How to move a QGraphicsItem when scrolling the QGraphicsView? - qt

I have a QGraphicsScene and a QGraphicsView that displays it. I need to add a QGraphicsItem to the scene and keep it at the same position even when I scroll the view. I tried overriding view's scrollContentsBy() method as follows but it didn't do the trick.
void FETimelineView::scrollContentsBy( int dx, int dy )
{
QGraphicsView::scrollContentsBy(dx, dy);
QRectF oRect = p_CatBar->rect();
p_CatBar->setPos( oRect.x() + dx, oRect.y() + dy );
}
Btw, FETimelineView is my QGraphicsView and p_CatBar is of type QGraphicsItem. Please help, thanks in advance.

Rather than moving it by the scrolled amount, You can get the position that you want it to be relative to the view and then set it directly according to that. So it would be something like this: -
// Assuming that the Graphics Item top left needs to be at 50,50
// and has a width and height of 30,20
void FETimelineView::scrollContentsBy( int dx, int dy )
{
QGraphicsView::scrollContentsBy(dx, dy);
// get the item's view position in scene coordinates
QRect scenePos = mapToScene(QRect(50, 50, 30, 20));
p_CatBar->setPos(scenePos);
}

I think the easier way it's actually the inverse of what you ask: try setting the flag ItemIgnoresTransformations in QGraphicsItem::GraphicsItemFlags.
There are other flags that could help you, see the docs.

Related

Preventing font scale in QGraphicsItem

I am using QGraphicsTextItem to paint the text on the scene. Text is painted along the path (QGraphicsPathItem), wich is parent of my QGraphicsTextItem - so the text rotation is changed to be along the path element and is sticked to it while zooming the view. But the font size of QGraphicsTextItem is also changing while zooming the view - this is what I am trying to avoid. Of I set QGraphicsItem::ItemIgnoresTransformations flag to the QGraphicsTextItem it stops rotating while it's parent (QGraphicsPathItem) does.
I do understand that I have to re-implement QGraphicsTextItem::paint function, but I am stuck with the coordination system. Here is the code (Label class inherits public QGraphicsTextItem):
void Label::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget )
{
// Store current position and rotation
QPointF position = pos();
qreal angle = rotation();
// Store current transformation matrix
QTransform transform = painter->worldTransform();
// Reset painter transformation
painter->setTransform( QTransform() );
// Rotate painter to the stored angle
painter->rotate( angle );
// Draw the text
painter->drawText( mapToScene( position ), toPlainText() );
// Restore transformation matrix
painter->setTransform( transform );
}
The position (and rotation) of my text on the screen is unpredictable :(
What am I doing wrong? Thank you very much in advance.
I solved a problem this way - for drawing a line/circle/rectangle/path, which I want to be transformed, I use an appropriate QGraphicsLine/Ellipse/Rect/PathItem. For drawing the text (which I do NOT want to be transformed) I use QGraphicsSimpleTextItem. I set text's flag to ignore transormations and set it's parent to Line/Ellipse/Rect/Path item. The Line/Ellipse/Rect/Path item transforms, but text does not - this is what I wanted. I can also rotate text and set it's position.
Thank you very much for answers.
The following solution worked perfectly for me:
void MyDerivedQGraphicsItem::paint(QPainter *painter, const StyleOptionGraphicsItem *option, QWidget *widget)
{
double scaleValue = scale()/painter->transform().m11();
painter->save();
painter->scale(scaleValue, scaleValue);
painter->drawText(...);
painter->restore();
...
}
We can also multiply the scaleValue by other mesures we want to keep its size constant outside the save/restore environment.
QPointF ref(500, 500);
QPointF vector = scaleValue * QPointF(100, 100);
painter->drawLine(ref+vector, ref-vector);
I had this issue once. Instead of ignoring transformations, you need to scale down the items you don't want to be zoomed in in your zoom-in function.
When you zoom in, if you change the scale by ds for example, scale the items by 1.0 / ds
You might need to change their positions though.
I hope this helps.
Edit: I hope I understood the question right.

