Converting angle of circle to time in minutes - math

I have been trying to develop a clock control with a help of a circle. So if the circle is at 360 degree its 3'O clock, if its 90 degree then it will be 12'o clock. I can't figure out what formula can be used to find the time in hh:mm format if I have the angle of the circle.
eg.
9'o clock is 180 degree.
3'o clock is 360 degree
12'o clock is 90 degree and so on.

There's probably a more concise way to do this, but here's what you need to do.
Calculate the decimal value of the time, using 3 - (1/30) * (angle mod 360)
If the result is less than zero, add 12.
Take the integer portion to use as the hours, replacing a value of zero with 12.
Take the remainder (the decimal portion of the calculation from step 1) and convert to minutes by multiplying by 60.
Format your hours and minutes, padding with leading zeros if less than 10, and combine them with the colon.
An example implementation in java:
public static String convertAngleToTimeString(float angle) {
String time = "";
float decimalValue = 3.0f - (1.0f/30.0f) * (angle % 360);
if (decimalValue < 0)
decimalValue += 12.0f;
int hours = (int)decimalValue;
if (hours == 0)
hours = 12;
time += (hours < 10 ? "0" + hours: hours) + ":";
int minutes = (int)(decimalValue * 60) % 60;
time += minutes < 10 ? "0" + minutes: minutes;
return time;
}

You could check out these formula's on Wikipedia, they might help: http://en.wikipedia.org/wiki/Clock_angle_problem
But other than that, you could do something simple like, degrees/360 * 12. + offset.
For example, if we set that 360 degrees is 12 o'clock, and you had 90 degrees. You would get. 90/360 * 12 = 3. So that would be 3'o clock. Then you could add your offset, which in your case is 3 so it would be 6 o'clock.

First assume 12 o'clock is at 0 degrees. This makes sense because the degrees just increases when going around the clock once, and so does the hours (there's no wrap-around), so maybe we can just multiply the hours by a constant.
To have it reach 360 again at 12 o'clock, we need to multiply the hours by 360/12 = 30.
So now 3 o'clock is at 90 degrees and 12 o'clock is at 0.
Subtract 90 and we have 3 o'clock at 0 and 12 o'clock at -90.
Then make it negative and we have 3 o'clock at 0 and 12 o'clock at 90, as required.
There we go, now you just need to put it all together.

hrs=date +%H #H >>
min=date +%M #min >>
dim=echo "scale=2; $hrs * 60 + $min" | bc #day in minutes >>
dis=echo "scale=2; $dim * 60 + $sec" | bc #day in seconds >>
did=echo "scale=2; $dis / 240" | bc #day in degree >>
The Planet revolution is One degree per 240 seconds.
I work to make a sumerian-time-sys .
One sumerian hour is equivant with two current HRS or 30 revolution-degree. search for sexagesimal systems.
Have fun!

Related

How to compute floor(log2(5**x)) without floating point arithmetic or long integer computation

