I am stuck with this weird behavior where, if I enable rubberband drag, the wheel event doesn't zoom under mouse anymore. It does zooming but irrespective of mouse position. And if I disable other events, then wheelEvent works properly.
I have a custom class inheriting QGraphicsView as :
class MyGraphics : public QGraphicsView{
public :
MyGraphics(QWidget *parent = NULL);
public slots:
void zoomIn() { scale(1.2, 1.2); }
void zoomOut() { scale(1 / 1.2, 1 / 1.2); }
protected :
QRubberBand *rubberBand;
QPoint origin;
QPointF InitialCenterPoint;
QPointF CurrentCenterPoint;
QPoint rubberBandOrigin;
bool rubberBandActive;
QPoint LastPanPoint;
int _numScheduledScalings;
//if I uncomment these three event handlers, the wheelevent doesnt zoom properly!
// virtual void mousePressEvent(QMouseEvent *event);
// virtual void mouseMoveEvent(QMouseEvent *event);
// virtual void mouseReleaseEvent(QMouseEvent *event);
virtual void wheelEvent(QWheelEvent *);
virtual void resizeEvent(QResizeEvent *event);
};
The constructor :
MyGraphics::MyGraphics(QWidget *parent) : QGraphicsView(parent){
setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
this->installEventFilter(this);
this->setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
this->setResizeAnchor( QGraphicsView::AnchorUnderMouse );
QGraphicsScene *graphScene = new QGraphicsScene(this);
this->setScene(graphScene);
QGraphicsItem* pEllipse = graphScene->addEllipse(0,100,50,50);
QGraphicsItem* pRect = graphScene->addRect(200,100,50,50);
pEllipse->setFlag(QGraphicsItem::ItemIsSelectable, true);
pRect->setFlag(QGraphicsItem::ItemIsSelectable, true);
setSceneRect(0, 0, 1000, 1000);
rubberBandOrigin = QPoint(0,0);
}
Event handlers :
void MyGraphics::wheelEvent(QWheelEvent *event){
if(event->delta() > 0){
//Zoom in
this->zoomIn();
} else {
this->zoomOut();
}
}
/*
void MyGraphics::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::MiddleButton) {
rubberBandOrigin = event->pos();
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
rubberBand->setGeometry(event->x(),event->y(),0, 0);
rubberBand->show();
rubberBandActive = true;
}
if(event->button() == Qt::LeftButton){
LastPanPoint = event->pos();
}
}
void MyGraphics::mouseMoveEvent(QMouseEvent *event)
{
if (event->buttons() == Qt::MiddleButton && rubberBandActive == true){
rubberBand->resize( event->x()-rubberBandOrigin.x(), event->y()-rubberBandOrigin.y() );
}
else{
if(!LastPanPoint.isNull()) {
//Get how much we panned
QGraphicsView * view = static_cast<QGraphicsView *>(this);
QPointF delta = view->mapToScene(LastPanPoint) - view->mapToScene(event->pos());
LastPanPoint = event->pos();
}
}
}
void MyGraphics::mouseReleaseEvent(QMouseEvent *event)
{
if (event->button() == Qt::MiddleButton){
QGraphicsView * view = static_cast<QGraphicsView *>(this);
QPoint rubberBandEnd = event->pos();
QRectF zoomRectInScene = QRectF(view->mapToScene(rubberBandOrigin), view->mapToScene(rubberBandEnd));
QPointF center = zoomRectInScene.center();
view->fitInView(zoomRectInScene, Qt::KeepAspectRatio);
rubberBandActive = false;
delete rubberBand;
}
else{
LastPanPoint = QPoint();
}
}
*/
Any idea where I am doing wrong or how do I fix it ?
QGraphicsView::scale function's behaviour depends on the mouse position. It's performing automatically and internally by QGraphicsView. Since you don't pass mouse position to the scale function, I think QGraphicsView tracks the mouse and remembers the last position on its own.
By reimplementing mouse event handlers you have taken this ability from it. The view can't determine the mouse position anymore because its original handlers aren't called.
Luckily this issue can be easily fixed. You need to call base class implementation before your own:
void MyGraphics::mousePressEvent(QMouseEvent *event) {
QGraphicsView::mousePressEvent(event);
// your implementation goes here
}
It's an example for mousePressEvent but you should add similar statements to all your event handlers unless you need to disable some part of default behavior.
