Cases throwing unexpected when - case

I'm making a statemachine in VHDL. My case is throwing an unexpected when error
case state IS
--state 1 A
WHEN s0=>
--Half step
if(FULL = '0' AND RIGHT = '1') then
state <= s1;
else if (RIGHT = '0') then
state <= s7;
end if;
--Full step
if (FULL = '1' AND RIGHT = '1') then
state <= s2;
else if (RIGHT = '0') then
state <= s6;
end if;
--State 2 A&B
WHEN s1=>
if(RIGHT = '0') then
state <= s0;
else if (RIGHT = '1') then
state <= s2;
end if;
However, when running a syntax check with xilinx ISE I'm greeted with a
ERROR:HDLParsers:164 Line 72. parse error, unexpected WHEN, expecting END
This happens 8 times in total. What am I doing wrong?

The if and end if are not balanced, so you will have to close the if with some more end if, or use elsif instead of else if.
You write:
if ... then
...
else if ... then
...
end if;
Even through your indentation shows this like balanced, it is not, since the right indentation would be:
if ... then
...
else
if ... then
...
end if;
Then it is clear that the if and end if are not balance.
If you use elsif you can write it as:
if ... then
...
elsif ... then
...
end if;

Once you have done the correction suggested by #MortenZdk, you need to also consider your logic. In the following, you will never go to state s7 because the assignments done for full step will always over write it.
WHEN s0=>
--Half step
if(FULL = '0' AND RIGHT = '1') then
state <= s1;
elsif (RIGHT = '0') then
state <= s7;
end if;
--Full step
if (FULL = '1' AND RIGHT = '1') then
state <= s2;
elsif (RIGHT = '0') then
state <= s6;
end if;
For this example, I would recommend rewriting it as a nested if then else. It is also a good practice to avoid the final elsif.
WHEN s0=>
if (FULL = '1') then -- Full Step
if (RIGHT = '1') then
state <= s2;
else
state <= s6;
end if;
else --Half step
if (RIGHT = '1') then
state <= s1;
else
state <= s7;
end if;
end if;
I like the active high checks since with VHDL-2008 once your synthesis tool supports it, you will be able to leave off the "= '1'". Ie:
if FULL then -- Full Step
if RIGHT then
Alternately you could concatenate them into a variable and and use a case statement. My suggestion is to always code for readability.

Related

Is an asynchronous counter made in Verilog synthesizable?

the question in it itself is simple. Is it possible to synthesize an Asynchronous counter in Verilog?
More explanation:
So for example, if I have something like the following code, is it possible to synthesize it?
always #(posedge clk) begin
//rst
if(!rst)begin
enable <=0;
end else begin
enable <= 1;
end
end
//action loop
always #(state) begin
case (state)
0:begin
cnt <= cnt
end
1: begin
cnt <= cnt + 1;
next_state <= 1;
end
default: begin
cnt <= cnt;
end
endcase
end
//state loop
always #(next_state, control, enable) begin
if(enable)begin
if(!control) begin
state <= next_state;
end else begin
state <= 0;
end
end
end
Here the general idea is that the counter will go asynchronously while the input control flag is 0, if it is 1 then the counter will be stopped until the input control flag becomes 0 again.
Note: I know I could try and synthesize the code and see what happens. But before that, I would like to know more and see if people have tried it.
Thanks for reading!!
Your action loop can't be properly synthesized.
What it is doing when state == 1?
Your state loop is synthesizable except but you will produce a latch (to store the value when enable == 0). This block is something that could be done using combinational logic '=' instead of non-blocking assignment '<='.

