Unable to pass reference of GLWidget class in Qt - qt

I have a class called MainWindow and it initializes objects of GLWidget and clothWidget class, both aforementioned classes inherit QGLWidget class. Initialization in MainWindow class is like
glWidget = new GLWidget();
clWidgetf = new clothWidget();
and I have an object of GLWidget class declared in clothwidget.h. When I do
clwidgetf->gl = glwidget ( here gl is object of class GLWidget declared in ClothWidget class) in MainWindow
I get following errors
/usr/include/qt4/QtOpenGL/qgl.h:592: error: 'QGLWidget&
QGLWidget::operator=(const QGLWidget&)' is private
/home/arun/Desktop/garment/glwidget.h:8: error: within this context

The problem is you are (unintentionally) trying to copy the widget, and since it is QObject based it cannot be copied. In the "olden days" (until very recently) the only way to make that was to make the copy constructor private, which is exactly the error message you are getting. Double-check your code to make sure you are not passing as a value copy (as Riateche suggested in the comments).

If you want a reference then you have to initialize it with your object, you can not set it elsewhere, but most likely you want a pointer so you should pass pointer to your function and make your class member a pointer too, or take an adress of passet reference and still assign it to some pointer.
And you can't copy anything derived from QObject since constructors are private.

Related

No such slot when connecting widget signal with parent widget slot

I have the following classes:
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QStringList pluginsToStart, QWidget *parent = 0);
~MainWindow();
// some other stuff
public slots:
void on_timeDataChanged(logging::TimeValueVector<bool>& aData);
void on_importStarted();
}
and
class DataImporterWidget : public PluginWidget
{
Q_OBJECT
public:
explicit DataImporterWidget(QWidget *parent = 0);
~DataImporterWidget();
void initConnections(QMap<QString, PluginWidget*> pluginWidgetMap);
in the method initConnections, I want the widget to init the signal-slot connections like so:
void DataImporterWidget::initConnections(QMap<QString, PluginWidget*> pluginWidgetMap)
{
for(Importer* importer : this->getImporterMap().values())
{
connect(importer, SIGNAL(signal_timeDataChanged(logging::TimeValueVector<bool>&)),
parentWidget(), SLOT(on_timeDataChanged(logging::TimeValueVector<bool>&)));
}
connect(this, SIGNAL(signal_importStarted()), parentWidget(), SLOT(on_importStarted()));
}
Importer is a QGroupBox and a base class for derived sub classes specifying concrete data importer types.
It works like so: If I press a button, an DataImporterWidget is created and added to a QMdiArea as a QMdiSubWindow. When creating the DataImporterWidget I call the initConnections() method which sets up the signal-slot connections.
Now, when I run the program, I get the following message:
QObject::connect: No such slot
QMdiSubWindow::on_timeDataChanged(logging::TimeValueVector<bool>&) in src/dataimporter/DataImporterWidget.cpp:81
QObject::connect: No such slot QMdiSubWindow::on_importStarted() in src/dataimporter/DataImporterWidget.cpp:85
QObject::connect: (sender name: 'DataImporterWidget')
I do not understand why I get it because the slot is there. Even if I cast the parentWidget to the MainWindow, I get the same error.
PluginWidget is just a base class deriving from QWidget that holds some common functionality for my used plugins.
I put Q_OBJECT on each base and derived class but still get this error. However, if I set up the connections in the MainWindow, it works just fine, but I wonder why the above solution won't work.
Don't create the connection from child object, instead create it from parent object code after creating the child object.
This way you won't need to cast any type.
You did not shown a huge chunk of important code (like creating DataImporterWidget, setting MainWindow as its parent, the place where you call initConnections...). However, you said
If I use the new signal slot syntax, my program crashes with a
segmentation fault...
If it crashes, than you have to find a reason why. Using old signal-slot connect syntax does not cure the disease, it just delay its manifestation. According to this, the reason why you get a segfault can be parentWidget() == nullptr or parent is not initialized yet.
My advice, check your code, and make user the parent of DataImporterWidget is created and specified before your call initConnections().
I've found the problem. The reason is, that the MainWidget class holds a QMdiArea where I add my PluginWidgets. So, when I create the PluginWidget, I set the MainWidget as its parent, but as soon as I add it to the QMdiArea, it also becomes a child of QMdiSubWindow. The parentWidget was never null but it was the wrong one ...