Related
I'm wondering if there's any way to get all widgets (QLabel specifically) inside a QRubberBand area.
void Widget::mousePressEvent(QMouseEvent *event)
{
origin = event->pos();
if (!rubberBand)
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
rubberBand->setGeometry(QRect(origin, QSize()));
rubberBand->show();
}
void Widget::mouseMoveEvent(QMouseEvent *event)
{
rubberBand->setGeometry(QRect(origin, event->pos()).normalized());
//...do something with the widgets inside
}
void Widget::mouseReleaseEvent(QMouseEvent *event)
{
rubberBand->hide();
}
I'm using QCustomPlot (plot_ object) on QQuickPaintedItem (SinePlot class) so I can use it in QML. In mousePressEvent I collect initial point and in mouseMoveEvent I'm making calculations to add new points and updating cursor point:
void SinePlot::mousePressEvent(QMouseEvent* event)
{
prevPoint_ = event->globalPos();
}
void SinePlot::mouseMoveEvent(QMouseEvent* event)
{
QPointF tmp = event->globalPos();
qreal prop = (prevPoint_.x() - tmp.x()) / width();
if(prop > 0)
{
data_->shiftLeft(prop);
} else {
data_->shiftRight(prop);
}
plot_->xAxis->setRange(data_->minX, data_->maxX);
...
prevPoint_ = tmp;
update();
}
I have also trying to use pos() and localPos() but it does not make any difference, here is what I got:
As you can see mouseMoveEvent stops being called after some time(before releasing) and moving cursor does not call it.
Here is minimal reproducible example:
#ifndef SINEPLOT_H
#define SINEPLOT_H
#include "qcustomplot.h"
#include <QtQuick>
#include <QDebug>
class SinePlot : public QQuickPaintedItem
{
Q_OBJECT
public:
explicit SinePlot(QQuickItem* parent=nullptr)
{
setAcceptedMouseButtons(Qt::AllButtons);
plot_ = new QCustomPlot();
plot_->setInteractions(QCP::iRangeDrag);
plot_->addGraph();
}
virtual ~SinePlot()
{
delete plot_;
}
void paint(QPainter* painter)
{
QPicture picture;
QCPPainter qcpPainter;
qcpPainter.begin(&picture);
plot_->toPainter(&qcpPainter, width(), height());
qcpPainter.end();
picture.play(painter);
};
protected:
virtual void mousePressEvent(QMouseEvent* event) {};
virtual void mouseMoveEvent(QMouseEvent* event)
{
qDebug() << "mouse move";
};
private:
QCustomPlot* plot_;
};
#endif
In my case I got "mouse move" ~10 times.
I have already used
setOpacity();
setAttribute(Qt:WA_TranseculentBackground:)
even i have tied all the available solution nothing has effect.
this is my code
void Physician::mouseMoveEvent(QMouseEvent *e)
{
rubberBand->hide();
bottomRight = e->pos();
QRect rect = QRect(topLeft, bottomRight);
rubberBand->setGeometry(rect);//Area Bounding
QToolTip::showText(e->globalPos(), QString("%1,%2")
.arg(rubberBand->size().width())
.arg(rubberBand->size().height()), this);
}
void Physician::mousePressEvent(QMouseEvent *e)
{
rubberBand->hide();
if(e->x()<ui->videoShowLabel->x()||e->y()<ui->videoShowLabel->y())
{
selectWithInLabel.critical(0,"Error", "Select within the LABEL !");
selectWithInLabel.setFixedSize(500, 200);
}
else{
topLeft = e->pos();
myPoint = ui->videoShowLabel->mapFromGlobal(this->mapToGlobal(e->pos()));
}
}
void Physician::mouseReleaseEvent(QMouseEvent *e){
rubberBand->setWindowOpacity(0.5);
rubberBand->show();
}
void Physician::on_manualROIRadioButton_clicked()
{
rubberBand = new RubberBand(RubberBand::Rectangle, this);
}
What should i do to make rubberBand semiTransparent
I assume you sub classed QRubberBand (RubberBand).
After calling the setWindowopacity the paint event is generated (http://doc.qt.io/qt-5/qwidget.html#windowOpacity-prop)
So redefine the paint event in RubberBand class.
Inside the paint event call "initStyleOption" (given below)
http://doc.qt.io/qt-5/qrubberband.html#initStyleOption
By calling "initStyleOption" you can set the rubber band parameters for drawing.
The real issue with making the QRubberband semi-transparent is that mplayer is painting on a window without Qt having any knowledge of it. Hence Qt itself cannot act as a compositor to generate the required effect.
One possibility would be to make the QRubberBand a top level window. That way the compositing is the responsibility of the underlying graphics system rather than Qt.
With that in mind try the following. Firstly a utility base class to manage the geometry...
class abstract_rubber_band {
public:
virtual QRect get_geometry () const
{
return(QRect(m_parent->mapFromGlobal(widget().geometry().topLeft()), widget().size()));
}
virtual void set_geometry (const QRect &rect)
{
widget().setGeometry(map_rect(rect));
}
protected:
explicit abstract_rubber_band (QWidget *parent)
: m_parent(parent)
{}
/*
* #param point Coords relative to effective parent.