VHDL clock generator with different speeds using button

I am new to VHDL and currently working on a clock generator that generates two different clock speeds.
Everything is working, except the switch between the slow and fast speed_status.
There seems to be a problem with the "speed button" because sometimes I have to press it more than once to change the current set speed. The "reset button" is always working as expected. Is there something wrong with my VHDL Code or do I need to add some sort of software debouncing? If so, why is the reset button working?
And could you give me some advice which parts of my clock generator I could improve (code/logic)?
entity clk_gen is
Port ( clk_in : in STD_LOGIC;
clk_btn_in : in STD_LOGIC_VECTOR (3 DOWNTO 0);
clk_out : out STD_LOGIC);
end clk_gen;
architecture Behavioral of clk_gen is
signal temp : STD_LOGIC := '0';
begin
clock: process(clk_in,clk_btn_in)
variable counter : integer range 0 to 49999999 := 0;
constant freq_cnt_slow : integer := 49999999;
constant freq_cnt_fast : integer := 4999999;
type speed is (slow, fast);
variable speed_status : speed := slow;
begin
if rising_edge(clk_in) then
-- RESET BUTTON PRESSED
if (clk_btn_in = "1000") then
temp <= '0';
counter := 0;
speed_status := slow;
-- SPEED BUTTON
elsif (clk_btn_in = "0100") then
if (speed_status = fast) then
speed_status:= slow;
elsif (speed_status = slow) then
speed_status := fast;
end if;
end if;
if ((counter = freq_cnt_fast) and (speed_status = fast)) then
temp <= NOT(temp);
counter := 0;
elsif ((counter = freq_cnt_slow) and (speed_status = slow)) then
temp <= NOT(temp);
counter := 0;
else
counter := counter + 1;
end if;
end if;
end process clock;
clk_out <= temp;
end Behavioral;
I use Xilinx ISE 13.4 and the XC5VLX110T based on Xilinx Virtex 5.
It looks like your speed mode will toggle any time the button is in the 'pressed' state. Unless you can guarantee that your button is only 'pressed' for one clock period, the state is likely to toggle many times, making the state after you pressed the button essentially random (depending on the exact timing of the button press).
Firstly, you need a debouncing circuit on the button. This can be implemented externally, or within the FPGA. I will not go into switch debouncing in detail here, but you can easily find information on this elsewhere. Secondly, you need to convert the button into a synchronous signal, that is, one that has a fixed relationship to your clock. An example synchroniser for your example would be:
signal button_reg1 : std_logic_vector(3 downto 0) := (others => '0');
signal button_reg2 : std_logic_vector(3 downto 0) := (others => '0');
...
process (clk_in)
begin
if (rising_edge(clk_in)) then
button_reg2 <= button_reg1;
button_reg1 <= clk_btn_in;
end if;
end process;
button_reg2 will then have a fixed relationship to the clock.
Without this, you could violate the setup/hold constraints on the speed_status register. Lastly, you need to convert the pressing of the button into a pulse that is one clock period in length. Example:
signal speed_button_reg : std_logic := '0';
signal speed_button_pressed : std_logic := '0';
...
process (clk_in)
begin
if (rising_edge(clk_in)) then
speed_button_reg <= button_reg2(2);
if (speed_button_reg = '0' and button_reg2(2) = '1') then
-- The button has just been pressed (gone from low to high)
-- Do things here, or set another signal e.g.
speed_button_pressed <= '1';
else
speed_button_pressed <= '0';
end if;
end if;
end process;

