How animate css3 with div content together? - css

I made a animation and here is the demo.
But the contents won't animate with the div together, any suggestions?
HTML
<div id="fdiv" align="center">
<h1>Hello!</h1>
<h1>Hello!</h1>
<h1>Hello!</h1>
<h1>Hello!</h1>
<h1>Hello!</h1>
<h1>Hello!</h1>
</div>
CSS
#fdiv{
width: 10px;
height: 10px;
position: absolute;
margin-left: -5px;
margin-top: -5px;
left: 50%;
top: 50%;
background-color: red;
}
.go{
-webkit-animation: spinAndZoom 1s 1;
-webkit-animation-fill-mode: forwards;
}
#-webkit-keyframes spinAndZoom {
0% {
width: 10px;
height: 10px;
margin-left: -5px;
margin-top: -5px;
-webkit-transform: rotateZ(0deg);
}
100% {
width: 400px;
height: 400px;
margin-left: -200px;
margin-top: -200px;
-webkit-transform: rotateZ(360deg);
}
}
JS
$(function(){
$("#fdiv").delay(1000).addClass("go");
});

With not animating you mean the size of the content? Then add font-size to your animation.
#-webkit-keyframes spinAndZoom {
0% {
width: 10px;
height: 10px;
margin-left: -5px;
margin-top: -5px;
-webkit-transform: rotateZ(0deg);
font-size: 0;
}
100% {
width: 400px;
height: 400px;
margin-left: -200px;
margin-top: -200px;
-webkit-transform: rotateZ(360deg);
font-size: 16px;
}
}
As shennan mentioned, the animation of font-size is most of the time a bit jerky.
I've added ease-in to the animation, to make it appear less jerky at the end.
.go {
-webkit-animation: spinAndZoom 1s 1 ease-in;
-webkit-animation-fill-mode: forwards;
}
Updated Fiddle

You can go with Kilian's suggestion by adding font-size to the webkit animation, but the results are a little jerky.
I would either use a dynamically created image/canvas to create the text, or simply call your losses and add overflow:hidden to the #fdiv CSS block to get rid of the initial text spilling over the edge of your div:
#fdiv{
width: 10px;
height: 10px;
position: absolute;
margin-left: -5px;
margin-top: -5px;
left: 50%;
top: 50%;
background-color: red;
overflow:hidden; /* here is your eureka fix */
}

