Minimum Knight moves to go from one square to another [duplicate] - math

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Knight's Shortest Path on Chessboard
(18 answers)
Closed 8 years ago.
Is there a mathematical formula one can use to compute the minimum number of knight moves to get between two points in a infinite 2D grid? I can figure it out using a breadth-first search, but is there a closed-form expression we can use instead?
Thanks!

I dont think there is one formula that generates the minimum distands for all pairs of points.
But for some special points there are.
Let A,B be points on a 2D - Grid with A = (0,0) and B = (x,y) and dist(x,y) the minimum number of knight moves.
First of all, the distance is symmetric:
dist(x,y) = dist(-x,y) = dist(x,-y) = dist(-x,-y) = dist(y,x)
Case: 2x=y -> dist(x,2x) = x
Case: x = 0
Subcase 1: y = 4k (k is a natural number)
-> dist(x,y) = 2k
Subcase 2: y = 4k+1 or y = 4k+3
-> dist(x,y) = 2k + 3
Subcase 3: y = 4k+2
-> dist(x,y) = 2k + 2
Case: x = y
Subcase 1: x = 3k (k is a natural number)
-> dist(x,y) = 2k
Subcase 2: x = 3k+1
-> dist(x,y) = 2k + 2
Subcase 3: y = 3k+2
-> dist(x,y) = 2k + 4
If B (with 0 <= x <= y) fits in no case, you know at least
dist(x,y) <= dist(x-k,y-2k) + dist(k,2k) = dist(0,y-2k) + k
and
dist(x,y) <= dist(x-z,y-z) + dist(z,z) = dist(0,y-z) + dist(z,z)
EDIT:
I have thought about it a little more. I think the following algorithm computs the minimum moves (Maple Code):
dist := proc(x,y)
global d;
local temp;
if x < 0 then x:= -x; fi;
if y < 0 then y:= -y; fi;
if x > y then temp := x; x:= y; y:= temp; fi;
if y = 2*x then return x; fi;
if x = y then
if x mod 3 = 0 then return 2*(x/3); fi;
if x mod 3 = 1 then return 2+2*(x-1)/3 fi;
if x mod 3 = 1 then return 4+2*(x-2)/3 fi;
fi;
if x = 0 then
if y mod 4 = 0 then return y/2; fi;
if y mod 4 = 1 or y mod 4 = 3 then return 3+(y - (y mod 4))/2; fi;
if y mod 4 = 2 then return 2+(y-2)/2; fi;
fi;
if y > 2*x then
return dist(0,y-2*x) + dist(x,2*x);
else
return dist(2*x-y,2*x-y) + dist(y-x,2*(y-x));
fi;
end proc:
NOTE: this is only correct on a infinite 2D grid.
EDIT2: This (recursive) algorithm runs in O(1) (time and space) cause it has a constant number of O(1) operations and calls it self at most one more time.
EDIT3: I thought a littel further and I think this is also correkt on a finite 2D grid, if A or B are at least 1 row/column away from at least one border.

Related

How to convert grid number to coordinates when the rows alternate order

7|8|9
6|5|4
1|2|3
1 -> (1,1)
2 -> (2,1)
3 -> (3,1)
4 -> (3,2)
5 -> (2,2)
6 -> (1,2)
7 -> (1,3)
8 -> (2,3)
9 -> (3,3)
In this grid, the mapping of the numbers to coordinates is shown above.
I'm struggling to come up with a formula where given the number of the grid and the number of rows and columns in the grid, it outputs the coordinates of the grid.
I tried following the logic in this question but in this question, the coordinate system starts from 0 and the rows are not alternating.
If there was no alternating and the numbers were all starting at 0 and not 1, then you could apply Euclidean division directly:
x = n % 3
y = n // 3
where // gives the quotient of the Euclidean division, and % gives the remainder of the Euclidean division.
If there was no alternating, but the numbers all start at 1 instead of 0, then you can fix the above formula by removing 1 from n to make it start at 0, then adding 1 to x and y to make them start at 1:
x = ((n - 1) % 3) + 1
y = ((n - 1) // 3) + 1
Now all we have to change to take the alternating into account is to flip the x values on the right-to-left rows.
y remains unchanged, and x remains unchanged on the left-to-right rows.
The right-to-left rows are the rows with an even y, and you can flip x symmetrically around 2 by removing it from 4:
if y % 2 == 0:
x = 4 - x
Putting it all together in a function and testing it, in python:
def coord(n):
y = ((n-1) // 3) + 1
x = ((n-1) % 3) + 1
if y % 2 == 0: # right-to-left row
x = 4 - x # flip horizontally
return (x, y)
for n in range(1, 9+1):
x, y = coord(n)
print(f'{n} -> ({x},{y})')
Output:
1 -> (1,1)
2 -> (2,1)
3 -> (3,1)
4 -> (3,2)
5 -> (2,2)
6 -> (1,2)
7 -> (1,3)
8 -> (2,3)
9 -> (3,3)
Inverse function
The inverse operation of a Euclidean division is a multiplication and an addition:
if y % 2 == 1:
n = 3 * (y-1) + x
else:
n = 3 * (y-1) + 4 - x

