After Taking Picture cannot select Use Photo or Retake - uiimagepickercontroller

So I'm trying to update an app for iOS 7 and I'm running into issues with my custom overlay. The overlay is an image that I'm framing the photo with (both live and using a full resolution version to frame the final result in the camera roll). The problem is that now, under iOS 7, the overlay, while transparent at the bottom, provides access to the regular "take picture" button, but for some reason will not let me tap on the "Use Photo" or "Retake" buttons that come up after the picture is snapped. Here's the code snippet calling the view controller:
- (IBAction)takePhoto:(UIButton *)sender {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = NO;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.showsCameraControls = YES;
// Overlay Creation
UIView* overlayView = [[UIView alloc] initWithFrame:picker.view.frame];
overlayView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"PBOverlayView.png"]];
[overlayView.layer setOpaque:NO];
overlayView.opaque = NO;
picker.cameraOverlayView = overlayView;
[self presentViewController:picker animated:YES completion:NULL];
}

Another approach could be to observe the notifications when the ImagePicker changes state and remove (or disable) your overlay when you move into the "Use Photo" screen.
- (void) addPhotoObservers {
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(removeCameraOverlay) name:#"_UIImagePickerControllerUserDidCaptureItem" object:nil ];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(addCameraOverlay) name:#"_UIImagePickerControllerUserDidRejectItem" object:nil ];
}
- (void) removePhotoObservers {
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
-(void)addCameraOverlay {
if (self.cameraPicker) {
self.cameraPicker.cameraOverlayView = self.myCameraOverlayView;
}
}
-(void)removeCameraOverlay {
if (self.cameraPicker) {
self.cameraPicker.cameraOverlayView = nil;
}
}

You could set User Enteraction Enabled to NO on Overlay View ;) works for me

Your problem: When you initialised the overlayView, you've set the frame to be the same size as that of the picker.
UIView* overlayView = [[UIView alloc] initWithFrame:picker.view.frame];
Explanation: Before capturing an image, the camera buttons are in the foreground of the overlayView, so that there's no issue pressing them.
After capturing an image (on the "retake/use preview page"), the overlayView is the one to be in the foreground, thus blocking the access to the buttons.
I know this to be an issue on iOS7, and not sure about other versions.
Possible solutions: Since this is a native problem within Apple's UIImagePickerController, I can only think of two solutions: (1) If possible, configure the overlayView to have a shorter frame which doesn't cover the bottom of the picker; (2) If you need the overlay to cover these buttons, you still have the exhausting option of configuring self.imagePicker.showsCameraControls = NO; but then you'd have to customize ALL of the camera behaviour (you can find many examples for that on the web).

After taking a photo, or animation on your overlay is done, i made it work by removing the overlay from its superview.
[UIView animateWithDuration:1
delay:1
options:UIViewAnimationOptionCurveEaseOut
animations:^{
} completion:^(BOOL finished) {
[self.view removeFromSuperview];
}];

Related

Why is the top of the scene on the right side of device's camera viewfinder for iPad Landscape only?

UIImagePickerController, UIPopoverController,iPad
Inside my app, the photo view and the photos taken are as expected in Portrait mode, i.e. HomeButton
at the bottom. But with the iPad only, (iPhone is fine) if I use Landscape, and point the iPad camera at a ladder leaned up against the house, say from the ground to the eaves, the eaves are running vertically along the right side of the popOver camera view.
That is, the popover camera viewer has rotated into the correct position (long side of viewer are parallel to the long sides of the device, but the image displayed is rotated 90 degrees right.
How do I fix this problem?
Thanks for reading, Mark
- (IBAction)grabPhotoAction
{
UIImagePickerController* imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType = (cameraSelected) ?
UIImagePickerControllerSourceTypeCamera : UIImagePickerControllerSourceTypePhotoLibrary;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
self.myPopover = [[classPopoverController alloc] initWithContentViewController:imagePicker];
[myPopover presentPopoverFromRect:CGRectMake(0.0, 0.0, 400.0, 400.0)
inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
}else {
[self presentViewController:imagePicker animated:NO completion:NULL];
}
}
I found the answer online just before posting this question. I decided it might well be helpful to others. The answer is quite simple. Forget all about using the special treatment for iPad and simply display full screen for both iPhone and iPad.
- (IBAction)grabPhotoAction
{
UIImagePickerController* imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType = (_cameraSelected) ?
UIImagePickerControllerSourceTypeCamera : UIImagePickerControllerSourceTypePhotoLibrary;
[self presentViewController:imagePicker animated:NO completion:NULL];
}