Related

Trying to fill an image with color and making it go down with css

I'm trying to fill this nos bottle then slowly empty it up with css so first the "fill" goes up then slowly slowly drains down, I tried but came with a very terrible result
#bottle, #fill {
position: fixed;
top: 50%;
left: 50%;
}
.box {
width: 96px;
height: 195px;
border-radius: 10px;
text-align: center;
color: #ddd;
font-size: 25px;
font-weight: 600;
position: relative;
overflow: hidden;
top: 50%;
left: 50%;
}
.box:before {
content: "";
position: absolute;
width: 400px;
height: 400px;
background: #00acee;
left: 50%;
transform: translateX(-50%);
border-radius: 40%;
animation: fill 1s cubic-bezier(0, 1.62, 0.27, -0.67) infinite;
z-index: -1;
}
#keyframes fill {
from {
top: 250px;
transform: translateX(-50%) rotate(0deg);
}
to {
top: -50px;
transform: translateX(-50%) rotate(360deg);
}
}
<div class="box">
<img id="bottle" src="https://cdn.discordapp.com/attachments/350561379234873354/813833593084313650/bottle.png" width=100 height=200>
</div>
If anyone could point how can i achieve this would be awesome.
You can try something like that, but you should consider just left backgroung transparent inside bottom image, outside put a solid color, like black.
#bottle, #fill {
top: 50%;
left: 50%;
}
.box {
width: 96px;
height: 195px;
border-radius: 10px;
text-align: center;
color: #ddd;
font-size: 25px;
font-weight: 600;
position: relative;
overflow: hidden;
top: 50%;
left: 50%;
}
.box:before {
content: "";
position: absolute;
width: 400px;
height: 400px;
background: #00acee;
left: 50%;
transform: translateX(-50%);
border-radius: 40%;
animation: fill 7s cubic-bezier(1, 2.7, 1, -1.7) infinite;
z-index: -1;
}
#keyframes fill {
from {
top: 450px;
transform: translateX(-50%) rotate(0deg);
}
to {
top: -50px;
transform: translateX(-50%) rotate(360deg);
}
}
<div class="box">
<img id="bottle" src="https://cdn.discordapp.com/attachments/350561379234873354/813833593084313650/bottle.png" width=100 height=200>
</div>
I'm not absolutely sure what effect you want, but one thing to notice is that you can have the filling and the emptying all in the same animation, without necessarily needing to involve a cubic Bezier function, which in this case seemed to partly fill the bottle, then empty then partly fill but to a different level.
Simplifying things but introducing more detail into the keyframes here's an example of the bottle filling much faster than it empties, by having the percentage of the animation used for filling as much smaller than the emptying.
There are of course many variations on this which can be achieved by having the percentages differ. Also you could reintroduce a cubic Bezier to make the movement less uniform, but that's for your experimentation as I don't know exactly what final effect is wanted.
<head>
<style>
#bottle, #fill {
/* position: fixed; NOTE. had to change this position fixed to absolute get it to line up on Stack Overflow. Outside SO it was fine as fixed */
position: absolute;
top: 50%;
transform: translateY(-50%);
left: calc(50% - 50px);
}
.box {
width: 96px;
height: 195px;
border-radius: 10px;
text-align: center;
color: #ddd;
font-size: 25px;
font-weight: 600;
position: relative;
overflow: hidden;
top: 50%;
left: 50%;
}
.box:before {
content: "";
position: absolute;
width: 400px;
height: 400px;
background: #00acee;
left: 50%;
transform: translateX(-50%);
border-radius: 40%;
/* animation: fill 20s cubic-bezier(0, 1.62, 0.27, -0.67) infinite; */
animation: fill 20s linear infinite;
z-index: -1;
animation-fill-mode: forwards; /* added */
}
#keyframes fill {
0% {
top: 250px;
transform: translateX(-50%) rotate(0deg);
}
10% {
top: -50px;
top: 75px;
transform: translateX(-50%) rotate(360deg);
}
20% {
top: 75px;
transform: translateX(-50%) rotate(0deg);
}
22% {
top: 75px;
transform: translateX(-50%) rotate(0deg);
}
80% {
transform: translateX(-50%) rotate(360deg);
}
100% {
top: 250px;
transform: translateX(-50%) rotate(0deg);
}
}
</style>
</head>
<body>
<div class="box">
<img id="bottle" src="https://cdn.discordapp.com/attachments/350561379234873354/813833593084313650/bottle.png" width=100 height=200>
</div>
</body>
Note: in the SO snippet system the position fixed had the effect of separating the blob (liquid) from the bottle - it was fine when the code was just run as it was outside the SO system. To demo it here I have made the bottle position absolute and centered the bottle and blob, just so you can get an idea while here. You can remove the absolute and go back to fixed outside SO.