*/
QPoint map_point (QPoint point) const
{
if (point.x() < 0)
point.rx() = 0;
else if (point.x() >= m_parent->width())
point.rx() = m_parent->width() - 1;
if (point.y() < 0)
point.ry() = 0;
else if (point.y() >= m_parent->height())
point.ry() = m_parent->height() - 1;
point = m_parent->mapToGlobal(point);
return(point);
}
QRect map_rect (QRect rect) const
{
return(QRect(map_point(rect.topLeft()), map_point(rect.bottomRight())));
}
private:
QWidget &widget ()
{
return(dynamic_cast<QWidget &>(*this));
}
const QWidget &widget () const
{
return(dynamic_cast<const QWidget &>(*this));
}
QWidget *m_parent;
};
Now use the above as a base of the required rubber band class...
class rubber_band: public abstract_rubber_band,
public QRubberBand {
using super = QRubberBand;
public:
/*
* #param parent Note that this isn't actually used as the
* parent widget but rather the widget to which
* this rubber_band should be confined.
*/
explicit rubber_band (QWidget *parent)
: abstract_rubber_band(parent)
, super(QRubberBand::Rectangle)
{
setAttribute(Qt::WA_TranslucentBackground, true);
}
protected:
virtual void paintEvent (QPaintEvent *event) override
{
QPainter painter(this);
painter.fillRect(rect(), QColor::fromRgbF(0.5, 0.5, 1.0, 0.25));
QPen pen(Qt::green);
pen.setWidth(5);
painter.setPen(pen);
painter.setBrush(Qt::NoBrush);
painter.drawRect(rect().adjusted(0, 0, -1, -1));
/*
* Display the current geometry in the top left corner.
*/
QRect geom(get_geometry());
painter.drawText(rect().adjusted(5, 5, 0, 0),
Qt::AlignLeft | Qt::AlignTop,
QString("%1x%2+%3+%4").arg(geom.width()).arg(geom.height()).arg(geom.left()).arg(geom.top()));
}
};
The above rubber_band class should almost be a drop in replacement for QRubberBand. The main difference is that rather than reading/writing its geometry with geometry/setGeometry you must use get_geometry/set_geometry -- those will perform the mapping to/from global coordinates.
In your particular case create the rubber_band with...
rubberBand = new rubber_band(ui->videoShowLabel);
OK, this should be easy.
I tried to handle drop event onto a QGraphicsView widget. Incoming data dragged from a QTreeView widget. For that, I re-implemented these methods:
void QGraphicsScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event)
{
event.accept();
}
void QGraphicsScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event)
{
event.accept();
}
void QGraphicsScene::dropEvent(QGraphicsSceneDragDropEvent *event)
{
event.accept();
}
void QGraphicsView::dropEvent(QDropEvent *event)
{
QPixmap pixmap(event->mimedata()->urls()[0].toString().remove(0,8));
this.scene()->addPixmap(pixmap);
}
This works fine; but how can I change another graphicsview scene within this widget's drop event? That is:
void QGraphicsView::dropEvent(QDropEvent *event)
{
QPixmap pixmap(event->mimedata()->urls()[0].toString().remove(0,8));
// I cannot access ui; and cannot access my widgets...:
ui->anotherview->scene()->addPixmap(pixmap);
}
What about making a custom signal in your QGraphicsView like void showPixmap(QPixmap p) and connecting it to a slot in your main gui class where you can access ui elements. You can then call emit showPixamp(pixmap) in the dropEvent.
Subclassing QGraphicsView
//header file
class CustomView : public QGraphicsView
{
public:
CustomView(QGraphicsScene*, QWidget*=NULL);
~CustomView();
signals:
void showPixmap(QPixmap p);
protected:
virtual void dropEvent(QDropEvent *event);
};
//cpp file
CustomView::CustomView(QGraphicsScene *scene, QWidget* parent)
:QGraphicsView(scene, parent)
{
//if you need to initialize variables, etc.