The problem is how do we compute the integer value of floor(log2(5^x)) without floating point arithmetic or long integer computation? I'm looking for a simple, efficient and mathematically elegant way.
Observations:
The formula is just the number of bits in 5**x (plus 1)
Attempts:
I tried to simplify it to:
floor(x*log2(5))
In my use case, x is not extremely large, probably just 1-100. While an elegant formula that works for small values would suffice me, I would be interested in a formula/algorithm that works for any value of x
I'm making a reference software implementation of universal numbers (type III). I want to make everything easily convertible to microcode by purely using bitwise and basic operations. This is one of the formulas i need to simplify.
As you correctly note, log2(5**x) == x * log2(5). log2(5) is a constant, which can be approximated to 2.3219281.
However, floats aren't allowed per the question. Not an issue!
log2_5 = 23219281;
scale = 10000000; // note log2_5/scale is the actual value
result = x * log2_5;
output = (result - (result % scale)) / scale;
By reducing result by result % scale, dividing it by scale will be an integer division, not a float.
for a simple, efficient and mathematically elegant way... floor(x*log2(5))
Since x has integer values 1 to 100, various tests can to made to find the "best" that uses an integer multiply and a divide by power_of_2.
f(x) = x*a integer_divide power_of_2
For
f(x) = floor(x*log2(5)) = floor(x*some_float_c) the value of some_float_c is bounded by 100 minimum and maximums below.
x f(x) mn mx
f(x)/x (f(x) + 1)/x
1 2 2.00000 3.00000
2 4 2.00000 2.50000
3 6 2.00000 2.33333
...
59 136 2.30508 2.32203
...
87 202 2.32184 2.33333
...
98 227 2.31633 2.32653
99 229 2.31313 2.32323
100 232 2.32000 2.33000
The maximum min is 2.32184 and the minimum max is 2.32203, :
2.32184... <= some_float_c < 2.32203...
Since we cannot use float, find some_integer/some_power_of_2
2.32184... <= some_integer/some_power_of_2 < 2.32203...
ceil(some_power_of_2 * 2.32184...) <= some_integer < floor(some_power_of_2 * 2.32203...)
min max
2.32184 2.32203
2 5 4
4 10 9
8 19 18
...
1024 2378 2377
2048 4756 4755
4096 9511 9511 < first one where min <= max
8192 19021 19022
So 9511/4096 is the "simplest" and is a "best" candidate.
f(x) = (x*9511) integer_divide_by_power_of_2 4096
// In C
unsigned y = (x*9511u) >> 12;
Here is a very rough approximation, but it can help if you want to obtain it mentally
5^3 = 125
2^7 = 128
So for raising to the power of n:
5^n ~~ 2^(7n/3)
So 5^12 is near 2^28 might require up to 29 bits.
It's a bit overestimated because 2^7 > 5^3, so 28 bits are enough, a good usage is to simply round the fraction upper.
If I evaluate in Smalltalk:
(1 to: 50) reject: [:i | (5 raisedTo: i) highBit = (i*7/3) ceiling].
I get:
#(31 34 37 40 43 46 49)
You see that the very simple formulation works up to 5^30 which is not that bad.

Need help wit heartrate calculation for watch

So I'm trying to animate a fake heartbeat for my Android wear watchface. I have an API that grabs the heartrate in BPM and the current millisecond now I'm trying to use an equation to make an image "beat" to the BPM. Here's the psuedocode:
IF (Millis / HeartRate) % (1000 / HeartRate) <= 1)
Opacity = 100;
ELSE
Opacity = 75;
ENDIF
I'm really not sure if I calculated it properly. I don't think the image is properly flashing at the correct rate. Any help with the math would be appreciatred!
A value in BPM is a frequency, rather than a period of time:
b BPM = b / 60s = b/60 * s^-1
The period of the oscillation is
T = 1/f = 60s / b = 60/b s
If we have a time in milliseconds, then we can work out the modulo vs the period:
remainderInSeconds = CurrentTimeInSeconds % T
= (CurrentTimeInMilliseconds * 1e-3) % T
= (CurrentTimeInMilliseconds * 1e-3) % (60/BeatsPerMinute)
fraction = remainderInSeconds / Period
= [(CurrentTimeInMilliseconds * 1e-3) % T] / T
= (CurrentTimeInMilliseconds * 1e-3 / T) % 1
= (CurrentTimeInMilliseconds * 1e-3 / (60/BeatsPerMinute)) % 1
= (CurrentTimeInMilliseconds * 1e-3 * BeatsPerMinute / 60)) % 1
= (CurrentTimeInMilliseconds * BeatsPerMinute / 60e3)) % 1
Then you can check whether the fraction is below your threshold; if you want the pulse to last a 20th of the period, then check if fraction < 1/20.
Alternatively just calculate the remainder in seconds, if you want the pulse to last a specific amount of time rather than a portion of the period.
I managed to compile a new code using a different variable from the watch API. This other variable is essentially a number between 0 and 359 which steps up at mere decimals per frame. (The variable is normally used for a smooth motion second hand).
I also decided to use a sine wave and RGB shaders instead of opacity. Here is the new code
Green = 0
Blue = 0
Red = 100 * math.sin(HeartRate * SecondsRotationSmooth / 60)
Using this particular variable isn't ideal, but it at least gives me a better looking code. If anyone wants to give a better answer please do!