how to create hover animation on a div

I wanted to create a div which has a background image and a transparent background color over it with some text. When hover, the transparent background color should slide out towards the bottom of the div as shown in the image:
https://i.ibb.co/pJFPvFB/Screenshot-2019-03-26-Zeplin-Project.png
Left block is default. Right block is hover state.
I modified this snippet: https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_image_overlay_fade
I modified the provided style to:
<style>
.container {
position: relative;
width: 50%;
}
.image {
display: block;
width: 100%;
height: auto;
}
.overlay {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
height: 100%;
width: 100%;
opacity: 0;
transition: .5s ease;
background-color: #008CBA;
}
.container .overlay {
opacity: 0.75;
}
.container:hover .overlay {
opacity: 0;
}
.text {
color: white;
font-size: 20px;
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-50%, -50%);
-ms-transform: translate(-50%, -50%);
transform: translate(-50%, -50%);
text-align: center;
}
</style>
Edited:
My Problem
I tried to achieve a simple slideout animation on my as shown in the image I provided. See this: https://i.ibb.co/pJFPvFB/Screenshot-2019-03-26-Zeplin-Project.png
I have tried something like this - https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_image_overlay_fade
I edited the css they provided to the css I provided above.
Please see the image I provided. I wanted to achieve that.
Try this.
.container {
position: relative;
width: 50%;
}
.image {
display: block;
width: 100%;
height: auto;
}
.overlay {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 100%;
width: 100%;
transition: .5s ease;
background-color: #008CBA;
}
.container:hover .overlay {
transition: .5s ease;
height: 0;
}
.text {
color: white;
font-size: 20px;
position: absolute;
top: 50%;
left: 50%;
-webkit-transform: translate(-50%, -50%);
-ms-transform: translate(-50%, -50%);
transform: translate(-50%, -50%);
text-align: center;
}
<div class="container">
<img src="https://i.ibb.co/pJFPvFB/Screenshot-2019-03-26-Zeplin-Project.png" alt="Avatar" class="image">
<div class="overlay">
<div class="text">Hello World</div>
</div>
</div>
Hope this code may help you.
Hi hope this is what you are looking for
Try this fiddle
.container:hover .overlay {
animation-name: slideDown;
-webkit-animation-name: slideDown;
animation-duration: 1s;
-webkit-animation-duration: 1s;
animation-timing-function: ease;
-webkit-animation-timing-function: ease;
opacity: 1 !important;
}
hope this is what you are looking
.box {
width: 200px; height: 100px;
background-size: 100% 200%;
background-image: linear-gradient(to bottom, red 50%, black 50%);
-webkit-transition: background-position 1s;
-moz-transition: background-position 1s;
transition: background-position 1s;}
http://jsfiddle.net/jxgrtmvy

