Fiddle: http://jsfiddle.net/wczTW/1/
Basically, I have a set of elements that I'm moving up and down. Think "Cover Flow" except vertical (Yuck, I know). It works great unless you hit up or down really quick, in which case it seems that the CSS transition starts before the last one finished and they begin to get too close together. I'm not even 100% sure that's what's going on, but if you play with the fiddle above for a couple seconds you should see what I'm talking about.
Relevant CSS:
.game {
position: absolute;
width: 150px;
height: 100px;
left: 200px;
margin-left: -125px;
background-color: gray;
border: 1px solid white;
-webkit-transition: all .2s ease-in-out;
-webkit-transform: scale(1);
overflow: hidden;
z-index: 10;
}
.selected {
transform-origin: 0 0;
border: 1px solid green;
-webkit-transition: all .2s ease-in-out;
-webkit-transform: scale(1.25);
z-index: 100;
}
Relevant Javascript:
$(document).ready(function () {
keyDown = false;
lTop = ($(window).height() / 2) - 50;
$('.game').each(function () {
$(this).css('top', lTop);
lTop += 120;
});
});
$(document).keydown(function (e) {
if (!keyDown) {
if (e.keyCode == 40) { //down
var selected = $('.selected');
var next = selected.next()
if (next.length) {
selected.removeClass('selected');
next.addClass('selected');
$('.game').css('top', function (i, v) {
return (parseFloat(v) - 120) + 'px';
});
}
keyDown = true;
} else if (e.keyCode == 38) { //up
var selected = $('.selected');
var next = selected.prev()
if (next.length) {
selected.removeClass('selected');
next.addClass('selected');
$('.game').css('top', function (i, v) {
return (parseFloat(v) + 120) + 'px';
});
}
keyDown = true;
}
}
});
$(document).keyup(function (e) {
keyDown = false;
});
Is there a simple way to queue CSS transitions? Or block input until the current transition is done?
edit: I think I would much prefer just aborting the animation and moving it immediately, if possible. The two options above would be bad user experience I think.
What's happening is that the keypresses are happening before the top CSS value has updated to its new value, so the v variable is not what you're expecting. One way to fix would be to use setTimeout() to prevent keypresses until the animation is done, but the better way would be to use another way to calculate the top value. I'm putting together a fiddle for you.
FIDDLE HERE http://jsfiddle.net/wczTW/2/
Here's your new javascript:
var currentTop, lTop, keyDown;
$(document).ready(function () {
keyDown = false;
currentTop = lTop = ($(window).height() / 2) - 50;
console.log(lTop);
$('.game').each(function () {
$(this).css('top', lTop);
lTop += 120;
});
});
var index = 0;
$(document).keydown(function (e) {
var selected = $('.selected');
if (!keyDown) {
if (e.keyCode == 40) { //down
var next = selected.next()
if (next.length) {
index++;
selected.removeClass('selected');
next.addClass('selected');
$('.game').css('top', function (i, v) {
return ((i * 120) - (index * 120) + currentTop) + 'px';
});
}
keyDown = true;
} else if (e.keyCode == 38) { //up
var next = selected.prev()
if (next.length) {
index--;
selected.removeClass('selected');
next.addClass('selected');
$('.game').css('top', function (i, v) {
return ((i * 120) - (index * 120) + currentTop) + 'px';
});
}
keyDown = true;
}
}
});
$(document).keyup(function (e) {
keyDown = false;
});
So what I changed is:
Added a new variable currentTop that is the value that we always want the .selected item to be at
Changed the $('.game').css() so that it doesn't use v to calculate the new top, it now calculates it based on the i variable (which is the index of that item) and a new index variable
Added the index variable, which keeps track of which index is currently selected. This works using index++ and index-- on keypress.
Related
What is the easiest way to trigger a background-color change through a keydown event? At the moment I have it where when you press a key it makes a sound but I want to have it change the background color to something every time I push a key.
Here is my JS:-
function play(id){
var audio = document.getElementById(id);
audio.play();
}
function removeTransition(e) {
if (e.propertyName !== 'transform') return;
e.target.classList.remove('playing');
}
function playSound(e) {
const audio = document.querySelector(`audio[data-key="${e.keyCode}"]`);
const key = document.querySelector(`div[data-key="${e.keyCode}"]`);
if (!audio) return;
key.classList.add('playing');
audio.currentTime = 0;
audio.play();
}
const keys = Array.from(document.querySelectorAll('.key'));
keys.forEach(key => key.addEventListener('transitionend', removeTransition));
window.addEventListener('keydown', playSound);
Thank You!