Find number of iterations until a value reaches a limit

I have two numbers X and Y and the following pseudocode:
i = 0
While X < Y:
X = X + complex_formula
i += 1
Print i
complex_formula is independent from the X and its previous value.
So, I was wondering if there is any way to calculate the i without doing the iterations.
Is complex_formula also independent of i and timing? If so then it's a constant and this is just simple math:
i = Ceiling( (Y - X)/complex_formula)
X = X + i*complex_formula

how do i transform between a static and a dynamic coordinate system

i have a setup like this:
2 coordinate systems. (x,y) is the main coordinate system and (x',y') is a coordinate system that lives inside (x,y). The system (x',y') is defined by the points x1 or x2 and if i move these 2 points around then (x',y') moves accordingly. The origin of (x',y') is defined as the middle of the vector going from x1 to x2, and the y' axis is the normal vector on x1->x2 going through the origin. If i have a point x3 defined in (x',y') and i move either of x1 or x2 to make the origin shift place, how do i then move x3 accordingly such that it maintains its position in the new (x',y') ?
And how do i make a transformation which always converts a point in (x,y) to a point in (x',y') nomatter how x1 and x2 have been set?
I was thinking that if i had more points than just the one i am moving (x1 or x2) i guess i could try to estimate theta, tx, ty of the transformation
[x2'] [cos(theta) , sin(theta), tx][x2]
[y2'] = [-sin(theta), cos(theta), ty][y2]
[ 1 ]  [ 0 , 0 , 1 ][1 ]
and just apply that estimated transformation to x3 and i would be good...mmm but i think i would need 3 points in order to estimate theta, tx and ty right?
I mean i could estimate using some least squares approach...but 3 unknowns requires 3 coordinate sets right?
I tried to implement this and calculate an example. I hope you understand the syntax. Its not really giving me what i expect:
import math
import numpy as np
x1=[ 0,10]
x2=[10,20]
rx = x2[0] - x1[0]
ry = x2[1] - x1[1]
rlen = math.sqrt(rx*rx+ry*ry)
c = rx / rlen
s = ry / rlen
dx = - ( x1[0] + x2[0] )/2 # changing the sign to be negative seems to
dy = - ( x1[1] + x2[1] )/2 # rectify translation. Rotation still is wrong
M = np.array([[c, -s, 0],[s, c, 0],[dx, dy, 1]])
print( np.dot(x2 + [1],M) )
# Yields -> [ 15.92031022 -8.63603897 1. ] and should yield [5,0,1]
Since I am trying to transform the x2 coordinate, should the result then not have the value 0 in the y-component since its located in the x-axis?
Ok, I tried doing the implementation for x3 from dynamic1 to dynamic2 which the check is that x3 should end up with the same coordinate in both d1 and d2. I did that as you suggested, but I do not get the same coordinate in both d1 and d2. Did i misunderstand something?
import math
import numpy as np
x1=[ 1,1]
x2=[ 7,9]
x3=[4,3]
rx = (x2[0] - x1[0])
ry = (x2[1] - x1[1])
rlen = math.sqrt( rx*rx + ry*ry )
c = rx / rlen
s = ry / rlen
dx = ( x1[0] + x2[0] )/2
dy = ( x1[1] + x2[1] )/2