Navigation controller top layout guide not honored with custom transition

Short version:
I am having a problem with auto layout top layout guide when used in conjunction with custom transition and UINavigationController in iOS7. Specifically, the constraint between the top layout guide and the text view is not being honored. Has anyone encountered this issue?
Long version:
I have a scene which has unambiguously define constraints (i.e. top, bottom, left and right) that renders a view like so:
But when I use this with a custom transition on the navigation controller, the top constraint to the top layout guide seems off and it renders is as follows, as if the top layout guide was at the top of the screen, rather than at the bottom of the navigation controller:
It would appear that the "top layout guide" with the navigation controller is getting confused when employing the custom transition. The rest of the constraints are being applied correctly. And if I rotate the device and rotate it again, everything is suddenly rendered correctly, so it does not appear to be not a matter that the constraints are not defined properly. Likewise, when I turn off my custom transition, the views render correctly.
Having said that, _autolayoutTrace is reporting that the UILayoutGuide objects suffer from AMBIGUOUS LAYOUT, when I run:
(lldb) po [[UIWindow keyWindow] _autolayoutTrace]
But those layout guides are always reported as ambiguous whenever I look at them even though I've ensured that there are no missing constraints (I've done the customary selecting of view controller and choosing "Add missing constraints for view controller" or selecting all of the controls and doing the same for them).
In terms of how precisely I'm doing the transition, I've specified an object that conforms to UIViewControllerAnimatedTransitioning in the animationControllerForOperation method:
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController*)fromVC
toViewController:(UIViewController*)toVC
{
if (operation == UINavigationControllerOperationPush)
return [[PushAnimator alloc] init];
return nil;
}
And
#implementation PushAnimator
- (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext
{
return 0.5;
}
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
[[transitionContext containerView] addSubview:toViewController.view];
CGFloat width = fromViewController.view.frame.size.width;
toViewController.view.transform = CGAffineTransformMakeTranslation(width, 0);
[UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
fromViewController.view.transform = CGAffineTransformMakeTranslation(-width / 2.0, 0);
toViewController.view.transform = CGAffineTransformIdentity;
} completion:^(BOOL finished) {
fromViewController.view.transform = CGAffineTransformIdentity;
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
#end
I've also done a rendition of the above, setting the frame of the view rather than the transform, with the same result.
I've also tried manually make sure that the constraints are re-applied by calling layoutIfNeeded. I've also tried setNeedsUpdateConstraints, setNeedsLayout, etc.
Bottom line, has anyone successfully married custom transition of navigation controller with constraints that use top layout guide?
Managed to fix my issue by adding this line:
toViewController.view.frame = [transitionContext finalFrameForViewController:toViewController];
To:
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext fromVC:(UIViewController *)fromVC toVC:(UIViewController *)toVC fromView:(UIView *)fromView toView:(UIView *)toView {
// Add the toView to the container
UIView* containerView = [transitionContext containerView];
[containerView addSubview:toView];
[containerView sendSubviewToBack:toView];
// animate
toVC.view.frame = [transitionContext finalFrameForViewController:toVC];
NSTimeInterval duration = [self transitionDuration:transitionContext];
[UIView animateWithDuration:duration animations:^{
fromView.alpha = 0.0;
} completion:^(BOOL finished) {
if ([transitionContext transitionWasCancelled]) {
fromView.alpha = 1.0;
} else {
// reset from- view to its original state
[fromView removeFromSuperview];