HTML:
<div id="box"></div>
CSS:
#box {
height: 200px;
width: 200px;
background-color:red;
}
JS:
document.addEventListener("keydown", changeBg);
function changeBg() {
document.getElementById("box").style.backgroundColor = "green";
}
I got the canvas working, I'm having issues trying to position it.
Specifically I want to implement them to the same effect as:
html {
background: url(back.jpg) no-repeat center center fixed;
background-size: cover;
}
for static images. Basically no interaction with other elements, and positioned as low as possible with regards to the stacking context. Additionally, I'd like to have the canvas background as compartmentalized / as segmented as possible from the rest of the code.
By segmented, I mean something like this:
<body>
<div id="backgroundContainer">
<canvas id="myCanvas"></canvas>
</div>
<div id="everythingElseContainer">
....
</div>
<script src="canvasAnimation.js"></script>
</body>
or this:
<body>
<div id="container">
<canvas id="myCanvas"></canvas>
<div id="everythingElse">
....
</div>
</div>
<script src="canvasAnimation.js"></script>
</body>
to minimize the possibility of css conflicts.
var WIDTH;
var HEIGHT;
var canvas;
var con;
var g;
var pxs = new Array();
var rint = 60;
$(document).ready(function(){
WIDTH = window.innerWidth;
HEIGHT = window.innerHeight;
canvas = document.getElementById('canvas');
$(canvas).attr('width', WIDTH).attr('height',HEIGHT);
con = canvas.getContext('2d');
for(var i = 0; i < 100; i++) {
pxs[i] = new Circle();
pxs[i].reset();
}
setInterval(draw,rint);
});
function draw() {
con.clearRect(0,0,WIDTH,HEIGHT);
for(var i = 0; i < pxs.length; i++) {
pxs[i].fade();
pxs[i].move();
pxs[i].draw();
}
}
function Circle() {
this.s = {ttl:8000, xmax:5, ymax:2, rmax:10, rt:1, xdef:960, ydef:540, xdrift:4, ydrift: 4, random:true, blink:true};
this.reset = function() {
this.x = (this.s.random ? WIDTH*Math.random() : this.s.xdef);
this.y = (this.s.random ? HEIGHT*Math.random() : this.s.ydef);
this.r = ((this.s.rmax-1)*Math.random()) + 1;
this.dx = (Math.random()*this.s.xmax) * (Math.random() < .5 ? -1 : 1);
this.dy = (Math.random()*this.s.ymax) * (Math.random() < .5 ? -1 : 1);
this.hl = (this.s.ttl/rint)*(this.r/this.s.rmax);
this.rt = Math.random()*this.hl;
this.s.rt = Math.random()+1;
this.stop = Math.random()*.2+.4;
this.s.xdrift *= Math.random() * (Math.random() < .5 ? -1 : 1);
this.s.ydrift *= Math.random() * (Math.random() < .5 ? -1 : 1);
}
this.fade = function() {
this.rt += this.s.rt;
}
this.draw = function() {
if(this.s.blink && (this.rt <= 0 || this.rt >= this.hl)) this.s.rt = this.s.rt*-1;
else if(this.rt >= this.hl) this.reset();
var newo = 1-(this.rt/this.hl);
con.beginPath();
con.arc(this.x,this.y,this.r,0,Math.PI*2,true);
con.closePath();
var cr = this.r*newo;
g = con.createRadialGradient(this.x,this.y,0,this.x,this.y,(cr <= 0 ? 1 : cr));
g.addColorStop(0.0, 'rgba(255,255,255,'+newo+')');
g.addColorStop(this.stop, 'rgba(77,101,181,'+(newo*.6)+')');
g.addColorStop(1.0, 'rgba(77,101,181,0)');
con.fillStyle = g;
con.fill();
}
this.move = function() {
this.x += (this.rt/this.hl)*this.dx;
this.y += (this.rt/this.hl)*this.dy;
if(this.x > WIDTH || this.x < 0) this.dx *= -1;
if(this.y > HEIGHT || this.y < 0) this.dy *= -1;
}
this.getX = function() { return this.x; }
this.getY = function() { return this.y; }
}
html, body, div, button, canvas, .containr {
padding: 0;
border: none;
margin: 0;
}
html, body, .containr{
height: 100%;
width: 100%;
background: none;
}
html, body {
font-size: 13px;
text-decoration: none;
font-family: Verdana, Geneva, sans-serif !important;
}
button {
transition: all 0.24s ease;
}
h1 {
font-size: 4rem;
}
button {
font-size: 5.6rem;
}
#pixie {
position:fixed;
z-index: 0;
background: black;
}
.containr>div {
background: blue;
}
.containr {
overflow:hidden;
color: #ffffff;
z-index: 9;
font-size: 256%;
white-space: nowrap;
display: flex;
flex-flow: column nowrap;
justify-content: space-around;
align-items: center;
align-content: center;
}
.btnz {
margin-left: 2.4%;
margin-right: 2.4%;
background: #ffffff;
background: rgba(0, 0, 0, .36);
text-shadow: 1px 1px 3px #000;
padding: 2rem;
}
.btnz:hover {
background: #3cb0fd;
text-shadow: none;
text-decoration: none;
}
/* Outline Out */
.hvr {
display: inline-block;
vertical-align: middle;
-webkit-transform: translateZ(0);
transform: translateZ(0);