Items in a QGraphicsScene near the mouse

I am trying to find the items under the mouse in a scene. The code I am using is as follows:
QPainterPath mousePath;
mousePath.addEllipse(mouseEvent -> pos(),5,5);
QList<QGraphicsItem *> itemsCandidate = this->items(mousePath);
if (!(itemsCandidate.contains(lastSelectedItem))) lastSelectedItem =itemsCandidate.first();
PS: this refers to a scene.
The code should find the items intersected by a small circle around the mouse position and keep the item pointer unchanged if the previous intersected one is still intersected, or take the first in the QList otherwise.
Unfortunately, this code does not work with items inside each other. For example, if I have a Rect side a Rect, the outer Rect is always intersecting the mouse position even when this one is near the inner Rect. How can i solve this?
UPDATE: This seems not to be a problem with polygons, but with Rect, Ellipses, etc.
UPDATE: This code is in the redefined scene::mouseMoveEvent
You can reimplement ‍mouseMoveEvent in ‍QGraphicsView‍ to capture mouse move events in view and track items near the mouse like:
void MyView::mouseMoveEvent(QMouseEvent *event)
{
QPointF mousePoint = mapToScene(event->pos());
qreal x = mousePoint.x();
qreal y = mousePoint.y();
foreach(QGraphicsItem * t , items())
{
int dist = qSqrt(qPow(t->pos().x()-x,2)+qPow(t->pos().y()-y,2));
if( dist<70 )
{
//do whatever you like
}
}
QGraphicsView::mouseMoveEvent(event);
}

QT paintEvent for a QWidget

I've a class that inherits QPushButton widget. I want to have custom look of that button so i've overrided paintEvent method. All buttons that I want to paint are childs of QFrame object.
And there I have a problem. I can't repaint those objects.
My paintEvent function:
void Machine::paintEvent(QPaintEvent*) {
QPainter painter(this);
QRect geo = this->geometry();
int x, y, width, height;
x = geo.x()-10;
y = geo.y()-10;
width = geo.width()-3;
height = geo.height()-5;
painter.fillRect(x, y, width, height, QColor(220,220,220));
painter.drawText(x+10, y+10, "Machine " + QString::number(id));
}
When a widget is in top left corner of QFrame, desired effect is ok. But when I move button somewhere else, widget starts to disappear. On images you can see whats going on:
Button is just moved some px down-left. Why it works like this? QFrame which is a container for that button is big enough.
Thanks in advance ;)
The reason is in coordinate system: geometry method returns position relatively to parent, but QPainter::drawRect accepts rectangle in local coordinates. Try this code:
void Machine::paintEvent(QPaintEvent*) {
QPainter painter(this);
int width = size().width() - 3;
int height = size().height() - 5;
painter.fillRect(0, 0, width, height, QColor(220,220,220));
painter.drawText(10, 10, "Machine " + QString::number(id));
}

Maintaining relative child position after applying QGraphicsItem::ItemIgnoresTransformations

