I am creating a Qt application and I added dynamic translation (I followed the example at http://www.qtcentre.org/wiki/index.php?title=Dynamic_translation_in_Qt4_applications) with a QCombobox which lists different languages. It works well but the problem is that I don't see how to translate dynamically the text in the dialog windows (for example YES and NO buttons).
In the main.cpp, before executing the app, I have :
QTranslator qtTranslator;
qtTranslator.load("qt_" + QLocale::system().name(), QLibraryInfo::location(QLibraryInfo::TranslationsPath));
a.installTranslator(&qtTranslator);
which translate the dialog Windows in the user system language but I would like to do it dynamically like the rest of my app.
Here are the code of the example :
application.h :
#ifndef APPLICATION_H
#include <QApplication>
#include <QHash>
#include <QStringList>
class QDir;
class QTranslator;
typedef QHash<QString, QTranslator*> Translators;
class Application : public QApplication
{
Q_OBJECT
public:
explicit Application(int& argc, char* argv[]);
~Application();
static void loadTranslations(const QString& dir);
static void loadTranslations(const QDir& dir);
static const QStringList availableLanguages();
public slots:
static void setLanguage(const QString& locale);
private:
static QTranslator* current;
static Translators translators;
//static QTranslator* qtTranslator;//test to translate dialog windows
};
#endif // APPLICATION_H
application.cpp :
#include <QDir>
#include <QFileInfo>
#include <QTranslator>
#include <QLibraryInfo>
#include "application.h"
QTranslator* Application::current = 0;
//QTranslator* Application::qtTranslator = 0;//test to translate dialog windows
Translators Application::translators;
Application::Application(int& argc, char* argv[])
: QApplication(argc, argv)
{
}
Application::~Application()
{
}
void Application::loadTranslations(const QString& dir)
{
loadTranslations(QDir(dir));
QString locale = QLocale::system().name().section('_', 0, 0);
QString language=locale+ "_" + locale;
if(!QFile::exists(":Localization/Localization/"+language+".qm"))//if system language is not available, load english version
setLanguage("en_en");
else
setLanguage(language);
}
void Application::loadTranslations(const QDir& dir)
{
// <language>_<country>.qm
QString filter = "*_*.qm";
QDir::Filters filters = QDir::Files | QDir::Readable;
QDir::SortFlags sort = QDir::Name;
QFileInfoList entries = dir.entryInfoList(QStringList() << filter, filters, sort);
foreach (QFileInfo file, entries)
{
// pick country and language out of the file name
QStringList parts = file.baseName().split("_");
QString language = parts.at(parts.count() - 2);
QString country = parts.at(parts.count() - 1);
// construct and load translator
QTranslator* translator = new QTranslator(instance());
if (translator->load(file.absoluteFilePath()))
{
QString locale = language + "_" + country;
translators.insert(locale, translator);
}
}
}
const QStringList Application::availableLanguages()
{
// the content won't get copied thanks to implicit sharing and constness
return QStringList(translators.keys());
}
void Application::setLanguage(const QString& locale)
{
//test to translate dialog windows
/*
QTranslator qtTranslator;
QString qTLocale=locale.mid(0,2);
qtTranslator->load("qt_"+ qTLocale, QLibraryInfo::location(QLibraryInfo::TranslationsPath));
installTranslator(qtTranslator);
//*/
// remove previous
if (current)
{
removeTranslator(current);
}
// install new
current = translators.value(locale, 0);
if (current)
{
installTranslator(current);
}
}
I added the lines commented with "//test to translate dialog Windows" to try the dynamic translation of the dialog Windows but it doesn't work (no error at compilation but the application isn't launched with error message "the program stopped suddenly", I am on Qt Creator). Thanks!
So I finally got this to work after having the same problems. There are two things which were wrong in my case:
Name of the qt translation file:
QTranslator qtTranslator;
qtTranslator.load("qt_de"); // worked in older qt versions
qtTranslator.load("qtbase_de"); // works for qt5.2
a.installTranslator(&qtTranslator);
Have the correct parent for the QMessageBox. This is obvious after you think about it but pretty easy to miss.
QMessageBox::information(someChildOfMainWindow, ...);
For the latter, if you happen to be in a class which is a QObject but not a QWidget you can also use the following code to access your MainWindow from anywhere:
QMainWindow* mw = 0;
foreach(QWidget* widget, QApplication::topLevelWidgets()) {
if(widget->objectName() == "<your-main-window-class-name-here>") {
mw = qobject_cast<QMainWindow>(widget);
}
}
Ok Sébastian Lange, so finally I created the box and didn't use the static ones (
QMessageBox::question(..) for example)
QMessageBox quitMessageBox;
quitMessageBox.setWindowTitle(tr("Quit"));
quitMessageBox.setWindowIcon(QIcon("myIcon.jpg"));
quitMessageBox.setIcon(QMessageBox::Question);
quitMessageBox.setText(tr("Quit the application?"));
quitMessageBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
quitMessageBox.setDefaultButton(QMessageBox::No);
quitMessageBox.button(QMessageBox::Yes)->setText(tr("Yes"));
quitMessageBox.button(QMessageBox::No)->setText(tr("No"));
And then
quitMessageBox.exec();
Like that it's ok. Thanks again!