box-shadow: 0 0 1px rgba(0, 0, 0, 0);
-webkit-backface-visibility: hidden;
backface-visibility: hidden;
-moz-osx-font-smoothing: grayscale;
position: relative;
}
.hvr:before {
content: '';
position: absolute;
border: #e1e1e1 solid 5px;
top: -4px;
right: -4px;
bottom: -4px;
left: -4px;
-webkit-transition-duration: 0.3s;
transition-duration: 0.3s;
-webkit-transition-property: top, right, bottom, left;
transition-property: top, right, bottom, left;
}
.hvr:hover:before, .hvr:focus:before, .hvr:active:before {
top: -18px;
right: -18px;
bottom: -18px;
left: -18px;
border: #ffffff solid 8px;
}
<!doctype html>
<html lang="en">
<head datetime="2015-10-31">
<link rel="stylesheet" href="main.css">
</head>
<body>
<div class="containr">
<canvas id="canvas"></canvas>
<div>
<h1>Main Title</h1>
</div>
<div>
<button class="btnz hvr">
Button Butt
</button>
</div>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script src="js.js"></script>
</body>
</html>
To move objects down in the visual order use the CSS styling z-index smaller numbers move the element down under other elements, higher numbers bring it up.See MDN z-index for more info.
To set the background of an element to a canvas use
element.style.background= "url(" + canvas.toDataURL() + ")";
To isolate of compartmentalize some code the easiest way is to wrap it in a anonymous function and call it. Everything inside it is isolated. Use 'use strict' directive to ensure you do not accidentally create global scoped variables.
A normal anonymous function does nothing and can not be used.
function(){ console.log(42); }; // does nothing
But if you wrap it in () and then add the function call tokens to the end ( ) you can call it like any function.
(function(){ console.log(42); })(); // send the meaning of life,
// the universe, and everything
// to the console.
The function below wraps up a and nothing can get access to a outside the anonymous function.
(function(){
var a = 1;
})();
But you can easily forget to put var in front of a variable making the variable visible to the entire page.
(function(){
var a = 1;
outThere = 2; // Oh no this is has been placed in
// global scope because it is missing
// the var token.
})();
To stop this use the 'use strict' directive.
(function(){
"use strict"; // this must be the very first line of the function
var a = 1;
outThere = 2; // this will cause the javascript to throw a
// ReferenceError: outThere is not defined
})();
It throws an error and stop the function from running but at least you will know that you have a leak.
Everything inside the anonymous function will manage itself. Deleting itself when not needed any more. Or remaining in memory if the Javascript engine holds an internal reference.
The next function starts up and calls its own function doSomething then exits and is deleted completely including the big array.
(function(){
var bigArray = new Array(100000000);
function doSomething(){
console.log("Whats up?");
}
doSomething();
})();
The next one will create a big array and hold that array in memory for 10 seconds (lifeTime). This is because the setTimeout has given the javascript engine an internal reference to doSomething. As long as that reference exists the bigArray will remain (because of closure). After the timeout the reference his no longer need and thus disposed causing all associated referances to go as well and thus disappear. All done via the magic of garbage collection.
Info on Clouser
Info on Garbage collection MDN is out of date but I am sure a quick search on StackOverflow will help.
(function(){
var bigArray = new Array(100000000);
function doSomething(){
console.log("Big Array has had its time.");
}
setTimeout(doSomething,10000);
})();
Attaching an object to items outside the anonymous function scope will expose data in that object to the global scope.
The next function adds a property to a DOM element. This is visible to the global scope and also means that the lifetime of the function will be as long as that element exists.
(function(){
function Info(){
... create info ..
}
var element = document.getElementById("thisOutsideWorld");
var importantPrivateInfo = new Info();
element.keepThis = importantPrivateInfo;
})();
But this does not apply to primitive types as they are copied not referenced. These are Numbers, Strings, Booleans , Undefined, Null...
