android studio adding extern jar library - jar

I would like to add the extern jar library commons-jexl-2.1.1.jar. I copied the jar into the libs/ folder and performed the Add as library... menu point. I don't receive any errors in the code and everything seems to work but when compiling and starting the application I receive the error java.lang.NoClassDefFoundError: org.apache.commons.jexl2.JexlEngineon this line private JexlEngine jexl = new JexlEngine();
Does anyone know what I've missed?

Unfortunately, that menu command is doing the wrong thing for Gradle-based projects, which I assume yours is. (Gradle-based projects are what you get when you create new projects in Android Studio). I've filed bug https://code.google.com/p/android/issues/detail?id=62249 to request implementing this menu command properly for these projects, or at a minimum disabling it until it's implemented to prevent confusion.
In the meantime, you can add external JAR dependencies by going through the Project Structure dialog, which will add the appropriate entries to your build.gradle build file. Choose File menu > Project Structure, and click on the "Modules" entry on the left. Choose your module from the middle list, and click on the Dependencies tab on the right. Then click on the + button at the bottom to add a new dependency. Screen shot here:
The + menu has an option for "File dependency" (pictured). You will get a file chooser that will let you select the jar file.
If your dependency is one that can be found in Maven, you may find it more convenient to specify the Maven coordinates; that way, the build system will automatically download the dependency, and you won't have to download and store the JAR manually. To set that up, choose "Maven dependency" from the + menu. You'll get a dialog where you can search to find the proper Maven coordinates for your library. In your case, those coordinates will be "org.apache.commons:commons-jexl:2.1.1#jar"
If you prefer to edit build files by hand, check out your build.gradle file after completing the Project Structure dialog changes to see what it did.
The docs for using Gradle in Android are at http://tools.android.com/tech-docs/new-build-system

courtesy The App Chaps
I've been struggling with the same thing for many hours, trying to get the Gson jar to work no less. I finally cracked it – here are the steps I took:
Put the Gson jar (in my case, gson-2.2.4.jar) into the libs folder
Right click it and hit 'Add as library'
Ensure that compile files('libs/gson-2.2.4.jar') is in your build.gradle file
Do a clean build (you can probably do this fine in Android Studio, but to make sure I navigated in a terminal to the root folder of my app and typed gradlew clean. I'm on Mac OS X, the command might be different on your system
After I did the above three, it started working fine. I think the 'Add as library' step was the one I'd previously missed, and it didn't work until I cleaned it either.
[Edit - added the build.gradle step which is also necessary as others have pointed out]

Related

How do I export a tornadofx application?

I finished writing a little tornadofx app in IntelliJ CE and now want to export it as a single file which can be downloaded and launched by users. For now it would be sufficient to provide a single jar file. But it would be also great to know on how to export a self contained installer for OSX, Windows and Linux. Unfortunately I don't know how to do any of that. Can you help?
Have a look at the FxLauncher project, which is also from the creator of tornadoFX. FXLauncher allows you to easily distribute your javafx/tornadoFX application. The project provides a maven-plugin which allows you to generate a self containing javafx/tornadoFX application that you then publish to a web-server or common directory (e.g an internal app in your company network). After that you can generate native installers for Linux, OSX and Windows. The installer itself will only install a small app, which will know the location of your web-serve or directory. On startup it will download the latest deployed version of you application and run it.
Additional links:
GitHub-project
Introduction screen cast
Customizing update ui
In case you want a single jar file, you can export it as a regular Java program (not the JavaFX option in IntelliJ). You do this by creating and building an artifact.
Go to the Project Structure window, and from there select Artifacts
Click the "+" icon to create a new artifact, and select JAR > From modules with dependencies...
Select the main class and press OK
And that's it, the artifact has been set up, now, to generate jar file, just go to Build > Build Artifacts menu, and select the newly-made artifact, and the IntelliJ will generate the jar file in the "out" directory.
Not sure if this is the best solution, but it's what I've been using, and it works for me.

