QMake moc files confused by namespaces - qt

I have a file that looks like:
#ifndef ENGINE_PLATFORM_AREAEDITOR_H
#define ENGINE_PLATFORM_AREAEDITOR_H
#include <QWidget>
#include "../Widgets/QtSfmlWidget.h"
namespace Engine { namespace World { class Area; } }
//This tell's Qt's qmake to ignore the code between MOC_SKIP_BEGIN and MOC_SKIP_END
// MOC_SKIP_BEGIN
#include "Engine/World/Area.h"
// MOC_SKIP_END
namespace Ui {
class AreaEditor;
}
class AreaEditor : public QWidget
{
Q_OBJECT
public:
Engine::World::Area area;
public:
explicit AreaEditor(QWidget *parent = 0);
~AreaEditor();
//...stuff....
private slots:
void on_markerTextEdit_textChanged();
void onDrawAreaScreen(sf::RenderTarget &renderTarget);
void onDrawAreaResized(const WindowSize &windowSize);
private:
Ui::AreaEditor *ui;
//...stuff....
};
#endif //ENGINE_PLATFORM_AREAEDITOR_H
However, when Qt is generating the _moc file, it incorrectly thinks 'AreaEditor' is in the namespace 'Engine', which then causes the compile to fail.
Here's an example snippet of the moc file that QMake is generating:
______/---------<-< Wrong
V V
void Engine::AreaEditor::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
{
if (_c == QMetaObject::InvokeMetaMethod) {
AreaEditor *_t = static_cast<AreaEditor *>(_o);
switch (_id) {
case 0: _t->on_markerTextEdit_textChanged(); break;
case 1: _t->onDrawAreaScreen((*reinterpret_cast< sf::RenderTarget(*)>(_a[1]))); break;
case 2: _t->onDrawAreaResized((*reinterpret_cast< const WindowSize(*)>(_a[1]))); break;
default: ;
}
}
}
Here's what it should be:
void AreaEditor::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
The header file "Engine/World/Area.h" has a class called 'Area' that is in a namespace 'Engine' (actually, it's in 'Engine::World::", two nested namespaces). It seems like this is confusing QMake in some way!
If I remove the #include, commenting it out, everything compiles fine (except I have to pre-declare 'Area', and then can only use it as a pointer or a reference in the class).
So I tried wrapping the #include in a "MOC_SKIP_BEGIN", which I can find seemingly archaic references to online, hoping QMake will skip that header. Nope, still fails to compile.
Is there a way I can get this to compile while still being able to include the header I want to include?

From the documentation:
http://qt-project.org/doc/qt-5.0/qtdoc/moc.html#command-line-options
You can explicitly tell the moc not to parse parts of a header file. moc defines the preprocessor symbol Q_MOC_RUN. Any code surrounded by
#ifndef Q_MOC_RUN
...
#endif
is skipped by the moc.