VHDL RS-232 Receiver

I have been trying to design an RS-232 receiver taking an FSM approach. I will admit that I do not have a very well-rounded understanding of VHDL, so I have been working on the code on the fly and learning as I go. However, I believe I've hit a brick wall at this point.
My issue is that I have two processes in my code, one to trigger the next state and the other to perform the combinational logic. My code is as follows:
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
entity ASyncReceiverV4 is
Port ( DataIn : in STD_LOGIC;
Enable : in STD_LOGIC;
CLK : in STD_LOGIC;
BadData : out STD_LOGIC;
DataOut : out STD_LOGIC_VECTOR (7 downto 0));
end ASyncReceiverV4;
architecture Behavioral of ASyncReceiverV4 is
type states is (StartBitCheck, ReadData, StopBitCheck);
signal currentState, nextState : states;
begin
process(CLK)
begin
if rising_edge(CLK) then
currentState <= nextState;
end if;
end process;
process(CLK)
variable counter : integer := 0;
variable dataIndex : integer := 0;
begin
case currentState is
when StartBitCheck =>
if Enable = '1' then
if (DataIn = '0' and counter < 8) then
counter := counter + 1;
elsif (DataIn = '0' and counter = 8) then
BadData <= '0';
nextState <= ReadData;
counter := 0;
else
nextState <= StartBitCheck;
end if;
end if;
when ReadData =>
if Enable = '1' then
if counter < 16 then
counter := counter + 1;
elsif (counter = 16 and dataIndex < 8) then
DataOut(dataIndex) <= DataIn;
counter := 0;
dataIndex := dataIndex + 1;
elsif dataIndex = 8 then
dataIndex := 0;
nextState <= StopBitCheck;
else
nextState <= ReadData;
end if;
end if;
when StopBitCheck =>
if Enable = '1' then
if DataIn = '1' then
if counter < 16 then
counter := counter + 1;
nextState <= StopBitCheck;
elsif counter = 16 then
counter := 0;
nextState <= StartBitCheck;
end if;
else
DataOut <= "11111111";
BadData <= '1';
nextState <= StartBitCheck;
end if;
end if;
end case;
end process;
end Behavioral;
For whatever reason, based on my simulations, it seems that my processes are out of sync. Although things are only supposed to occur at the rising edge of the clock, I have transitions occurring at the falling edge. Furthermore, it seems like things are not changing according to the value of counter.
The Enable input is high in all of my simulations. However, this is just to keep it simple for now, it will eventually be fed the output of a 153,600 Baud generator (the Baud generator will be connected to the Enable input). Hence, I only want things to change when my Baud generator is high. Otherwise, do nothing. Am I taking the right approach for that with my code?
I can supply a screenshot of my simulation if that would be helpful. I am also not sure if I am including the correct variables in my process sensitivity list. Also, am I taking the right approach with my counter and dataIndex variables? What if I made them signals as part of my architecture before any of my processes?
Any help on this would be very much so appreciated!
The easiest way to fix this, while also producing the easiest to read code, would be to move to a 1-process state machine like so (warning: not complied may contain syntax errors):
entity ASyncReceiverV4 is
Port ( DataIn : in STD_LOGIC;
Enable : in STD_LOGIC;
CLK : in STD_LOGIC;
BadData : out STD_LOGIC;
DataOut : out STD_LOGIC_VECTOR (7 downto 0));
end ASyncReceiverV4;
architecture Behavioral of ASyncReceiverV4 is
type states is (StartBitCheck, ReadData, StopBitCheck);
signal state : states := StartBitCheck;
signal counter : integer := 0;
signal dataIndex : integer := 0;
begin
process(CLK)
begin
if rising_edge(CLK) then
case state is
when StartBitCheck =>
if Enable = '1' then
if (DataIn = '0' and counter < 8) then
counter <= counter + 1;
elsif (DataIn = '0' and counter = 8) then
BadData <= '0';
state <= ReadData;
counter <= 0;
end if;
end if;
when ReadData =>
if Enable = '1' then
if counter < 16 then
counter <= counter + 1;
elsif (counter = 16 and dataIndex < 8) then
DataOut(dataIndex) <= DataIn;
counter <= 0;
dataIndex <= dataIndex + 1;
elsif dataIndex = 8 then
dataIndex <= 0;
state <= StopBitCheck;
end if;
end if;
when StopBitCheck =>
if Enable = '1' then
if DataIn = '1' then
if counter < 16 then
counter <= counter + 1;
elsif counter = 16 then
counter <= 0;
state <= StartBitCheck;
end if;
else
DataOut <= "11111111";
BadData <= '1';
state <= StartBitCheck;
end if;
end if;
end case;
end if;
end process;
end Behavioral;
Note that while this no longer contains language issues, there are still odd things in the logic.
You cannot enter the state StopBitCheck until counter is 16 because the state transition is in an elsif of counter < 16. Therefore, the if counter < 16 in StopBitCheck is unreachable.
Also note that the state transition to StopBitCheck happens on the same cycle that you would normally sample data, so the sampling of DataIn within StopBitCheck will be a cycle late. Worse, were you ever to get bad data (DataIn/='1' in StopBitCheck), counter would still be at 16, StartBitCheck would always go to the else clause, and the state machine would lock up.
Some more explanation on what was wrong before:
Your simulation has things changing on the negative clock edge because your combinatorial process only has the clock on the sensitivity list. The correct sensitivity list for the combinatorial process would include only DataIn, Enable, currentState, and your two variables, counter and dataIndex. Variables can't be a part of your sensitivity list because they are out of scope for the sensitivity list (also you do not want to trigger your process off of itself, more on that in a moment).