fromView.alpha = 1.0;
}
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
From Apple's Documentation for [finalFrameForViewController] : https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIViewControllerContextTransitioning_protocol/#//apple_ref/occ/intfm/UIViewControllerContextTransitioning/finalFrameForViewController:
I solved this by fixing the height constraint of the topLayoutGuide. Adjusting edgesForExtendedLayout wasn't an option for me, as I needed the destination view to underlap the navigation bar, but also to be able to layout subviews using topLayoutGuide.
Directly inspecting the constraints in play shows that iOS adds a height constraint to the topLayoutGuide with value equal to the height of the navigation bar of the navigation controller. Except, in iOS 7, using a custom animation transition leaves the constraint with a height of 0. They fixed this in iOS 8.
This is the solution I came up with to correct the constraint (it's in Swift but the equivalent should work in Obj-C). I've tested that it works on iOS 7 and 8.
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let fromView = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!.view
let destinationVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
destinationVC.view.frame = transitionContext.finalFrameForViewController(destinationVC)
let container = transitionContext.containerView()
container.addSubview(destinationVC.view)
// Custom transitions break topLayoutGuide in iOS 7, fix its constraint
if let navController = destinationVC.navigationController {
for constraint in destinationVC.view.constraints() as [NSLayoutConstraint] {
if constraint.firstItem === destinationVC.topLayoutGuide
&& constraint.firstAttribute == .Height
&& constraint.secondItem == nil
&& constraint.constant == 0 {
constraint.constant = navController.navigationBar.frame.height
}
}
}
// Perform your transition animation here ...
}
I struggled with the exact same problem. Putting this in the viewDidLoad of my toViewController really helped me out:
self.edgesForExtendedLayout = UIRectEdgeNone;
This did not solve all my issues and I'm still looking for a better approach, but this certainly made it a bit easier.
Just put the following code toviewDidLoad
self.extendedLayoutIncludesOpaqueBars = YES;
FYI, I ended up employing a variation of Alex's answer, programmatically changing the top layout guide's height constraint constant in the animateTransition method. I'm only posting this to share the Objective-C rendition (and eliminate the constant == 0 test).
CGFloat navigationBarHeight = toViewController.navigationController.navigationBar.frame.size.height;
for (NSLayoutConstraint *constraint in toViewController.view.constraints) {
if (constraint.firstItem == toViewController.topLayoutGuide
&& constraint.firstAttribute == NSLayoutAttributeHeight
&& constraint.secondItem == nil
&& constraint.constant < navigationBarHeight) {
constraint.constant += navigationBarHeight;
}
}
Thanks, Alex.
As #Rob mentioned, topLayoutGuide is not reliable when using custom transitions in UINavigationController. I worked around this by using my own layout guide. You can see the code in action in this demo project. Highlights:
A category for custom layout guides:
#implementation UIViewController (hp_layoutGuideFix)
- (BOOL)hp_usesTopLayoutGuideInConstraints
{
return NO;
}
- (id<UILayoutSupport>)hp_topLayoutGuide
{
id<UILayoutSupport> object = objc_getAssociatedObject(self, #selector(hp_topLayoutGuide));
return object ? : self.topLayoutGuide;
}
- (void)setHp_topLayoutGuide:(id<UILayoutSupport>)hp_topLayoutGuide
{
HPLayoutSupport *object = objc_getAssociatedObject(self, #selector(hp_topLayoutGuide));
if (object != nil && self.hp_usesTopLayoutGuideInConstraints)
{
[object removeFromSuperview];
}
HPLayoutSupport *layoutGuide = [[HPLayoutSupport alloc] initWithLength:hp_topLayoutGuide.length];
if (self.hp_usesTopLayoutGuideInConstraints)
{
[self.view addSubview:layoutGuide];
}
objc_setAssociatedObject(self, #selector(hp_topLayoutGuide), layoutGuide, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end