QT deployment doesn't work missing entry point

I'm working on my second application in QT and i'm trying to deploy a rough copy for testing. It would not run on a test computer, runs with no problems on mine, giving the error "Procedure Entry Point _ZdaPVJ not found in QT5core.dll". So to make sure that was not my program messing things up, i created a blank test application, compile it for release, moved the test.exe to a different location, run windeployqt --release test.exe, it created all the dependencies and folders. clicked on test.exe run with no problem. grabbed the folder recently created took it to the other computer and go the same error.
Is there something that i have forgotten since i compile my first application? Did i changed some setup somewhere without realizing it?
frustrated...
Perhaps you can check if your problem is related to different versions of the dll existing on your system and the wrong one is being loaded:
QT Release build DLL procedure entry point error
https://forum.qt.io/topic/26707/the-procedure-entry-point-cound-not-be-located-in-the-dynamic-link-library
As is suggested in the latter link above (towards the bottom), you could try to use dependency walker to determine from where the dll is loaded. Or use static linking with the licensing issues that causes (also see the latter link above).
And throwing in a final link on using Qt's Window's Deployment tool: Qt deployment; the procedure entry point ... could not be located

Getting an all-white screen on deploying Qt Quick demo app Minehunt

To test the deployment process I am trying to deploy the included demo app Minehunt. I am able to get it to run, no crashing or errors, but the screen is all white.
I believe this generally means that I am missing plugins. Dependency walker reports no problems, and I even tried including ALL the plugins from the Qt MingW plugins directory, but no such luck.
Here is what I am including so far; Can anyone advise what else I need to add to get it to run?
Your dlls don't look bad at all. I think, too, that it's your plugins. Even if they are there, there is a good chance, that your program don't find them. Qt is a bit picky where to look by default. You might try qt.conf. This is a small textfile you must create in the folder where your executable lies. It contains the path to your Qt plugins.
For instance, in one of my projects I have the followin folder layout:
Appfolder
plugin
qt
plugins
imageformats
sqldrivers
myapp.exe
qt.conf
...many dlls...
Then I added a qt.conf file to the Appfolder, which has the following content:
[Paths]
Plugins = plugins/qt/plugins
My program is Qt 4, but I don't think this aspect of plugin deployment changed in Qt5.
All my qt dlls are in qt. And I add the following PATH: SET PATH=.\plugins;.\plugins\qt;%PATH%. Works like a charm on any Windows I ever tried.
Edit:
I then created a .bat file, which does:
SET PATH=.\plugins;.\plugins\qt;%PATH%
cd Appfolder
start myapp
This was an ugly quick fix, which I did not have the time to replace with something better, yet.
If application runs and shows blank screen then that usually indicates two things :
All the dependencies (dlls) are probably present and detected properly.
Most probably whats missing is the presence of qml files at the correct location.
In your main.cpp check the path of qml file which you would have given, and see if relatively that folder is present at the same location corresponding to your executable.
Also, instead of running the executable by double clicking, run it through the command line. It might print some messages if it is not able to locate some images/files/other dependencies etc according to the specified paths.
Edit 1 :
Add this flag in the .pro file :
CONFIG += console
It will give the exact debug message in a console once you run the application.