}
void CustomView::dropEvent(QDropEvent *event)
{
//handle the drop event
QPixmap mPixmap;
emit showPixmap(mPixmap);
}
Using event filters in your main GUI class
void GUI::GUI()
{
ui->mGraphicsView->installEventFilter(this);
}
bool GUI::eventFilter(QObject *object, QEvent *event)
{
if (object == ui->mGraphicsView && event->type() == QEvent::DropEnter) {
QDropEvent *dropEvent = static_cast<QDropEvent*>(event);
//handle the drop event
return true;
}
else
return false;
}
so I am trying to draw a line between two points. Left mouse click starts the line then I would like the line to by dynamically drawn as the mouse moves (almost like a preview of the line). Left mouse click again and the line will be permanently drawn. I know there are a lot of other posts about QPaintEvents and I have combined some of the techniques used, but for some reason nothing is being drawn to the canvas. Below is the code:
void Main::mousePressEvent(QMouseEvent * event)
{
if (event->button() == Qt::LeftButton) {
QPointF pos = event->pos();
if( mStartPoint.isNull() ) {
if(josh.contains(pos))
mStartPoint = pos;
} else {
canvas.addLine(mStartPoint.x(),mStartPoint.y(),pos.x(),pos.y());
mStartPoint = QPointF();
}
}
}
bool Main::eventFilter(QObject *obj, QEvent *event)
{
if (event->type() == QEvent::MouseMove)
{
QMouseEvent *mouseEvent = static_cast<QMouseEvent*>(event);
if (!mStartPoint.isNull()) {
m_targetImage = QImage(canvas.width(),canvas.height(),QImage::Format_ARGB32);
QPainter p;
p.begin(&m_targetImage);
p.drawLine(mStartPoint, mouseEvent->pos());
p.end();
}
statusBar()->showMessage(QString("Mouse move (%1,%2)").arg(mouseEvent->pos().x()).arg(mouseEvent->pos().y()));
}
return false;
}
void Main::paintEvent(QPaintEvent *pe)
{
QPainter painter(this);
QPen pen(Qt::red);
pen.setWidth(10);
painter.setPen(pen);
painter.drawImage(0, 0, m_targetImage);
}
Any help is appreciated! Thanks! Josh
I think this is what you want. Change parameters according to your requirements.
//In your constructor
m_nInitialX = 0;
m_nInitialY = 0;
m_nFinalX = 0;
m_nFinalY = 0;
m_nPTargetPixmap = 0;
m_nPTargetPixmap = new QPixmap(400,400);
m_nbMousePressed = false;
void Main::mousePressEvent(QMouseEvent* event)
{
m_nbMousePressed = true;
m_nInitialX = event->pos().x();
m_nInitialY = event->pos().y();
}
void Main::mouseReleaseEvent(QMouseEvent *event)
{
m_nbMousePressed = false;
}
void Main::paintEvent(QPaintEvent *e)
{
if(m_nbMousePressed)
{
QPainter PixmapPainter(m_nPTargetPixmap);
QPen pen(Qt::green);
PixmapPainter.setPen(pen);
PixmapPainter.drawLine(m_nInitialX, m_nInitialY, m_nFinalX, m_nFinalY);
}
QPainter painter(this);
painter.drawPixmap(0, 0, *m_nPTargetPixmap);
}
void Main::mouseMoveEvent(QMouseEvent *event)
{
if (event->type() == QEvent::MouseMove)
{
QPainter PixmapPainter(m_nPTargetPixmap);
QPen pen(Qt::black);
PixmapPainter.setPen(pen);
PixmapPainter.drawLine(m_nInitialX, m_nInitialY, m_nFinalX, m_nFinalY);
update(); // update your view
m_nFinalX = event->pos().x();
m_nFinalY = event->pos().y();
}
update(); // update your view
}
This piece of code will draw a 2 point line that you want.
Here's my example of how to paint lines in your way directly on the widget.
Declaration:
private:
void drawLines(QPainter *p);
QPoint startPos;
QPoint endPos;
bool inDrawing;
QVector<QLine> lines;
Setting initial values in constructor:
Widget::Widget(QWidget *parent)
: QWidget(parent)
{
startPos = QPoint();
endPos = QPoint();
inDrawing = false;
setMouseTracking(true);
}
Starting or ending the line drawing:
void Widget::mousePressEvent(QMouseEvent *event)
{
if (event->buttons() & Qt::LeftButton)
{
if (!inDrawing)
{
startPos = event->pos();
}
else
{
endPos = event->pos();
QLine line = QLine(startPos, event->pos());
lines.append(line);
}
inDrawing = !inDrawing;
}
}
void Widget::mouseMoveEvent(QMouseEvent *event)
{
if (inDrawing)
{
endPos = event->pos();
update();
}
}
Drawing current and saved lines:
void Widget::drawLines(QPainter *p)
{
if (!startPos.isNull() && !endPos.isNull())
{
p->drawLine(startPos, endPos);
}
p->drawLines(lines);
}
Drawing:
void Widget::paintEvent(QPaintEvent *event)
{
QPainter p(this);
QPen pen;
pen.setColor(Qt::red);
pen.setWidth(4);
p.setPen(pen);
drawLines(&p);
}