HPLayoutSupport is the class that will act as a layout guide. It has to be a UIView subclass to avoid crashes (I wonder why this isn't part of the UILayoutSupport interface).
#implementation HPLayoutSupport {
CGFloat _length;
}
- (id)initWithLength:(CGFloat)length
{
self = [super init];
if (self)
{
self.translatesAutoresizingMaskIntoConstraints = NO;
self.userInteractionEnabled = NO;
_length = length;
}
return self;
}
- (CGSize)intrinsicContentSize
{
return CGSizeMake(1, _length);
}
- (CGFloat)length
{
return _length;
}
#end
The UINavigationControllerDelegate is the one responsible for "fixing" the layout guide before the transition:
- (id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC
{
toVC.hp_topLayoutGuide = fromVC.hp_topLayoutGuide;
id <UIViewControllerAnimatedTransitioning> animator;
// Initialise animator
return animator;
}
Finally, the UIViewController uses hp_topLayoutGuide instead of topLayoutGuide in the constraints, and indicates this by overriding hp_usesTopLayoutGuideInConstraints:
- (void)updateViewConstraints
{
[super updateViewConstraints];
id<UILayoutSupport> topLayoutGuide = self.hp_topLayoutGuide;
// Example constraint
NSDictionary *views = NSDictionaryOfVariableBindings(_imageView, _dateLabel, topLayoutGuide);
NSArray *constraints = [NSLayoutConstraint constraintsWithVisualFormat:#"V:|[topLayoutGuide][_imageView(240)]-8-[_dateLabel]" options:NSLayoutFormatAlignAllCenterX metrics:nil views:views];
[self.view addConstraints:constraints];
}
- (BOOL)hp_usesTopLayoutGuideInConstraints
{
return YES;
}
Hope it helps.
i found way. First uncheck "Extend Edges" property of controller. after that navigation bar getting dark color. Add a view to controller and set top and bottom LayoutConstraint -100. Then make view's clipsubview property no (for navigaionbar transculent effect). My english bad sory for that. :)
I had the same problem, ended up implementing my own topLayout guide view and making constraints to it rather then to topLayoutGuide. Not ideal. Only posting it here in case someone is stuck and looking for quick hacky solution http://www.github.com/stringcode86/SCTopLayoutGuide
Here's the simple solution I'm using that's working great for me: during the setup phase of - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext, manually set your "from" and "to" viewController.view.frame.origin.y = navigationController.navigationBar.frame.size.height. It'll make your auto layout views position themselves vertically as you expect.
Minus the pseudo-code (e.g. you probably have your own way of determining if a device is running iOS7), this is what my method looks like:
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *container = [transitionContext containerView];
CGAffineTransform destinationTransform;
UIViewController *targetVC;
CGFloat adjustmentForIOS7AutoLayoutBug = 0.0f;
// We're doing a view controller POP
if(self.isViewControllerPop)
{
targetVC = fromViewController;
[container insertSubview:toViewController.view belowSubview:fromViewController.view];
// Only need this auto layout hack in iOS7; it's fixed in iOS8
if(_device_is_running_iOS7_)
{
adjustmentForIOS7AutoLayoutBug = toViewController.navigationController.navigationBar.frame.size.height;
[toViewController.view setFrameOriginY:adjustmentForIOS7AutoLayoutBug];
}
destinationTransform = CGAffineTransformMakeTranslation(fromViewController.view.bounds.size.width,adjustmentForIOS7AutoLayoutBug);
}
// We're doing a view controller PUSH
else
{
targetVC = toViewController;
[container addSubview:toViewController.view];
// Only need this auto layout hack in iOS7; it's fixed in iOS8
if(_device_is_running_iOS7_)
{
adjustmentForIOS7AutoLayoutBug = toViewController.navigationController.navigationBar.frame.size.height;
}
toViewController.view.transform = CGAffineTransformMakeTranslation(toViewController.view.bounds.size.width,adjustmentForIOS7AutoLayoutBug);
destinationTransform = CGAffineTransformMakeTranslation(0.0f,adjustmentForIOS7AutoLayoutBug);
}
[UIView animateWithDuration:_animation_duration_
delay:_animation_delay_if_you_need_one_
options:([transitionContext isInteractive] ? UIViewAnimationOptionCurveLinear : UIViewAnimationOptionCurveEaseOut)