Split down a number in seconds to days, hours, minutes, and seconds?

I've heard that it's possible to accomplish this using the modulus % operator present in most programming languages. The real question is, how? I'm unfamiliar with how modulus works, so I've had difficulties using it in the past. Given the present time here in seconds since 1970, 1307758473.484, how can I calculate how many years that is, days that is, hours that is, and minutes that is using modulus?
I'm essentially looking to format it like this: "5 years, 10 days, 12 hours, 7 minutes, and 18.56 seconds". How would I do this? I'm really interested in learning the logic behind this and not interested in a simple drop-in solution.
When you do integer division, you get quotient and remainder. For example,
5 divided by 3 is quotient 1 with remainder 2.
In programming languages, this is usually expressed as:
5 / 3 # => 1
5 % 3 # => 2
The conversion you want is just a repeatation of this. It's easier to to start from the lower unit and go higher on.
First, you have
1307758473.484 seconds
Since 60 seconds is 1 minute, and
1307758473.484 / 60 = 21795974 (intended to be integer division)
1307758473.484 % 60 = 33.484,
it is the same as
21795974 minutes 33.484 seconds
Since 60 minutes is 1 hour, and
21795974 / 60 = 363266
21795974 % 60 = 14
it is further the same as
363266 hours 14 minutes 33.484 seconds
Now, there is a little bit of difficulty. Most days are 24 hours. When there is a leap second, it is not. If you ignore leap seconds and assume 1 day is 24 hours, then, by doing the calculation,
363266 / 24 = 15136
363266 % 24 = 2
it is further the same as
15136 days 2 hours 14 minutes 33.484 seconds.
Similarly, Most years are 365 days. When there is a leap day (year), it is not. If you ignore leap days and assume that 1 year is 365 days, then by doing the calculation,
15136 / 365 = 41
15136 % 365 = 171
it is further the same as
41 years 171 days 2 hours 14 minutes 33.483 seconds
Modulus returns the remainder when performing integer division.
I think its easiest to understand how to use Mod by working backwards through a problem first.
Lets start simple with hours, minutes and seconds - 1 hour, 10 minutes and 30 seconds to be precise.
First, you have 30 seconds. This is easy - it's just 30. No brainer.
Now add minutes - to determine minutes as seconds you multiply them times 60. Thus 10 minutes and 30 seconds = 630 seconds.
Now we see how mod works - because if you divide 630 by 60 you get 10.5 but if you ignore the fraction (whole integer division) you get 10. The remainder is the seconds.
So if you MOD 630 by 60 you get 30 - the remainder left over when dividing 630 by 30.
So to determine minutes and seconds, divide by 60 for the minutes, and mod by 60 for the seconds.
Now add an hour. One hour = 60 minutes and 60 minutes is 60*60 seconds so 1 hour = 3600 seconds. 3600 + 600 + 30 = 4230 seconds.
4230 / 3600 (1 hour) = 1 - so we have one hour
4230 % (mod) 3600 = 630 - grab this and now we process for minutes.
So if you flesh this out further and add a day - 1 day = 24 hours = 24*3600 = 86400
86400+3600+600+30 = 90630
90630 / 86400 = 1 -> 1 day
90630 % 86400 = 4230 -> seconds left over
4230 / 3600 = 1 -> 1 hour
and repeat the above logic.
Hope that helps clear it up - you keep repeating that iteration further and you can do weeks and years, but months are special since they're irregular, and so are leap years.
Whenever converting from a small base unit (seconds) to a series of larger units (minutes/hours/days/years/decades/centuries/millennia) you can use the modulo (%) operator to keep track of the remaining base units as you extract each large unit.
It is an elegant/simple way to keep a sort of running total in base units. Start extracting BaseUnits with the largest unit you want and work your way back down until you get to the original BaseUnit.
This only works when the extracted unit is nonzero. If it's zero then you have extracted no base units at all and don't need the modulo operator.
It is important to remember that the result of the modulo operation will always be in the original base unit. That can get confusing.
Let's restate 1 million seconds as larger time units. Let 1 year = 31,536,000 seconds and no leap years or other calendar adjustments.
#include <cstdio>
#define SEC2CENT 3153600000
#define SEC2DEC 315360000
#define SEC2YR 31536000
#define SEC2MONTH 2592000
#define SEC2WEEK 604800
#define SEC2DAY 86400
#define SEC2HOUR 3600
#define SEC2MIN 60
main()
{
unsigned int sec = 1000000; //I am 1 million seconds old or...
unsigned int centuries = sec / SEC2CENT;
if (centuries) sec = sec % SEC2CENT; //if nonzero update sec
unsigned int decades = sec / SEC2DEC;
if (decades) sec = sec % SEC2DEC; //the purpose of modulo for units is this running total of base units
unsigned int years = sec / SEC2YR;
if (years) sec = sec % SEC2YR;
unsigned int months = sec / SEC2MONTH;
if (months) sec = sec % SEC2MONTH;
unsigned int weeks = sec / SEC2WEEK;
if (weeks) sec = sec % SEC2WEEK;
unsigned int days = sec / SEC2DAY;
if (days) sec = sec % SEC2DAY;
unsigned int hours = sec / SEC2HOUR;
if (hours) sec = sec % SEC2HOUR;
unsigned int minutes = sec / SEC2MIN;
if (minutes) sec = sec % SEC2MIN;
unsigned int seconds = sec; //seconds should now be less than 60 because of minutes
printf("I am now exactly %u centuries, %u decades, %u years, %u months, %u weeks, %u days, %u hours, %u minutes, %u seconds old and that is very old indeed.", centuries, decades, years, months, weeks, days, hours, minutes, seconds);
}