When providing buttons for the dialog use
tr("Yes")
as for default dialogs, the created .ts-language file (to be edited via QtLinguist) should have default translations included.
The tr() marks the given argument to be translated. This concludes to if you do not know what will be written on a given label, you cannot translate it...
Related
I am trying to write a library with a custom Qt icon-text label type object in it. However the icon never displays although the widget is shown (as tested by replacing the pixmap with plain text).
My CMakeLists.txt:
...
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/resources.cpp
COMMAND rcc -no-compress ${CMAKE_CURRENT_SOURCE_DIR}/src/qt/configmgr.qrc -name configmgr -o ${CMAKE_CURRENT_BINARY_DIR}/resources.cpp
DEPENDS src/qt/configmgr.qrc src/qt/info.png
)
...
add_library(ConfigMgr STATIC
...
src/qt/section_header.cpp
${CMAKE_CURRENT_BINARY_DIR}/resources.cpp
)
...
My configmgr.qrc:
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>info.png</file>
</qresource>
</RCC>
This produces a "resources.cpp" That looks like this:
static const unsigned char qt_resource_data[] = {
0x0,0x0,0x1,0x76,
0x89,
0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,
...
0x44,0xae,0x42,0x60,0x82,
};
static const unsigned char qt_resource_name[] = {
// info.png
0x0,0x8,
0x4,0xd2,0x59,0x47,
0x0,0x69,
0x0,0x6e,0x0,0x66,0x0,0x6f,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
};
static const unsigned char qt_resource_struct[] = {
// :
0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x1,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
// :/info.png
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,
0x0,0x0,0x1,0x78,0x7d,0xe0,0x40,0x12,
};
...
Build output includes resources.cpp.o and that should be getting linked into the library.
My class header:
class SectionHeader : public QWidget
{
Q_OBJECT
public:
SectionHeader(const std::string &text, const std::string &info);
virtual ~SectionHeader();
private:
std::string m_info;
QPixmap m_icon;
};
My class constructor:
SectionHeader::SectionHeader(const std::string &text, const std::string &info)
: m_info{info},
m_icon(":/info.png")
{
QHBoxLayout *layout = new QHBoxLayout;
QLabel *label;
if (!m_info.empty()) {
label = new QLabel;
label->setPixmap(m_icon);
layout->addWidget(label);
}
label = new QLabel(text.c_str());
label->setAlignment(Qt::AlignCenter);
label->setStyleSheet("font-weight: bold; font-family: Calibre; font-size: 10pt");
layout->addWidget(label);
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
}
I have also tried calling load() on a QPixmap instance and it returns false.
Everything I have read, and similar code I have written before which is very similar to this, tells me that this should work. Why doesn't it?
The problem here is that I am trying to write a library.
I solved the problem by explicitly initialising the resources.
Find the generated CPP file for the resources. In my case it was resources.cpp.
Identify the name of the initialisation and cleanup functions. In my case they are:
int qInitResources_configmgr();
int qCleanupResources_configmgr();
Somewhere suitable, such as in the CPP file for your library's main class, locally declare these two functions.
Call the two functions in the appropriate place. E.g. main class constructor and destructor respectively.
I'm trying to write tests for a Qt application in visual studio. I've added a new test project to the existing solution that has the project I'm wanting to test, and added a reference to said project as shown here. When I try to run a test file, I get errors saying 'cannot open source file "x"' for a bunch of Qt and Qt generated files like QWidget and 'ui_x.h' (x is a placeholder). I'm using Google Test, but the same issue occurs when using the 'Native Unit Test Project' option.