animations:^(void)
{
targetVC.view.transform = destinationTransform;
}
completion:^(BOOL finished)
{
[transitionContext completeTransition:([transitionContext transitionWasCancelled] ? NO : YES)];
}];
}
A couple of bonus things about this example:
For view controller pushes, this custom transition slides the pushed toViewController.view on top of the unmoving fromViewController.view. For pops, fromViewController.view slides off to the right and reveals an unmoving toViewController.view under it. All in all, it's just a subtle twist on the stock iOS7+ view controller transition.
The [UIView animateWithDuration:...] completion block shows the correct way to handle completed & cancelled custom transitions. This tiny tidbit was a classic head-slap moment; hope it helps somebody else out there.
Lastly, I'd like to point out that as far as I can tell, this is an iOS7-only issue that has been fixed in iOS8: my custom view controller transition that is broken in iOS7 works just fine in iOS8 without modification. That being said, you should verify that this is what you're seeing too, and if so, only run the fix on devices running iOS7.x. As you can see in the code example above, the y-adjustment value is 0.0f unless the device is running iOS7.x.
I ran into this same issue but without using a UINavigationController and just positioning a view off of the topLayoutGuide. The layout would be correct when first displayed, a transition would take place to another view, and then upon exiting and returning to the first view, the layout would be broken as that topLayoutGuide would no longer be there.
I solved this problem by capturing the safe area insets prior to the transition and then reimplementing them, not by adjusting my constraints, but by setting them on the viewController's additionalSafeAreaInsets.
I found this solution to work well as I don't have to adjust any of my layout code and search through constraints and I can just reimplementing the space that was there previously. This could be more difficult if you are actually using the additionalSafeAreaInsets property.
Example
I added a variable to my transitionManager to capture the safe insets that exist when the transitionManager is created.
class MyTransitionManager: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
private var presenting = true
private var container:UIView?
private var safeInsets:UIEdgeInsets?
...
Then during the entering transition I save those insets.
let toView = viewControllers.to.view
let fromView = viewControllers.from.view
if #available(iOS 11.0, *) {
safeInsets = toView.safeAreaInsets
}
In the case of the iPhone X this looks something like UIEdgeInsets(top: 44.0, left: 0.0, bottom: 34.0, right: 0.0)
Now when exiting, the insets on that same view we transitioned from in the entrance will be .zero so we add our captured insets to the additionalSafeAreaInsets on the viewController, which will set them on our view for us as well as update the layout. Once our animation is done, we reset the additionalSafeAreaInsets back to .zero.
if #available(iOS 11.0, *) {
if safeInsets != nil {
viewControllers.to.additionalSafeAreaInsets = safeInsets!
}
}
...then in the animation completion block
if #available(iOS 11.0, *) {
if self.safeInsets != nil {
viewControllers.to.additionalSafeAreaInsets = .zero
}
}
transitionContext.completeTransition(true)
try :
self.edgesforextendedlayout=UIRectEdgeNone
Or just set navigationbar opaque and set background image or backgroundcolor to navigationbar
In storyboard add another vertical constraint to main view's top. I have the same problem too but adding that constraint help me to avoid manual constraints. See screenshot here link
Other solution is to calculate toVC frame... something like this:
float y = toVC.navigationController.navigationBar.frame.origin.y + toVC.navigationController.navigationBar.frame.size.height;
toVC.view.frame = CGRectMake(0, y, toVC.view.frame.size.width, toVC.view.frame.size.height - y);
Let me know if you have found a better solution. I have been struggling with this issue as well and I came up with previous ideas.