Convert decimal representing time to hour, minutes, seconds

I have a decimal. The range of this decimal is between 0 and 23.999999. This decimal represents a time. For example, if the decimal is 0.25, then the time it represents is 12:15 AM. If the decimal is 23.50, the time it represents is 11:30 PM.
I have three variables:
- Hours
- Minutes
- Seconds
Using this decimal, how do I fill in the Hours, Minutes, and Seconds values?
Well, here's an answer in C#, but it's generally the same idea in most languages:
int hours = (int)hoursDecimal;
decimal minutesDecimal = ((hoursDecimal - hours) * 60);
int minutes = (int)minutesDecimal;
int seconds = (int)((minutesDecimal - minutes) * 60);
The hours should be pretty easy.
There are 60 minutes in 1 hour, so get the decimal part, multiply it by 60, and take the integer. Take the decimal again, multiply it again by 60, and you have your seconds.
For example, let's take the number 20.38490
We know it's hour 20, or 8 PM.
This leaves us with the number .38490
Multiplying with 60, we get 23.094 minutes.
Multiplying .094 with 60, we get 5 seconds.
you can use the floor function to strip off the hours and leave the minuites and seconds as a fraction of an hour. Then you can use the floor function again to strip off the minuites as a fraction of an hour. you are then left with the seconds ( as fractions of an hour )
below a simple example to print hours and mins sunrise is in fractional hours since midnight
printf( "sunrise %ld:%ld, \n",
(long)floor( sunrise ),
(long)(floor( sunrise * 60 ) - 60 * floor( sunrise )) );
Whatever language you use, you can do this using the math functions: MOD and FLOOR/TRUNC
Let "dec" be the decimal variable
trunc(mod(dec, 1)) => hours
trunc(mod(dec * 60, 60)) => minutes
trunc(mod(dec * 3600, 60)) => seconds
In C#, you can truncate a decimal to int using just explicit casting, e.g.
int seconds = (int) ((dec * 3600) % 60)

