Running Async computations with timeout - asynchronous

I don't understand the semantics of Async.RunSynchronously when given a timeout argument. Why doesn't the following example terminate?
let runInMaxTime (time: int) (work: Async<'T>) =
try
Async.RunSynchronously(work,time)
|> Some
with
| _ ->
None
let rec forever () : unit =
printfn "Forever looping"
forever ()
// Never terminates
let x = runInMaxTime 10 <| async {return forever ()}
What would a proper implementation of runInMaxTime look like? The only thing I've come up with that works is based on Tasks and cancellation tokens.

The timeout and cancellation token cannot arbitrarily stop an async computation, they can only do so when the computation yields, by using let!, do! etc. Your example computation doesn't do that.
This would work as you expect.
let rec forever () : Async<unit> =
async {
printfn "Forever looping"
return! forever()
}
let x = runInMaxTime 1000 <| forever()

Related

How can I create an F# async from a C# method with a callback?

Suppose I have some C# code that takes a callback:
void DoSomething(Action<string> callback);
Now, I want to use this in F#, but wrap it in an async. How would I go about this?
// Not real code
let doSomething = async {
let mutable result = null
new Action(fun x -> result <- x) |> Tasks.DoSomething
// Wait for result to be assigned
return result
}
For example, suppose DoSomething looks like this:
module Tasks
let DoSomething callback =
callback "Hello"
()
Then the output of the following should be "Hello":
let wrappedDoSomething = async {
// Call DoSomething somehow
}
[<EntryPoint>]
let main argv =
async {
let! resultOfDoSomething = wrappedDoSomething
Console.WriteLine resultOfDoSomething
return ()
} |> Async.RunSynchronously
0
The function Async.FromContinuations is, so to say, the "lowest level" of Async. All other async combinators can be expressed in terms of it.
It is the lowest level in the sense that it directly encodes the very nature of async computations - the knowledge of what to do in the three possible cases: (1) a successful completion of the previous computation step, (2) a crash of the previous computation step, and (3) cancellation from outside. These possible cases are expressed as the three function-typed arguments of the function that you pass to Async.FromContinuations. For example:
let returnFive =
Async.FromContinuations( fun (succ, err, cancl) ->
succ 5
)
async {
let! res = returnFive
printfn "%A" res // Prints "5"
}
|> Async.RunSynchronously
Here, my function fun (succ, err, cancl) -> succ 5 has decided that it has completed successfully, and calls the succ continuation to pass its computation result to the next step.
In your case, the function DoSomething expresses only one of the three cases - i.e. "what to do on successful completion". Once you're inside the callback, it means that whatever DoSomething was doing, has completed successfully. That's when you need to call the succ continuation:
let doSometingAsync =
Async.FromContinuations( fun (succ, err, cancl) ->
Tasks.DoSomething( fun res -> succ res )
)
Of course, you can avoid a nested lambda-expression fun res -> succ res by passing succ directly into DoSomething as callback. Unfortunately, you'll have to explicitly specify which type of Action to use for wrapping it, which negates the advantage:
let doSometingAsync =
Async.FromContinuations( fun (succ, err, cancl) ->
Tasks.DoSomething( System.Action<string> succ )
)
As an aside, note that this immediately uncovered a hole in the DoSomething's API: it ignores the error case. What happens if DoSomething fails to do whatever it was meant to do? There is no way you'd know about it, and the whole async workflow will just hang. Or, even worse: the process will exit immediately (depending on how the crash happens).
If you have any control over DoSomething, I suggest you address this issue.
You can try something like:
let doSomething callback = async {
Tasks.DoSomething(callback)
}
If your goal is to define the callback in the method you could do something like:
let doSomething () = async {
let callback = new Action<string>(fun result -> printfn "%A" result )
Tasks.DoSomething(callback)
}
If your goal is to have the result of the async method be used in the DoSomething callback you could do something like:
let doSomething =
Async.StartWithContinuations(
async {
return result
},
(fun result -> Tasks.DoSomething(result)),
(fun _ -> printfn "Deal with exception."),
(fun _ -> printfn "Deal with cancellation."))

How to ensure Async.StartChild is started before continuing?