CSS - ::after pseudo element positioning and dimension issue

I have 2 images with transparent background and need to put one on top of each other with the same positioning:
1 spinning (underneath)
1 fixed (above)
I need to have the whole image composition to be centered and to have its size adjusted depending on the window size.
I used an ::after pseudo element for the fixed one but couldn’t get its position and size to follow the spinning one.
I suppose the background-size property should be involved but didn’t manage to use it properly.
Would appreciate any advice, even if it involves going with a totally different approach than the ::after pseudo class.
Many thanks.
body{
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container{
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container{
}
.engine-complete{
position: relative;
width: 100%;
height: auto;
margin: 0 auto;
}
.engine-complete::after{
content: "";
position: absolute;
width: 191px;
height: 192px;
top: 1px;
left: 0;
background-image: url(https://image.ibb.co/jOqNma/engine1_crpd.png);
}
.engine-rotating{
width: 50%;
height: auto;
}
.spin {
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function:linear;
animation-play-state: running;
}
#keyframes spin {
from {
transform:rotate(360deg);
}
to {
transform:rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<div class="engine-complete">
<img src="https://image.ibb.co/nwOKXF/engine1.png" width=191 height=192 class="engine-rotating spin"/>
</div>
</div>
</div>
Something like this?
EDIT: Instead of setting the image as a background using the ::after pseudo-class, I added the fixed image into the html. I also eliminated one of your containers.
I centred the animated image using text-align:center and centred the fixed image using position: absolute
I set both images to 30% width relative their parent .engine-container
The fixed image has a higher z-index than the animated image so that it always appears over it. The images also change size accordingly, relative to window size.
body {
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container {
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container {
text-align: center;
position: relative;
}
.engine-rotating,
.engine-fixed {
width: 30%;
}
.engine-fixed {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%) rotate(0deg);
z-index: 5000;
}
.spin {
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function: linear;
animation-play-state: running;
}
#keyframes spin {
from {
transform: rotate(360deg);
}
to {
transform: rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<img src="https://image.ibb.co/nwOKXF/engine1.png" class="engine-rotating spin" />
<img src="https://image.ibb.co/jOqNma/engine1_crpd.png" class="engine-fixed" alt="">
</div>
</div>
UPDATE
Heres what I came up with:
A similar effect using ::after. I was able to achieve this by inserting the image url into the content: rule, rather than setting a background image.
body {
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container {
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container{
text-align: center;
position: relative;
}
.engine-rotating{
}
.engine-container::after{
content: url('https://image.ibb.co/jOqNma/engine1_crpd.png');
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%) rotate(0deg);
z-index: 5000;
}
.spin{
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function: linear;
animation-play-state: running;
}
#keyframes spin{
from {
transform: rotate(360deg);
}
to {
transform: rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<img src="https://image.ibb.co/nwOKXF/engine1.png" class="engine-rotating spin" />
</div>
</div>
Set position for .engine-complete::after to relative
.engine-complete::after {position: relative}
body{
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container{
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container{
}
.engine-complete{
position: relative;
width: 100%;
height: auto;
margin: 0 auto;
}
.engine-complete::after{
content: "";
position: relative; /* this was changed */
width: 191px;
height: 192px;
top: 1px;
left: 0;
background-image: url(https://image.ibb.co/jOqNma/engine1_crpd.png);
}
.engine-rotating{
width: 50%;
height: auto;
}
.spin {
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function:linear;
animation-play-state: running;
}
#keyframes spin {
from {
transform:rotate(360deg);
}
to {
transform:rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<div class="engine-complete">
<img src="https://image.ibb.co/nwOKXF/engine1.png" width=191 height=192 class="engine-rotating spin"/>
</div>
</div>
</div>

How keep the image rotated during the reverse movement?