How to map atan2() to degrees 0-360

atan2(y, x) has that discontinuity at 180° where it switches to -180°..0° going clockwise.
How do I map the range of values to 0°..360°?
here is my code:
CGSize deltaPoint = CGSizeMake(endPoint.x - startPoint.x, endPoint.y - startPoint.y);
float swipeBearing = atan2f(deltaPoint.height, deltaPoint.width);
I'm calculating the direction of a swiping touch event given the startPoint and endPoint, both XY point structs. The code is for the iPhone but any language that supports atan2f() will do.
Solution using Modulo
A simple solution that catches all cases.
degrees = (degrees + 360) % 360; // +360 for implementations where mod returns negative numbers
Explanation
Positive: 1 to 180
If you mod any positive number between 1 and 180 by 360, you will get the exact same number you put in. Mod here just ensures these positive numbers are returned as the same value.
Negative: -180 to -1
Using mod here will return values in the range of 180 and 359 degrees.
Special cases: 0 and 360
Using mod means that 0 is returned, making this a safe 0-359 degrees solution.
(x > 0 ? x : (2*PI + x)) * 360 / (2*PI)
Add 360° if the answer from atan2 is less than 0°.
Or if you don't like branching, negate the two parameters and add 180° to the answer.
(Adding 180° to the return value puts it nicely in the 0-360 range, but flips the angle. Negating both input parameters flips it back.)
#erikkallen is close but not quite right.
theta_rad = atan2(y,x);
theta_deg = (theta_rad/M_PI*180) + (theta_rad > 0 ? 0 : 360);
This should work in C++: (depending on how fmod is implemented, it may be faster or slower than the conditional expression)
theta_deg = fmod(atan2(y,x)/M_PI*180,360);
Alternatively you could do this:
theta_deg = atan2(-y,-x)/M_PI*180 + 180;
since (x,y) and (-x,-y) differ in angles by 180 degrees.
I have 2 solutions that seem to work for all combinations of positive and negative x and y.
1) Abuse atan2()
According to the docs atan2 takes parameters y and x in that order. However if you reverse them you can do the following:
double radians = std::atan2(x, y);
double degrees = radians * 180 / M_PI;
if (radians < 0)
{
degrees += 360;
}
2) Use atan2() correctly and convert afterwards
double degrees = std::atan2(y, x) * 180 / M_PI;
if (degrees > 90)
{
degrees = 450 - degrees;
}
else
{
degrees = 90 - degrees;
}
#Jason S: your "fmod" variant will not work on a standards-compliant implementation. The C standard is explicit and clear (7.12.10.1, "the fmod functions"):
if y is nonzero, the result has the same sign as x
thus,
fmod(atan2(y,x)/M_PI*180,360)
is actually just a verbose rewriting of:
atan2(y,x)/M_PI*180
Your third suggestion, however, is spot on.
Here's some javascript. Just input x and y values.
var angle = (Math.atan2(x,y) * (180/Math.PI) + 360) % 360;
This is what I normally do:
float rads = atan2(y, x);
if (y < 0) rads = M_PI*2.f + rads;
float degrees = rads*180.f/M_PI;
An alternative solution is to use the mod () function defined as:
function mod(a, b) {return a - Math.floor (a / b) * b;}
Then, with the following function, the angle between ini(x,y) and end(x,y) points is obtained. The angle is expressed in degrees normalized to [0, 360] deg. and North referencing 360 deg.
function angleInDegrees(ini, end) {
