Whether Speex codec is suitable for Mobile VOIP Applications? - codec

I have been implementing VOIP in our mobile application. In voice encoding/decoding, I heard that the SPEEX codec is good for improving quality. Eventhough it has good quality, I have afraid to use it because in speex document they mentioned as "Speex is not designed for mobile phones but rather for packet networks and voice over IP (VoIP) applications".
Could any one knows why SPEEX codec is not suitable for mobile applications however it has lot of features rather than G711, G722 ...etc?

Indeed Speex is not designed for mobile phones but it meet all the requirements for mobile devices
Low CPU usage
Effective audio compression
Good voice quality
also there is many success mobile apps using it such Zello and many others

Related

Can altbeacon be used for media streaming?

I am confused here in Google Nearby connections API(only Android) and ALTBeacon(Android+IOS), i want to use ALTBeacon but i want to know whether this library is able to do media streaming just like Google's Nearby connections API?
No. Both the AltBeacon standard for Bluetooth LE beacons and the Android Beacon Library that enables detection and advertising of these beacons are not designed or appropriate for media streaming.
BLE Beacons are generally limited to ~23 bytes of information per packet. This is not enough bandwidth for media streaming.

How to set Transmitting Speed vs Scanning Speeds for Altbeacon Library

The Altlibary is great at detection! One thing we noticed with testing is if we have an app doing both transmitting and receiving we are not picking up the other phones at times. (Very sporadic) With real devices like ibeacons we are constantly able to pick them up.
My question is how do we control the frequency of the transmitter vs the frequency of the scanning (recieving) so that we can both do transmission and detection at the same time?
My goal is to achieve the best of both worlds scanning and transmitting, is that even possible.
https://altbeacon.github.io/android-beacon-library/beacon-transmitter.html
By default, the Android Beacon Library's BeaconTransmitter uses the highest power and frequency allowed by the underlying APIs in the Android operating system. Here are the settings, showing the defaults:
beaconTransmitter.setAdvertiseTxPowerLevel(
AdvertiseSettings.ADVERTISE_TX_POWER_HIGH);
beaconTransmitter.setAdvertiseMode(
AdvertiseSettings.ADVERTISE_MODE_LOW_LATENCY);
While the settings are configurable, presumably you already want the fastest and strongest advertising for you use case. And that is exactly what the library does with no extra configuration. (Note: there is very little reason to lower the transmit power or frequency, because tests show that transmitters use negligible battery. See my blog post here: http://www.davidgyoungtech.com/2015/11/12/battery-friendly-beacon-transmission)
If you are seeing that hardware beacons are reliable, but some phone models' transmitters are not detected infrequently, then the issue may be hardware issues with those phones themselves. You may wish to characterize which ones are problematic.
I can confirm that I see very strong transmissions from the Pixel 3a, Moto G7, Samsung Galaxy S10 and Huawei P9 Lite I have handy.

Simulating a network video transfer using my home devices

Working on my thesis I need to create a simulation for video transmission in a normal WLAN to detect how much the quality is reduced depending on the number of devices or quality of originating transmission.
I was using NS-3 for this when someone proposed to me to use my home devices (I have a number of computers, tablets, E-readers, video game consoles etc).
It seemed to me like a good idea since I have a fast enough WiFi I can just use my Mac as the hotspot and connect all devices through it then sniff the packets with wireshark and limit the speed of the transfer using "Network Link Conditioner" my question is, would limiting the speed of transfer with the network link conditioner affect the devices using my computer as a hotspot? or does it only affect my personal computer and I need to figure another way of limiting the speed to successfully simulate what I need?
I am not 100% sure what you are after, but seeing you mentioned limiting bandwidth on your Mac, this may be in use:
Basically, you'll need a PC that can run FreeBSD and two network interfaces (e.g. a built in NIC plus one other card). You then setup the box to bridge those two cards.
Check out this tutorial to see how Network Bandwidth Latency and Delay Simulation Tutorial
Once setup you can then control the parameters of that bridge using the ipfw command in FreeBSD, allowing you to change bit rates, latency and simulate packet loss.
With this box in between your video sources (the internet?) and with a wifi router on the other side to connect your devices to, you'd be able to simulate a variety of conditions.
[Note: credit for digging this out this link needs to go to a colleague of mine, but I used this on a project once he'd set it up and it was very powerful]

A relatively large Bluetooth network

Is it possible and will it be efficient to build a large network of mobile devices over Bluetooth?
For example all Bluetooth enabled devices in a large building so that any device can exchange a small object with any other device in the network through some devices that are in between?
Bluetooth is not meant for that. Interference will be a problem if the devices use a high enough TX power level so that all of them can communicate with each other. You can come with a smart application that can forward messages and restrict range of communication to a smaller area, but you'd be reinventing the wheel.
Look into Zigbee or XBee radios instead, this is exactly the scenario they were designed for.

where the real time audio data is stored in mobile?

we want to route the call to ip network instead of GSM network. for that purpose first we are connecting our mobile phone to a PC through bluetooth. So we want to transfer the real time audio data to that PC over bluetooth. Could you please help..
If you can trick the mobile phone to function as a bluetooth headeset [profile] -- which I doubt any phones would support because phones are, well, the consumers of such headset devices -- then you could use it like any other "headset" device. (It would be much more feasible to just purchase a headset or plug in a microphone.)
As far as "where the real time audio data is stored?" -- well, that just won't go anywhere. The "data" (perhaps already in an encoded/delta form) is briefly (like milliseconds!) "stored" in a few small buffers / integrated circuits in the radio circuitry. This circuity will vary based upon phone/radio module used and is not accessible from a PC.
Happy doing productive things.

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