Related

Connection of pure virtual signal of interface class

I want to connect some object's signals derived from an interface class.
The connection is done in QWidget::listenToAnimal(AnimalInterface*).
This does not work because qt_metacall is not a member of 'AnimalInterface' and static assertion failed: No Q_OBJECT in the class with the signal.
Of course AnimalInterface does not have the Q_OBJECT macro and does not inherit QObject because it is an interface...
I want to connect through the interface class because I do not want to manually retype the same code for Cat and for Dog.
Is it possible to connect the signal the way I want to? Perhaps with templates? Is this perhaps a lambda-specific problem?
header:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
class AnimalInterface{
public:
virtual ~AnimalInterface();
virtual void makeSound() = 0;
/*signals*/
virtual void madeSound() = 0;
};
Q_DECLARE_INTERFACE(AnimalInterface,"interface")
class Dog : public QObject, public AnimalInterface
{
Q_OBJECT
Q_INTERFACES(AnimalInterface)
public:
void makeSound();
signals:
void madeSound();
};
class Cat : public QObject, public AnimalInterface
{
Q_OBJECT
Q_INTERFACES(AnimalInterface)
public:
void makeSound();
signals:
void madeSound();
};
class Widget : public QWidget
{
Q_OBJECT
Cat *cat_;
Dog *dog_;
public:
Widget(QWidget *parent = 0);
~Widget();
void listenToAnimal(AnimalInterface *animal);
};
#endif // WIDGET_H
cpp:
#include "widget.h"
#include <QDebug>
Widget::Widget(QWidget *parent)
: QWidget(parent)
{
dog_ = new Dog;
cat_ = new Cat;
listenToAnimal(dog_);
listenToAnimal(cat_);
dog_->makeSound();
cat_->makeSound();
}
void Widget::listenToAnimal(AnimalInterface *animal)
{
connect(animal, &AnimalInterface::madeSound,
this,
[](){
qDebug()<<"animal made sound";
});
}
Widget::~Widget()
{
}
void Cat::makeSound()
{
qDebug()<<"Cat says miaow";
emit madeSound();
}
void Dog::makeSound()
{
qDebug()<<"Dog says wuff";
emit madeSound();
}
main.cpp
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
Since you know the derived type at compile type, you can connect to the proper, statically-known QObject-derived type. No need for dynamic casting or anything of the sort. You just don't want the listenToAnimal method to be available for non-AnimalInterface-inheriting types, though, even if it they have a compatible madeSound method:
C++11
#include <type_traits>
template< class T,
typename =
typename std::enable_if<std::is_base_of<AnimalInterface, T>::value>::type >
void listenToAnimal(T * animal) {
connect(animal, &T::madeSound, this, []{ qDebug() << "animal made sound"; });
}
C++03
template <class T>
void listenToAnimal(T * animal) {
Q_UNUSED(static_cast<AnimalInterface*>(animal));
connect(animal, &T::madeSound, this, &Widget::onAnimalMadeSound);
}
You can then use it without having to spell out the type - it's already known to the compiler:
listenToAnimal(dog_);
listenToAnimal(cat_);
If the derived type is not known at compile time, you have to dynamically cast to QObject and connect by name, not by method pointer. It will assert at runtime if you've passed in a wrong type - after all, it's not enough for it to be an instance of AnimalInterface, it also needs to be a QObject instance.
void listenToAnimal(AnimalInterface * animal) {
auto object = dynamic_cast<QObject*>(animal);
Q_ASSERT(object);
connect(object, SIGNAL(madeSound()), this, SLOT(onAnimalMadeSound()));
}
The fact that the type AnimalInterface has a virtual madeSound method is somewhat relevant - it guarantees that the derived class implements the method with such a signature. It doesn't guarantee that the method is a signal, though. So you should probably rethink your design and ask yourself: "What do I gain by using a static type system when I can't really use it for static type checking"?
Most likely you should make any methods that would nominally accept the AnimalInterface*, be parametrized and take a pointer to the concrete class. Modern code generators and linkers will deduplicate such code if type erasure leads to identical machine code.
Found a solution with templates. Did not work the first time I tried, obviously did something wrong first. Here it goes...
Just replace the corresponding parts from the example in the question (and remove definition of listenToAnimal from the source file):
header:
template<class T>
void listenToAnimal(AnimalInterface *animal)
{
T *animal_derivate = dynamic_cast<T*>(animal);
if (animal_derivate){
connect(animal_derivate, &T::madeSound,
this,
[](){
qDebug()<<"animal made sound";
});
}
}
cpp:
listenToAnimal<Dog>(dog_);
listenToAnimal<Cat>(cat_);
Update:
After trying Kuba Ober's answer, it seems like this is working best now:
template<typename T>
typename std::enable_if<std::is_base_of<AnimalInterface, T>::value,void>::type
listenToAnimal(T *animal)
{
connect(animal, &T::madeSound, this, [](){ qDebug()<<"animal made sound"; });
}
However, the one point still not working is how to connect if I create an animal like AnimalInterface *bird = new Bird, because it throws the same error that the base class does not have the signal.