So to set the background to a canvas via a compartmentalized function see the following function
(function(){
'use strict';
var myCanvas = document.createElement("canvas");
myCanvas .width = 1024;
myCanvas .height =1024;
var ctx = canvas.getContext("2d");
// toDo
// draw the stuff you want.
var el = document.getElementById("myElement");
if(el !== null){
el.style.background = "url("+canvas.toDataURL()+")";
}
// all done
})(); // once run it will delete the canvas and ctx and leave only the copied dataURL
You may think that this exposes the canvas. But it is safe as the canvas is converted to a string and strings are copied not referenced.
If you need to keep the canvas for some period then use a timer to create an internal reference to the anonymous function
The following function will create a canvas and update it every second for 100 seconds. After that it will be deleted and completely gone.
(function(){
'use strict';
var myCanvas = document.createElement("canvas");
myCanvas .width = 1024;
myCanvas .height =1024;
var lifeCounter = 0;
var ctx = canvas.getContext("2d");
// toDo
// draw the stuff you want.
var el = document.getElementById("myElement");
function update(){
// draw stuff on the canvas
if(el !== null){
el.style.background = "url("+canvas.toDataURL()+")";
}
lifeCounter += 1;
if(lifeCounter < 100){
setTimeout(update,1000);
}
}
update(); //start the updates
// all done
})();
Hope this helps.
How do you change the markers with custom markers active in the map in the directions panel and change the color aswell from the body? Any help much appreciated.
The screenshot:
http://i.stack.imgur.com/wYFoc.png
Just to keep alive #MrUpsidown comment and code alive:
Short answer: you can't. Longer answer: don't use the directions
panel. Create your own, with the information you need (from the
directions service response) and add your custom markers.
Nov 24 at 16:32
Fiddle
var directionsDisplay;
var directionsService = new google.maps.DirectionsService();
var map;
var routeBounds = false;
var overlayWidth = 200; // Width of the overlay DIV
var leftMargin = 30; // Grace margin to avoid too close fits on the edge of the overlay
var rightMargin = 80; // Grace margin to avoid too close fits on the right and leave space for the controls
overlayWidth += leftMargin;
var start = new google.maps.LatLng(3.148173, 101.7148792);
var end = new google.maps.LatLng(3.1347725, 101.6893408);
function initialize() {
var btn1 = document.getElementById('calcRoute');
btn1.addEventListener('click', calcRoute);
var btn2 = document.getElementById('offsetMap');
btn2.addEventListener('click', offsetMap);
var btn3 = document.getElementById('fitAndOffsetMap');
btn3.addEventListener('click', fitAndOffsetMap);
var btn4 = document.getElementById('fitMap');
btn4.addEventListener('click', fitMap);
directionsDisplay = new google.maps.DirectionsRenderer({
draggable: true
});
var mapOptions = {
zoom: 13,
mapTypeId: google.maps.MapTypeId.ROADMAP,
center: start,
panControlOptions: {
position: google.maps.ControlPosition.TOP_RIGHT
},
zoomControlOptions: {
position: google.maps.ControlPosition.TOP_RIGHT
}
};
map = new google.maps.Map(document.getElementById("map-canvas"), mapOptions);
directionsDisplay.setMap(map);
}
function offsetMap() {
if (routeBounds !== false) {
// Clear listener defined in directions results
google.maps.event.clearListeners(map, 'idle');
// Top right corner
var topRightCorner = new google.maps.LatLng(map.getBounds().getNorthEast().lat(), map.getBounds().getNorthEast().lng());
// Top right point
var topRightPoint = fromLatLngToPoint(topRightCorner).x;
// Get pixel position of leftmost and rightmost points
var leftCoords = routeBounds.getSouthWest();
var leftMost = fromLatLngToPoint(leftCoords).x;
var rightMost = fromLatLngToPoint(routeBounds.getNorthEast()).x;
// Calculate left and right offsets
var leftOffset = (overlayWidth - leftMost);
var rightOffset = ((topRightPoint - rightMargin) - rightMost);
// Only if left offset is needed
if (leftOffset >= 0) {
if (leftOffset < rightOffset) {
var mapOffset = Math.round((rightOffset - leftOffset) / 2);
// Pan the map by the offset calculated on the x axis
map.panBy(-mapOffset, 0);
// Get the new left point after pan
var newLeftPoint = fromLatLngToPoint(leftCoords).x;
if (newLeftPoint <= overlayWidth) {
// Leftmost point is still under the overlay
// Offset map again
offsetMap();
}
} else {
// Cannot offset map at this zoom level otherwise both leftmost and rightmost points will not fit
