Xcode template for Carbon app? - xcode4

What would be the current way of creating a small Carbon app in Xcode 4?
I.e. we've got a bunch of small, window-less helper apps that just need building from a small number of C++ source code files but the 'old' Xcode Carbon templates seem to have vanished in Xcode 4.6
Any hints appreciated!

I think the last version of Xcode to have Carbon templates was 2.5, and I don't know if that will run on recent OS versions.
If these apps don't have UI, why do they need to be Carbon? Maybe they could even be command line tools?

Related

Universal Frameworks with Xcode 10

When we used this script in the post-action of the archive in my scheme to make a FAT binary framework. i.e., One that will work on the simulator and actual device. Its working fine up to Xcode 9.3 But its not working script for Xcode 10.
As per blogs we don't have universal framework support for Xcode 10. Please let us know how to achieve this from Xcode 10.
Thanks,

Flash Builder: debug vs release differences?

First, the tl;dr background.
I am using Flash Builder 4.7 to build an iOS app using Flex, using an SDK that's a combination of Flex 4.9.1 and AIR 20. Full disclosure; I am still using mx components. In order to comply with Apple's latest App Store requirements, I want to use the latest AIR version. But I tried a couple of times to update the AIR portion of my combinied SDK, failing miserably. So I can't currently use FB's "export release build".
So instead, I am able to build the SWF using my Flex 4.9.1/AIR 20 sdk, do a little hand-editing of the resulting XML file, and then run adt from the latest AIR sdk to do the packaging. This works and makes it through TestFlight just fine. I'm happy (enough) with this solution.
Now, the questions.
The SWF I build winds up in bin-debug. Is there any essential difference between that, and whatever FB builds when I do "export release build"?
If that's true, is there a way for me to just build the SWF the way "export release build" does it?
thanks.
Mea culpa. And thanks to #philarmon for reminding me about Apache Flex SDK installer. I had completely forgotten about it because I build this project so infrequently. (Mom: that's no excuse. Me: but it's a reason.)
I was building the SWF in FB, but then doing the packaging using a later version of adt. Now I have the latest Flex and AIR and everything is working well again using Export Release Build.
Thanks for listening. Go back to your homes.

Google NaCl with Qt on Windows

I have a project which is using Qt 4.7.4 version (also I can't rebuild it using qt4.8 or qt5 – there are a lot of errors appears, project is big and not mine so fixing issues would be even harder than erasing the whole code and write new code). So I need to make this project, well, working on NativeClient.
Is it even possible? I use Windows and Visual Studio, I was trying to google instructions about qt+nacl on Windows but just can’t find nothing.
Also which pepper version should I use if it depends on it?
Is your qt build supporting native client?
Please check out this
Windows
The Qt-Nacl is not support, for now, in Windows.
By the way, here is the github repository dedicated for it -> https://github.com/msorvig/qt5-qtbase-nacl
In the file nacl-readme it is written :
[...] Windows is not supported as a host platform.
Linux
If you want to compile in Linux, I have made a script that will compile Qt5.4 with NaCl with all the dependencies needed.
https://gist.github.com/theshadowx/438297ac465874a5e226
I also made a video that will show the different steps and a showCase at the end :
https://www.youtube.com/watch?v=q2pMv1Svtqw

Migrating old xcode projects into latest version

I have problem with memory management and leaks(Potential leak of an object) of old xcode projects.Can i Migrate these projects to new xcode4.5 with Automatic reference counting to overcome the above issues. If this possible means how can i made it? and Is this right way or what else to do?
Yes You can definitely do that & that too with using Xcode latest version itself.
XCode is intelligent enough to change the non-ARC into ARC and also can use the latest Syntax.
Open your project into Latest version of Xcode, probably 5.0.1 & then go to menu
Edit-> Refactor-> Convert to Objective-C ARC
There are many other options under Refactor menu. You can try those.