The sensitivity list is, however, mostly just a crutch for simulators. When translated to real hardware, processes are implemented in LUTs and Flip Flops. Your current implementation will never synthesize because you incorporate feedback (signals or variables that get assigned a new value as a function of their old value) in unclocked logic, producing a combinatorial loop.
counter and dataIndex are part of your state data. The state machine is simpler to understand because they are split off from the explicit state, but they are still part of the state data. When you make a two process state machine (again, I recommend 1 process state machines, not 2) you must split all state data into Flip Flops used to store it (such as currentState) and the output of the LUT that generates the next value (such as nextState). This means that for your two process machine, the variables counter and dataIndex must instead become currentCounter, nextCounter, currentDataIndex, and nextDataIndex and treated like your state assignment. Note that if you choose to implement changes to keep a 2-process state machine, the logic errors mentioned above the line will still apply.
EDIT:
Yes, resetting the counter back to 0 before moving into StopBitCheck might be a good idea, but you also need to consider that you are waiting the full 16 counts after sampling the last data bit before you even transition into StopBitCheck. It is only because counter is not reset that the sample is only off by one clock instead of 16. You may want to modify your ReadData action to transition to StopBitCheck as you sample the last bit when dataIndex=7 (as well as reset counter to 0) like so:
elsif (counter = 16) then
DataOut(dataIndex) <= DataIn;
counter <= 0;
if (dataIndex < 7) then
dataIndex <= dataIndex + 1;
else
dataIndex <= 0;
state <= StopBitCheck;
end if;
end if;
A pure state machine only stores a state. It generates its output purely from the state, or from a combination of the state and the inputs. Because counter and dataIndex are stored, they are part of the state. If you wanted to enumerate every single state you would have something like:
type states is (StartBitCheck_Counter0, StartBitCheck_counter1...
and you would end up with 8*16*3 = 384 states (actually somewhat less because only ReadData uses dataIndex, so some of the 384 are wholly redundant states). As you can no doubt see, it is much simpler to just declare 3 separate signals since the different parts of the state data are used differently. In a two process state machine, people often forget that the signal actually named state isn't the only state data that needs to be stored in the clocked process.
In a 1-process machine, of course, this isn't an issue because everything that is assigned is by necessity stored in flip flops (the intermediary combinational logic isn't enumerated in signals). Also, do note that 1-process state machines and 2-process state machines will synthesize to the same thing (assuming they were both implemented correctly), although I'm of the opinion that is comparatively easier to read and more difficult to mess up a 1-process machine.
I also removed the else clauses that maintained the current state assignment in the 1-process example I provided; they are important when assigning a combinational nextState, but the clocked signal state will keep its old value whenever it isn't given a new assignment without inferring a latch.
First Process runs just on CLK rising edge, while the second one runs on both CLK edge (because runs on every CLK change).
You use 2 process, “memory-state” and “next-state builder”, the first must be synchronous (as you done) and the second, normally, is combinatorial to be able to produce next-state in time for next CLK active edge.
But in your case the second process needs also to run on every CLK pulse (because of variable counter and index), so the solution can be to run the first on rising-edge and the second on falling-edge (if your hardware support this).
Here is your code a little bit revisited, I hope can be useful.
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
entity ASyncReceiverV4 is
Port ( DataIn : in STD_LOGIC;
Enable : in STD_LOGIC;
CLK : in STD_LOGIC;
BadData : out STD_LOGIC := '0';
DataOut : out STD_LOGIC_VECTOR (7 downto 0) := "00000000");
end ASyncReceiverV4;
architecture Behavioral of ASyncReceiverV4 is
type states is (StartBitCheck, ReadData, StopBitCheck);
signal currentState : states := StartBitCheck;
signal nextState : states := StartBitCheck;
begin
process(CLK)
begin
if rising_edge(CLK) then
currentState <= nextState;
end if;
end process;
process(CLK)
variable counter : integer := 0;
variable dataIndex : integer := 0;
begin
if falling_edge(CLK) then
case currentState is
when StartBitCheck =>
if Enable = '1' then
if (DataIn = '0' and counter < 8) then
counter := counter + 1;
elsif (DataIn = '0' and counter = 8) then
BadData <= '0';
nextState <= ReadData;
counter := 0;
else
nextState <= StartBitCheck;
end if;
end if;
when ReadData =>
if Enable = '1' then
if counter < 15 then
counter := counter + 1;
elsif (counter = 15 and dataIndex < 8) then
DataOut(dataIndex) <= DataIn;
counter := 0;
dataIndex := dataIndex + 1;
elsif dataIndex = 8 then
dataIndex := 0;
nextState <= StopBitCheck;
else
nextState <= ReadData;
end if;
end if;
when StopBitCheck =>
if Enable = '1' then
if DataIn = '1' then
if counter < 15 then
counter := counter + 1;
nextState <= StopBitCheck;
elsif counter = 15 then
counter := 0;
nextState <= StartBitCheck;
end if;
else
DataOut <= "11111111";
BadData <= '1';
nextState <= StartBitCheck;
end if;
end if;
end case;
end if;
end process;
end Behavioral;
This is a 0x55 with wrong stop bit receive data simulation