Create custom C++ Object in QML and store it in a C++ Model

I have written a customer Class (inheriting from QObject) in C++ and registered it's type successfully with QML. Currently I'm creating objects of this class statically in C++ and storing a pointer to them in a Model which implements QAbstractListModel. In QML in I can access the objects perfectly as items of the Model.
The customObject is a non-visual object.
I'm visualising in another part of the GUI application (QML) the objects in a ListView with a delegate.
However now I would like to create objects from my custom Class dynamically in QML and store them also in the Model. This is where I'm struggling. I hoped I could create a customObject like this:
import com.myProject.myCustomStuff 1.0
...
Button{
id: createObjBtn
text: "create new CustomObj"
onClicked:{
var obj = MyCustomObj;
myObjectManager.addObj(obj); // object holding the implemented QAbstactListModel
console.log(typeof(obj)); // returns [Object object]
console.log(Qt.isQtObject(obj)) // returns false
}
}
I would appreciate your thoughts. Maybe someone knows a way to do this correctly?
Thanks!
Update 1
As requested by Simon-Warta, here is the Constructor implementation of MyCustomObj.
MyCustomObj.cpp
MyCustomObj::MyCustomObj(QObject *parent) : QObject(parent)
{
QQmlEngine::setObjectOwnership(this, QQmlEngine::CppOwnership);
}
You are confusing the functionality intent of the classes. The QAbstractListModel is intended as a wrapper around a container, yes, you could put the container inside the QAbstractListModel derived class, but you don't really have to, the container can be just about any C++ class, not necessarily even QObject derived, it can be just a QVector<Something> that you can reach from the model via a pointer. Which is good for cases where you have many objects, and not all need to have models at all the time, since those models are pretty heavy.
You don't really need to concern yourself with the ownership, leave that at the C++ side, the same goes for the actual object creation, have a slot called that adds the new object to the container while also using the model's beginInsertRows() and endInsertRows() so that any views will be notified to update efficiently, the new object should also be created in that slot, you can pass any data needed for it from QML, just make sure all data is registered with the Qt meta system so it can work with QVariant for QML-C++ interop.
So it should be something like:
myObjectManager.create(/* any needed data goes here */)
And create() passes eventual data to the C++ side, where you create the object, call beginInsertRows(), add the object to the model's underlying storage, then call endInsertRows() and you are done.
I'd prefer to keep the ownership in the C++ side (and I don't mean explicitly), where I have control over it. Qt kind of sucks in a big way when dealing with object ownership shared between C++ and QML. Ideally, there should be a single shared pointer class that will work across both C++ and QML, so the object is deleted once all reference to it are gone. But that is just not the "Qt way" - the Qt shared pointers do not work with QML, nor do the standard C++ shared pointers, there is actually an entirely different shared reference class for QML, which is not even part of the public API IIRC, very ugly and shortsighted design that only widens the gap between C++ and QML and the associated inconvenience factor.
I don't know if this is the shortest way but this should do for you. I am starting with the basics for those other up-voters.
MyCustomObj.h
class MyCustomObj : public QObject
{
Q_OBJECT
public:
// ...
Q_INVOKABLE void funfunction();
MyCustomObj.cpp
void MyCustomObj::funfunction()
{
qDebug("Fun with QML");
}
main.cpp
qmlRegisterType<MyCustomObj>("com.myProject.myCustomStuff", 1, 0, "MyCustomObj");
app.qml
import com.myProject.myCustomStuff 1.0
ApplicationWindow {
id: mainWindow
Component {
id: myComponent
MyCustomObj {
}
}
Component.onCompleted: {
var obj = myComponent.createObject(mainWindow)
if (!obj) console.error("Error creating object")
console.log(typeof(obj))
console.log(Qt.isQtObject(obj))
obj.funfunction()
}
}
createObject optionally takes properties to be passed to the component.
Storing
Since you are responsible for deleting the objects now, I'd recommend to use shared pointers, such that the objects get destroyed when the List is destroyed.
Your implementation of QAbstactListModel, let's call it MyModel has an adder function like that:
#include <memory> // for std::shared_ptr
class MyModel : public QAbstractListModel
{
Q_OBJECT
public:
// ..
Q_INVOKABLE addObj(MyCustomObj* obj)
{
objectlist_.append(std::shared_ptr<MyCustomObj>(obj));
}
private:
QList<std::shared_ptr<MyCustomObj>> objectlist_
}

compiler error C2248:'QObject::Qobject':cannot access private member declared in class 'QObject'