// Zoom out and offset map again
map.setZoom(map.getZoom() - 1);
offsetMap();
}
}
}
}
function fromLatLngToPoint(latLng) {
var scale = Math.pow(2, map.getZoom());
var nw = new google.maps.LatLng(map.getBounds().getNorthEast().lat(), map.getBounds().getSouthWest().lng());
var worldCoordinateNW = map.getProjection().fromLatLngToPoint(nw);
var worldCoordinate = map.getProjection().fromLatLngToPoint(latLng);
return new google.maps.Point(Math.floor((worldCoordinate.x - worldCoordinateNW.x) * scale), Math.floor((worldCoordinate.y - worldCoordinateNW.y) * scale));
}
function calcRoute() {
var request = {
origin: start,
destination: end,
travelMode: google.maps.DirectionsTravelMode.DRIVING
};
directionsService.route(request, function (response, status) {
if (status == google.maps.DirectionsStatus.OK) {
directionsDisplay.setDirections(response);
// Define route bounds for use in offsetMap function
routeBounds = response.routes[0].bounds;
// Write directions steps
writeDirectionsSteps(response.routes[0].legs[0].steps);
// Wait for map to be idle before calling offsetMap function
google.maps.event.addListener(map, 'idle', function () {
// Offset map
offsetMap();
});
// Listen for directions changes to update bounds and reapply offset
google.maps.event.addListener(directionsDisplay, 'directions_changed', function () {
// Get the updated route directions response
var updatedResponse = directionsDisplay.getDirections();
// Update route bounds
routeBounds = updatedResponse.routes[0].bounds;
// Fit updated bounds
map.fitBounds(routeBounds);
// Write directions steps
writeDirectionsSteps(updatedResponse.routes[0].legs[0].steps);
// Offset map
offsetMap();
});
}
});
}
function writeDirectionsSteps(steps) {
var overlayContent = document.getElementById("overlayContent");
overlayContent.innerHTML = '';
for (var i = 0; i < steps.length; i++) {
overlayContent.innerHTML += '<p>' + steps[i].instructions + '</p><small>' + steps[i].distance.text + '</small>';
}
}
function fitMap() {
if (routeBounds !== false) {
map.fitBounds(routeBounds);
}
}
function fitAndOffsetMap() {
if (routeBounds !== false) {
map.fitBounds(routeBounds);
offsetMap();
}
}
initialize();
body {
margin:0;
padding:0;
font-family: Arial;
}
#map-canvas {
height:450px;
width:950px;
}
#overlay {
position: absolute;
width: 200px;
height: 450px;
background: black;
opacity: .8;
top: 0;
left: 0;
overflow: auto;
}
#overlayContent {
color: white;
padding: 10px 20px;
}
#overlayContent p {
font-size: 12px;
margin: 6px 0;
}
#overlayContent small {
display: block;
text-align: right;
font-style: italic;
}
small {
font-size: 9px;
}
i {
color: lightblue;
}
h1 {
font-size: 20px;
}
h5 {
font-size: 12px;
}
button {
margin: 20px 0 0 20px;
}
<div id="map-canvas"></div>
<div id="overlay">
<div id="overlayContent">
<h1>DIV OVERLAY</h1>
<h5>Routes should not be drawn below this element.</h5>
<h5>Click the <i>Calc route</i> button to draw the directions route.</h5>
<h5><i>Map offset</i> will be applied automatically.</h5>
<h5><i>Drag the route</i> to see how it is applied.</h5>
<h5>Click the <i>Offset map</i> button to reapply the offset.</h5>
<h5>Click the <i>Fit only</i> button to only fit route bounds.</h5>
<h5>Click the <i>Fit and offset map</i> button to fit to route bounds and reapply offset.</h5>
</div>
</div>
<button id="calcRoute">Calc route</button>
<button id="offsetMap">Offset map</button>
<button id="fitMap">Fit only</button>
<button id="fitAndOffsetMap">Fit and offset map</button>
<script src="http://maps.googleapis.com/maps/api/js?sensor=false&libraries=geometry" type="text/javascript"></script>
I'm not sure if "sticky" is the term for this, but is there a way to make the scrollbar from overflow:auto stay visible?
I have a rather large table that I want to be scrollable horizontally; however, the table is fairly tall as well, so when the page loads the horizontal scrollbar is not within the viewport of the browser, so it's rather hard to tell that the table is scrollable at all.
<div style = 'width:900px;overflow:auto'>
<table>
<!-- Very large table here -->
</table>
</div>
The scroll bar appears below the table, but unfortunately the table is so tall you can't see it unless you scroll down.
I'd like to have the horizontal scrollbar stay visible even if the table goes off the screen, maybe fixed to the bottom of the viewport. Ideally I'd like to do it using only CSS or a minimal amount of javascript.