Multiple buttons

How to change this code to get it working with several (2, 3 or 4) buttons?
signal lastButtonState : std_logic := '0';
process(clk)
begin
if(rising_edge(clk)) then
if(buttonState = '1' and lastButtonState = '0') then --assuming active-high
--Rising edge - do some work...
end if;
lastButtonState <= buttonState;
end if;
end process;
I would like to get several buttons work and do some work on press 'state'. This part of code works for 1 button only.
Thanks
The std_logic_vector type can be used for multiple buttons. Code may look
like:
constant BUTTONS : positive := 4; -- Number of buttons
subtype buttons_t is std_logic_vector(1 to BUTTONS); -- Type for buttons
signal buttonsState : buttons_t; -- Input from buttons (remember to debounce)
signal lastButtonsState : buttons_t := (others => '0'); -- Last state
... -- End of declarations, and start of concurrent code (processes etc.)
process (clk)
variable buttonsRise_v : buttons_t; -- Support variable to make writing easier
begin
if rising_edge(clk) then
buttonsRise_v := buttonsState and (not lastButtonsState); -- Make '1' for each button going 0 to 1
if buttonsRise_v(1) = '1' then -- Detect button 1 going 0 to 1
-- Do some work...
end if;
-- More code reacting on buttons...
lastButtonsState <= buttonsState;
end if;
end process;

RS232 transmitter module in vhdl latches?