M = np.array([[c, -s, 0],[s, c, 0],[-dx*c-dy*s, dx*s-dy*c, 1]])
Minv = np.array([[c, s, 0],[-s, c, 0],[dx, dy, 1]])
x1new=[ 1,1]
x2new=[ 17,4]
rxnew = (x2new[0] - x1new[0])
rynew = (x2new[1] - x1new[1])
rlennew = math.sqrt( rxnew*rxnew + rynew*rynew )
cnew = rxnew / rlennew
snew = rynew / rlennew
dxnew = ( x1new[0] + x2new[0] )/2
dynew = ( x1new[1] + x2new[1] )/2
Mnew = np.array([[cnew, -snew, 0],[snew, cnew, 0],[-dxnew*cnew-dynew*snew, dxnew*snew-dynew*cnew, 1]])
Mnewinv = np.array([[cnew, snew, 0],[-snew, cnew, 0],[dxnew, dynew, 1]])
M_dyn1_to_dyn2 = np.dot(Minv,Mnew)
print( np.dot(x3 + [1], M) )
print( np.dot(x3 + [1], M_dyn1_to_dyn2))
#yields these 2 outputs which should be the same:
[-1.6 -1.2 1. ]
[-3.53219692 8.29298408 1. ]
Edit. Matrix correction.
To translate coordinates from static system to (x1,x2) defined one, you have to apply affine transformation.
Matrix of this transformation M consists of shift matrix S and rotation about origin R.
Matrix M is combination of S and R:
c -s 0
M = s c 0
-dx*c-dy*s dx*s-dy*c 1
Here c and s are cosine and sine of rotation angle, their values are respectively x- and y- components of unit (normalized) vector x1x2.
rx = x2.x - x1.x
ry = x2.y - x1.y
len = Sqrt(rx*rx+ry*ry)
c = rx / Len
s = ry / Len
And shift components:
dx = (x1.x + x2.x)/2
dy = (x1.y + x2.y)/2
To translate (xx,yy) coordinates from static system to rotate one, we have to find
xx' = xx*c+yy*s-dx*c-dy*s = c*(xx-dx) + s*(yy-dy)
yy' = -xx*s+yy*c+dx*s-dy*c = -s*(xx-dx) + c*(yy-dy)
Quick check:
X1 = (1,1)
X2 = (7,9)
dx = 4
dy = 5
rx = 6
ry = 8
Len = 10
c = 0.6
s = 0.8
for point (4,5):
xx-dx = 0
yy-dy = 0
xx',yy' = (0, 0) - right
for point X2 =(7,9):
xx-dx = 3
yy-dy = 4
xx' = 0.6*3 + 0.8*4 = 5 -right
yy' = -0.8*3 + 0.6*4 = 0 -right
P.S. Note that matrix to transform dyn.coordinates to static ones is inverse of M and it is simpler:
c s 0
M' = -s c 0
dx dy 1
P.P.S. You need three pairs of corresponding points to define general affine transformations. It seems here you don't need scaling and sheer, so you may determine needed transform with your x1,x2 points
I think you need double dimension array to save and set your value in that
the structure gonna be like this
=============|========|========|
index number |x |y |
=============|========|========|
first point | [0][0] | [0][1] |
second point | [1][0] | [1][1] |
third point | [2][0] | [2][1] |
=============|========|========|
I will use java in my answer
//declare the double dimension array
double matrix[][] = new double[3][2];
//setting location first point, x
matrix[0][0] = 1;
//setting location first point, y
matrix[0][1] = 1;
//fill with your formula, i only give example
//fill second point with first point and plus 1
//setting location second point, x
matrix[1][0] = matrix[0][0] + 1;
//setting location second point, y
matrix[1][1] = matrix[0][1] + 1;
//fill with your formula, i only give example
//fill third point with second point and plus 1
//setting location third point, x
matrix[2][0] = matrix[1][0] + 1;
//setting location third point, y
matrix[2][1] = matrix[1][1] + 1;