var radian = Math.atan2((end.y - ini.y), (end.x - ini.x));//radian [-PI,PI]
return mod(radian * 180 / Math.PI + 90, 360);
}
angle = Math.atan2(x,y)*180/Math.PI;
I have made a Formula for orienting angle into 0 to 360
angle + Math.ceil( -angle / 360 ) * 360;
double degree = fmodf((atan2(x, y) * (180.0 / M_PI)) + 360, 360);
This will return degree from 0°-360° counter-clockwise, 0° is at 3 o'clock.
A formula to have the range of values from 0 to 360 degrees.
f(x,y)=180-90*(1+sign(x))* (1-sign(y^2))-45*(2+sign(x))*sign(y)
-(180/pi())*sign(x*y)*atan((abs(x)-abs(y))/(abs(x)+abs(y)))
The R packages geosphere will calculate bearingRhumb, which is a constant bearing line given an origin point and easting/northing. The easting and northing must be in a matrix or vector. The origin point for a wind rose is 0,0. The following code seems to readily resolve the issue:
windE<-wind$uasE
windN<-wind$vasN
wind_matrix<-cbind(windE, windN)
wind$wind_dir<-bearingRhumb(c(0,0), wind_matrix)
wind$wind_dir<-round(wind$wind_dir, 0)
theta_rad = Math.Atan2(y,x);
if(theta_rad < 0)
theta_rad = theta_rad + 2 * Math.PI; //if neg., add 2 PI to it
theta_deg = (theta_rad/M_PI*180) ; //convert from radian to degree
//or
theta_rad = Math.Atan2(y,x);
theta_rad = (theta_rad < 0) ? theta_rad + 2 * Math.PI : theta_rad;
theta_deg = (theta_rad/M_PI*180) ;
-1 deg becomes (-1 + 360) = 359 deg
-179 deg becomes (-179 + 360) = 181 deg
For your application I suspect you don't need exact degrees and would prefer a more approximate compass angle, eg 1 of 16 directions? If so then this code avoids atan issues and indeed avoids floating point altogether. It was written for a video game so uses 8 bit and 16 bit integers:
/*
349.75d 11.25d, tan=0.2034523
\ /
\ Sector /
\ 0 / 22.5d tan = ?2 - 1
15 | 1 33.75
| / 45d, tan = 1
14 | 2 _56.25
| / 67.5d, tan = 1 + ?2
13 | 3
| __ 78.75
|
12---------------+----------------4 90d tan = infty
| __ 101.25
|
11 | 5
|
10 | 6
|
9 | 7
8
*/
// use signs to map sectors:
static const int8_t map[4][5] = { /* +n means n >= 0, -n means n < 0 */
/* 0: +x +y */ {0, 1, 2, 3, 4},
/* 1: +x -y */ {8, 7, 6, 5, 4},
/* 2: -x +y */ {0, 15, 14, 13, 12},
/* 3: -x -y */ {8, 9, 10, 11, 12}
};
int8_t sector(int8_t x, int8_t y) { // x,y signed in range -128:127, result 0:15 from north, clockwise.
int16_t tangent; // 16 bits
int8_t quadrant = 0;
if (x > 0) x = -x; else quadrant |= 2; // make both negative avoids issue with negating -128
if (y > 0) y = -y; else quadrant |= 1;
if (y != 0) {
// The primary cost of this algorithm is five 16-bit multiplies.
tangent = (int16_t)x*32; // worst case y = 1, tangent = 255*32 so fits in 2 bytes.
/*
determine base sector using abs(x)/abs(y).
in segment:
0 if 0 <= x/y < tan 11.25 -- centered around 0 N
1 if tan 11.25 <= x/y < tan 33.75 -- 22.5 NxNE
2 if tan 33.75 <= x/y < tan 56.25 -- 45 NE
3 if tan 56.25 <= x/y < tan 78.75 -- 67.5 ExNE
4 if tan 78.75 <= x/y < tan 90 -- 90 E
*/
if (tangent > y*6 ) return map[quadrant][0]; // tan(11.25)*32
if (tangent > y*21 ) return map[quadrant][1]; // tan(33.75)*32
if (tangent > y*47 ) return map[quadrant][2]; // tan(56.25)*32
if (tangent > y*160) return map[quadrant][3]; // tan(78.75)*32
// last case is the potentially infinite tan(90) but we don't need to check that limit.
}
return map[quadrant][4];
}

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