I am trying to await an event with timeout. I am abstracting this behind a function startAwaitEventWithTimeout. Currently my code looks like this (including some debug output messages):
let startAwaitEventWithTimeout timeoutMs event =
async {
Console.WriteLine("Starting AwaitEvent in eventAwaiter")
let! eventWaiter = Async.StartChild(Async.AwaitEvent event, timeoutMs)
try
Console.WriteLine("Awaiting event in eventAwaiter")
let! res = eventWaiter
return Ok res
with :? TimeoutException ->
return Error ()
} |> Async.StartChild
Here's a test:
let testEvent = Event<string>()
[<EntryPoint>]
let run _ =
async {
Console.WriteLine("Starting event awaiter in main")
let! eventAwaiter = testEvent.Publish |> startAwaitEventWithTimeout 1000
Console.WriteLine("Triggering event")
testEvent.Trigger "foo"
Console.WriteLine("Awaiting event awaiter in main")
let! result = eventAwaiter
match result with
| Ok str -> Console.WriteLine("ok: " + str)
| Error () -> Console.WriteLine("TIMEOUT")
} |> Async.RunSynchronously
0
Unfortunately, even though everything is "awaited" as far as I can see, it seems the run function proceeds to triggering the event before Async.AwaitEvent has had a chance to subscribe to the event. In short, here is the output I get:
Starting event awaiter in main
Starting AwaitEvent in eventAwaiter
Triggering event
Awaiting event awaiter in main
Awaiting event in eventAwaiter
TIMEOUT
Here is what I would expect:
Starting event awaiter in main
Starting AwaitEvent in eventAwaiter
Awaiting event in eventAwaiter <-- this is moved up
Triggering event
Awaiting event awaiter in main
ok foo
I can work around the problem by adding e.g. do! Async.Sleep 100 between calling startAwaitEventWithTimeout and triggering the event, but of course this is less than ideal.
Have I done something incorrectly, and is there any way I can reliably ensure that AwaitEvent has been called before I trigger the event?
(Side note: I am doing this because we are calling remote processes over TCP, and all communication from the remote is done via events.)
Probably I am missing some requirement but your code can easily be refactored using continuations and the error fixed by itself.
let testEvent = Event<unit>()
let run _ =
let ts = new CancellationTokenSource(TimeSpan.FromSeconds(float 1))
let rc r = Console.WriteLine("ok")
let ec _ = Console.WriteLine("exception")
let cc _ = Console.WriteLine("cancelled")
Async.StartWithContinuations((Async.AwaitEvent testEvent.Publish), rc , ec, cc, ts.Token )
testEvent.Trigger()
run()
Edit: If you have a specific requirement to use async workflows, you can convert it by using TaskCompletionSource in TPL.
let registerListener timeout event=
let tcs = TaskCompletionSource()
let ts = new CancellationTokenSource(TimeSpan.FromSeconds(timeout))
let er _ = tcs.SetResult (Error())
Async.StartWithContinuations(Async.AwaitEvent event, tcs.SetResult << Ok , er , er , ts.Token)
Async.AwaitTask tcs.Task
let run _ =
let testEvent = Event<int>()
async {
let listener = registerListener (float 1) testEvent.Publish
testEvent.Trigger 2
let! ta = listener
match ta with
| Ok n -> printfn "ok: %d" n
| Error () -> printfn "error"
} |> Async.RunSynchronously
run()
Note that even though it is far easier to understand than spawning/awaiting multiple child computations, most of this code is still boilerplate and I am sure there must far easier solutions for setting a simple timeout value.
I do not think that you experience a race condition because you are consistently firing the event before the child computation is even started. Let's change the set-up - like you did for testing - to include a delay before firing.
open System
open System.Threading
let e = Event<_>()
let sleeper timeToFire = async{
do! Async.Sleep timeToFire
e.Trigger() }
let waiter = async{
do! Async.AwaitEvent e.Publish
return Ok() }
let foo timeToFire timeOut = async{
Async.Start(sleeper timeToFire)
let! child = Async.StartChild(waiter, timeOut)
try return! child
with :? TimeoutException -> return Error() }
foo 500 1000 |> Async.RunSynchronously
// val it : Result<unit,unit> = Ok null
foo 1000 500 |> Async.RunSynchronously
// val it : Result<unit,unit> = Error null
A race condition will now appear if the delay to firing is equal to the timeout.