I'm trying to write RS232 transmitter module in vhdl for Spartan. According to simulation in Xilinx, it seems to be working fine, but when i try to deploy it on device, it simply doesn't work. I have found out that it might be problem with latches, but somehow I'm not able to pinpoint them. I'm using 50 Mhz clock and the bit rate of transmission is 115200 bs.
This is my vhdl code:
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
USE ieee.std_logic_arith.all; -- Uncomment the following library declaration if using
-- arithmetic functions with Signed or Unsigned values
use IEEE.NUMERIC_STD.ALL;
-- Uncomment the following library declaration if instantiating
-- any Xilinx primitives in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity nadajnikRS is
Port ( start : in STD_LOGIC;
reset : in STD_LOGIC;
clk : in STD_LOGIC;
DI : in STD_LOGIC_VECTOR(7 downto 0);
RS_TX : out STD_LOGIC;
busy : out STD_LOGIC);
end nadajnikRS;
architecture Behavioral of transRS is
signal register : STD_LOGIC_VECTOR(8 downto 0) := (others => '1' );
signal counter : INTEGER range 0 to 9 := 0;
signal baud_clk : STD_LOGIC := '0';
signal ready : STD_LOGIC := '0';
type states is (working, free);
signal state: states := free;
signal baud_counter : INTEGER range 0 to 220 := 215;
begin
baud_clock: process (clk)
begin
if rising_edge(clk) then
if (ready = '1') then
if (baud_counter < 218) then
if (baud_counter = 217) then
baud_clk <= '1';
end if;
baud_counter <= baud_counter+1;
else
baud_counter <= 0;
baud_clk <= '0';
end if;
else
baud_counter <= 0;
end if;
end if;
end process baud_clock;
shiftregister : process (baud_clk)
begin
if rising_edge(baud_clk) then
if (state = free) then
RS_TX <= '0';
register (7 downto 0) <= DI;
else
RS_TX <= register(0);
register <= '1' & register(8 downto 1);
end if;
end if;
end process shiftregister;
bitcounter : process (baud_clk)
begin
if rising_edge(baud_clk) then
counter <= counter + 1;
if (counter = 10) then
counter <= 1;
end if;
end if;
end process bitcounter;
shiftstate: process (reset, counter, start)
begin
if (reset = '1') then
ready <= '0';
end if;
if (start = '1') then
ready <= '1';
state <= free;
end if;
if (counter = 1 ) then
state <= working;
elsif (counter = 10) then
state <= free;
end if;
end process;
statemachine : process (state)
begin
case state is
when working => busy <= '1';
when free => busy <= '0' ;
end case;
end process statemachine;
end Behavioral;
During synthesis I get two latch warnings:
Xst:737 - Found 1-bit latch for signal <ready>. Latches may be generated from incomplete case or if statements. We do not recommend the use of latches in FPGA/CPLD designs, as they may lead to timing problems.
Xst:737 - Found 1-bit latch for signal <state_0>. Latches may be generated from incomplete case or if statements. We do not recommend the use of latches in FPGA/CPLD designs, as they may lead to timing problems.
I tried to eliminate them by adding additional if statements, but nothing seems to work.
I will be grateful for any help,
Ghaad
A process describing a register should have exactly one signal in the sensitivity list, clk (possibly a reset signal as well if you use asynchronous resets), since a register is only sensitive to a single event, namely a clock edge.
Thus your process sensitivity list baud_clock: process (clk,ready) and shiftregister : process (baud_clk, state) already indicate that you have a problem.
When describing a register, always make sure that your if(rising_edge(clk)) surrounds ALL of the described logic. A simple registered process should look like this:
process(clk) begin
-- NO LOGIC HERE
if(rising_edge(clk)) then
if(reset='1') then
-- Synchronous reset logic here.
else
-- All other logic here.
end if;
end if;
-- NO LOGIC HERE
end process;
Look at your 'shiftstate' process, which is responsible for driving 'ready'. How does it drive 'ready' when 'reset' is not 1, and 'start' is not 1? You haven't told it, so it keeps 'ready' unchanged in those cases. That's what 'latch' means: the process needs to remember what 'ready' was before, and keep it the same; your code therefore infers a memory. Make sure that 'ready' is driven in all branches; you can do this easily with a default assignment at the top.
Having said that, your code has multiple other issues. Did someone suggest in another thread that you shouldn't have your rising edge detection inside an if statement? Or was that someone else? Go back and read it again.
Try to fill all the posibilities of if statements so that for every run the program will know which value correspond to a variable. If statement has almost always go with else or elsif options to not produce latches..
A latch can occur when a process is allowed to go from start to finish without the driven outputs being assigned a value. That is if you have any conditional statements in your process and your outputs are driven inside these conditional statements then there a high chance that the outputs may never be driven. To avoid this it is good practice to place a concurrent statement at the beginning of your process to ensure your outputs are being set at least once. This will tell your synthesiser not to create a latch.

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