Defines Presentation context is not available prior to xcode 4.2 [duplicate]

I'm developing an app which is iOS 4 compatible, so my deployment target is set to iOS 4.0.
Whenever I drop a UINavigationController onto a UITabBar, I get these two warnings:
warning: Attribute Unavailable: Defines Presentation Context is not available prior to Xcode 4.2.
warning: Attribute Unavailable: Defines Presentation Context on iOS versions prior to 5.0.
The UINavigationController functions as expected, in fact, the entire app runs perfectly. But these two warnings are driving me nuts!
Also, the moment I delete the UINavigationController the warnings disappear.
Just uncheck the "Defines Context" checkbox in the attributes inspector. (Double-click on MainWindow.xib, select the navigation controller, then go to View->Utilities->Attributes Inspector.) That'll get rid of the warnings.
You are getting these warnings because you are using iOS 5.0 SDK features with a 4.x deployment target.
All, if not, most of the new 5.0 hotness, including ARC and Storyboards, is completely backwards compatible with iOS 4.x (I don't remember if 4.0 or 4.3 is the lowest supported version, check the docs), it will work as intended, but Xcode is going to warn you anyways.
You should be able to disable that warning if it really bothers you, but I wouldn't. That said, Apple does not currently accept applications built/archived with the Xcode 4.2 beta for submission to the App Store. This means you need to use Xcode 4.0/4.1 in a production environment.
Before we go any further, you should know that Xcode 4.2/iOS 5 is beta software, it is under NDA (you agreed to this when you joined the Apple developer program) and cannot be discussed in the public domain. This means you won't be able get much help from places in the public eye, like StackOverflow, as good as it can be. But, since I'm here and this is a very high level question, I can help :)
In the future, if you have iOS beta questions or issues, you should hit up the Apple Developer Beta Forums (an excellent resource, always search before you post), or #iphonedev on irc.freenode.net for not-beta stuff (I'll be there, say hi!)
If you're developing an application for release on the App Store:
You need to be developing with Xcode 4.0 or 4.1, Apple will not accept applications built/archived with 4.2. (I know I repeated myself, but people seem to miss this often)
And, although 4.2b7 supports developing for older frameworks better than previous Xcode betas have (by allowing you to install previous versions of the simulator), you will still find yourself accidentally using 5.0 SDK functions all over the place, as the code completion/interface builder very aggressively favors all of the new hotness. This is because the beta is for trying new things, not stable application development.
This means you need to switch back to using Xcode 4.0/4.1 for production, if you don't have it installed, or you overwrote the stable version with the beta, do not try to install 4.0/4.1 on top of the 4.2 beta, weird things will happen and both versions will start acting really weird and and Xcode will crash at least twice as often.
The best thing to do in this situation, is to follow the below steps. Make sure you don't skip anything, otherwise you'll have to restart the whole process.
Make sure you have your code committed and pushed up,
uninstalling Xcode like this temporarily removes git. (This was an
issue for me at work once)
Download the installers for Xcode 4.0/.1, and 4.2 if you intend to keep experimenting. (if you already
have both downloaded, this whole process won't take more than 5
minutes on an SSD)
Uninstall the Xcode beta from the command line using this command:
sudo <Xcode>/Library/uninstall-devtools --mode=all (more info here)
Restart your computer (this is important, do not skip it!!!)
Install the most recent non-beta version of Xcode and resume development.
If you want to use both versions of Xcode (4.0/4.1 and 4.2):
You must install the beta AFTER 4.0/4.1 is installed, otherwise you will be overwriting new things with old things, and this will give you many, many obscure headaches. I also recommend restarting between installations.
You need to install 4.2 after 4.0/4.1, and to a different folder (I use /Xcode4beta/, don't put it within the folder that contains 4.0/4.1, either). I've found I learn about the new hotness best if I keep separate iOS5 branches of my work, and update what I can when I have some free time.
If you have the iOS5 beta installed on your phone, and Xcode 4.0/4.1 won't let you build to your phone:
This is because Xcode needs to grab the debug symbols from the phone before it can be used for devleopment, but only the Xcode beta can do this for an iOS5 beta device, so follow these steps:
Make sure your phone is plugged in and turned on, and that your provisioning profile/certificates all check out.
Close the project in Xcode 4.0/4.1.
Open the project back up in Xcode 4.2, and check organizer. You should either already have a green dot next to your phone (assuming all of your provisioning is working), or it should be gathering the debug symbols. Let this finish, and then build your project. It doesn't need to be a successful build, nor do you have to install the application to the phone, sometimes you don't even need to build, Xcode can be a fickle mistress.
Close the project in Xcode 4.2.
Open the project back up in Xcode 4.0, you should now be able to build and install to your phone as you normally would.
Xcode 4.0/4.1 should now be able to use your device for development until you restart the computer.
Resolution is here:
How can I fix "Freeform Size simulated metrics are not available prior to Xcode 4.2" warnings?
You just need to change the development version of your xib file to Xcode 4.2 (default is Xcode 4.1)
View Controller and Navigation Controller setting or options name ( attributes inspector )
Define Context ( Checked ) unchecked.

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