I have a QGraphicsTextItem parented to a QGraphicsItem. I want the QGraphicsTextItem to always reside directly above the QGraphicsItem, but I also want the text to remain the same size when the scale factor goes below 1, i.e. the text remains the size it is at a scale factor of 1 even when the parent graphics item is scaled smaller. I have found that setting the QGraphicsItem::ItemIgnoresTransformations flag to true when the scale factor is below 1 does the trick for retaining the size.
But I can’t seem to find a way to get the position of the text to always remain above the QGraphicsItem. Is there a way to do this? I tried using deviceTransform () function, but the text still moved off of the QGraphicsItem as I scrolled out. What was worse is that some of the text items started “jiggling”, i.e. they started continuously changing their position ever so slightly, so that it looked like they were shaking. If this is the function I need to use, I guess I don’t know how to use it properly.
In the constructor of my QGraphicsItem I’ve added a QGraphicsTextItem:
fTextItem = new QGraphicsTextItem(getName(), this);
fTextItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
Here is code snippet from paint function of QGraphicsItem
qreal lod = painter->worldTransform().m22();
if(lod <= 1.0) {
fTextItem-setFlag(QGraphicsItem::ItemIgnoresTransformations);
fTextItem->setPos(fTextItem->deviceTransform(view-viewportTransform()).inverted().map(view->mapFromScene(mapToScene(0,0))));
} else {
fTextItem->setFlag(QGraphicsItem::ItemIgnoresTransformations, false);
fTextItem->setPos(0, 0);
}
My suggestion is to subclass QGraphicsSimpleTextItem in this manner:
class TextItem
: public QGraphicsSimpleTextItem
{
public:
TextItem(const QString &text)
: QGraphicsSimpleTextItem(text)
{
}
void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->translate(boundingRect().topLeft());
QGraphicsSimpleTextItem::paint(painter, option, widget);
painter->translate(-boundingRect().topLeft());
}
QRectF boundingRect() const
{
QRectF b = QGraphicsSimpleTextItem::boundingRect();
return QRectF(b.x()-b.width()/2.0, b.y()-b.height()/2.0,
b.width(), b.height());
}
};
QGraphicsSimpleTextItem *mText = new TextItem("Item");
scene()->addItem(mText);
mText->setFlag(QGraphicsItem::ItemIgnoresTransformations, true);
mText->setPos(itemToFollow->pos());
Disclaimer: this may be overkill for what you are trying to do. We had some additional restrictions in our project that made this solution the easiest for us.
We had to do something similar in a project, and it ended up being easiest for us to not use ItemIgnoresTransformations and instead roll our own transform. Here is the main function we use to create a translation-only (no scaling) transform for drawing an item at a specific location. You might be able to modify it for your usage.
static QTransform GenerateTranslationOnlyTransform(
const QTransform &original_transform,
const QPointF &target_point) {
// To draw the unscaled icons, we desire a transform with scaling factors
// of 1 and shearing factors of 0 and the appropriate translation such that
// our icon center ends up at the same point. According to the
// documentation, QTransform transforms a point in the plane to another
// point using the following formulas:
// x' = m11*x + m21*y + dx
// y' = m22*y + m12*x + dy
//
// For our new transform, m11 and m22 (scaling) are 1, and m21 and m12
// (shearing) are 0. Since we want x' and y' to be the same, we have the
// following equations:
// m11*x + m21*y + dx = x + dx[new]
// m22*y + m12*x + dy = y + dy[new]
//
// Thus,
// dx[new] = m11*x - x + m21*y + dx
// dy[new] = m22*y - y + m12*x + dy
qreal dx = original_transform.m11() * target_point.x()
- target_point.x()
+ original_transform.m21() * target_point.y()
+ original_transform.m31();
qreal dy = original_transform.m22() * target_point.y()
- target_point.y()
+ original_transform.m12() * target_point.x()
+ original_transform.m32();
return QTransform::fromTranslate(dx, dy);
}
To use, take the QPainter transform that is passed to the paint method and do something like:
painter->save();
painter->setTransform(GenerateTranslationOnlyTransform(painter->transform(),
some_point));
// Draw your item.
painter->restore();
I've found another solution, which does not involve messing with any transformations or by hand scaling/positioning. There is a hint in QGraphicsItem::ItemIgnoresTransformations flag description:
QGraphicsItem::ItemIgnoresTransformations
The item ignores inherited transformations (i.e., its position is
still anchored to its parent, but the parent or view rotation, zoom or
shear transformations are ignored). [...]
And that's the key! We need two items: a parent that will keep the relative position (without any flags set) and a child item that will do the drawing at parent's (0,0) point (with QGraphicsItem::ItemIgnoresTransformations flag set). Simple as that!
I've encapsulated this functionality into a single class - here is some code:
#include <QGraphicsItem>
#include <QPainter>
class SampleShape : public QGraphicsItem
{
private:
/* This class implements shape drawing */
class SampleShapeImpl : public QGraphicsItem
{
public:
SampleShapeImpl (qreal len, QGraphicsItem *parent = nullptr)
: QGraphicsItem(parent), m_len(len)
{
/* ignore transformations (!) */
setFlag(QGraphicsItem::ItemIgnoresTransformations);
}
QRectF boundingRect (void) const override
{
/* sample bounding rectangle */
return QRectF(-m_len, -m_len, m_len*2, m_len*2);
}
void paint (QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) override
{
/* draw a shape, (0,0) is an anchor */
painter->drawLine(0, -m_len, 0, m_len);
painter->drawLine(-m_len, 0, m_len, 0);
// ...
}
private:
qreal m_len; // sample shape parameter
};
public:
/* This is actually almost an empty class, you only need to set
* a position and pass any parameters to a SampleShapeImpl class.
*/
SampleShape (qreal x, qreal y, qreal len, QGraphicsItem *parent = nullptr)
: QGraphicsItem(parent), m_impl(len, this) // <-- IMPORTANT!!!
{
/* set position at (x, y), view transformations will apply */
setPos(x, y);
}
QRectF boundingRect (void) const override
{
return QRectF(); // it's just a point, no size
}
void paint (QPainter *, const QStyleOptionGraphicsItem *, QWidget *) override
{
// empty, drawing is done in SampleShapeImpl
}
private:
SampleShapeImpl m_impl;
};
Great answer by Dave Mateer! I had the problem that I wanted to define a different scale factor at different zoom levels. This is how I did it:
void MyGraphicsItem::paint(QPainter * painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
//save painter for later operations
painter->save();
QTransform originalTransform = painter->transform();
QPointF originalCenter = rect().center();
qreal dx = originalTransform.m11() * originalCenter.x() + originalTransform.m21() * originalCenter.y() + originalTransform.m31();
qreal dy = originalTransform.m22() * originalCenter.y() + originalTransform.m12() * originalCenter.x() + originalTransform.m32();
//normally our target scale factor is 1, meaning the item has keeps its size, regardless of zoom
//we adjust the scale factor though when the item is smaller than one pixel in comparison to the background image
qreal factor = 1.0;
//check if scale factor if bigger that the item size, and thus it occupies less that a pixel in comparision to the background image
if (rect().width() < originalTransform.m11()) {
//calculate adjusted scale factor
factor = originalTransform.m11() / rect().width();
}
//adjust position according to scale factor
dx -= factor * originalCenter.x();
dy -= factor * originalCenter.y();
//set the new transform for painting
painter->setTransform(QTransform::fromScale(factor, factor) * QTransform::fromTranslate(dx, dy));
//now paint...
QGraphicsXYZItem::paint(painter, option, widget);
//restore original painter
painter->restore();
}
You do need to adjust the bounding rectangle too in that case:
QRectF MyGraphicsItem::boundingRect() const
{
QRectF rect = QGraphicsEllipseItem::boundingRect();
//this is a bit hackish, let me know if you know another way...
if (scene() != NULL && scene()->views().at(0) != NULL)
{
//get viewport transform
QTransform itemTransform = scene()->views().at(0)->transform();
QPointF originalCenter = rect.center();
//calculate back-projected original size of item
qreal realSizeX = rect.width() / itemTransform.m11();
qreal realSizeY = rect.height() / itemTransform.m11();
//check if scale factor is bigger that the item size, and thus it occupies less that a pixel in comparison
//to the background image and adjust size back to equivalent of 1 pixel
realSizeX = realSizeX < 1.0 ? 1.0 : realSizeX;
realSizeY = realSizeY < 1.0 ? 1.0 : realSizeY;
//set adjusted position and size according to scale factor
rect = QRectF(rect.center().x() - realSizeX / 2.0, rect.center().y() - realSizeY / 2.0, realSizeX, realSizeY);
}
return rect;
}
With this solution the item work very well in my case.
Adding to Dave Mateer's answer, I think it'd be helpful to add that in some scenario, you should also maintain proper bounding rectangle (as well as shape) of the object. For me, I need to modify boundingRect() a little too for proper object selection behavior. Remember that the bounding rect of the object will be scaled and transformed as usual if we do NOT use ItemIgnoresTransformations flag. So we also need to rescale the boundingRect to maintain the view independence effect.
To maintain the view-independent bounding rectangle turns out to be quite easy: just grab the scaling factor from deviceTransform(m_view->viewportTransform()).inverted().m11() and multiply this constant to your local coordinate bounding rectangle. For example:
qreal m = this->deviceTransform(m_view->viewportTransform()).inverted().m11();
return QRectF(m*(m_shapeX), m*(m_shapeY),
m*(m_shapeR), m*(m_shapeR));
here is a solution I devised of very moderate complexity :
1) Get the boundingRect() of the parent and map it to scene
2) take the minimum X and Y of this list of points, this is the real origin of your item, in scene coordinates
3) set the position of the child
In Pyside :
br = parent.mapToScene(parent.boundingRect())
realX = min([item.x() for item in br])
realY = min([item.y() for item in br])
child.setPos(parent.mapFromScene(realX, realY)) #modify according to need

