How do I do that? I can't find any tutorial describing this. Well, I've downloaded win7 64bit version of Qt 5, I installed this (more than 1gb, wow...). However, I still cannot include any Qt library.
#include <QApplication> displays - cannot open source blah blah blah.
What else should I do, am I missing something here?
Another thing is - won't this 1gb Qt thing slow down my application? I'm not writing any big projects, just simple algorithms, cpp files usually don't go more than 20kb.
And one more - what does nokia has to do with Qt? I've already seen a couple of times the nokia company name while I was reading something about the Qt.
What else should I do, am I missing something here?
Install qt vs addin v 1.2.x
Another thing is - won't this 1gb Qt thing slow down my application?
Nope. Why do you think, that data stored on your drive will slowdown your programs? Your music / video will not, same qt libraries.
Btw, Qt runtime is quiet small (about 4 mb for simple GUI applications).
what does nokia has to do with Qt?
Nokia bought Trolltech with qt for their mobile platforms. And now it sells qt to Digia.
Feel free to use google ;)
Also check that all the Qt includes should be accessible/visible for Visual Studio after installation, like probably through PATH environment variable.
Related
Our company ships 2 Qt applications, for now, using Qt5.6 but in some time there will be more (using newer Qt versions). So the problem is, how to make them work all together with different Qt versions? We won't be able to rebuild all Qt apps shipped before, especially if there will be plenty of them. I don't think it's a good idea to place all necessary Qt libraries with each app because the repository size will grow fast. And I think it's just not wise to have many Qt dlls of the same version at one place. As long as I know, .NET solve such problem of different versions with assemblies installer, but I don't think it can help me with Qt. So any ideas of how can I solve it would be highly appreciated. Thanks
UPD: The system is Windows
Actually an answer is quite straightforward, you can ship one Qt version (binaries) as long as they are binary compatible. With each release Qt announce binary compatibility or non-compatibility, so if for whatever reasons you need to switch to newer version and ship new applications with newer not compatible version you might want to ship a new Qt DLL chain.. This can be achived differently (depends on how you layout you install), for example you can have a common lib dir with sub directories based on Qt version which you will extend. (of course you will need appropriate PATHS set then running different applications) :
app\
app\app01
app\app02
...
lib\
lib\Qt5.6.1
lib\Qt5.7.0
etc, then you will have (for example) to wrap your exe files to .bat like:
run.bat
SET PATH=....\lib\Qt5.6.1\
app01.exe
etc..
it's all depends on your install layout and goals
In Qt Location API page at Nokia website, the link to SDK's download requires login by using my existing account on their web site but keeps saying "Singing in..." and never returns. Anybody has an idea? Has Nokia / Degia shutdown the project?
Update) I'm intending desktop app for a large scale opensource framework in robotics. I'll start from Ubuntu but should support multiple desktop OSs.
Qt Location was going to be a full add-on module for Qt 5.0, but it was cut and reworked instead. As of Qt 5.5, Qt Location is listed as a Technology Preview, which suggests it will be a standard module soon.
Here's a couple quotes about why it was cut and how it was reworked:
Unfortunately, some modules either lost their maintainers, or their
quality was not up to scratch, so they were excluded from the Qt 5.0.0
release. Qt Location did not make the cut, and its code base still
requires lots of cleaning up.
The plan is to include those modules when they are ready though.
-
A lot of the components in Qt Location have been converted to value
types. Previously components such as Coordinate, GeoCircle,
GeoRectangle etc were QObjects. Now they are value types which
provides a much nicer API.
By the way, Nokia is no longer involved in the development of Qt. I would not recommend downloading an old SDK from Nokia. You can get the most recent release from http://qt.io/download
I need to port one of my old program to Windows. The current version uses Qt 3 on Linux.
I'd like to see it within few days only to do some tests.
Instead of porting my code on Qt 4 (no time now), is it possible to recompile on Windows with Qt 3? Do I also need minGW? Which problems may I have doing this porting?
I can't find Qt 3 for windows, can someone give me a link? or I can use the same qt source I use on Linux?
Yes, you can !
Download the qt-win-3.3.x-8 project on Sourceforge.
QT4 still has back-compatible QT3 classes, prefixed with Q3* (see http://qt-project.org/doc/qt-4.8/qt3support.html)
You should be able to compile & run you QT3 app on QT4 via those classes with minimal adaptations.
Qt-3.2 for Windows was also distributed in a CD bundled with the book "C++ GUI programming with Qt3" at no additional cost with a license for non-commercial use.