How is this navigation control created

The second image on this page from Apple's user interface design guide show a segmented control inside of a tall navigation bar:
https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/Anatomy.html#//apple_ref/doc/uid/TP40006556-CH24-SW1
How has this been done? It seems to me that a UINavigationBar is always 64 pixels high, so I don't understand how they made this taller.
Is it a custom element (which would be surprising in this document), or is there an easy way to achieve this? I'm wondering if it's a UIToolbar... are they merged with the UINavigationBar under iOS 7? If so, how do we do this?
Note that I need to do this in a iPad app, where the UINavigationController is inside a split view controller.
I finally found the solution to this.
I had to override UINavigation bar with my custom subclass in order to change the height. By using the appearance proxy the title and navigation items can be repositioned correctly. Unfortunately the proxy can't be used to shift the back button's arrow up (on iOS 7), so we have to override layoutSubview to handle that.
#define kAppNavBarHeight 66.0
#implementation TATallNavigationBar
- (id)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
[self setupAppearance];
}
return self;
}
- (id)init
{
self = [super init];
if (self) {
[self setupAppearance];
}
return self;
}
- (void)setupAppearance {
static BOOL appearanceInitialised = NO;
if (!appearanceInitialised) {
// Update the appearance of this bar to shift the icons back up to their normal position
CGFloat offset = 44 - kAppNavBarHeight;
[[TATallNavigationBar appearance] setTitleVerticalPositionAdjustment:offset forBarMetrics:UIBarMetricsDefault];
[[UIBarButtonItem appearanceWhenContainedIn:[RRSNavigationBar class], nil] setBackgroundVerticalPositionAdjustment:offset forBarMetrics:UIBarMetricsDefault];
[[UIBarButtonItem appearanceWhenContainedIn:[RRSNavigationBar class], nil] setBackButtonBackgroundVerticalPositionAdjustment:offset forBarMetrics:UIBarMetricsDefault];
[[UIBarButtonItem appearanceWhenContainedIn:[RRSNavigationBar class], nil] setBackButtonTitlePositionAdjustment:UIOffsetMake(0, offset) forBarMetrics:UIBarMetricsDefault];
appearanceInitialised = YES;
}
}
- (CGSize)sizeThatFits:(CGSize)size {
return CGSizeMake(self.superview.frame.size.width, kNavBarheight);
}
- (void)layoutSubviews {
static CGFloat yPosForArrow = -1;
[super layoutSubviews];
// There's no official way to reposition the back button's arrow under iOS 7. It doesn't shift with the title.
// We have to reposition it here instead.
for (UIView *view in self.subviews) {
// The arrow is a class of type _UINavigationBarBackIndicatorView. We're not calling any private methods, so I think
// this is fine for the AppStore...
if ([NSStringFromClass([view class]) isEqualToString:#"_UINavigationBarBackIndicatorView"]) {
CGRect frame = view.frame;
if (yPosForArrow < 0) {
// On the first layout we work out what the actual position should be by applying our offset to the default position.
yPosForArrow = frame.origin.y + (44 - kAppNavBarHeight);
}
// Update the frame.
frame.origin.y = yPosForArrow;
view.frame = frame;
}
}
}
#end
Note that it's easy to specify your subclass in XCode: clicking on the UINavigationController gives you access to the UINavigationBar in the left hand column. Click that and change it's subclass in the inspector.
I've also created a Gist for this:
https://gist.github.com/timothyarmes/7080170