Math for Buy X Get Y For Z

I'm working on a POS software that require a Buy X Get Y For Z discount schema, i.e: Buy 5 Get 2 For 5$, it means if you buy 7 items, 5 items are normal price and 2 items (6th, 7th) are 5$.
This is the spreadsheet for this https://docs.google.com/spreadsheets/d/1ym93Xqnw6wupBEp9ei711wQPpt3s6QONjcqBO4Xc5X4/edit#gid=0
I want to a algorithm to get X and Y (discounted item) when input quantity
i.e: input quantity and it will return X and Y for Buy 5 Get 2
input 7 return X = 5, Y= 2
input 8 return X = 6, Y= 2
..
input 17 return X= 13,Y= 4
I'm trying to find formula for this one but I'm failed. Please help me thanks
x = 5
y = 2
i = input
r = i % (x + y)
n = (i - r) / (x + y)
py = max(0, r - x) + (n * y)
px = i - py
return x = px, y = py
To explain, I'm setting r with the modulus/remainder of input / (x + y). This is the number remaining after completed offers are removed. I am then setting n to be the number of complete offers by subtracting the remainder from the input and dividing by (x + y). The variable py is then set using n * y for the number of items at the discounted price for completed offers and adding r - x if that is > 0. Finally px is the number of items at full price which is simply the input value - py.
In your spreadsheet, you have not implemented this correctly. Change as follows:
G2 =A2-F2
H2 =G2/($L$1+$L$2)
D2 =MAX(0,F2-$L$1)+H2*$L$2
E2 =A2-D2
For the offer "Buy x for $P and get y for $Q" you want to work out how many items can be bought at each price if you are buying q items in total.
The simplest approach is to iterate through each item, and figure out if it is bought at the cheaper price or the more expensive price -
qx = 0
qy = 0
for i = 0 : (q-1)
m = mod(i, x + y)
if m < x
qx = qx + 1
else
qy = qy + 1
end
end
Each item will be counted exactly once, so you are guaranteed that qx + qy = q.
I think it could work like this(for the option of BUY 5 GET 2 discounted, it could be generalized for other options):
int x = (input/7)*5;
int y = (input/7)*2;
if((input % 7) == 6){
x+=5;
y++;
}
else
x += (input % 7);
Where input is your total number of items x is number of full priced items and y of discounted items.
I'm treating the situation of having only one item discounted separately, but there might be way to deal with it easier.