Zooming in/out on a mouser point ?

As seen in the pictures.
I have QWidget inside a QScrollArea.
QWidget act as a render widget for cell image and some vector based contour data.
User can performe zoom in/out and what simply happens is, it changes the QPainters scale and change the size of QWidget size accordinly.
Now I want to perform the zooming in/out on the point under the mouse. (like zooming action in GIMP).
How to calculate the new positions of the scrollbars according to the zoom level ?
Is it better to implement this using transformations without using a scrollarea?
One solution could be to derive a new class from QScrollArea and reimplementing wheelEvent for example so that zooming is performed with the mouse wheel and at the current mouse cursor position.
This method works by adjusting scroll bar positions accordingly to reflect the new zoom level. This means as long as there is no visible scroll bar, zooming does not take place under mouse cursor position. This is the behavior of most image viewer applications.
void wheelEvent(QWheelEvent* e) {
double OldScale = ... // Get old scale factor
double NewScale = ... // Set new scale, use QWheelEvent...
QPointF ScrollbarPos = QPointF(horizontalScrollBar()->value(), verticalScrollBar()->value());
QPointF DeltaToPos = e->posF() / OldScale - widget()->pos() / OldScale;
QPointF Delta = DeltaToPos * NewScale - DeltaToPos * OldScale;
widget()->resize(/* Resize according to new scale factor */);
horizontalScrollBar()->setValue(ScrollbarPos.x() + Delta.x());
verticalScrollBar()->setValue(ScrollbarPos.y() + Delta.y());
}
Will void QScrollArea::ensureVisible(int x, int y, int xmargin = 50, int ymargin = 50) do what you need?
You need to pick up the wheelEvent() on the QWidget, get the event.pos() and pass it into the QscrollArea.ensureVisible(), right after scaling your QWidget.
def wheelEvent(self, event):
self.setFixedSize(newWidth, newHeight)
self.parent().ensureVisible(event.pos())
That should more or less produce what you want.

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