Adding Grid to D3.js Line Chart - grid

I have this Line Chart here:
jsfiddle.net/yfqQ4/
My Problem now is, that I don't get a proper grid in the background working with a legend (y and x-Axis) like this: http://lab.creativebrains.net/linechart.png
Can anybody can post me a code snippet how I should implement it or something like that?
Thanks!

I would suggest to use d3.svg.axis().scale() to tie up the grid to your coordinates. I drew a quick example based on your code: http://jsfiddle.net/yfqQ4/5/
The gist is to use the existing scales, x and y, and to use ticks as grid. Notice that height and width are the variable defining the size of your container. Here is the relevant code:
var numberOfTicks = 6;
var yAxisGrid = d3.svg.axis().scale(y)
.ticks(numberOfTicks)
.tickSize(width, 0)
.tickFormat("")
.orient("right");
var xAxisGrid = d3.svg.axis().scale(x)
.ticks(numberOfTicks)
.tickSize(-height, 0)
.tickFormat("")
.orient("top");
svg.append("g")
.classed('y', true)
.classed('axis', true)
.call(yAxisGrid);
svg.append("g")
.classed('x', true)
.classed('axis', true)
.call(xAxisGrid);

You can draw background grid like this:
//vertical lines
svg.selectAll(".vline").data(d3.range(26)).enter()
.append("line")
.attr("x1", function (d) {
return d * 20;
})
.attr("x2", function (d) {
return d * 20;
})
.attr("y1", function (d) {
return 0;
})
.attr("y2", function (d) {
return 500;
})
.style("stroke", "#eee");
// horizontal lines
svg.selectAll(".vline").data(d3.range(26)).enter()
.append("line")
.attr("y1", function (d) {
return d * 20;
})
.attr("y2", function (d) {
return d * 20;
})
.attr("x1", function (d) {
return 0;
})
.attr("x2", function (d) {
return 500;
})
.style("stroke", "#eee");
You can see here how it works with your jsfiddle (updated):
http://jsfiddle.net/cuckovic/Phzvy/

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Needing some help... i was able to find an example of a rotating globe, that works great, i even found a way to put red circles at a point. Even better to setup a timer and everything rotates with the globe great. But if i put text on the map at the same point as the red circles it shows up at the starting point that i placed it, but as the world turns the red circle moves with the globe, but the text is frozen at the points that it was written. i am trying to get the text to rotate with the world and the red circles. think in the country of united states i want to put a number, brazil would have number when the globe rotates to china the values would still be on the countries i put it and when it rotates US and Brazil back to the front the numbers are there showing. This is what i have in code, bear with me I am still a noob when working with D3. thanks for any input...
// Initialize some variables:
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.scale(radius - 2)
.translate([radius, radius])
.clipAngle(90);
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var path = d3.geo.path()
.projection(projection)
.pointRadius( function(d,i) {
return radius;
});
// Define the longitude and latitude scales, which allow us to map lon/lat coordinates to pixel values:
var lambda = d3.scale.linear()
.domain([0, width])
.range([-180, 180]);
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.domain([0, height])
.range([90, -90]);
// Create the drawing canvas:
var svg = d3.select("#home1").append("svg:svg")
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.attr("height", diameter);
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.attr('cy', diameter / 2)
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// Having defined the projection, update the backgroundCircle radius:
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// Construct our world map based on the projection:
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// features.append('svg:title')
// .text( function(d) { return d.properties.name; });
}); // end FUNCTION d3.json()
d3.json("data.geojson", function(collection) {
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cs = locations.selectAll('path')
.data(collection.features)
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.attr("d", path.pointRadius(5))
.attr('d', path);
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.data(collection.features)
.enter().append('svg:text')
.attr("transform", function(d) {return "translate(" + projection(d.geometry.coordinates) + ")"; })
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.attr('d', path)
.text(function(d) { return d.properties.name; });
}); // end FUNCTION d3.json()
d3.timer(function() {
if(offpage === 0)
{
var angle = velocity * (Date.now() - then);
projection.rotate([angle,0,0])
svg.selectAll("path").attr("d", path.projection(projection));
}
});
d3.select(window)
.on("touchmove", mousemove)
.on("touchstart", mousedown);
function mousemove() {
offpage = 0;
}
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offpage=1
}
In your code, features(the world map) is a path, and cs(the city points) is a path, but cs1(the city names) is a text. In your timer you rotate the paths, which doesn't rotate the text.
My solution uses rotation degrees, instead of angle, so you'll have to adapt the formula.
d3.timer(function() {
tcounter++
rotation++
if (rotation>=360) rotation = 0
projection.rotate([rotation,0,0])
www.attr("d", path.projection(projection));
citydot.attr("d", path.projection(projection));
ctext.attr("transform", function(d) {
return "translate(" + projection(d.geometry.coordinates) + ")"; })
.text(function(d) {
if (((rotation + d.geometry.coordinates[0] > -90) && (rotation + d.geometry.coordinates[0] <90)) ||
((rotation + d.geometry.coordinates[0] > 270) && (rotation + d.geometry.coordinates[0] <450)))
return d.properties.city;
else return "" });
if (tcounter > 360) return true
else return false
})

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