Here is a script for that http://jsfiddle.net/TBnqw/2288/
$(function($){
var scrollbar = $('<div id="fixed-scrollbar"><div></div></div>').appendTo($(document.body));
scrollbar.hide().css({
overflowX:'auto',
position:'fixed',
width:'100%',
bottom:0
});
var fakecontent = scrollbar.find('div');
function top(e) {
return e.offset().top;
}
function bottom(e) {
return e.offset().top + e.height();
}
var active = $([]);
function find_active() {
scrollbar.show();
var active = $([]);
$('.fixed-scrollbar').each(function() {
if (top($(this)) < top(scrollbar) && bottom($(this)) > bottom(scrollbar)) {
fakecontent.width($(this).get(0).scrollWidth);
fakecontent.height(1);
active = $(this);
}
});
fit(active);
return active;
}
function fit(active) {
if (!active.length) return scrollbar.hide();
scrollbar.css({left: active.offset().left, width:active.width()});
fakecontent.width($(this).get(0).scrollWidth);
fakecontent.height(1);
delete lastScroll;
}
function onscroll(){
var oldactive = active;
active = find_active();
if (oldactive.not(active).length) {
oldactive.unbind('scroll', update);
}
if (active.not(oldactive).length) {
active.scroll(update);
}
update();
}
var lastScroll;
function scroll() {
if (!active.length) return;
if (scrollbar.scrollLeft() === lastScroll) return;
lastScroll = scrollbar.scrollLeft();
active.scrollLeft(lastScroll);
}
function update() {
if (!active.length) return;
if (active.scrollLeft() === lastScroll) return;
lastScroll = active.scrollLeft();
scrollbar.scrollLeft(lastScroll);
}
scrollbar.scroll(scroll);
onscroll();
$(window).scroll(onscroll);
$(window).resize(onscroll);
});
It is a quick test rather than a complete generic plugin, but is a good start, I think
Here's my take, #user2451227's is almost perfect, but didn't work with nested overflowed elements and had a number of performance issues, so I rewrote it:
$(function($){
var fixedBarTemplate = '<div class="fixed-scrollbar"><div></div></div>';
var fixedBarCSS = { display: 'none', overflowX: 'scroll', position: 'fixed', width: '100%', bottom: 0 };
$('.fixed-scrollbar-container').each(function() {
var $container = $(this);
var $bar = $(fixedBarTemplate).appendTo($container).css(fixedBarCSS);
$bar.scroll(function() {
$container.scrollLeft($bar.scrollLeft());
});
$bar.data("status", "off");
});
var fixSize = function() {
$('.fixed-scrollbar').each(function() {
var $bar = $(this);
var $container = $bar.parent();
$bar.children('div').height(1).width($container[0].scrollWidth);
$bar.width($container.width()).scrollLeft($container.scrollLeft());
});
$(window).trigger("scroll.fixedbar");
};
$(window).on("load.fixedbar resize.fixedbar", function() {
fixSize();
});
var scrollTimeout = null;
$(window).on("scroll.fixedbar", function() {
clearTimeout(scrollTimeout);
scrollTimeout = setTimeout(function() {
$('.fixed-scrollbar-container').each(function() {
var $container = $(this);
var $bar = $container.children('.fixed-scrollbar');
if($bar.length && ($container[0].scrollWidth > $container.width())) {
var containerOffset = {top: $container.offset().top, bottom: $container.offset().top + $container.height() };
var windowOffset = {top: $(window).scrollTop(), bottom: $(window).scrollTop() + $(window).height() };
if((containerOffset.top > windowOffset.bottom) || (windowOffset.bottom > containerOffset.bottom)) {
if($bar.data("status") == "on") {
$bar.hide().data("status", "off");
}
} else {
if($bar.data("status") == "off") {
$bar.show().data("status", "on");
$bar.scrollLeft($container.scrollLeft());
}
}
} else {
if($bar.data("status") == "on") {
$bar.hide().data("status", "off");
}
}
});
}, 50);
});
$(window).trigger("scroll.fixedbar");
});
Usage: Add the class fixed-scrollbar-container to your horizontally overflowed element, then include this code. If the container is updated or changes in size, run $(window).trigger("resize.fixedbar"); to update the bar.
Demo: http://jsfiddle.net/8zoks7wz/1/
#Mahn - I made a small update to the following function:
$('.fixed-scrollbar-container').each(function() {
var container = jQuery(this);
if (container[0].offsetWidth < container[0].scrollWidth) {
var bar = jQuery(fixedBarTemplate).appendTo(container).css(fixedBarCSS);
bar.scroll(function() {
container.scrollLeft(bar.scrollLeft());
});
bar.data("status", "off");
}
});
The if statement looks if the container offsetWidth is smaller than the scrollWidth. Else you will also get a fixed scrollbar if the content happens to be smaller than the container. I did not like having a disfunctional scrollbar, hence this edit.