f# perform await async methods in list.iteri

I have the following code in F# 4.0
let processEscalation escalationAction (escalationEvents:UpdateCmd.Record list) =
printf "%A" Environment.NewLine
printf "Started %A" escalationAction
escalationEvents
|> List.iter ( fun x ->
printf "%A" Environment.NewLine
printf "escalation %A for with action: %A" x.incident_id escalationAction
service.PostAction(new Models.Action(x.incident_id, escalationAction, "escalated"))
|> Async.AwaitTask
|> ignore)
let ComposeEscalation() =
let escalationlevels = ["ESC1 REACHED"; "ESC2 REACHED"; "ESC3 REACHED"]
escalationlevels
|> List.map getEscalationEvents
|> List.iteri (fun i x -> processEscalation escalationlevels.[i] x)
where the following line is a call to a C# async method that that returns Task
service.PostAction(new Models.Action(x.incident_id, escalationAction, "escalated"))
The compose escalation method calls the processEscalation three times.
However, the second call starts before the first call is complete.
How can I make sure that the the last line, list.iteri awaits and processes them sequentially?
Perhaps the processEscalation should be in an async computation expression?
What Async.AwaitTask does is that it returns an Async computation that can be used to wait for the task to complete. In your case, you never do anything with it, so the loop just proceeds to the next iteration.
You want something like this:
service.PostAction(new Models.Action(x.incident_id, escalationAction, "escalated"))
|> Async.AwaitTask
|> Async.RunSynchronously
|> ignore
This should have the effect you expect, though certainly there are nicer, more composable ways of expressing such logic.
Edit: What I meant was something like this, a counterpart to the core Async.Parallel function:
module Async =
let sequential (asyncs: seq<Async<'t>>) : Async<'t []> =
let rec loop acc remaining =
async {
match remaining with
| [] -> return Array.ofList (List.rev acc)
| x::xs ->
let! res = x
return! loop (res::acc) xs
}
loop [] (List.ofSeq asyncs)
Then you can do something along these lines:
escalationEvents
// a collection of asyncs - note that the task won't start until the async is ran
|> List.map (fun x ->
async {
let task =
service.PostAction(new Models.Action(x.incident_id, escalationAction, "escalated"))
return! Async.AwaitTask task
})
// go from a collection of asyncs into an async of a collection
|> Async.sequential
// you don't care about the result, so ignore it
|> Async.Ignore
// now that you have your async, you need to run it in a way that makes sense
// in your context - Async.Start could be another option.
|> Async.RunSynchronously
The upside here is that instead of bundling everything into a single loop, you've split the computation into well-delimited stages. It's easy to follow and refactor (e.g. if you need to process those events in parallel instead, you just switch out one step in the pipeline).

Why would disposal of resources be delayed when using the "use" binding within an async computation expression?