templated class in Qt

Is it possible to use a templated class (not based on QObject and doesn't have Q_OBJECT macro) in Qt? I keep getting a linker error when trying to use a templated class. however, when I remove the template from the class, it compiles and links fine. I'm just trying to declare a local variable of type Filter, which uses a template, and I get this linker error:
error: undefined reference to `NumericFilter<int>::NumericFilter(int, int)'
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "filter.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
NumericFilter<int> filter(0, 1);
}
MainWindow::~MainWindow()
{
delete ui;
}
filter.h
template <class T>
class NumericFilter {
public:
NumericFilter (int itemType, int val);
protected:
T m_val;
};
filter.cpp
#include "filter.h"
template <class T>
NumericFilter<T>::NumericFilter (int, int)
{
}
Note that if you remove the template in the declaration and source files and comment out the 'T' member, then it compiles fine.
http://www.parashift.com/c++-faq-lite/separate-template-fn-defn-from-decl.html
If you compile and (try to) link these two .cpp files, most compilers will generate linker errors. There are two solutions for this. The first solution is to physically move the definition of the template function into the .h file, even if it is not an inline function.
This solution may (or may not!) cause significant code bloat, meaning your executable size may increase dramatically (or, if your compiler is smart enough, may not; try it and see).
The other solution is to leave the definition of the template function in the .cpp file and simply add the line template void foo(); to that file:
// File "foo.cpp"
#include <iostream>
#include "foo.h"
template<typename T> void foo()
{
std::cout << "Here I am!\n";
}
template void foo<int>();
So for your case, you would have in your .cpp file:
#include "filter.h"
template <class T>
NumericFilter<T>::NumericFilter(int, int)
{
}
template NumericFilter<int>::NumericFilter<int>(int, int); // added line!!!
Tada! No compile errors!
BTW, parashift's explanations on templates in C++ are the best IMHO.
Hope that helps.

Export QObject-based class to DLL

I'm composing a class which derives from QObject, and I want to export this class into a DLL file so other applications can use it. But I got some mysterious problem here:
The code is shown below:
mydll.h:
#ifndef MYDLL_H
#define MYDLL_H
#include "mydll_global.h"
#include <QObject>
#include <QDebug>
class MYDLLSHARED_EXPORT MyDll : public QObject
{
Q_OBJECT
public:
explicit MyDll(QObject * parent = 0);
void test() const;
};
#endif // MYDLL_H
mydll_global.h:
#ifndef MYDLL_GLOBAL_H
#define MYDLL_GLOBAL_H
#include <QtCore/qglobal.h>
#if defined(MYDLL_LIBRARY)
# define MYDLLSHARED_EXPORT Q_DECL_EXPORT
#else
# define MYDLLSHARED_EXPORT Q_DECL_IMPORT
#endif
#endif // MYDLL_GLOBAL_H
mydll.cpp:
#include "mydll.h"
MyDll::MyDll(QObject * parent) :
QObject(parent)
{
}
void MyDll::test() const {
qDebug() << "Hello from dll!";
}
and the dll is used in another application. The dll is compiled successfully. I've add LIBS += "myDll.dll" in the .pro file of the application using this dll, and I've copied myDll.dll to the working directory of the application.
The compiler reports:
C4273: "MyDll::qt_static_metacall" : inconsistent dll linkage.
C2491: "MyDll::staticMetaObject": definition of dllimport static data member not allowed
What's the problem here?
Your code for mydll_global.h checks whether MYDLL_LIBRARY is defined, but none of the code you have posted defines MYDLL_LIBRARY. Is this declared in a file that you have not shared on the question? If not, you need to add a #define MYDLL_LIBRARY in your build project, or your PCH.

How to send data to and from the browser with a Qt HTML5 Application

None of the tutorials available online show how to create a Qt HTML5 application. Ideally, I just need a way to send data (a string will do) between webkit and Qt.
When I create a Qt HTML5 Application It generates
myApp.pro
html5applicationviewer.pri // comments say dont touch this file
html5applicationviewer.h // comments say dont touch this file
html5applicationviewer.cpp // comments say dont touch this file
main.cpp
index.html
So how do I add a function in C++ to communicate with the browser and how do I add a function in the browser to communicate with C++?
This example is old but still work and is very simple and clean.
Also you may want to take a look to qtwebkit-bridge and the tutorial.
edit
add a file called myclass.h
#include "html5applicationviewer/html5applicationviewer.h"
class MyClass : public Html5ApplicationViewer
{
Q_OBJECT
public:
explicit MyClass(QWidget *parent=0);
private slots:
void addToJavaScript();
public slots:
QString test(const QString &param);
};
add a file called myclass.cpp
#include <QDebug>
#include <QGraphicsWebView>
#include <QWebFrame>
#include "myclass.h"
MyClass::MyClass(QWidget *parent) : Html5ApplicationViewer(parent) {
QObject::connect(webView()->page()->mainFrame(),
SIGNAL(javaScriptWindowObjectCleared()), SLOT(addToJavaScript()));
}
void MyClass::addToJavaScript() {
webView()->page()->mainFrame()->addToJavaScriptWindowObject("MyClass", this);
}
QString MyClass::test(const QString &param) {
qDebug() << "from javascript " << param;
return QString("from c++");
}
in your .pro add
SOURCES += main.cpp myclass.cpp
HEADERS += myclass.h
in your .html add
try {
alert(MyClass.test("test string"));
} catch(err) {
alert(err);
}
in your main.cpp add include:
#include "myclass.h"
and change:
Html5ApplicationViewer viewer;
to:
MyClass viewer;

Simple QT console TCP application. What am I doing wrong?