iOS7 UIImagePickerController cancel button disappear

The Cancel button is miss?! How can I fix this? Thank you very much.
if ([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypePhotoLibrary])
{
if(buttonIndex == 1)
{
self.ctr = [[UIImagePickerController alloc] init];
self.ctr.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
self.ctr.delegate = self;
self.ctr.allowsEditing = YES;
[self presentModalViewController:self.ctr animated:YES];
}
}
Just change the UIImagePickerController navigationBar.tintColor, it should be OK.
self.ctr.navigationBar.tintColor = [UIColor redColor];//Cancel button text color
[self.ctr.navigationBar setTitleTextAttributes:#{UITextAttributeTextColor: [UIColor blackColor]}];// title color
Looks like apple made some mistake with it (iOS 10, Xcode 8) because just changing tint color of UIImagePickerController could not be done, cause, before controller isn't have topItem property, or navigationController property. So have done the changes in UIImagePickerController extension. But I checked navigationController and topItem in those overrided methods: viewDidLoad, viewWillAppear, viewDidAppear. but it still was nil. So i decide to check it in viewWillLayoutSubviews, and voila! It's wasn't nil, so we can set bar tint color of exact rightBarButtomItem here!
Here is example:
extension UIImagePickerController {
open override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
self.navigationBar.topItem?.rightBarButtonItem?.tintColor = UIColor.black
self.navigationBar.topItem?.rightBarButtonItem?.isEnabled = true
}
}
And don't forget to call super.viewWillLayoutSubviews, it's very important ;-)
EDIT: But it still has problems when return to the albums screen..
Change the tintColor
self.navigationBar.topItem?.rightBarButtonItem?.tintColor = UIColor.black
If that doesn't work run through your view controllers to see if there isn't a place where you changed the appearance of the navigation bar and reset the change.

How to animate dismissal of one view Controller to another using custom animation?

I just figure out how to animate insertion of one viewControll
[self transitiontoViewController:self.filterController duration:.5 options:UIViewAnimationOptionTransitionNone animations:^{
[self.filterController.view resizeandMovewithRect:CGRectMake(0, self.filterController.view.frame.size.height, 0, 0)];
} completion:^(BOOL finished){
}];
Here, resizeAndMovewithRect simply move a view around using this category for UIView
-(void) resizeandMovewithRect:(CGRect)movement
{
CGRect myFrame = self.frame;
CGRect newFrame = CGRectMake(myFrame.origin.x+movement.origin.x, myFrame.origin.y + movement.origin.y, myFrame.size.width + movement.size.width , myFrame.size.height + movement.size.height);
self.frame =newFrame;
}
Now I want to do the opposite. I want self.filterController to be dismissed by moving it off screen.
One way to do so is:
[self transitiontoViewController:self.filterController duration:.5 options:UIViewAnimationOptionTransitionNone animations:^{
[self.filterController.view resizeandMovewithRect:CGRectMake(0, -self.filterController.view.frame.size.height, 0, 0)];
} completion:^(BOOL finished){
}];
If I do this the animation is not drawn at all.
It seems to me that self.filterController is removed from superview at the beginning of the animation. That's why whatever happen to self.filterController is not seen. So I do it this way
[UIView animateWithDuration:.5 animations:^{
[self.filterController.view resizeandMovewithRect:CGRectMake(0, -self.filterController.view.frame.size.height, 0, 0)];
} completion:^(BOOL finished){
[self transitiontoViewController:self.last2ViewsInTheContainer[0] duration:0 options:UIViewAnimationOptionTransitionNone animations:^{
} completion:nil];
}];
So I animate rolling up self.filterController.view first before I call [self transitiontoViewController
However, if I do it this way, then by the time the self.filterController.view is rolled up, the view that's replacing it is not added yet to superview. So that one is not seen.
How should I do it anyway?
I have found the answer. Turns out no views are removed till the end. The issue is that the new viewController is added to the top of the stack.
So when adding self.filterController, things are simple. It's already in front while the from view is in the back.
When pulling out self.filterController, that backView is in front hiding self.filterController. So the solution is to simply readd self.filterController to the superview and we'll see the animation.
Final code:
[self transitiontoViewController:self.last2ViewsInTheContainer[0] duration:.5 options:UIViewAnimationOptionTransitionNone animations:^{
[self.filterController.view.superview addSubview:self.filterController.view]; //Put the filterControllerView at the front
[self.filterController.view resizeandMovewithRect:CGRectMake(0, -self.filterController.view.frame.size.height, 0, 0)];
} completion:nil];

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