When will this Recurrence Relation repeat

I have this recurrence formula:
P(n) = ( P(n-1) + 2^(n/2) ) % (X)
s.t. P(1) = 2;
where n/2 is computer integer division i.e. floor of x/2
Since i am taking mod X, this relation should repeat at least with in X outputs.
but it can start repeating before that.
How to find this value?
It needn't repeat within x terms, consider x = 3:
P(1) = 2
P(2) = (P(1) + 2^(2/2)) % 3 = 4 % 3 = 1
P(3) = (P(2) + 2^(3/2)) % 3 = (1 + 2) % 3 = 0
P(4) = (P(3) + 2^(4/2)) % 3 = 4 % 3 = 1
P(5) = (P(4) + 2^(5/2)) % 3 = (1 + 4) % 3 = 2
P(6) = (P(5) + 2^(6/2)) % 3 = (2 + 8) % 3 = 1
P(7) = (P(6) + 2^(7/2)) % 3 = (1 + 8) % 3 = 0
P(8) = (P(7) + 2^(8/2)) % 3 = 16 % 3 = 1
P(9) = (P(8) + 2^(9/2)) % 3 = (1 + 16) % 3 = 2
P(10) = (P(9) + 2^(10/2)) % 3 = (2 + 32) % 3 = 1
P(11) = (P(10) + 2^(11/2)) % 3 = (1 + 32) % 3 = 0
P(12) = (P(11) + 2^(12/2)) % 3 = (0 + 64) % 3 = 1
and you see that the period is 4.
Generally (suppose X is odd, it's a bit more involved for even X), let k be the period of 2 modulo X, i.e. k > 0, 2^k % X = 1, and k is minimal with these properties (see below).
Consider all arithmetic modulo X. Then
n
P(n) = 2 + ∑ 2^(j/2)
j=2
It is easier to see when we separately consider odd and even n:
m m
P(2*m+1) = 2 + 2 * ∑ 2^i = 2 * ∑ 2^i = 2*(2^(m+1) - 1) = 2^((n+2)/2) + 2^((n+1)/2) - 2
i=1 i=0
since each 2^j appears twice, for j = 2*i and j = 2*i+1. For even n = 2*m, there's one summand 2^m missing, so
P(2*m) = 2^(m+1) + 2^m - 2 = 2^((n+2)/2) + 2^((n+1)/2) - 2
and we see that the length of the period is 2*k, since the changing parts 2^((n+1)/2) and 2^((n+2)/2) have that period. The period immediately begins, there is no pre-period part (there can be a pre-period for even X).
Now k <= φ(X) by Euler's generalisation of Fermat's theorem, so the period is at most 2 * φ(X).
(φ is Euler's totient function, i.e. φ(n) is the number of integers 1 <= k <= n with gcd(n,k) = 1.)
What makes it possible that the period is longer than X is that P(n+1) is not completely determined by P(n), the value of n also plays a role in determining P(n+1), in this case the dependence is simple, each power of 2 being used twice in succession doubles the period of the pure powers of 2.
Consider the sequence a[k] = (2^k) % X for odd X > 1. It has the simple recurrence
a[0] = 1
a[k+1] = (2 * a[k]) % X
so each value completely determines the next, thus the entire following part of the sequence. (Since X is assumed odd, it also determines the previous value [if k > 0] and thus the entire previous part of the sequence. With H = (X+1)/2, we have a[k-1] = (H * a[k]) % X.)
Hence if the sequence assumes one value twice (and since there are only X possible values, that must happen within the first X+1 values), at indices i and j = i+p > i, say, the sequence repeats and we have a[k+p] = a[k] for all k >= i. For odd X, we can go back in the sequence, therefore a[k+p] = a[k] also holds for 0 <= k < i. Thus the first value that occurs twice in the sequence is a[0] = 1.
Let p be the smallest positive integer with a[p] = 1. Then p is the length of the smallest period of the sequence a, and a[k] = 1 if and only if k is a multiple of p, thus the set of periods of a is the set of multiples of p. Euler's theorem says that a[φ(X)] = 1, from that we can conclude that p is a divisor of φ(X), in particular p <= φ(X) < X.
Now back to the original sequence.
P(n) = 2 + a[1] + a[1] + a[2] + a[2] + ... + a[n/2]
= a[0] + a[0] + a[1] + a[1] + a[2] + a[2] + ... + a[n/2]
Since each a[k] is used twice in succession, it is natural to examine the subsequences for even and odd indices separately,
E[m] = P(2*m)
O[m] = P(2*m+1)
then the transition from one value to the next is more regular. For the even indices we find
E[m+1] = E[m] + a[m] + a[m+1] = E[m] + 3*a[m]
and for the odd indices
O[m+1] = O[m] + a[m+1] + a[m+1] = O[m] + 2*a[m+1]
Now if we ignore the modulus for the moment, both E and O are geometric sums, so there's an easy closed formula for the terms. They have been given above (in slightly different form),
E[m] = 3 * 2^m - 2 = 3 * a[m] - 2
O[m] = 2 * 2^(m+1) - 2 = 2 * a[m+1] - 2 = a[m+2] - 2
So we see that O has the same (minimal) period as a, namely p, and E also has that period. Unless maybe if X is divisible by 3, that is also the minimal (positive) period of E (if X is divisible by 3, the minimal positive period of E could be a proper divisor of p, for X = 3 e.g., E is constant).
Thus we see that 2*p is a period of the sequence P obtained by interlacing E and O.
It remains to be seen that 2*p is the minimal positive period of P. Let m be the minimal positive period. Then m is a divisor of 2*p.
Suppose m were odd, m = 2*j+1. Then
P(1) = P(m+1) = P(2*m+1)
P(2) = P(m+2) = P(2*m+2)
and consequently
P(2) - P(1) = P(m+2) - P(m+1) = P(2*m+2) - P(2*m+1)
But P(2) - P(1) = a[1] and
P(m+2) - P(m+1) = a[(m+2)/2] = a[j+1]
P(2*m+2) - P(2*m+1) = a[(2*m+2)/2] = a[m+1] = a[2*j+2]
So we must have a[1] = a[j+1], hence j is a period of a, and a[j+1] = a[2*j+2], hence j+1 is a period of a too. But that means that 1 is a period of a, which implies X = 1, a contradiction.
Therefore m is even, m = 2*j. But then j is a period of O (and of E), thus a multiple of p. On the other hand, m <= 2*p implies j <= p, and the only (positive) multiple of p satisfying that inequality is p itself, hence j = p, m = 2*p.

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