ISBN: 978-0131240728
The supported compilers were MSVC and Borland. MingW is not mentioned.
Questions:
Is Qt Creator built with Qt Creator?
Similarly, is Qt Designer built with Qt Designer?
BTW, why are there two Qt IDEs? Are they competitors? Which one should I use? I am using Creator.
What is Qt SDK? I am asking this because the Qt Designer & Creator 2.2.1 and Qtmake 4.7.4 that I installed thro ubuntu 11.10 s/w centre does not work. The build menu is all greyed out.
When I downloaded the latest QtSDK (2.3.1/4.7.4) into a separate installation into /opt/QtSDK, both the ubuntu sanctioned installation and the /opt/QtSDK would work as expected.
Why did my ubuntu sanctioned installation not work without the SDK? What does the SDK do?
This one is for Ubuntu enthusiasts - Qt IDE requires the SDK to work, and yet ubuntu released both Creator/Designer without checking if they work first? There is no QtSDK installation item in s/w centre. Is that intentional, or a procedural bug?
After I build my desktop app (I am building a tabbed file explorer) on Linux, what steps do I need to make to have it running on Windows 7/Vista? Will I rebuild on a windows version of Qt Creator?
I also notice that Qt Creator code generation is not perfect. It would forget to include some Qt library files in the auto-generated code, and I had to correct that manually.
Is Qt Creator built with Qt Creator?
I believe so.
That doesn't mean that everyone who works on Qt has to use it - just that I believe that lots of people do.
I don't work for any of the companies that have produced Qt, but my reasoning is:
A Google search for "dogfooding qt creator" brings up plenty of hits, including this comment from November 2010:
We’re also “dogfooding” by releasing complex apps like Qt Creator and the Ovi Suite on the desktop ports of Qt
They've put a massive amount of effort into Qt Creator over the last few years. It's hard to imagine that being worthwhile, unless they used it themselves
At recent Qt Developer Days, Qt Developers have spoken really enthusiastically about Qt Creator
Similarly, is Qt Designer built with Qt Designer?
Yes. A look at the Qt Designer source code shows plenty of .ui (Designer) files.
Why are there two Qt IDEs? Are they competitors? Which one should I use? I am using Creator.
When you edit .ui files insiide Qt Creator, you are still running Qt Designer: it's simply showing the Designer window inside Creator, for convenience.
What is Qt SDK? ... What does the SDK do?
Qt SDK is just a convenient way to download all the Qt tools in one go. You don't have to use it.
This one is for Ubuntu enthusiasts ... Is that intentional, or a procedural bug?
Sorry - no idea. It's hard to imagine it being intentional though.
After I build my desktop app (I am building a tabbed file explorer) on Linux, what steps do I need to make to have it running on Windows 7/Vista? Will I rebuild on a windows version of Qt Creator?
You will need to install Qt on a Windows PC, and then build your source code in it.
You can either do that by using Qt Creator and the Windows compiler it includes (mingw) or you can use another compiler, if you have one, e.g. Visual Studio.
I also notice that Qt Creator code generation is not perfect. It would forget to include some Qt library files in the auto-generated code, and I had to correct that manually.
If you've used any non-Qt classes in arguments to signals and slots, then this answer may help you there.
I've been searching for this info with no luck. I'm using SDK1 with 4.7.0. Works fine but has some issues with Postres so I need to update. The thing is...
I go to download RC SDK1.1 and I see windows version is 1.5GB!!
The Linux version is about 700MB.
Why is Win version more than double?
SDK1 was about 320MB for windows and 400MB+ for Linux.
So Windows version was relatively smaller than Linux version considerably and sdk1 was drastically smaller than sdk1.1. I hear that 1.5GB unpacks to 5GB.
Of course, if you download the framework and creator separately than it is normal size (roughly equivalent to SDK1). This just adds to confusion. Isn't the SDK == Framework + creator ?
Something is wrong here... Any ideas what is going on? Should I wait till full release version?
I think thats because only Windows supports development for Symbian platform using Symbian SDK that can be installed (other platforms use remote compiler). Nokia with Qt SDK 1.1 announcement mentioned that they refactored Symbian toolchains so now you can use Symbian ^ 1 and Symbian ^ 3 native APIs. I think that what made the installer so huge. On the web site I noticed they have web installer, so I'd recommend to download the web installer which is just 15Mb and I suppose it should be a wizzard page that allows you to select which parts to install. Just don't install Symbian native SDK or anything else you don't need.
Hope that helps