Image of problem
Settings.h
#pragma once
#include <string>
#include <QWidget>
#include <QSettings>
#include <QFileDialog>
#include "ui_Settings.h"
extern const std::string MODS_FOLDER_PATH;
extern const std::string PROFILE_PATH;
class Settings : public QWidget
{
Q_OBJECT
public:
Settings(QWidget *parent = Q_NULLPTR, QString testHook = "");
QString getModsFolderPath();
public slots:
void browseProfilePath();
void browseModsPath();
void openSettingsWidget();
signals:
void modsFolderPathChanged(const QString &newPath);
void profilePathChanged();
private:
Ui::Options ui;
QString testHook;
QString fileBrowser(QFileDialog::FileMode fileMode, const std::string = "");
bool changeFileSetting(QLineEdit * const settingInput, const std::string setting, const QString &fileName);
void loadValuesFromSettings();
};
test.cpp
#include "pch.h"
#include "../FileOverwriteManager/Settings.h"
TEST(TestCaseName, TestName) {
EXPECT_EQ(1, 1);
EXPECT_TRUE(true);
}
I had to edit the 'Additional Include Directories' under 'C/C++' in the test project's properties as suggested by user vahancho. If you only include the directories where the .h files are, i.e. C:\Qt\5.10.0\msvc2017_64\include\QtCore for qsettings.h, then it complains like so, so you have to also include one directory higher, i.e. C:\Qt\5.10.0\msvc2017_64\include\
None of the tutorials available online show how to create a Qt HTML5 application. Ideally, I just need a way to send data (a string will do) between webkit and Qt.
When I create a Qt HTML5 Application It generates
myApp.pro
html5applicationviewer.pri // comments say dont touch this file
html5applicationviewer.h // comments say dont touch this file
html5applicationviewer.cpp // comments say dont touch this file
main.cpp
index.html
So how do I add a function in C++ to communicate with the browser and how do I add a function in the browser to communicate with C++?
This example is old but still work and is very simple and clean.
Also you may want to take a look to qtwebkit-bridge and the tutorial.
edit
add a file called myclass.h
#include "html5applicationviewer/html5applicationviewer.h"
class MyClass : public Html5ApplicationViewer
{
Q_OBJECT
public:
explicit MyClass(QWidget *parent=0);
private slots:
void addToJavaScript();
public slots:
QString test(const QString ¶m);
};
add a file called myclass.cpp
#include <QDebug>
#include <QGraphicsWebView>
#include <QWebFrame>
#include "myclass.h"
MyClass::MyClass(QWidget *parent) : Html5ApplicationViewer(parent) {
QObject::connect(webView()->page()->mainFrame(),
SIGNAL(javaScriptWindowObjectCleared()), SLOT(addToJavaScript()));
}
void MyClass::addToJavaScript() {
webView()->page()->mainFrame()->addToJavaScriptWindowObject("MyClass", this);
}
QString MyClass::test(const QString ¶m) {
qDebug() << "from javascript " << param;
return QString("from c++");
}
in your .pro add
SOURCES += main.cpp myclass.cpp
HEADERS += myclass.h
in your .html add
try {
alert(MyClass.test("test string"));
} catch(err) {
alert(err);
}
in your main.cpp add include:
#include "myclass.h"
and change:
Html5ApplicationViewer viewer;
to:
MyClass viewer;
I have a string that I need at various points in my program. I know that Qt can manage image resources, but I need similar functionality for a couple of strings. Currently I'm using a string resource class, which is a sloppy solution.
class StringRes {
public:
static const QString& appName() { return _appName; }
static const QString& appVersion() { return _appVersion; }
private:
static const QString _appName;
static const QString _appVersion;
};
Besides, this solution causes a segfault at a certain point in my code.
_fileStream << QString("This is ")
+ StringRes::appName()
+ " "
+ StringRes::appVersion()
+ " reporting for duty.\n";
How do Qt programmers (or C++ programmers in general) manage their string resources?
For storing just application's name and version and organization's name and domain you can use QCoreApplications's properties applicationName, applicationVersion, organizationDomain and organizationName.
I usually set them in main() function:
#include <QApplication>
#include "MainWindow.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
// These functions are member of QCoreApplication, QApplication's
// parent class:
app.setApplicationName("My Application");
app.setApplicationVersion("3.5.2");
app.setOrganizationName("My Company, or just My Name");
app.setOrganizationDomain("http://example.com/");
MainWindow window;
window.show();
return app.exec();
}
And I can use them to show a nice about message:
#include "MainWindow.h"
#include <QCoreApplication>
...
// Slot called when ? -> About menu is clicked.
void MainWindow::on_aboutAction_triggered()
{
QString message = tr("<strong>%1</strong> %2<br />"
"Developed by %3")
.arg(QCoreApplication::applicationName())
.arg(QCoreApplication::applicationVersion())
.arg(QString("%2")
.arg(QCoreApplication::organizationDomain())
.arg(QCoreApplication::organizationName()))
;
QMessageBox::about(this, tr("About"), message);
}
I am working on building a GUI around a console application. I would like to be able to click a button to run the console app and show the console output inside of the GUI itself. How might I accomplish this? I am working in Linux.
You could also try QProcess. It provides a Qt interface to launching external processes, reading their I/O and waiting, or not, on their completion.