#include <QtCore/QCoreApplication>
#include <QTCore>
#include <QtNetwork>
#include <QDebug>
#define CONNECT(sndr, sig, rcvr, slt) connect(sndr, SIGNAL(sig), rcvr, SLOT(slt))
class mynet : QObject
{
Q_OBJECT
public:
mynet()
{}
void start()
{
CONNECT(tcpServer, newConnection(), this, acceptConnection());
CONNECT(tcpClient, connected(), this, startTransfer());
CONNECT(tcpClient, bytesWritten(qint64), this, updateClientProgress(qint64));
CONNECT(tcpClient, error(QAbstractSocket::SocketError), this, displayError(QAbstractSocket::SocketError));
// start server listening
tcpServer->listen();
while(!tcpServer->isListening());
// make client connection
tcpClient->connectToHost(QHostAddress::LocalHost, tcpServer->serverPort());
}
public slots:
void acceptConnection()
{
tcpServerConnection = tcpServer->nextPendingConnection();
CONNECT(tcpServerConnection, readyRead(), this, updateServerProgress());
CONNECT(tcpServerConnection, error(QAbstractSocket::SocketError), this, displayError(QAbstractSocket));
tcpServer->close();
}
void startTransfer()
{
bytesToWrite = TotalBytes - (int)tcpClient->write(QByteArray(PayloadSize, '#'));
}
void updateServerProgress()
{
bytesReceived += (int)tcpServerConnection->bytesAvailable();
tcpServerConnection->readAll();
if (bytesReceived == TotalBytes)
{
qDebug() << "done";
tcpServerConnection->close();
}
}
void updateClientProgress(qint64 numBytes)
{
// callen when the TCP client has written some bytes
bytesWritten += (int)numBytes;
// only write more if not finished and when the Qt write buffer is below a certain size.
if (bytesToWrite > 0 && tcpClient->bytesToWrite() <= 4*PayloadSize)
bytesToWrite -= (int)tcpClient->write(QByteArray(qMin(bytesToWrite, PayloadSize), '#'));
}
void displayError(QAbstractSocket::SocketError socketError)
{
if (socketError == QTcpSocket::RemoteHostClosedError)
return;
qDebug() << tcpClient->errorString();
tcpClient->close();
tcpServer->close();
}
private:
QTcpServer* tcpServer;
QTcpSocket* tcpClient;
QTcpSocket* tcpServerConnection;
int bytesToWrite;
int bytesWritten;
int bytesReceived;
int TotalBytes;
int PayloadSize;
};
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
mynet m1;
m1.start();
return a.exec();
}
I get an
Undefined symbols for architecture x86_64:
"vtable for mynet", referenced from:
mynet::mynet() in main.o
mynet::~mynet()in main.o.
Please advise what I am doing wrong. Can I not inline the method definitions in the class for some reason in Qt?
You need to add your class to the .pro file
HEADERS += mynet.h
SOURCES += mynet.cpp
so the meta-object compiler can scan them and work out they need moc'ing and generate the relevant stubs.
Assuming that your source file is named foo.cpp, you have to put the following line at the very end:
#include "foo.moc"
This line tells qmake and the VS Qt add-in that the file should be run via moc, and that the generated moc file should be named foo.moc.
You also have problems in the #include lines for Qt headers. I've found that the following work:
#include <QtCore/QCoreApplication>
#include <QtNetwork/QTcpServer>
#include <QtNetwork/QTcpSocket>
Make sure to add network to your .pro file. This will create the correct linking to the network library functions.
QT += core network
Two things:
1) You should publicly derive from QObject.
2) Are you moc'ing this file and then compiling and linking the output? If you include the Q_OBJECT macro and don't moc, you will get an error like that.

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