I've got an agent which I set up to do some database work in the background. The implementation looks something like this:
let myAgent = MailboxProcessor<AgentData>.Start(fun inbox ->
let rec loop =
async {
let! data = inbox.Receive()
use conn = new System.Data.SqlClient.SqlConnection("...")
data |> List.map (fun e -> // Some transforms)
|> List.sortBy (fun (_,_,t,_,_) -> t)
|> List.iter (fun (a,b,c,d,e) ->
try
... // Do the database work
with e -> Log.error "Yikes")
return! loop
}
loop)
With this I discovered that if this was called several times in some amount of time I would start getting SqlConnection objects piling up and not being disposed, and eventually I would run out of connections in the connection pool (I don't have exact metrics on how many "several" is, but running an integration test suite twice in a row could always cause the connection pool to run dry).
If I change the use to a using then things are disposed properly and I don't have a problem:
let myAgent = MailboxProcessor<AgentData>.Start(fun inbox ->
let rec loop =
async {
let! data = inbox.Receive()
using (new System.Data.SqlClient.SqlConnection("...")) <| fun conn ->
data |> List.map (fun e -> // Some transforms)
|> List.sortBy (fun (_,_,t,_,_) -> t)
|> List.iter (fun (a,b,c,d,e) ->
try
... // Do the database work
with e -> Log.error "Yikes")
return! loop
}
loop)
It seems that the Using method of the AsyncBuilder is not properly calling its finally function for some reason, but it's not clear why. Does this have something to do with how I've written my recursive async expression, or is this some obscure bug? And does this suggest that utilizing use within other computation expressions could produce the same sort of behavior?
This is actually the expected behavior - although not entirely obvious!
The use construct disposes of the resource when the execution of the asynchronous workflow leaves the current scope. This is the same as the behavior of use outside of asynchronous workflows. The problem is that recursive call (outside of async) or recursive call using return! (inside async) does not mean that you are leaving the scope. So in this case, the resource is disposed of only after the recursive call returns.
To test this, I'll use a helper that prints when disposed:
let tester () =
{ new System.IDisposable with
member x.Dispose() = printfn "bye" }
The following function terminates the recursion after 10 iterations. This means that it keeps allocating the resources and disposes of all of them only after the entire workflow completes:
let rec loop(n) = async {
if n < 10 then
use t = tester()
do! Async.Sleep(1000)
return! loop(n+1) }
If you run this, it will run for 10 seconds and then print 10 times "bye" - this is because the allocated resources are still in scope during the recursive calls.
In your sample, the using function delimits the scope more explicitly. However, you can do the same using nested asynchronous workflow. The following only has the resource in scope when calling the Sleep method and so it disposes of it before the recursive call:
let rec loop(n) = async {
if n < 10 then
do! async {
use t = tester()
do! Async.Sleep(1000) }
return! loop(n+1) }
Similarly, when you use for loop or other constructs that restrict the scope, the resource is disposed immediately:
let rec loop(n) = async {
for i in 0 .. 10 do
use t = tester()
do! Async.Sleep(1000) }

custom async primitive function in f# using Async.FromContinuations

I'm a bit newbie with the async workflow and I think it has somethings I am not understand so well...I'm following the book Real world functional programming and in it writes the async primitive in this way
let Sleep(time) =
Async.FromContinuations(fun (cont, econt, ccont) ->
let tmr = new System.Timers.Timer(time, AutoReset = false)
tmr.Elapsed.Add(fun _ -> cont())
tmr.Start()
);;
I've tried write my own async primitive using a very slow factorial implementation, the code is it:
let rec factorial(n : int) (mem : bigint) =
match n with
| 0 | 1 -> printfn "%A" mem
| _ -> factorial (n - 1) (mem * bigint(n))
let BigFactorial(numero,mesaje)=
Async.FromContinuations(fun (cont,error,cancelation) ->
printfn "begin number: %s" mesaje
factorial numero 1I |>ignore
printfn "End number: %s ." mesaje
cont())
now I wrote this
Async.RunSynchronously(async{
printfn "Start!!..."
do! BigFactorial(30000,"30M")
do! BigFactorial(10000, "10M")
printfn "End!!..."
})
but it isn't running in async way precisely....
Start!!...
begin number: 30M
2759537246219...(A nice long number!)
end number: 30M .
begin number: 10M .
2846259680917054518906...(other nice number)
End!!...
if I execute it in parallel then works good...
let task1 = async{
printfn "begin"
do! BigFactorial(30000,"30")
printfn "end..."
}
let task2 = async{
printfn "begin"
do! BigFactorial(10000,"10")
printfn "end!!..."
}
Async.RunSynchronously(Async.Parallel[task1;task2])
begin
begin: 30
begin
begin: 10M
//long numbers here
end....
end.....
but I wish know the reason (or the several reasons!) why the first code doesn't work...
thanks so much I appreciate any help...
As with all async bindings, do! runs on the current thread, and thus your two sequential do!s run sequentially.
If you want them to run in parallel, you must say so explicitly:
async {
printfn "Start!!..."
let! tokenA = BigFactorial (30000, "30M") |> Async.StartChild // on new thread
let! tokenB = BigFactorial (10000, "10M") |> Async.StartChild // on new thread
do! tokenA // block until `BigFactorial (30000, "30M")` finishes
do! tokenB // block until `BigFactorial (10000, "10M")` finishes
printfn "End!!..." }
|> Async.RunSynchronously

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