For your purpose, it sounds like you want the process to run asynchronously, so code might look like :
myprocessstarter.h :
#include <QObject>
#include <QProcess>
#include <QDebug>
class MyProcessStarter : public QObject
{
Q_OBJECT
public:
MyProcessStarter() : QObject() {};
void StartProcess();
private slots:
void readStandardOutput();
private:
QProcess *myProcess;
};
main.cpp:
#include "myprocessstarter.h"
void MyProcessStarter::StartProcess()
{
QString program = "dir";
QStringList arguments;
// Add any arguments you want to be passed
myProcess = new QProcess(this);
connect(myProcess, SIGNAL(readyReadStandardOutput()), this, SLOT(readStandardOutput()));
myProcess->start(program, arguments);
}
void MyProcessStarter::readStandardOutput()
{
QByteArray processOutput;
processOutput = myProcess->readAllStandardOutput();
qDebug() << "Output was " << QString(processOutput);
}
void main(int argc, char** argv)
{
MyProcessStarter s;
s.StartProcess();
}
I wanted to do something similar in one of my applications. I redirected all output from the standard stream (cout) to my console window. To periodically read out the stream contents I use a timer loop. Works fine for me.
StdRedirector.cpp
#include "StdRedirector.h"
QMutex coutMutex;
void outcallback(const char* ptr, std::streamsize count, void* bufferString)
{
string *b = (string *) bufferString;
string t;
for (int i=0; i < count; i++)
{
if (ptr[i] == '\n')
{
t = t + "\n";
} else {
t = t + ptr[i];
}
}
coutMutex.lock();
*b = *b + t;
coutMutex.unlock();
}
void ConsoleWindow::updateTimer(void)
{
coutMutex.lock();
if (bufferString.size() > 0)
{
consoleBox->insertPlainText(QString(bufferString.c_str()));
bufferString.clear();
QScrollBar *sb = consoleBox->verticalScrollBar();
sb->setValue(sb->maximum());
}
coutMutex.unlock();
}
ConsoleWindow::ConsoleWindow(QWidget *parent) : QWidget(parent)
{
consoleBox = new QTextEdit(this);
consoleBox->setReadOnly(true);
stdRedirector = new StdRedirector<>(std::cout, outcallback, &bufferString);
QVBoxLayout *vb = new QVBoxLayout();
vb->addWidget(consoleBox);
vb->setMargin(0);
vb->setSpacing(0);
setLayout(vb);
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateTimer()));
timer->start(100);
}
ConsoleWindow::~ConsoleWindow()
{
delete stdRedirector;
}
StdRedirector.h
#ifndef STD_REDIRECTOR
#define STD_REDIRECTOR
#include <QWidget>
#include <QTextEdit>
#include <QString>
#include <QVBoxLayout>
#include <QTimer.h>
#include <QMutex>
#include <QScrollBar>
#include <iostream>
#include <string>
using namespace std;
template<class Elem = char, class Tr = std::char_traits<Elem>>
class StdRedirector : public std::basic_streambuf<Elem, Tr>
{
typedef void (*pfncb) ( const Elem*, std::streamsize _Count, void* pUsrData );
public:
StdRedirector(std::ostream& a_Stream, pfncb a_Cb, void* a_pUsrData) :
m_Stream(a_Stream),
m_pCbFunc(a_Cb),
m_pUserData(a_pUsrData)
{
m_pBuf = m_Stream.rdbuf(this);
}
~StdRedirector()
{
m_Stream.rdbuf(m_pBuf);
}
std::streamsize xsputn(const Elem* _Ptr, std::streamsize _Count)
{
m_pCbFunc(_Ptr, _Count, m_pUserData);
return _Count;
}
typename Tr::int_type overflow(typename Tr::int_type v)
{
Elem ch = Tr::to_char_type(v);
m_pCbFunc(&ch, 1, m_pUserData);
return Tr::not_eof(v);
}
protected:
std::basic_ostream<Elem, Tr>& m_Stream;
std::streambuf* m_pBuf;
pfncb m_pCbFunc;
void* m_pUserData;
};
class ConsoleWindow : public QWidget
{
Q_OBJECT
public:
ConsoleWindow(QWidget *parent = 0);
~ConsoleWindow();
public slots:
void updateTimer(void);
public:
QTextEdit *consoleBox;
StdRedirector<> *stdRedirector;
string bufferString;
};
#endif
The StdRedirector class is based on code from this forum post: http://www.qtforum.org/article/24554/displaying-std-cout-in-a-text-box.html
Take a look at the popen() function, it might do what you need.
Then you could pass the FILE * to a QTextStream and work in Qt style with it.
I suggest, rather than showing stdout in GUI, having own console output, which essentially means all messages you want to show to users you are sending to your own output.
This way you can have debug messages and such still available from console, wtih potential errors with connections and whatever that can happen and have fully controlled console output in GUI application. Of course this output can also be outputted to stdout so it is visible in console, but it also allows you to append a prefixs like WARNING LOG NOTICE NO_THIS_WENT_WRONG or whatever you want to show to users as your console entry.