I'm having a trouble with the effect I want to create. My body in the HTML file it's just a div with two images.
I was trying to give animation to the first image in the following way:
in 0% it starts at the beginning of the div (the fish's head is on the right)
in 100% it ends in the end, but at this point I want to rotate the image and keep that effect until it gets 0% again. (that is, the fish should point towards the left during the reverse motion)
But it just rotates in 100% and no more. I don't know if this happens because I don't understand some concept of the animation property.
This is all my code:
#keyframes fish01 {
0% {
left: 0%;
transform: rotateY(180deg);
}
1% {
transform: rotateY(0deg);
}
99% {
transform: rotateY(0deg);
}
100% {
left: 90%;
transform: rotateY(180deg);
}
}
body {
background-color: black;
}
div {
position: absolute;
margin-left: 18%;
margin-top: 3%;
width: 800px;
height: 500px;
border: 5px double #DDDDDD;
border-radius: 1em 1em;
background-image: url("https://i.onthe.io/vllkyt28101smv87bg.349283fe.jpg");
}
div img:nth-child(1) {
float: left;
position: absolute;
margin: 0px;
top: 20%;
width: 100px;
height: 50px;
transform: scale(1.5, 1.5);
animation-name: fish01;
animation-duration: 5s;
animation-iteration-count: infinite;
animation-direction: alternate;
animation-timing-function: ease-in;
}
div img:nth-child(2) {
float: left;
position: absolute;
top: 20%;
left: 60%;
}
<section>
<div>
<img src="https://www.hyperone.com.eg/media/catalog/product/cache/4/thumbnail/9df78eab33525d08d6e5fb8d27136e95/f/i/fish_1.png" />
<img src="http://www.pets4homes.co.uk/images/fish_hero.png" />
</div>
</section>
I've tried everything in the #keyframes and looked into W3Schools website about animation property, but it didn't help me. Any suggestions?
Reason:
The behavior that is seen is expected one based on your #keyframes and the animation-direction setting. When the animation's direction is set to alternate, the UA executes the animation from 0 to 100 for the odd numbered iterations, 100 to 0 for the even numbered iterations.
As per your keyframes, the transform goes from rotateY(180deg) to rotateY(0deg) at 1% of the animation's duration itself and so during the odd numbered iterations you don't see any visible rotation (as duration is pretty small) and it goes from rotateY(180deg) (at 100%) to rotateY(0deg) (at 99%) because of which you don't get to see any visible rotation during even numbered iterations also.
The problem in writing keyframes for forward direction and re-using the same for the reverse (using animation-direction) is that it can be done only when the states are the same for both. In this case, it is not because the element should be in unrotated state during forward movement and should have rotateY(180deg) during the reverse movement.
Solution:
For the element to be seen in its rotated state, the transform must be retained for some time. So, for your case it is better to do away with the animation-direction: alternate setting and write both the forward and reverse motions within the keyframes itself like in the below snippet.
(Note: Since we are writing both forward and reverse motions within the keyframes, you may have to double the animation-duration).
#keyframes fish01 {
0% {
left: 0%;
transform: rotateY(0deg);
}
49.5% {
left: 90%;
transform: rotateY(0deg);
}
50.5% {
left: 90%;
transform: rotateY(180deg);
}
100% {
left: 0%;
transform: rotateY(180deg);
}
}
body {
background-color: black;
}
div {
position: absolute;
margin-left: 18%;
margin-top: 3%;
width: 800px;
height: 500px;
border: 5px double #DDDDDD;
border-radius: 1em 1em;
background-image: url("https://i.onthe.io/vllkyt28101smv87bg.349283fe.jpg");
}
div img:nth-child(1) {
float: left;
position: absolute;
margin: 0px;
top: 20%;
width: 100px;
height: 50px;
transform: scale(1.5, 1.5);
animation-name: fish01;
animation-duration: 10s; /* double of original time */
animation-fill-mode: forwards;
animation-iteration-count: infinite;
animation-timing-function: ease-in;
}
div img:nth-child(2) {
float: left;
position: absolute;
top: 20%;
left: 60%;
}
<section>
<div>
<img src="https://www.hyperone.com.eg/media/catalog/product/cache/4/thumbnail/9df78eab33525d08d6e5fb8d27136e95/f/i/fish_1.png" />
<img src="http://www.pets4homes.co.uk/images/fish_hero.png" />
</div>
</section>
The problem was that you had animation-direction: alternate; in your CSS. To compensate for removing this, you also need to make the img moving to left: 90% being at the 50% mark in the animation, not the 100% mark.
Hope this helps! :)
#keyframes fish01{
0% {
left: 0%;
transform: rotateY(0deg);
}
49% {
transform: rotateY(0deg);
}
50% {
left: 90%;
transform: rotateY(180deg);
}
99% {
transform: rotateY(180deg);
}
100% {
left: 0%;
transform: rotateY(0deg);
}
}
body {
background-color: black;
}
div {
position: absolute;
margin-left: 18%;
margin-top: 3%;
width: 800px;
height: 500px;
border: 5px double #DDDDDD;
border-radius: 1em 1em;
background-image: url("https://i.onthe.io/vllkyt28101smv87bg.349283fe.jpg");
}
div img:nth-child(1) {
float: left;
position: absolute;
margin: 0px;
top: 20%;
width: 100px;
height: 50px;
transform: scale(1.5, 1.5);
animation-name: fish01;
animation-duration: 5s;
animation-iteration-count: infinite;
animation-timing-function: ease-in;
}
div img:nth-child(2) {
float: left;
position: absolute;
top: 20%;
left: 60%;
}
<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="UTF-8"/>
<title>CSS rotate animation</title>
<link rel="stylesheet" href="Transicion02.css"/>
</head>
<body>
<section>
<div>
<img src="https://www.hyperone.com.eg/media/catalog/product/cache/4/thumbnail/9df78eab33525d08d6e5fb8d27136e95/f/i/fish_1.png"/>
<img src="http://www.pets4homes.co.uk/images/fish_hero.png"/>
</div>
</section>
</body>
</html>

