will cap out at 1,024 by default, per Raven documentation
var list = db.Query<MyClass>().Skip(deleteSum).Take(5000).ToList();
deleteCount = list.Count;
deleteSum += deleteCount;
foreach (var item in list)
{
db.Delete(item);
}
db.SaveChanges();
list.Clear();
}
} while (deleteCount > 0);
}

Flash "visible" issue

I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on.
If I override "set visible" on the layer as such:
override public function set visible(value:Boolean):void
{
if(value == false) this.alpha = 0;
else {this.alpha = 1;}
}
The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this?
Edit:
Here is the code that makes the call:
private function onVisibleChange():void
{
_layer.visible = layerVisible.selected;
changed();
}
The changed() method "bakes" the bitmap:
public function getBaked():BitmapData
{
var w:int = _composite.width + (_atmosphereOuterBlur * 2);
var h:int = _composite.height + (_atmosphereOuterBlur * 2);
var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000);
var matrix:Matrix = new Matrix();
var bounds:Rectangle = this.getBounds(this);
matrix.translate(w/2,h/2);
bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true);
return bmpData;
}
Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".
Wait a frame between setting visible and calling changed(). Use the invalidateProperties()/commitProperties() model.
private bool _isChanged = false;
private function onVisibleChange():void
{
_layer.visible = layerVisible.selected;
_isChanged = true;
invalidateProperties();
}
protected override function commitProperties():void {
super.commitProperties();
if (_isChanged) {
_isChanged = false;
changed();
}
}

Pause and resume download in flex?

Is it possible in an air application to start a download, pause it and after that resume it?
I want to download very big files (1-3Gb) and I need to be sure if the connection is interrupted, then the next time the user tries to download the file it's start from the last position.
Any ideas and source code samples would be appreciated.
Yes, you would want to use the URLStream class (URLLoader doesn't support partial downloads) and the HTTP Range header. Note that there are some onerous security restrictions on the Range header, but it should be fine in an AIR application. Here's some untested code that should give you the general idea.
private var _us:URLStream;
private var _buf:ByteArray;
private var _offs:uint;
private var _paused:Boolean;
private var _intervalId:uint;
...
private function init():void {
_buf = new ByteArray();
_offs = 0;
var ur:URLRequest = new URLRequest( ... uri ... );
_us = new URLStream();
_paused = false;
_intervalId = setInterval(500, partialLoad);
}
...
private function partialLoad():void {
var len:uint = _us.bytesAvailable;
_us.readBytes(_buf, _offs, len);
_offs += len;
if (_paused) {
_us.close();
clearInterval(_intervalId);
}
}
...
private function pause():void {
_paused = true;
}
...
private function resume():void {
var ur:URLRequest = new URLRequest(... uri ...);
ur.requestHeaders = [new URLRequestHeader("Range", "bytes=" + _offs + "-")];
_us.load(ur);
_paused = false;
_intervalId = setInterval(500, partialLoad);
}
if you are targeting mobile devices, maybe you should take a look at this native extension: http://myappsnippet.com/download-manager-air-native-extension/ it supports simultaneous resumable downloads with multi-section chunks to download files as fast as possible.

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