Installing TideSDK 1.3.1 Beta in Mac OS X - tidesdk

I'm trying to follow the instructions in the Getting Started guide for the Hello World sample application for the TideSDK 1.3.1 beta on OS X Mavericks (version 10.9). When I try to do Step 4 and import the Hello World application into the TideSDK Developer, I get the error message "You are importing a desktop project, but no Desktop SDK versions exist on your system". Does anyone have any idea what I did wrong, or where the installation guide is off? Thanks.

to install the SDK do this.
Unzip the SDK inside your HD > Users > [You user folder] > Library > Application Support > TideSDK

I'd forgotten that the Apple unzip utility creates an extra directory with the same name as the zip file. When I took the contents out of that directory and put them directly in Users/[myName]/Library/Application Support/TideSDK, it worked fine.

Related

Why can I not use winget after installing Microsoft Desktop App Installer?

I installed Microsoft Desktop App Installer
When I type Get-AppxPackage –AllUsers into Powershell i can see I have:
Version: #{Version=1.19.10173.0}
However, when I type winget into Powershell I get “the term is not recognized as the name of a cmdlet.”
I believe winget is in version 1.19.
I've rebooted and no difference.
Is there anything I can do?
I had a similar problem on my laptop, and the solution that worked for me was to install winget through Scoop.
scoop install winget
Is Scoop installed on your computer?

RStudio: how to set the Git executable in Windows 7?

I'm using Windows 7 Enterprise on a work laptop.
I downloaded the GitHub Desktop app from the GitHub site (https://desktop.github.com/) and installed it. I read somewhere that the GitHub Desktop app automatically installs Git. I verified version control is working OK using both the GitHub Desktop app and also using the command line in shell.
But now I want to use Git with my RStudio app. SO I went to Tools | Global Options, clicked on the Git/SVN item on the left panel. The second item in the dialog asks for "Git executable". I looked in all the usual places like:
C:\Program Files
C:\users\<my_name>\AppData\Local\GitHub
but cannot see where the Git executable is. Do you have any suggestions?
Look deeper into your AppData\Local\GitHub folder. I found mine in AppData\Local\GitHub\Portable_Git_XXXXXX\bin\git.exe where XXXX is a string of 32 characters or so.

How do I specify an installation location for Xcode 4.1 from the Mac App Store?

I just installed Lion, and downloaded Xcode 4.1 from the Mac App Store. I like having my Xcodes installed in /Developer directories that have their Xcode versions appended (e.g. /Developer-xcode3.2.6). Downloading Xcode 4.1 from the Mac App Store just gives me an installer app, which does not allow me to specify an installation location, as Xcode installers did in the past. When I ran the installer, it asked me to move old Xcode 3 installs out of /Developer, so is just renaming the /Developer directory sufficient? Will that break stuff?
Locate the 'Xcode Install' package. Show package contents. Inside the Resources folder you will find Xcode.mpkg. Install as usual.
renaming the folder should be enough but, yes, it may break stuff if you continue to use xcode 3. “it may” because you will still have a “/Developer” folder which will contain tools xcode use. if they (the tools) don't change too much between xc3 & 4, you shouldn't have any problem.
but stick with xcode4 and you won't have any problem at all.

xcode4 documentation for iOS 4.3 Library

I installed xcode4 and in Organizer - Documentation I can see iOS 4.3 Library, Mac OS X 10.6 Library and Xcode 4.0 Developer Library. However, when I'm offline, I cannot access the iOS library documentation, I'm getting Error Loading URL You are not connected to internet. For the other 2 libraries it works.
Anyone knows why it happens like that? There's no "get" button anymore in XCode > Preferences > Documentation.
open the link feed://developer.apple.com/rss/com.apple.adc.documentation.AppleiPhone4_3.atom
find the properly file for your iOS
after finishing download copy the xar file to path /Developer/Documentation/DocSets/ and unzip
it "sudo xar -xf *.xar" and unzip *.docset "sudo chown -R -P devdocs"
For some reason the iOS 4.3 Library is downloaded later. When you are online go into Preferences for Xcode and select Documentation. You will see that library is likely disabled but ready to be downloaded. If that is the case there will be a "Get" button on the right side which you can use to start the download which may take a while.
Once it is downloaded you will be able to use that documentation library when you are offline.
I was trying to get the documentation offline but could not find the "get" button.So I had to go to Preferences->Downloads->Documentation->Check and install now and then the new libraries showed up.Its better to check the "Check for and install updates automatically"
Arguably simpler than any of these is to manually add the RSS feed for the documentation - at the bottom of the documentation download list is a + / - set of controls. Click + and paste in feed://developer.apple.com/rss/com.apple.adc.documentation.AppleiPhone4_3.atom and it'll automatically select the right one and start downloading (and notify you of updates, though I doubt there will be any more)

Imagemagick Linking to QT and mingw32-make: *** [debug] Error 2

I created an application using Imagemagick library with Qt on Mac.
Now that I want to deploy the application for windows:
I installed the imagemagick library
on my pc,
I installed the SDK version of QT 4.7
I added my include and lib paths
And when I go run the application I'm getting errors that I think they are related to mingw32.
here are the build issues:
and here is the compile output:
Can someone Identify the error ?
What do I have to do to deploy the application for windows?
I also tried to use a Mingw32 version of my library but again, It didnt work:
When I put -lmagick after the lib it says file lmagick cannot ne found
and when I try to build unticking the shadow build checkbox in the build settings, it give me the errors in the first screenshoot. Thank you
See the answer to this question.

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