Hi Everyone i have a foo class
Code in foo.h
namespace GUI
{
class Foo : public QObject
{
Q_OBJECT
public:
explicit Foo(QObject *parent = 0);
virtual ~Foo();
....
};
}
Now this is working and compiling fine but i want to save this custom c++ class using QSettings and one of the step is registering your class with Q_DECLARE_METATYPE
and therefore as soon as i put this line
Q_DECLARE_METATYPE(Foo)
at the end of my foo.h file i get these compiler error C2248:'QObject::Qobject':cannot access private member declared in class 'QObject' and which when clicked only takes me to last line of my connection.h header file and gives no other information as to what might be wrong i,e the error point me to
Class Foo
{
};<---- point me here
Q_DECLARE_METATYPE(Foo)
I know that QObject cannot be copied and this is related to it but i have no idea what maybe wrong here and how can i rectify it.
Thanks in advance
I know that QObject cannot be copied and this is related to it but i have no idea what maybe wrong here and how can i rectify it.
It is related. Q_DECLARE_METATYPE requires your type to be copiable, but your type inherits from QObject, so you can't do that. Sure, you could instead Q_DECLARE_METATYPE(Foo*), but I think you should instead move the settings into a separate value class, which then you can save using QSettings.
Make sure your Q_DECLARE_METATYPE statement is outside of your namespace and that you fully qualify your class name. See the Q_DECLARE_METATYPE doc for more detail.
namespace GUI
{
class Connection : public QObject
{
...
};
}
Q_DECLARE_METATYPE(GUI::Connection)
I know that QObject cannot be copied and this is related to it but i
have no idea what maybe wrong here and how can i rectify it.
So declare a copy constructor, then it will be ok.
...
Foo(const Foo &_other);
...

Multiple inheritance of QObject because of access to deleteLater() method

I use observer-observable pattern in my program. Everything worked before I had to change the code a little. If to be exact I changed the inheritance of IObserver class - right now it inherits QObject:
class IObserver : public QObject
{
...
I did it because of only one thing - I need deleteLater() method to be used in an observer, so I would be able to call implementation of virtual function deinitialization() of IObserver. Thus I could standardize every IObserver message handler.
The problem is, I already inherited QObject (indirectly) in some Observer classes. Like MainForm or AboutDialog. Everything is going fine until I try to call "connect" method in AboutDialog class.
What can I do? I really need this deleteLater() method since I can't use "delete this" in IObserver code - this will call IObserver destructor, not the MainForm or Storage classes for instance.
Thank you.
I really need this deleteLater() method since I can't use "delete this" in IObserver code - this will call IObserver destructor, not the MainForm or Storage classes for instance.
If you make your destructor virtual (and you should!) it will call the derived destructor just fine. But a problem is that destructing a object while it is handling some signal/slot might cause problems with the event loop. You would have to be very careful with delete this anyway.
The problem is, I already inherited QObject (indirectly) in some Observer classes.
One way you could implement this, not sure if the best thought:
template <typename Derived>
class IObserver
{
// Just to be sure: (C++11)
static_assert(is_base_of<Derived, QObject>::value,
"must inherit from QObject when using IObserver");
void deleteMe()
{
QObject* thisObject = dynamic_cast<QObject*>(this);
// no need for check if thisObject equals null. static assert does this.
thisObject->deleteLater();
}
};
class MainForm : public IObserver<MainForm>, public QMainWindow
{
// ...
};
I believe this pattern is called static polymorphism.
Abandon inheritance of QObject for IObserver. Instead of that add such method to interface.
class IObserver : public QObject {
public:
QObject *object() const = 0;
...
Then if implementation of interface inherits the QObject you will return this pointer from object() method. If implementation of interface doesn't inherit QObject you can simply return pointer to some simple QObject which will handle destruction of this object.
Then you can simply connect deleteLater for object returned by this method.
Off topic
Use of interfaces for observing in Qt usually is obsolete, slots and signals do this job perfectly and this is more flexible approach.

Execute Slot in different class

I want to execute a slot in different class. Is it possible
UI_CDSK Obj;
connect(Obj.penDrive,SIGNAL(clicked()),this,SLOT( Obj.caller()));
This code is in different class and from this class i want to execute slot of different class(UI_CDSK )
Here penDrive and caller belongs to function UI_CDSK class and the mentioned code is in other class
It's a little difficult without knowing the internals of UI_CDSK, but the correct syntax should be:
connect( Obj.penDrive, SIGNAL(clicked()), Obj, SLOT(caller()) );
So long as caller() is a public slot in UI_CDSK.
The connect method takes a pointer as receiver object, so if Obj isn't a pointer to a UI_CDSK object :
connect(Obj.pendrive, SIGNAL(clicked()), &Obj, SLOT(caller()));
Also this is probably already done (otherwise your compiler would have complained), but to use Qt signal slots mechanism, your UI_CDSK class must inherit from QObject.
It looks like the slot doesn't need to be public.

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