OpenGL Widget works in creator but black when launched from .exe

I have been working on a Qt OpenGL project for a bit now for some school work. I had to re-build Qt 5.0.1 for my windows machine so I could use OpenGL proper. At the end of this project I need to turn over the files and any executables, so I figured I could take the release .exe and stick it in a .zip for use.
I followed instructions online of making sure I place any needed .dll's into the .exe's dir. For my project there are 10:
icudt49, icuin49, icuuc49, libEGL, libGLESv2, Qt5Core, Qt5Gui, Qt5OpenGL and Qt5Widgets
I took these files all from:
C:\Qt\Qt5.0.1\5.0.1\msvc2010\bin
on my system.
Issue is the .exe will run and I get the UI and all. But the OpenGL scene is just black. I can still click objects in the scene, evidently zoom in and out and all that. I assume thats just the Qt translating the commands still. But nothing is visible. I'm unsure what the problem can be because it all works fine when launched from the creator.
EDIT: So, with all the dlls in the release folder, running the project from within creator will also have a black screen, when I remove them, it runs well. So perhaps one of the dll's is just wrong?
Also:
I looked online about publishing with Qt Creator and found not too much aid, said I should start from completely rebuilding Qt Creator staticly, but I'm sure the guide I had followed did this, however I still can't publish from the build menu, so I stuck with the above method.
I suggest, that you open every of the DDLs in your Zip file with Dependency Walker (http://www.dependencywalker.com/). It should display information about dependencies from one of your QtXXX.dll files to other files. If one of the dependencies is missing, you know where to look next. You can also try to open your executable with Dependency Walker. I haven't used the program for a long time so I don't remember if opening an executable is the only way it works. Anyway, here are the reasons why you might want to use the tool: http://www.dependencywalker.com/help/html/overview_1.htm
This question might also be helpful:
At least one module has an unresolved import due to a missing export function in an implicitly dependent module
Good luck!
So the ultimate issue was the use of the correct DLLs. Using something like DependenyWalker can help you to note which DLLs may be missing, however it did nothing in my case.
I had installed Qt once, and also rebuilt, uninstalled and re-installed it. However all the libraries it was calling from as no longer in C:\Qt\Qt5.0.1\5.0.1\msvc2010\bin as expected, it was calling from the github repository where I built it C:\Users\User\Documents\GitHub\qt5. Once this is sorted out, it still required a framework folder and then it works as expected.
1) Copy the correct DLL files to the release folder of the build.
2) Create a folder in the same dir as the .exe named "platforms". (Note: elsewhere has said create plugins>platforms, but this will not work with newer Qt versions)
3) From the same source you got the other DLLs, copy qwindows.dll to the platforms folder you created.
4) Run the executable and enjoy.
As long as the system you're running on is capable of your OpenGL structure, it should be fine.

How do you enforce dependencies among java folders in Netbeans?

I am new to Netbeans. I am wondering if someone can help me with project setup in netbeans. I am moving half million lines of Java code from a different IDE to Netbeans. I was able to get the code build and run in Netbeans easily. I have a project with many folders with dependencies among those folders. They have to be built in specific order. This is to enforce layering so that a module in lower layer cannot call into higher layers. I couldn't get that configured in Netbeans. Below is how my project looks like
project/
libA/
libB/
libC/
libD/
libE/
appA/
...
I have one project that builds all the libs and appA. The project build xml is stored under project/ folder. But the libs have dependencies among them. libB should be built after libA. libC after libA. libE depends on libD and libB etc.
I tried to change the order of source folders for libs in project properties. That didn't seem to make any difference. Even if I move libA after libB, it was building everything fine. I expected it to fail because libA didn't build yet.
Iam lost. Just wondering what the trick is to enforce this kind of dependencies. I created my project using "Java project using existing sources" wizard.
I appreciate your help
Thanks
Video guy.
Even though it would be a pain, you could just write your own ant build script and then just have Netbeans use that.
Basically:
write the custom ant build file
install the Ant plugin
create an Ant build file
right click the build file
run the selected target.
This would enable you to enforce whatever you need to do, but, if Netbeans is figuring out the correct order then why not just use it.
Does something break when you just compile and run in Netbeans?
Well! Lets say a team member added piece of code in lower level package that calls into higher layer code. It should fail because it breaks the layering. Because Netbeans seem to compile all the files in one javac invocation, the build compiles just fine. I want Netbeans to break the build in this case.
Writing my own ant script is another way of enforcing it. The whole point in using an IDE is to save yourself from writing your own make files (or ant scripts). This is something any IDE was able to accomplish 10 years back out of the box. I am wondering if I am missing something here.
Thanks
Video Guy

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