CSS transition between left -> right and top -> bottom positions

Is it possible to use CSS transitions to animate something between a position set as left: 0px to right: 0px so it goes all the way across the screen? I need to accomplish the same thing with top to bottom. Am I stuck calculating the screen width / object-size?
#nav {
position: absolute;
top: 0px;
left: 0px;
width: 50px;
height: 50px;
-webkit-transition: all 0.5s ease-out;
}
.moveto {
top: 0px;
right: 0px;
}
and then I use jQuery's .addClass
You can animate the position (top, bottom, left, right) and then subtract the element's width or height through a CSS transformation.
Consider:
$('.animate').on('click', function(){
$(this).toggleClass("move");
})
.animate {
height: 100px;
width: 100px;
background-color: #c00;
transition: all 1s ease;
position: absolute;
cursor: pointer;
font: 13px/100px sans-serif;
color: white;
text-align: center;
}
/* ↓ just to position things */
.animate.left { left: 0; top: 50%; margin-top: -100px;}
.animate.right { right: 0; top: 50%; }
.animate.top { top: 0; left: 50%; }
.animate.bottom { bottom: 0; left: 50%; margin-left: -100px;}
.animate.left.move {
left: 100%;
transform: translate(-100%, 0);
}
.animate.right.move {
right: 100%;
transform: translate(100%, 0);
}
.animate.top.move {
top: 100%;
transform: translate(0, -100%);
}
.animate.bottom.move {
bottom: 100%;
transform: translate(0, 100%);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
Click to animate
<div class="animate left">left</div>
<div class="animate top">top</div>
<div class="animate bottom">bottom</div>
<div class="animate right">right</div>
And then animate depending on the position...
For elements with dynamic width it's possible to use transform: translateX(-100%); to counter the horizontal percentage value. This leads to two possible solutions:
1. Option: moving the element in the entire viewport:
Transition from:
transform: translateX(0);
to
transform: translateX(calc(100vw - 100%));
#viewportPendulum {
position: fixed;
left: 0;
top: 0;
animation: 2s ease-in-out infinite alternate swingViewport;
/* just for styling purposes */
background: #c70039;
padding: 1rem;
color: #fff;
font-family: sans-serif;
}
#keyframes swingViewport {
from {
transform: translateX(0);
}
to {
transform: translateX(calc(100vw - 100%));
}
}
<div id="viewportPendulum">Viewport</div>
2. Option: moving the element in the parent container:
Transition from:
transform: translateX(0);
left: 0;
to
left: 100%;
transform: translateX(-100%);
#parentPendulum {
position: relative;
display: inline-block;
animation: 2s ease-in-out infinite alternate swingParent;
/* just for styling purposes */
background: #c70039;
padding: 1rem;
color: #fff;
font-family: sans-serif;
}
#keyframes swingParent {
from {
transform: translateX(0);
left: 0;
}
to {
left: 100%;
transform: translateX(-100%);
}
}
.wrapper {
padding: 2rem 0;
margin: 2rem 15%;
background: #eee;
}
<div class="wrapper">
<div id="parentPendulum">Parent</div>
</div>
Demo on Codepen
Note: This approach can easily be extended to work for vertical positioning. Visit example here.
This worked for me on Chromium. The % for translate is in reference to the size of the bounding box of the element it is applied to so it perfectly gets the element to the lower right edge while not having to switch which property is used to specify it's location.
topleft {
top: 0%;
left: 0%;
}
bottomright {
top: 100%;
left: 100%;
-webkit-transform: translate(-100%,-100%);
}
In more modern browsers (including IE 10+) you can now use calc():
.moveto {
top: 0px;
left: calc(100% - 50px);
}

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