How about restricting the height of the containing div so it stays within the body? You could then have the table scroll within that div.
Working jsfiddle here: http://jsfiddle.net/fybLK/
html, body {height: 100%; margin: 0; padding: 0;}
div {
width:500px;
max-height: 100%;
overflow:auto;
background: steelblue;}
table {
width: 1000px;
height: 1000px;
color: #fff;}
Here, I've set the html and body to 100% height so that the containing div can be sized.
I have a problem with a script for a image gallery. The problem seems to only occur on Safari and Chrome, but if I refresh the page I get it to work correctly - weird!
Correct function:
The gallery has a top bar, which if you hover over it, it will display a caption. Below sits the main image. At the bottom there is another bar that is a reversal of the top bar. When you hover over it, it will display thumbnails of the gallery.
The problem:
In Safari and Chrome, the thumbnail holder will not display. In fact, it doesn't even show it as an active item (or a rollover). But oddly enough, if you manually refresh the page it begins to work correctly for the rest of the time you view the page. Once you have left the page and return the same error occurs again and you have to go through the same process.
Here's one of the pages to look at:
link text
Here's the CSS:
#ThumbsGutter {
background: url(../Images/1x1.gif);
background: url(/Images/1x1.gif);
height: 105px;
left: 0px;
position: absolute;
top: 0px;
width: 754px;
z-index: 2;
}
#ThumbsHolder {
display: none;
}
#ThumbsTable {
left: 1px;
}
#Thumbs {
background-color: #000;
width: 703px;
}
#Thumbs ul {
list-style: none;
margin: 0;
padding: 0;
}
#Thumbs ul li {
display: inline;
}
.Thumbs ul li a {
border-right: 1px solid #fff;
border-top: 1px solid #fff;
float: left;
left: 1px;
}
.Thumbs ul li a img {
filter: alpha(opacity=50);
height: 104px;
opacity: .5;
width: 140px;
}
.Thumbs ul li a img.Hot {
filter: alpha(opacity=100);
opacity: 1;
}
Here is the javascript:
//Variables
var globalPath = "";
var imgMain;
var gutter;
var holder;
var thumbs;
var loadingImage;
var holderState;
var imgCount;
var imgLoaded;
var captionHolder;
var captionState = 0;
var captionHideTimer;
var captionHideTime = 500;
var thumbsHideTimer;
var thumbsHideTime = 500;
$(document).ready(function() {
//Load Variables
imgMain = $("#MainImage");
captionHolder = $("#CaptionHolder");
gutter = $("#ThumbsGutter");
holder = $("#ThumbsHolder");
thumbs = $("#Thumbs");
loadingImage = $("#LoadingImageHolder");
//Position Loading Image
loadingImage.centerOnObject(imgMain);
//Caption Tab Event Handlers
$("#CaptionTab").mouseover(function() {
clearCaptionHideTimer();
showCaption();
}).mouseout(function() {
setCaptionHideTimer();
});
//Caption Holder Event Handlers
captionHolder.mouseenter(function() {
clearCaptionHideTimer();
}).mouseleave(function() {
setCaptionHideTimer();
});
//Position Gutter
if (jQuery.browser.safari) {
gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 89) + "px");
} else {
gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px");
}
//gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px");
//gutter.css("left", imgMain.offset().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - gutter.height()) + "px");
//Thumb Tab Event Handlers
$("#ThumbTab").mouseover(function() {
clearThumbsHideTimer();
showThumbs();
}).mouseout(function() {
setThumbsHideTimer();
});
//Gutter Event Handlers
gutter.mouseenter(function() {
//showThumbs();
clearThumbsHideTimer();
}).mouseleave(function() {
//hideThumbs();
setThumbsHideTimer();
});
//Next/Prev Button Event Handlers
$("#btnPrev").mouseover(function() {
$(this).attr("src", globalPath + "/Images/GalleryLeftButtonHot.jpg");
}).mouseout(function() {
$(this).attr("src", globalPath + "/Images/GalleryLeftButton.jpg");
});
$("#btnNext").mouseover(function() {
$(this).attr("src", globalPath + "/Images/GalleryRightButtonHot.jpg");
}).mouseout(function() {
$(this).attr("src", globalPath + "/Images/GalleryRightButton.jpg");
});
//Load Gallery
//loadGallery(1);
});
function loadGallery(galleryID) {
//Hide Holder
holderState = 0;
holder.css("display", "none");
//Hide Empty Gallery Text
$("#EmptyGalleryText").css("display", "none");
//Show Loading Message
$("#LoadingGalleryOverlay").css("display", "inline").centerOnObject(imgMain);
$("#LoadingGalleryText").css("display", "inline").centerOnObject(imgMain);
//Load Thumbs
thumbs.load(globalPath + "/GetGallery.aspx", { GID: galleryID }, function() {
$("#TitleHolder").html($("#TitleContainer").html());
$("#DescriptionHolder").html($("#DescriptionContainer").html());
imgCount = $("#Thumbs img").length;
imgLoaded = 0;
if (imgCount == 0) {
$("#LoadingGalleryText").css("display", "none");
$("#EmptyGalleryText").css("display", "inline").centerOnObject(imgMain);
} else {
$("#Thumbs img").load(function() {
imgLoaded++;
if (imgLoaded == imgCount) {
holder.css("display", "inline");
//Carousel Thumbs
thumbs.jCarouselLite({
btnNext: "#btnNext",
btnPrev: "#btnPrev",
mouseWheel: true,
scroll: 1,
visible: 5
});
//Small Image Event Handlers
$("#Thumbs img").each(function(i) {
$(this).mouseover(function() {
$(this).addClass("Hot");
}).mouseout(function() {
$(this).removeClass("Hot");
}).click(function() {
//Load Big Image
setImage($(this));
});
});
holder.css("display", "none");
//Load First Image
var img = new Image();
img.onload = function() {
imgMain.attr("src", img.src);
setCaption($("#Image1").attr("alt"));
//Hide Loading Message
$("#LoadingGalleryText").css("display", "none");
$("#LoadingGalleryOverlay").css("display", "none");
}
img.src = $("#Image1").attr("bigimg");
}
});
}
});
}
function showCaption() {
if (captionState == 0) {
$("#CaptionTab").attr("src", globalPath + "/Images/CaptionTabHot.jpg");
captionHolder.css("display", "inline").css("left", imgMain.position().left + "px").css("top", imgMain.position().top + "px").css("width", imgMain.width() + "px").effect("slide", { "direction": "up" }, 500, function() {
captionState = 1;
});
}
}
function hideCaption() {
if (captionState == 1) {
captionHolder.toggle("slide", { "direction": "up" }, 500, function() {
$("#CaptionTab").attr("src", globalPath + "/Images/CaptionTab.jpg");
captionState = 0;
});
}
}
function setCaptionHideTimer() {
captionHideTimer = window.setTimeout(hideCaption,captionHideTime);
}
function clearCaptionHideTimer() {
if(captionHideTimer) {
window.clearTimeout(captionHideTimer);
captionHideTimer = null;
}
}
function showThumbs() {
if (holderState == 0) {
$("#ThumbTab").attr("src", globalPath + "/Images/ThumbTabHot.jpg");
holder.effect("slide", { "direction": "down" }, 500, function() {
holderState = 1;
});
}
}
function hideThumbs() {
if (holderState == 1) {
if (jQuery.browser.safari) {
holder.css("display", "none");
$("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg");
holderState = 0;
} else {
holder.toggle("slide", { "direction": "down" }, 500, function() {
$("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg");
holderState = 0;
});
}
}
}
function setThumbsHideTimer() {
thumbsHideTimer = window.setTimeout(hideThumbs,thumbsHideTime);
}
function clearThumbsHideTimer() {
if(thumbsHideTimer) {
window.clearTimeout(thumbsHideTimer);
thumbsHideTimer = null;
}
}
function setImage(image) {
//Show Loading Image
loadingImage.css("display", "inline");
var img = new Image();
img.onload = function() {
//imgMain.css("background","url(" + img.src + ")").css("display","none").fadeIn(250);
imgMain.attr("src", img.src).css("display", "none").fadeIn(250);
setCaption(image.attr("alt"));
//Hide Loading Image
loadingImage.css("display", "none");
};
img.src = image.attr("bigimg");
}
function setCaption(caption) {
$("#CaptionText").html(caption);
//alert($("#CaptionText").html());
/*
if (caption.length > 0) {
$("#CaptionText")
.css("display", "inline")
.css("left", imgMain.position().left + "px")
.css("top", imgMain.position().top + "px")
.css("width", imgMain.width() + "px")
.html(caption);
$("#CaptionOverlay").css("display", "inline")
.css("height", $("#CaptionText").height() + 36 + "px")
.css("left", imgMain.position().left + "px")
.css("top", imgMain.position().top + "px")
.css("width", imgMain.width() + "px");
} else {
$("#CaptionText").css("display", "none");
$("#CaptionOverlay").css("display", "none");
}
*/
}
Please if anyone could help, it would be greatly appreciated!
Thanks in advance.
Justin
I'm using Chrome 4.1.249.1064 and the top bar works perfect, I see the caption without refreshing the page.
The same in Firefox 3.6.3, all works perfect
Same with Safari 4.0.3, all works perfect